Acronyms, abbreviations, and common terms
Note: This page does not explain the meanings of specific encounter strategies commonly referenced in Party Finder, with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.
# Chest = A Party Finder description for current savage raids that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week.
2 min = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage.
A# = Alexander raids, with the number indicating the "floor". Alexander: Gordias represents A1-A4, Alexander: Midas represents A5-A8, and Alexander: The Creator represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to Alexander - The Eyes of the Creator (Savage)).
ABC = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active ("rolling") when the enemy is targetable.
ACC = Accuracy became Direct Hit Rate
ACN = Arcanist
Adds = Additional Enemies that spawn during boss fight
AF = Artifact Armor; The iconic armor of your job that is obtained by completing the level 45 and 50 job quests. (iLvl 50) Additional sets added every expansion at each new level cap.
AFK = Away From Keyboard
Aggro = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)
AK = Amdapor Keep; An entry-level level 50 dungeon that drops iLvl 60 gear.
ALC = Alchemist
Alt = Alternate, usually a player's character or job that is different from their primary character/job
Anima = The Anima Weapons series of weapons, introduced in Heavensward.
Animation Lock = A time period in which a character is unable to move due to performing the animation of an action, e.g. Stardiver. Limit Breaks have the longest animation locks. The healer role skill Rescue can be used on anyone in an animation lock to free them.
Animus = The second upgrade step in the Zodiac series of weapons. Animus weapons are ILvl 100.
AoE = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies
ARC = Archer
ARM = Armorer
ARR = A Realm Reborn
AST = Astrologian
Atma = The first upgrade step in the Zodiac series of weapons. Atma weapons are nominally iLvl 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.
AV = The Aurum Vale, the Lv. 47 dungeon.
Bait = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.
BCoB = The Binding Coil of Bahamut; the game's first 8-man raid instance. The raid is split into 13 parts called "Turns", with turns 10 to 13 being the hardest instances in ARR and also known as The Final Coil of Bahamut.
Bio = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.
BiS = Best in Slot; The single best item for a specific job to use in a specific gear slot.
Blind = Entering a duty without having consulted a guide first.
Blist = blacklist
BLM = Black Mage
BLU = Blue Mage
Body check = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.
Bonus = Shorthand for "first-time clear" since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate "No bonus" - i.e. only players who have already cleared the duty are allowed.
Bot = A character that is controlled by a programmed script instead of a human player.
BR = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.
Braindead = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.
BRB = Be Right Back
BRD = Bard
Breakpoint = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have perception breakpoints for certain yield ranges)
BSF = The Bozjan Southern Front
BSM = Blacksmith
BTN = Botanist
Burn = To focus attacks on a particular target while ignoring other tasks.
C4# = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.
Caster = Magical Ranged DPS, may also include healers
CC = Crowd Control - abilities that disable or immobile enemies such as Sleep. OR Copycat Cassie if inside Eureka Pagos
CD = Cooldown of abilities; countdown
CE = Critical Engagement, a type of combat encounter found in Save the Queen areas
Chariot = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from Iron Chariot in The Second Coil of Bahamut - Turn 4.
Cheese = To greatly simplify an encounter mechanic using a specific strategy or action usage.
Clip = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from "weaving" too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.
Clock spots = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.
CLL = Castrum Lacus Litore
CM = Castrum Meridianum; The penultimate dungeon of the 2.0 storyline quests.
CNJ = Conjurer
Coil = The Binding Coil of Bahamut; The game's first 8-man raid instance. The raid is split into 13 parts called "Turns", with turns 6 to 9 known as the Second Coil of Bahamut and 10 to 13 as the Final Coil of Bahamut.
Color pairs / partners = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player's clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.
Com / comm = Player Commendation, voice communication channel
Comp = Composition, the job makeup of a party.
Conga Line = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.
Crit = Critical Hit (formerly Critical Hit Rate)
CRP = Carpenter
CS = cutscene
CT = Crystal Tower
CUL = Culinarian
CCW = Counter Clockwise
CW = Clockwise
CWLS = Cross-world Linkshell
D1 / D2 / D3 / D4 = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.
DAL = The Dalriada
Darkness Damage = Unique Damage
DD = Damage Dealer, a job that focuses on dealing damage, or Damage Down, a debuff that is given in many high-end duties for failing mechanics
DEF = Defense
Defamation = A debuff or mechanic type that will target the afflicted player with a large AoE, requiring them to be isolated from others. Name originates from Alexander - The Soul of the Creator (Savage).
