Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharalyan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Astrologian is a job introduced with the Heavensward expansion and unlockable at level 30. It is one of four Healer jobs and does not have a base class. It is considered a "pure" healer, along with white mage, specializing in strong burst healing and healing-over-time.
The Astrologians' Guild, called Athenaeum Astrologicum, is in The Pillars. The job trainer is Jannequinard, who is located in The Pillars (15.2,10.0).
History & unlock
Astrologian was first introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. It has a few requirements in order to be unlocked:
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest Stairway to the Heavens.
The astrologian is a disciple of magic and wears armor "of Healing." They use star globes as weapons. The following crafting classes can create items that are useful to the astrologian:
|Malefic||AST||1||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 150.|
|Benefic||AST||2||Spell||400||1.5s||2.5s||Restores target's HP.|
|Combust||AST||4||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Lightspeed||AST||6||Ability||Instant||90s||Reduces cast times for spells by 2.5 seconds.|
|Helios||AST||10||Spell||700||1.5s||2.5s||Restores own HP and the HP of all nearby party members.|
|Ascend||AST||12||Spell||2,400||8s||2.5s||Resurrects target to a weakened state.|
|Essential Dignity||AST||15||Ability||Instant||40s||Restores target's HP.|
|Benefic II||AST||26||Spell||700||1.5s||2.5s||Restores target's HP.|
|Draw||AST||30||Ability||Instant||30s||Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. Arcanum effect can be triggered using the action Play.|
|Undraw||AST||30||Ability||Instant||1s||Return the currently drawn arcanum back to the deck.|
|Play||AST||30||Ability||Instant||1s||Triggers the effect of your drawn arcanum.|
|Aspected Benefic||AST||34||Spell||400||Instant||2.5s||Restores target's HP.|
|Redraw||AST||1||40||Ability||Instant||1s||Draws a different arcanum from your deck.|
|Aspected Helios||AST||42||Spell||800||1.5s||2.5s||Restores own HP and the HP of all nearby party members.|
|Gravity||AST||1||45||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 120 to target and all enemies nearby it.|
|Combust II||AST||46||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Synastry||AST||1||50||Ability||Instant||120s||Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.|
|Divination||AST||50||Ability||Instant||120s||Increases damage dealt by self and nearby party members by 6%.|
|Astrodyne||AST||50||Ability||Instant||1s||Grants an effect using the astrosigns read from your divining deck.|
|Malefic II||AST||1||54||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 160.|
|Collective Unconscious||AST||1||58||Ability||Instant||60s||Creates a celestial ring 8 yalms around the caster.|
|Celestial Opposition||AST||1||60||Ability||Instant||60s||Restores own HP and the HP of all nearby party members.|
|Earthly Star||AST||62||Ability||Instant||60s||Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.|
|Stellar Detonation||AST||62||Ability||Instant||3s||While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.|
|Malefic III||AST||64||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 190.|
|Minor Arcana||AST||1||70||Ability||Instant||60s||Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.|
|Combust III||AST||72||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Malefic IV||AST||72||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 230.|
|Celestial Intersection||AST||74||Ability||Instant||30s||Restores own or target party member's HP.|
|Horoscope||AST||76||Ability||Instant||60s||Reads your fortune and those of nearby party members, granting them Horoscope.|
|Horoscope||AST||76||Ability||Instant||1s||Restores own HP and the HP of all nearby party members.|
|Neutral Sect||AST||80||Ability||Instant||120s||Increases healing magic potency by 20%.|
|Fall Malefic||AST||82||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 250.|
|Gravity II||AST||82||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 130 to target and all enemies nearby it.|
|Exaltation||AST||86||Ability||Instant||60s||Reduces damage taken by self or target party member by 10%.|
|Macrocosmos||AST||90||Spell||600||Instant||180s||Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.|
|Microcosmos||AST||90||Ability||Instant||1s||Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.|
Arcana actions comprise abilities provided by drawing a random card from the astrologian deck.
|The Balance||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.|
|The Bole||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|The Arrow||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.|
|The Spear||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.|
|The Ewer||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|The Spire||AST||30||Ability||Instant||1s||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|Lord of Crowns||AST||70||Ability||Instant||1s||Deals unaspected damage with a potency of 250 to all nearby enemies.|
|Lady of Crowns||AST||70||Ability||Instant||1s||Restores own HP and the HP of all nearby party members.|
|Fall Malefic (PvP)||AST||30||Spell||1.44s||2.4s||Deals unaspected damage with a potency of 5,000.|
|Aspected Benefic (PvP)||AST||30||Spell||Instant||15s||Restores target's HP.|
|Gravity II (PvP)||AST||30||Spell||Instant||15s||Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.|
|Double Cast (PvP)||AST||30||Ability||Instant||15s||Repeats the spell you previously cast.|
|Draw (PvP)||AST||30||Ability||Instant||20s||Draws the Balance, the Bole, or the Arrow from your divining deck.|
|Macrocosmos (PvP)||AST||30||Ability||Instant||30s||Deals unaspected damage with a potency of 12,000 to all nearby enemies.|
|Fall Malefic (PvP)||AST||30||Ability||Instant||15s||Deals unaspected damage with a potency of 5,000.|
|Aspected Benefic (PvP)||AST||30||Ability||Instant||15s||Restores target's HP.|
|Gravity II (PvP)||AST||30||Ability||Instant||15s||Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.|
|The Balance (PvP)||AST||30||Ability||Instant||1s||Increases damage dealt by target and all party members nearby by 10%.|
※This action cannot be assigned to a hotbar.
