For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
Paladins are stalwart defenders who seek to protect their comrades. These loyal guardians are skilled with sword and shield, channeling upon holy power to stand as unbreakable walls for their allies, and symbolizes hope among their people.
- Blacksmith — Swords.
- Carpenter — Wooden shields.
- Armorer — Plate armor and heavy shields.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Fast Blade||GLA||1||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 160.|
|Fight or Flight||GLA||2||Ability||Instant||60s||Increases physical damage dealt by 25%.|
|Savage Blade||GLA||4||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Flash||GLA||6||Spell||480||Instant||2.5s||Increases enmity in all nearby enemies.|
|Riot Blade||GLA||10||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Shield Lob||GLA||1||15||Weaponskill||120||Instant||2.5s||Delivers a ranged attack with a potency of 120.|
|Shield Bash||GLA||18||Weaponskill||120||Instant||2.5s||Delivers an attack with a potency of 110.|
|Rage of Halone||GLA||26||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Shield Swipe||GLA||1||30||Ability||Instant||15s|| Delivers an attack with a potency of 100.|
Can only be executed immediately after blocking an attack.
|Shield Oath||PLD||1||30||Spell||600||Instant||2.5s||Reduces damage taken by 20%, while reducing damage dealt by 15% and increasing enmity.|
|Sword Oath||PLD||1||35||Spell||600||Instant||2.5s||Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.|
|Sentinel||GLA||38||Ability||Instant||180s||Reduces damage taken by 40%.|
|Cover||PLD||1||40||Ability||Instant||120s||Take all damage intended for another party member, suffering only 80% of it.|
|Tempered Will||GLA||42||Ability||Instant||180s||Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects.|
|Spirits Within||PLD||1||45||Ability||Instant||30s|| Delivers an attack with a potency of 300.|
Potency decreases as own HP decreases.
|Total Eclipse||PLD||46||Weaponskill||110||Instant||2.5s||Delivers an attack with a potency of 110 to all nearby enemies.|
|Bulwark||GLA||46||Ability||Instant||180s||Increases block rate by 60%.|
|Circle of Scorn||GLA||50||Ability||Instant||25s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Hallowed Ground||PLD||1||50||Ability||Instant||420s||Renders you impervious to most attacks.|
|Sheltron||PLD||1||52||Ability||Instant||5s||Blocks the next attack.|
|Goring Blade||PLD||1||54||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Divine Veil||PLD||1||56||Ability||Instant||120s||Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.|
|Clemency||PLD||1||58||Spell||1,440||1.5s||2.5s||Restores target's HP.|
|Royal Authority||PLD||1||60||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Intervention||PLD||62||Ability||Instant||10s||Reduces target party member's damage taken by 10%.|
|Holy Spirit||PLD||64||Spell||1,440||1.5s||2.5s||Deals unaspected damage with a potency of 380.|
|Requiescat||PLD||68||Ability||Instant||60s||Delivers an attack with a potency of 350. Potency decreases as own MP decreases.|
|Passage of Arms||PLD||1||70||Ability||Instant||120s||Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||16||Ability||Instant||40s||Gesture threateningly, placing yourself at the top of a target's enmity list.|
|Convalescence||Tank||20||Ability||Instant||120s||Increases own HP recovery via healing magic by 20%.|
|Anticipation||Tank||24||Ability||Instant||60s||Increases parry rate by 30%.|
|Reprisal||Tank||32||Ability||Instant||60s||Lowers target's damage dealt by 10%.|
|Awareness||Tank||36||Ability||Instant||120s||Nullifies chance of suffering critical damage.|
|Ultimatum||Tank||44||Ability||Instant||90s||Provoke nearby enemies, placing yourself at the top of their enmity list.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Enhanced Vitality|| MRD
|20||Increases vitality by 8.|
|Enhanced Vitality II|| MRD
|40||Increases vitality by 16.|
|Oath Mastery||PLD||52||Increases Oath Gauge by 5 each time an auto attack lands while under the effect of Sword Oath, or an attack is blocked while under the effect of Shield Oath.|
|Enhanced Vitality III|| MRD
|60||Increases vitality by 24.|
|Divine Magic Mastery||PLD||64||Halves MP cost for all spells while preventing casting interruptions via damage taken.|
|Enhanced Cover||PLD||66||Reduces damage received from a covered player by 20%.|
Oath Gauge in PvE
This symbol indicates the offensive stance Sword Oath is in effect, dealing additional damage after each auto-attack.
The Oath Gauge displays the current strength of a paladin's Sword or Shield Oath. A strong oath is required to execute several select actions such as Sheltron (acquired at level 52) and Intervention (acquired at level 62), and will grow weaker upon using them.
A Sword Oath grows stronger each time an auto-attack lands, a Shield Oath stronger each time an attack is blocked.
Oath Gauge in PvP
In addition to these symbols, paladins must also keep an eye on their Oath Gauge. Oath is spent to activate the PvP ability Cover, and the Oath Gauge will gradually be depleted while Cover is in effect. The Oath Gauge can be refilled by executing combo actions.
- FinalFantasyXIV.com Paladin on the official website.