For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
Paladins are stalwart defenders who seek to protect their comrades. These loyal guardians are skilled with sword and shield, channeling upon holy power to stand as unbreakable walls for their allies, and symbolizes hope among their people.
- Blacksmith — Swords.
- Carpenter — Wooden shields.
- Armorer — Plate armor and heavy shields.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Fast Blade||GLA||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Fight or Flight||GLA||2||Ability||Instant||60s||Increases physical damage dealt by 25%.|
|Riot Blade||GLA||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Total Eclipse||GLA||6||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120 to all nearby enemies.|
|Shield Bash||GLA||10||Weaponskill||Instant||2.5s|| Delivers an attack with a potency of 110.
|Shield Lob||GLA||1||15||Weaponskill||120||Instant||2.5s||Delivers a ranged attack with a potency of 120.|
|Rage of Halone||GLA||26||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Spirits Within||PLD||1||45||Ability||Instant||30s|| Delivers an attack with a potency of 300.|
Potency decreases as own HP decreases.
|Sheltron||PLD||1||52||Ability||Instant||5s||Blocks the next attack.|
|Sentinel||GLA||38||Ability||Instant||180s||Reduces damage taken by 40%.|
|Cover||PLD||1||40||Ability||Instant||120s||Take all damage intended for another party member, suffering only 80% of it.|
|Circle of Scorn||GLA||50||Ability||Instant||25s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Hallowed Ground||PLD||1||50||Ability||Instant||420s||Renders you impervious to most attacks.|
|Goring Blade||PLD||1||54||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Divine Veil||PLD||1||56||Ability||Instant||120s||Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.|
|Clemency||PLD||1||58||Spell||1,440||1.5s||2.5s||Restores target's HP.|
|Royal Authority||PLD||1||60||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Intervention||PLD||62||Ability||Instant||10s||Reduces target party member's damage taken by 10%.|
|Holy Spirit||PLD||64||Spell||1,440||1.5s||2.5s||Deals unaspected damage with a potency of 380.|
|Requiescat||PLD||68||Ability||Instant||60s||Delivers an attack with a potency of 350. Potency decreases as own MP decreases.|
|Passage of Arms||PLD||1||70||Ability||Instant||120s|| Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Lowers target's damage dealt by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Enhanced Vitality|| MRD
|20||Increases vitality by 8.|
|Enhanced Vitality II|| MRD
|40||Increases vitality by 16.|
|Oath Mastery||PLD||52||Increases Oath Gauge by 5 each time an auto attack lands while under the effect of Sword Oath, or an attack is blocked while under the effect of Shield Oath.|
|Enhanced Vitality III|| MRD
|60||Increases vitality by 24.|
|Divine Magic Mastery||PLD||64||Halves MP cost for all spells while preventing casting interruptions via damage taken.|
|Enhanced Cover||PLD||66||Reduces damage received from a covered player by 20%.|
Oath Gauge in PvE
Upon learning the action Iron Will, a symbol will appear on the screen indicating when it is in effect. Iron Will increases enmity gained from using other actions.
Upon learning the trait Oath Mastery, the symbol which indicates the use of Iron Will will change to also display the Oath Gauge.
Your oath grows stronger each time an auto-attack lands, and can be used to execute several actions such as Sheltron (acquired at level 35), Cover (acquired at level 45), and Intervention (acquired at level 62).
Iron Will (Active)
The gauge cannot be displayed in simple mode until learning the trait Oath Mastery at level 35.
Oath Gauge in PvP
- FinalFantasyXIV.com Paladin on the official website.