|The Bole (PvP)||AST||30||Ability||Instant||1s||Reduces damage taken by a party member or self by 10%.|
※This action cannot be assigned to a hotbar.
|The Arrow (PvP)||AST||30||Ability||Instant||1s||Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed by 25%.|
|Microcosmos (PvP)||AST||30||Ability||Instant||1s||Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
Limit Break (PvP)
|Celestial River (PvP)||AST||30||Limit Break||Instant||10s||Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.|
|Repose||Healer||8||Spell||600||2.5s||2.5s||Inflicts target with Sleep.|
|Esuna||Healer||10||Spell||400||1s||2.5s||Removes a single detrimental effect from target.|
|Lucid Dreaming|| Magical Ranged DPS
|14||Ability||Instant||60s||Gradually restores own MP.|
|Swiftcast|| Magical Ranged DPS
|18||Ability||Instant||60s||Next spell is cast immediately.|
|Surecast|| Magical Ranged DPS
|44||Ability||Instant||120s||Spells can be cast without interruption.|
|Rescue||Healer||48||Ability||Instant||120s||Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.|
|Maim and Mend|| CNJ
|20||Increases base action damage and HP restoration by 10%.|
|Enhanced Benefic||AST||36||Grants a 15% chance that your next Benefic II will restore critical HP.|
|Maim and Mend II|| CNJ
|40||Increases base action damage and HP restoration by 30%.|
|Enhanced Draw||AST||40||Grants Clarifying Draw after executing Draw.|
|Combust Mastery||AST||46||Upgrades Combust to Combust II.|
|Enhanced Draw II||AST||50||Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat.|
|Malefic Mastery||AST||54||Upgrades Malefic to Malefic II.|
|Malefic Mastery II||AST||64||Upgrades Malefic II to Malefic III.|
|Hyper Lightspeed||AST||68||Reduces Lightspeed recast time to 90 seconds.|
|Combust Mastery II||AST||72||Upgrades Combust II to Combust III.|
|Malefic Mastery III||AST||72||Upgrades Malefic III to Malefic IV.|
|Enhanced Essential Dignity||AST||78||Allows the accumulation of charges for consecutive uses of Essential Dignity.|
|Malefic Mastery IV||AST||82||Upgrades Malefic IV to Fall Malefic.|
|Gravity Mastery||AST||82||Upgrades Gravity to Gravity II.|
|Enhanced Healing Magic||AST||85||Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.|
|Enhanced Celestial Intersection||AST||88||Allows the accumulation of charges for consecutive uses of Celestial Intersection.|
Arcana Gauge is Astrologian's Job Gauge.
Left side of Arcana Gauge allows Astrologians to keep track of which card (Arcanum) is currently drawn. An Arcanum is drawn by using the action Draw, and is used by using action Play.
Upon learning the action Enhanced Draw II, you'll be able to view Astrosigns, located at top of the gauge. Lunar, Solar and Celestial are the three Astrosigns, and one of these will be stored whenever you active card. This only happens while engaged in combat - even though card's effect will be applied, you will not receive Astrosign. Received Astrosign depends on used card.
When three Astrosigns have been applied, you can use them to perform Astrodyne. Your goal is to collect ideally all 3 distinct Astrosigns, as this will trigger better effects of Astrodyne.
Arcanum "The Balance" drawn on the left, drawn Minor Arcanum Lord of Crowns on the right and 3 stored Astrosigns on the top.
This job is associated with the following achievements:
|Starstruck I||5||Achieve astrologian level 30.||-||3.0|
|Starstruck II||5||Achieve astrologian level 40.||-||3.0|
|Starstruck III||5||Achieve astrologian level 50.||-||3.0|
|Starstruck IV||5||Achieve astrologian level 60.||-||3.0|
|Starstruck V||5||Achieve astrologian level 70.||-||4.0|
|Starstruck VI||5||Achieve astrologian level 80.||-||5.0|
|Starstruck VII||5||Achieve astrologian level 90.||-||6.0|
- FinalFantasyXIV.com Astrologian on the official website.
- Comprehensive Job Guide provided by The Balance.