Desynth = Desynthesis
DET = Determination
DEX = Dexterity
DF = Duty Finder; A system implemented to automatically create parties of players that are wishing to enter a specific duty or instance.
DH = Direct Hit Rate; Replaced Accuracy as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.
Divebomb = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.
DL = Darklight; An iLvl 70 gear set obtained from some level 50 dungeons. Was the original set of uncapped tome gear.
DNC = Dancer
DoH = Disciples of Hand; Classes that utilize crafting materials to create various items and gear (ALC, ARM, BSM, CLN, CRP, GSM, LTW, WVR).
DoL = Disciples of Land; Classes that gather raw materials from the Eorzea (BTN, FSH, MNR).
DoM = Disciples of Magic; Combat Jobs that output primarily magic damage (BLM, RDM, SMN, WHM, SCH, AST, SGE).
Door boss = A boss in a trial or raid that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.
DoT = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.
DoW = Disciples of War; Combat Jobs that output primarily physical damage (PLD, WAR, DRK, GNB, MNK, DRG, SAM, NIN, RPR, BRD, MCH, DNC).
Downtime = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.
DP = Dance Partner
DPS = Damage Per Second or a job that focuses on dealing damage.
DR = Either Duty Roulette or Delubrum Reginae depending on context.
DRS = Delubrum Reginae (Savage)
DRG = Dragoon
DRK = Dark Knight
DRU, DSR = Dragonsong's Reprise (Ultimate), an ultimate-difficulty 8-player raid
Dynamo = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from Lunar Dynamo in The Second Coil of Bahamut - Turn 4.
E# = Eden raids, with the number indicating the "floor". Eden's Gate represents E1-E4, Eden's Verse represents E5-E8, and Eden's Promise represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to Eden's Promise: Umbra (Savage)).
EN = English: English speaking players
Enrage = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.
Enum = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.
EM/EX = Extreme Mode. A third difficulty level for trials, above NM (Normal Mode) and HM (Hard Mode).
EO = Eureka Orthos
ESO = Elder Scrolls Online, a competing MMORPG
ET = Eorzean Time
EW = Endwalker, the fourth expansion, considered version 6.0 of the game.
EX# = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the Main Scenario, followed by release order.
Exaflare = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from The Unending Coil of Bahamut (Ultimate).
Fake melee = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.
Farm = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.
FATE = Full Active Time Event
FC = Free Company; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use company-wide bonuses such as EXP gain and reduced teleportation rates.
FFA = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.
FCoB = Final Coil of Bahamut
FFXIV = Final Fantasy XIV
Fish = To repeat an action until it randomly activates a desired effect, e.g. a proc.
Flare = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A flare marker consists of three outwards blue arrows.
FoF = Fight or Flight, Fountain of Fire
FPS = Frames per second
FR = French: French speaking players
FSH = Fisher
G1 / G2 = Light party groups within a full party, used for mechanic positioning assignments.
Gaol = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to Mordion Gaol ("GM Gaol"). Pronounced as "jail".
Gapcloser / Gap closer = A movement action that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.
Gaze = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.
GC = Grand Company; The 3 main military forces of Eorzea (The Immortal Flames, The Maelstrom, and The Order of the Twin Adder). You may join one of these forces and climb the ranks of the company after defeating Ifrit in the main story arc (lvl 20).
GCD = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.
GG = Good Game.
GH = Guildhest
Ghost = When a player action is used on a target but does not register and therefore provides no effect.
GL = Guildleve, good luck
GM = Game Master, a moderator who enforces penalties against rules-breaking players.
GNB = Gunbreaker
GLA = Gladiator
Glam = Glamour
Greed = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.
Grind = A long and tedious process with an end goal in mind.
GSM = Goldsmith
GW2 = Guild Wars 2, a competing MMORPG
H1 / H2 = Designates the healer roles in a full party and used for mechanic positioning assignments.
Hardcast = To cast a spell with a cast bar.
HM = Hard Mode Trials or Dungeons; A variation of a duty that is attainable at level 50. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.
HoH = Heaven-on-High
HoT = Heal over Time; An ability that consistently heals a target over a given amount of time.
