Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharalyan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Astrologians look upon the stars to foresee the coming seasons and use their magic to employ spells. By attuning to the constellations, astrologians can draw cards to unveil mystical magicks to aid their allies in battle.
History & unlock
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest Stairway to the Heavens.
|Malefic||AST||1||Spell||480||2.5s||2.5s||Deals unaspected damage with a potency of 150.|
|Benefic||AST||4||Spell||480||2s||2.5s||Restores target's HP.|
|Combust||AST||4||Spell||480||Instant||2.5s||Deals unaspected damage over time.|
|Lightspeed||AST||6||Ability||Instant||150s||Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds.|
|Helios||AST||10||Spell||1,440||2.5s||2.5s||Restores own HP and the HP of all nearby party members.|
|Ascend||AST||12||Spell||3,600||8s||2.5s||Resurrects target to a weakened state.|
|Essential Dignity||AST||15||Ability||Instant||40s||Restores target's HP.|
|Benefic II||AST||26||Spell||1,080||2s||2.5s||Restores target's HP.|
|Draw||AST||30||Ability||Instant||30s|| Draw a card (arcanum) from your divining deck.|
Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
|Diurnal Sect||AST||1||30||Ability||Instant||5s||Increases healing magic potency by 10% and adds regen to certain actions. Also reduces enmity generation.|
|Undraw||AST||30||Ability||Instant||5s||Return the currently drawn arcanum back to the deck.|
|Aspected Benefic||AST||34||Spell||1,440||Instant||2.5s||Restores target's HP.|
|Royal Road||AST||1||35||Ability||Instant||15s||Return the currently drawn arcanum back to your deck to enhance the effect of the next card.|
|Empty Road||AST||35||Ability||Instant||3s||Cancel the stored Royal Road effect.|
|Spread||AST||1||40||Ability||Instant||30s||Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.|
|Undraw Spread||AST||40||Ability||Instant||3s||Return the arcanum currently in your spread back to your deck.|
|Aspected Helios||AST||42||Spell||1,800||3s||2.5s||Restores own HP and the HP of all nearby party members.|
|Redraw||AST||1||45||Ability||Instant||30s||Draw a different arcanum from your deck.|
|Combust II||AST||46||Spell||600||Instant||2.5s||Deals unaspected damage over time.|
|Nocturnal Sect||AST||1||50||Ability||Instant||5s||Increases healing magic potency by 15% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation.|
|Synastry||AST||1||50||Ability||Instant||90s||Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.|
|Gravity||AST||1||52||Spell||1,920||3s||2.5s||Deals unaspected damage to a target and all enemies nearby it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
|Malefic II||AST||1||54||Spell||600||2.5s||2.5s||Deals unaspected damage with a potency of 180.|
|Time Dilation||AST||1||56||Ability||Instant||90s||Extends the duration of beneficial effects you cast on a party member by 15 seconds.|
|Collective Unconscious||AST||1||58||Ability||Instant||90s||Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.|
|Celestial Opposition||AST||1||60||Ability||Instant||120s||Stuns all nearby enemies.|
|Earthly Star||AST||62||Ability||Instant||60s||Deploys an Earthly Star and grants the effect of Earthly Dominance.|
|Stellar Detonation||AST||62||Ability||Instant||5s||While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 150 to all nearby enemies.|
|Malefic III||AST||64||Spell||600||2.5s||2.5s||Deals unaspected damage with a potency of 220.|
|Minor Arcana||AST||66||Ability||Instant||5s||Converts currently drawn arcanum into either Lord of Crowns or Lady of Crowns. Execute command again to use the arcanum drawn.|
|Sleeve Draw||AST||1||70||Ability||Instant||120s||Executes Draw, Royal Road, Spread, and Minor Arcana in succession.|
Arcana actions comprise abilities provided by drawing a random card from the astrologian deck.
|The Balance||AST||30||Ability||Instant||30s||Increases damage dealt by a party member or self by 10%.|
|The Bole||AST||30||Ability||Instant||30s||Reduces damage taken by a party member or self by 20%.|
|The Arrow||AST||30||Ability||Instant||30s||Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 10%.|
|The Spear||AST||30||Ability||Instant||30s||Increases critical hit rate for a party member or self by 10%.|
|The Ewer||AST||30||Ability||Instant||30s||Gradually restores own MP or the MP of a target party member.|
|The Spire||AST||30||Ability||Instant||30s||Gradually restores own TP or the TP of a target party member.|
|Lord of Crowns||AST||66||Ability||Instant||5s||Deals unaspected damage with a potency of 300.|
|Lady of Crowns||AST||66||Ability||Instant||5s||Restores target party member's HP.|
|Cleric Stance||Healer||8||Ability||Instant||90s||Increases attack magic potency by 5%.|
|Break|| Magic Ranged DPS
|12||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 50.|
|Protect||Healer||16||Spell||3s||2.5s||Increases the physical and magic defense of target and all party members nearby target.|
|Esuna||Healer||20||Spell||1s||2.5s||Removes a single detrimental effect from target.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||120s||Reduces enmity by half.|
|Swiftcast|| Magic Ranged DPS
|32||Ability||Instant||60s||Next spell is cast immediately.|
|Eye for an Eye||Healer||36||Ability||Instant||180s||Erects a magicked barrier around a single party member or pet.|
|Largesse||Healer||40||Ability||Instant||90s||Increases healing magic potency by 20%.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||30s||Spells can be cast without interruption.|
|Rescue||Healer||48||Ability||Instant||150s||Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.|
|Magick and Mend||AST||20||Increases base action damage and HP restoration by 10%.|
|Enhanced Mind|| CNJ
|20||Increases mind by 8.|
|Enhanced Benefic||AST||36||Grants a 15% chance that your next Benefic II will restore critical HP.|
|Enhanced Mind II|| CNJ
|40||Increases mind by 16.|
|Magick and Mend II||AST||40||Increases base action damage and HP restoration by 30%.|
|Combust Mastery||AST||46||Upgrades Combust to Combust II.|
|Malefic Mastery||AST||54||Upgrades Malefic to Malefic II.|
|Enhanced Mind III|| CNJ
|60||Increases mind by 24.|
|Malefic Mastery II||AST||64||Upgrades Malefic II to Malefic III.|
|Hyper Lightspeed||AST||68||Reduces Lightspeed recast time by 10 seconds upon restoring critical HP upon executing Essential Dignity.|
Arcana Gauge in PvE
The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.
Executing the action Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn. The enhancement is shown above the gauge.
The Spread command adds the currently drawn arcanum to the spread, allowing for later use. The saved card is displayed on the gauge's left-hand side.
Executing the action Minor Arcana (acquired at level 66) while an arcanum is drawn transforms the card into either the Lord of Crowns or the Lady of Crowns and places it to the right of the spread for later use.
Arcana Gauge in PvP
The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the PvP action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.
- FinalFantasyXIV.com Astrologian on the official website.