Astrologian

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Astrologian1.jpg
Astrologian2.jpg

Lore

Astrologian3.jpg
Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
— Game Description

General Information

Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, does not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.

Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.

Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.

Requirement

Trainer Locations

NPC Location Description
Jannequinard The Pillars (x15,y10) Job Start for ARR
Jannequinard The Pillars (x15,y10) Job Trainer for 30-50
Jannequinard Coerthas Central Highlands (x26,y30) Job Start for Heavensward
Jannequinard The Pillars (x15,y10) Job Trainer for 52-60
Jannequinard The Pillars (x15.2,y10.0) Job Start for Stormblood

Actions

Action Icon Level Type Cast Time Cooldown Range Radius Description Stormblood Adjustment
Malefic Malefic.png 1 spell 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 150.
Benefic Benefic.png 2 spell 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 400
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
Combust Combust.png 4 spell 0s 2.5s 25y 0 Deals unaspected damage over time.
Potency: 40
Duration: 18s
Lightspeed Lightspeed.png 6 ability 0s 150s 0 0 Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds, while reducing attack magic potency by 25%
Duration: 10s
Helios Helios.png 10 spell 2.5s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Ascend Ascend.png 12 spell 8s 2.5s 30y 0 Resurrects target to a weakened state.
Essential Dignity Essential Dignity.png 15 ability 0s 40s 30y 0 Restores target's HP.
Cure Potency: 2,000(Up to a maximum of 6,000
Potency increases the lower the target's HP.
Benefic II Benefic II.png 26 spell 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 650
Draw Draw.png 30 ability 0s 30s 0 0 Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
Duration: 30s
Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires.
Diurnal Sect Diurnal Sect.png 30 ability 0s 5s 0 0 Increases healing magic potency by 10% and adds Regen to certain actions. Also reduces enmity generation.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Effect changed from "Reduces spell cast time and recast time, and auto-attack delay by 5%" to "Increases healing magic potency by 10%."
Undraw Undraw.png 30 ability 0s 3s 0 0 Return the currently drawn arcanum back to the deck. New Action
Aspected Benefic Aspected Benefic.png 34 spell 0s 2.5s 30y 0 Restores target's HP.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 140
Duration: 18s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored
Duration: 30s
Effect cannot be stacked with Adloquium.
Cure potency increased from 190 to 200.
Nocturnal Sect cure potency has been removed.
Nocturnal Sect effect changed from "Erects a magicked barrier which nullifies damage equaling 130% the amount of HP restored" to "Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored."
MP cost has been increased.
Royal Road Royal Road.png 35 ability 0s 15s 20y 0 Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets
Spread Spread.png 40 ability 0s 30s 0 0 Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
Recast timer cooldown will begin once the held card is read.
Spread can no longer be canceled to initiate the cooldown timer.
Aspected Helios Aspected Helios.png 42 spell 3s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Nocturnal Sect Cure Potency: 150
Diurnal Sect Effect: Regen
Cure Potency: 40
Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 150% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with Adloquium.
Redraw Redraw.png 45 ability 0s 30s 0 0 Draw a different arcanum from your deck.
Combust II Combust II.png 46 spell 2.5s 2.5s 25y 0 Deals unaspected damage over time.
Potency: 50
Duration: 30s
Cast time has been made instant.
Potency increased from 45 to 50.
MP cost has been reduced.
Nocturnal Sect Nocturnal Sect.png 50 ability 0s 5s 0 0 Increases healing magic potency by 15% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
The effect increasing healing magic potency has been changed from 10% to 15%.
Synastry Synastry.png 50 ability 0s 90s 30y 0 Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
The effect increasing spell-based HP restoration by 20% has been removed.
Gravity Gravity.png 52 spell 3s 2.5s 25y 5y Deals unaspected damage to a target and all enemies nearby it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Malefic II Malefic II.png 54 spell 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 180. Potency reduced from 200 to 180.
MP cost has been reduced.
Time Dilation Time Dilation.png 56 ability 0s 90s 30y 0 Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Collective Unconscious Collective Unconscious.png 58 ability 0s 90s 0 6y Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.
Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving.
Cure Potency: 150
Duration: 15s
Damage Reduction Duration: 18s
Unchanged
Celestial Opposition Celestial Opposition.png 60 ability 0s 120s 0 10y Stuns all nearby enemies.
Duration: 4s
Also extends duration of beneficial effects cast on self and party members by 10 seconds.
Earthly Star Earthly Star.png 62 ability 0s 60s 30y 8y Deploys an Earthly Star and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores HP of self and nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 200 to all nearby enemies. Also restores HP of self and nearby party members.
Cure Potency: 720
New Action
Stellar Detonation Stellar Detonation.png 62 ability 0s 5s 0 8y While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 200 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members
Cure Potency: 720
New Action
Malefic III Malefic III.png 64 spell 1.3s 2.5s 25y 0 Deals unaspected damage with a potency of 220. Apply "Bind" for 3s New Action
Minor Arcana Minor Arcana.png 66 ability 0s 5s 0 0 Converts currently drawn arcanum into either Lord of Crowns or Lady of Crowns. Execute command again to use the arcanum drawn. Recast time begins after the arcanum takes effect. New Action
Sleeve Draw Sleeve Draw.png 70 ability 0s 120s 0 0 Executes Draw, Royal Road, Spread, and Minor Arcana in succession.
Will not overwrite currently saved arcanum.
New Action