Hot Tail / Hot Wing = One of two related attack types from a boss where it either performs a line AoE through its hitbox ("Hot Tail") or to the sides of its hitbox ("Hot Wing"). The attack may be telegraphed by the name of the cast or the boss's animation. Name originates from The Final Steps of Faith.
HP = HP
HQ = High Quality ; A higher quality version of a craftable item or gear that will give higher stats than it's Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.
HW = Heavensward, the first expansion, considered version 3.0 of the game. May also refer to Hello World, a mechanic from Alphascape V4.0 (Savage). In newer duties, Hello World may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.
IGN = In-game name (i.e., the name of a character)
iLvl, IL = Item Level; A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.
INC = Incoming: warning for incoming enemies
INT = Intelligence
Invuln = A tank action that provides some form of invulnerability or death prevention. These include Hallowed Ground for Paladin, Holmgang for Warrior, Living Dead for Dark Knight, and Superbolide for Gunbreaker.
IRL = In Real Life
Jobstone / Job Stone = Soul Crystal
JP = Japanese: Japanese speaking players.
KB = Knockback
KFF = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.
KF1 = Kill For One. Similar to KFF
Kick = To be removed from a party or other social group by another person.
Kitchen sink = When a tank uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.
Kite = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.
LB = Limit Break; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.
LC = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in Alexander - The Heart of the Creator (Savage) but related number mechanics in newer duties are generally referred to as "Limit Cut".
Left to Right / L2R / L>R = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.
LF = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.
Lilybell = Liturgy of the Bell
LNC = Lancer
Lockout = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.
LoS = Line of Sight
LoV / LoVM = Lord of Verminion
LS = Link Shell; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.
LTW = Leatherworker
M1 / M2 = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.
Mario Kart = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.
MB = Market Board
MCH = Machinist
Meme = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.
Merc = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for gil or other compensation. Note that advertising one's mercenary services in Party Finder is prohibited (e.g. "Selling P8S healing services, 1M/hour"), but soliciting for mercenary services (e.g., "Offering 2M per player if we clear P8S") is allowed.
MGP = Manderville Gold Saucer Points
Midare = Midare Setsugekka
MIN = Miner
MINE = Minimum Ilvl No Echo. These are Duty Finder settings for enabling the maximum challenge out of an older duty; by silencing The Echo buff and reducing gear Item Level to the minimum allowed. Note that this isn't an "original" or "intended" difficulty setting due to years of Job changes and the availability of better-than-minimum gear even at content release.
Mit = mitigation action, i.e. actions that reduce damage taken
MMORPG = Massively Multiplayer Online Role Playing Game
MND = Mind
MNK = Monk
Mob = Monster
Moogle tomes = Irregular Tomestones, which are associated with Moogle Treasure Trove Events
MP = MP
MRD = Marauder
MSQ = Main Scenario Quests
MT = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.
Myth = Obsolete. Allagan Tomestones of Mythology; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.
Nexus = The fourth upgrade step in the Zodiac series of weapons. Nexus weapons are iLvl 115.
NIN = Ninja
NM = Normal mode trial/raid; Notorious Monster (a type of combat encounter found in Eureka zones)
NN = Novice Network
Novus = the third upgrade step in the Zodiac series of weapons. Novus weapons are iLvl 110.
NPC = Non-Player Character
NQ = Normal Quality
O# = Omega raids, with the number indicating the "floor". Deltascape represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to Deltascape V4.0 (Savage)). Also denoted as V#.
o/ = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a "salute" variant using the number seven is seen: o7
OCE = Oceanian. Usually refers to the Oceanian data center, Materia.
oGCD = "Off Global Cooldown" - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.
OHKO = One Hit Knock Out
OMW = On My Way
OOM = Out Of Mana/MP; Used to announce to allies that you are very low or completely out of MP.
Opener = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job's rotation for the rest of the encounter. See also: rotation
OT = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy's primary aggro target from the start. See also: MT, ST.
Overcap = To waste a numerical resource due to using an action that generates it when it is already at maximum.
Owner needs = A player-enforced loot etiquette for Treasure Hunt activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.
Page run = To clear a current savage raid and obtain a book / page "token" without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a "0 chest" or "any chest" run.
P# = Pandaemonium raids, with the number indicating the "floor" of the raid. Asphodelos represents P1-P4. Abyssos represents P5-P6. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to Abyssos: The Eighth Circle (Savage)). May also indicate the phase of an encounter, e.g., P2 = phase 2.
PC = Player Character
Pentameld = To fully affix a piece of equipment with five materia. Can be a costly process. Equipment designated with "Advanced Melding Forbidden" cannot be pentamelded.
PF = Party Finder
PGL = Pugilist
PIE = Piety; A healer-only stat that increases MP regeneration rate. Only 'enough' is desirable, too much hurts damage output.
Pike = To stand and do nothing while in a dungeon. Very rarely used. AFK is the more common term.
Philo = Obsolete. Allagan Tomestones of Philosophy; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.
Playstation = Colored overhead markers introduced in some high-end duties since Dragonsong's Reprise (Ultimate) consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.
PLD = Paladin
Poetics = Allagan Tomestones of Poetics; A currency used to purchase item level 130/270/400/530 former end-game gear and crafting materials.
Positional = An attack action from Melee DPS that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.
Pot = Potion OR any attribute-enhancing consumable used for quick burst damage (during high-end raids) OR Potency: the abstracted power of an attack, ability, or spell.
Prae = The Praetorium; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.
Prange / Phys range = Physical Ranged DPS
Proc = Programmed random occurrence. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using Burst Shot has a 35% chance of obtaining Straight Shot Ready, allowing for use of Refulgent Arrow.
Prog = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)
Protean = A mechanic type that involves handling multiple conal AoEs originating from a boss or other actor. Name originates from Alexander - The Arm of the Father.
PotD = Palace of the Dead
PST = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.
PT = Party; Pull Time (most commonly used in S-rank hunts)
PUG = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn't already previously associated with each other. Often confused as Pugilist (PGL).
Pull = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.
PvE = Player vs. Environment - PvE activities are dungeons, trials, FATEs etc.
PvP = Player vs. Player - PvP activities are The Wolves' Den, Crystalline Conflict, Frontline, and Rival Wings.
R = Ready.
R1 / R2 = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.
Raidwide = An enemy attack that damages the entire party.
Raubahn EX = A running joke in the community that referred to a bottleneck quest battle at the release of Stormblood that was started by talking to Raubahn. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching "EX / extreme", "savage", or "ultimate" to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, "Login Server EX" could refer to very long login queue times during an expansion release. "Housing (Savage)" refers to the difficulty of obtaining a player house due to high demand and limited supply.
RDM = Red Mage
Relic = Relic Weapon; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a Zodiac Zenith and then to a Zodiac Atma, Animus, Novus and Nexus (see Zodiac Weapons). Each expansion has its own, separate relic quest line.
Rep = Reprisal, replace, or Reputation See also: Tribal Quests
Res/Rez = Resurrect
Res/Rez Sickness = Weakness or Brink of Death
RF = Raid Finder; Merged with Duty Finder, a system implemented to automatically create parties of players that are wishing to enter a specific duty or instance, but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.
RNG = Random Number Generator; a process that is determined by random event
ROG = Rogue
Rot / Nisi = Refers to some debuffs that can be passed between players with contact. Originates from Allagan Rot in The Binding Coil of Bahamut - Turn 2 or Judgment Nisi in Alexander - The Burden of the Father .
Rotation = A sequence of actions that optimizes a job's damage output. Can also refer to defensive and healing action usage orders.
RPR = Reaper
Sac = Sacrifing party member/s in order to "resolve" a specific mechanic.
SAM = Samurai
Samba = Shield Samba
SCH = Scholar
SB = Stormblood, the second expansion, considered version 4.0 of the game. OR Spirit Bond, depending on context.
SCoB = The Second Coil of Bahamut; also know as Binding Coil of Bahamut turns 6 to 9.
SE = Square Enix; The company that made Final Fantasy XIV A Realm Reborn.
Selfish = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: White Mage, Sage, Samurai, Black Mage, Machinist
SGE = Sage
ShB = Shadowbringers, the third expansion, considered version 5.0 of the game.
Single pull = Pulling one group of enemies at a time in a dungeon instead of multiple groups. Contrast to "wall-to-wall/W2W" pull.
Slidecast = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casted actions during fights.
Snapshot = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.
Soak = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.
Soil = Sacred Soil
Sol = See Sold.
Sold = Allagan Tomestones of Soldiery; A obsolete currency that was used to purchase item level 100 equipment and crafting materials.
SoS = The Seat of Sacrifice
Spam = To repeat an action many times, back-to-back.