Cards

Card Icon Cast Time Cooldown Range Radius Description Royal Road Effect
The Balance The Balance.png Instant 30s 30y 0y Increases target's damage dealt to single targets by 10% and group targets by 5%. Duration: 30s Next card has a potency of 150%.
The Bole The Bole.png Instant 30s 30y 0y Reduces target's damage taken on single targets by 20% and group targets by 10%. Duration: 30s Next card has a potency of 150%.
The Arrow The Arrow.png Instant 30s 30y 0y Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 30s Next card's effect has double duration.
The Spear The Spear.png Instant 30s 30y 0y Increases critical hit rate for a party member or self by 10%. Duration: 20s Next card's effect has double duration.
The Ewer The Ewer.png Instant 30s 30y 0y Refreshes target's MP. Potency: 50 Duration: 15s Next card's effect has an AoE with 50% potency.
The Spire The Spire.png Instant 30s 30y 0y Refreshes target's TP. Duration: 15s Next card's effect has an AoE with 50% potency.
Lord of Crowns Lord-of-crowns.png Instant 5s 30y 0y Deals unaspected damage with a potency of 300.
Lady of Crowns Lady-of-crowns.png Instant 5s 30y 0y Restores target party member's HP.

Cure Potency: 500

Traits

Trait Icon Level Description Stormblood Adjustment
Enhanced Mind Enhanced Mind.png 20 Increases mind by 8. Now acquired at level 20 (previously level 8).
Mind bonus increased from 2 to 8.
Magick and Mend Magick and Mend.png 20 Increases base action damage and HP restoration by 10%. Now acquired at level 20 (previously level 22).
Enhanced Benefic Enhanced Benefic.png 36 Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s
Enhanced Mind II Enhanced Mind II.png 40 Increases mind by 16. Now acquired at level 40 (previously level 14).
Mind bonus increased from 4 to 16.
Magick and Mend II Magick and Mend II.png 40 Increases base action damage and HP restoration by 30%.
Combust Mastery Combust Mastery.png 46 Upgrades Combust to Combust II. New Trait
Malefic Mastery Malefic Mastery.png 54 Upgrades Malefic to Malefic II. New Trait
Enhanced Mind III Enhanced Mind III.png 60 Increases mind by 24. Now acquired at level 60 (previously level 24).
Mind bonus increased from 6 to 24.
Malefic Mastery II Malefic Mastery II.png 64 Upgrades Malefic II to Malefic III. New Trait
Hyper Lightspeed Hyper Lightspeed.png 68 Reduces Lightspeed recast time by 10 seconds upon execution of Essential Dignity. New Trait