Sprout = A player with a "New Adventurer" icon.
SR = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.
ST = Syrcus Tower; the second raid in the Crystal Tower series. May also refer to off-tank (see OT), or "secondary tank".
Stack(s) (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.
Stack (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.
Static = A group of players that meets at pre-scheduled times, usually to do high-end duties.
StB = Stormblood, to be less ambiguous than SB
STR = Strength
Strat = strategy
SWTOR = Star Wars: The Old Republic, a competing MMORPG
T# = Bahamut raids, with the number indicating the "floor" of the raid. The Binding Coil of Bahamut represents T1-T5, The Second Coil of Bahamut represents T6-T9, and The Final Coil of Bahamut represents T10-T13.
Tact = Tactician
Tankbuster = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.
Tank stance = tank actions that can be toggled on/off and significantly increase enmity gained. These include Iron Will for Gladiator / Paladin, Defiance for Marauder / Warrior, Grit for Dark Knight, and Royal Guard for Gunbreaker.
Tank swap = In duties with two tanks, tankbusters and other mechanics can require swapping which tank is currently holding enmity on the boss. To do this, the current off-tank will use Provoke followed by the former main tank using Shirk on the provoking player. This ensures the new tank has a strong enmity lead on the boss.
Taunt = Provoke
Tax = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).
TEA = The Epic of Alexander (Ultimate), an ultimate-difficulty 8-player raid
TEN = Tenacity; a tank-only stat that replaced Parry. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.
Tether = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.
THM = Thaumaturge
THMR (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.
TN = True North. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.
Tomes = Allagan Tomestones
TOP = The Omega Protocol (Ultimate), an ultimate-difficulty 8-player raid
ToS = Terms of Service
Tower = An AoE a player must stand in, or will deal high partywide damage if not taken in time
TP = TP; Old resource similar to MP. Completely deprecated. TP can also stand for Teleport
Train = A large group of players moving together with a specific goal. Most common is a hunt train, which will kill a series of Rank A Elite Marks hunts across multiple overworld zones from an expansion. Usually led by a player called a conductor, who will announce the coordinates of the next mark.
Trap = A premade party that is failing to reach the advertised progression point in an encounter.
Trash = Enemies found in dungeons and some older raids that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.
Trio = A mechanic type, usually present in ultimate raids, that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from The Unending Coil of Bahamut (Ultimate).
Troub = Troubadour
TT = Triple Triad
Twister = A mechanic originating from The Binding Coil of Bahamut - Turn 5 in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.
TYFP = Thank you for party. Usually said when a player is about to leave a party.
UCoB = The Unending Coil of Bahamut (Ultimate), an ultimate-difficulty 8-player raid
Unsynced = Unrestricted Party
Uptime = Time during a fight that is spent damaging the boss. An uptime strat is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime
UWU = The Weapon's Refrain (Ultimate), an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon's Refrain - Ultima Weapon (Ultimate).
V# = Omega raids, with the number indicating the "floor". Deltascape represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to Deltascape V4.0 (Savage)). Also denoted as O#.
VA = Void Ark
Venn diagram = To be hit by two or more AoEs at once that are not fully spread out.
Victory lap = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.
VIT = Vitality
Wall boss = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no positional requirements.
W2W / Wall-to-wall = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.
WAR = Warrior
WB = Welcome Back
Weave = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved ("double weaving"), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.
WHM = White Mage
Wild charge = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from The Final Coil of Bahamut - Turn 1.
Wipe = A combat situation in which every member in a party is defeated.
WoD = World of Darkness OR Warrior of Darkness depending on context
WoL = Warrior of Light, the player character
WoW = World of Warcraft, a competing MMORPG
WP = The Wanderer's Palace; Entry-level level 50 dungeon that drops iLvl 55 gear.
WR = The Weapon's Refrain (Ultimate), an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often
WS = Weaponskill
WT = Wondrous Tails
WTB = Wants to buy; Used when advertising that you are buying specific items or services from other players.
WTS = Wants to sell; Used when advertising that you are selling specific items or services from other players.
WVR = Weaver
WXHB = W Cross Hotbar, an optional expansion to the normal controller hotbar.
Y = Yalm, an unit of distance in FFXIV
YPYT = "You pull it, you tank it". The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning tank stance off (or refusing to turn it on) to try to kill other party members.