Role Actions

Healer Role Actions

PvP Actions

Action Icon Type Cost Cast Time Cooldown Range Radius Description
Malefic III (PvP) Malefic III (PvP).png spell 500 MP 1.8 2.3s  ??  ?? Deals unaspected damage with a potency of 1,000.
Additional Effect: Slow +20%
Duration: 6s
Benefic (PvP) Benefic (PvP).png spell 250 MP 1.3 2.3s  ??  ?? Restores target's HP.
Cure Potency: 2,500
Additional Effect: Next spell is cast immediately
Duration: 15s
Additional Effect: Reduces Lightspeed by 2.5s
Additional effects activate when action is used on self or party member while in combat.
Benefic II (PvP) Benefic II (PvP).png spell 1000 MP 1.3 2.3s  ??  ?? Restores target's HP.
Cure Potency: 5,000
Additional Effect: Reduces Lightspeed by 2.5s
Additional effect activates when action is used on self or party member while in combat.
Essential Dignity (PvP) Essential Dignity (PvP).png ability - 0 15s  ??  ?? Restores target's HP.
Cure Potency: 1,500
Potency increases the lower the target's HP, up to a maximum of 300%.
Deorbit (PvP) Deorbit (PvP).png ability - 0 45s  ??  ?? Instantly draw target party member to your side.
Disable (PvP) Disable (PvP).png ability - 0 45s  ??  ?? Reduces the potency of target's attacks by 20%.
Duration: 6s
Synastry (PvP) Synastry (PvP).png ability - 0 10s  ??  ?? Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target.
Lightspeed (PvP) Lightspeed (PvP).png ability - 0 90s  ??  ?? Allows for immediate casting of spells while reducing MP cost by 50%.
Duration: 10s
Draw (PvP) Draw (PvP).png ability - 0 30s  ??  ?? Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time. Restores 1,000 MP
Duration: 30s
Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires.
the Balance (PvP) The Balance (PvP).png ability - 0 -s  ??  ?? Increases damage dealt by a party member or self by 10%.
Duration: 30s
※This action cannot be assigned to a hotbar.
the Bole (PvP) The Bole (PvP).png ability - 0 -s  ??  ?? Reduces damage taken by a party member or self by 10%.
Duration: 30s
※This action cannot be assigned to a hotbar.
the Ewer (PvP) The Ewer (PvP).png ability - 0 -s  ??  ?? Gradually restores MP of self or target party member.
Potency: 200
Duration: 30s
※This action cannot be assigned to a hotbar.
the Spire (PvP) The Spire (PvP).png ability - 0 -s  ??  ?? Gradually restores TP of self or target party member.
Potency: 50
Duration: 30s
※This action cannot be assigned to a hotbar.

Quests

Quest Level NPC Zone Coordinates EXP Gil Reward
Side QuestStairway to the Heavens 50 Jannequinard The Pillars (x15,y10) 24000 Soul of the astrologian icon1.png, Star globe icon1.png, Velveteen cowl icon1.png, Velveteen tights icon1.png
Side QuestFortune Favors the Bole 30 Leveva South Shroud (x25,y22) 7410 Diurnal sect icon1.png
Side QuestHanging in the Balance 35 Jannequinard The Pillars (x15,y10) 9020 Royal road icon1.png
Side QuestA Lesson in Patience 40 Jannequinard The Pillars (x15,y10) 11270 Spread icon1.png
Side QuestSlings and Arrows 40 Leveva The Pillars (x15,y10) 11270
Side QuestEwer Right 45 Jannequinard The Pillars (x15,y10) 12420 Shuffle icon1.png
Side QuestLoved by the Sun 50 Jannequinard The Pillars (x15,y10) 24000 Nocturnal sect icon1.png
Side QuestSpearheading Initiatives 50 Leveva The Pillars (x15,y10) 24000 Synastry icon1.png
Side QuestSharlayan Ascending 50 Jannequinard Coerthas Central Highlands (x25,y29) 24000 683
Side QuestEmpty Nest 52 Jannequinard The Pillars (x15,y10) 26400 1163 Gravity icon1.png
Side QuestConviction 54 Jannequinard The Pillars (x15,y10) 31200 993 Malefic ii icon1.png
Side QuestFeather in the Cap 56 Jannequinard The Pillars (x15,y10) 36000 1691 Time dilation icon1.png
Side QuestTrumped 58 Jannequinard The Pillars (x15,y10) 40800 1213 Collective unconscious icon1.png
Side QuestThe Hands of Fate 60 Jannequinard The Pillars (x15,y10) 1610 Celestial opposition icon1.png
Side QuestEast Meets West 60 Jannequinard The Pillars (x15,y10) 167400 1691
Side QuestRide Like the Wind 63 Leveva The Pillars (x15.1,y9.8) 191700 1204
Side QuestCome Rain or Shine 65 Jannequinard The Pillars (x15,y10) 207900 2994
Side QuestBehind Door Number Two 68 Kyokuho Kugane (x13.1,y12.9) 232200 1771
Side QuestFoxfire 70 Kyokuho Kugane (x13.1,y12.9) 2500 Constellation Attire Sleeve Draw.png

Job Gauge

Arcana Gauge is Astrologian's Job Gauge.

Arcana Gauge in PvE

Arcana gauge1.png

The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.

Arcana gauge2.png

Executing the action Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn. The enhancement is shown above the gauge.

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The Spread command adds the currently drawn arcanum to the spread, allowing for later use. The saved card is displayed on the gauge's left-hand side.

Arcana gauge3.png

Executing the action Minor Arcana (acquired at level 66) while an arcanum is drawn transforms the card into either the Lord of Crowns or the Lady of Crowns and places it to the right of the spread for later use.

Arcana Gauge in PvP

The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the PvP action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.

Arcana gauge1.png

Astrologian Guide

Astrologian Endgame Rotations

Astrologian Macros

Images

Astrologian concept art2.jpg Astrologian af3.jpg Astrologian concept art1.jpg