Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharalyan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Astrologians look upon the stars to foresee the coming seasons and use their magic to employ spells. By attuning to the constellations, astrologians can draw cards to unveil mystical magicks to aid their allies in battle.
- 1 Introduction
- 2 General information
- 3 Quests
- 4 Actions
- 5 Traits
- 6 Job mechanics
- 7 Gallery
- 8 See also
- 9 External links
History & unlock
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest Stairway to the Heavens.
|Malefic||AST||1||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 150.|
|Benefic||AST||2||Spell||400||1.5s||2.5s||Restores target's HP.|
|Combust||AST||4||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Lightspeed||AST||6||Ability||Instant||90s||Reduces MP cost for spells by 50% and cast times for spells by 2.5 seconds.|
|Helios||AST||10||Spell||900||2s||2.5s||Restores own HP and the HP of all nearby party members.|
|Ascend||AST||12||Spell||2,400||8s||2.5s||Resurrects target to a weakened state.|
|Essential Dignity||AST||15||Ability||Instant||40s||Restores target's HP.|
|Benefic II||AST||26||Spell||900||2s||2.5s||Restores target's HP.|
|Draw||AST||30||Ability||Instant||30s||Draw a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.|
|Diurnal Sect||AST||1||30||Ability||Instant||5s||Adds Regen to certain actions.|
|Undraw||AST||30||Ability||Instant||1s||Return the currently drawn arcanum back to the deck.|
|Play||AST||30||Ability||Instant||Instant||Triggers the effect of your drawn arcanum.|
|Aspected Benefic||AST||34||Spell||500||Instant||2.5s||Restores target's HP.|
|Redraw||AST||1||40||Ability||Instant||30s||Draws a different arcanum from your deck.|
|Aspected Helios||AST||42||Spell||1,000||2s||2.5s||Restores own HP and the HP of all nearby party members.|
|Gravity||AST||1||45||Spell||600||1.5s||2.5s||Deals unaspected damage with a potency of 140 to target and all enemies nearby it.|
|Combust II||AST||46||Spell||500||Instant||2.5s||Deals unaspected damage over time.|
|Nocturnal Sect||AST||1||50||Ability||Instant||5s||Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.|
|Synastry||AST||1||50||Ability||Instant||120s||Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.|
|Minor Arcana||AST||50||Ability||Instant||1s||Converts currently drawn arcanum into the Lord of Crowns when Balance, Arrow, or Spear, or the Lady of Crowns when Bole, Ewer, or Spire.|
|Divination||AST||50||Ability||Instant||120s||Increases damage dealt by self and nearby party members.|
|Malefic II||AST||1||54||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 170.|
|Collective Unconscious||AST||1||58||Ability||Instant||60s||Creates a celestial ring around the caster.|
|Celestial Opposition||AST||1||60||Ability||Instant||60s||Restores own HP and the HP of all nearby party members.|
|Earthly Star||AST||62||Ability||Instant||60s||Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.|
|Stellar Detonation||AST||62||Ability||Instant||3s||While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 100 to all nearby enemies.|
|Malefic III||AST||64||Spell||400||1.5s||2.5s||Deals unaspected damage with a potency of 210.|
|Sleeve Draw||AST||1||70||Ability||Instant||180s||Draws a card (arcanum) from your divining deck and grants two stacks of Sleeve Draw.|
|Combust III||AST||72||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Malefic IV||AST||72||Spell||400||Instant||2.5s||Deals unaspected damage with a potency of 250.|
|Celestial Intersection||AST||74||Ability||Instant||30s||Restores own or target party member's HP.|
|Horoscope||AST||76||Ability||Instant||60s||Reads your fortune and those of nearby party members, granting them Horoscope.|
|Neutral Sect||AST||80||Ability||Instant||120s||Increases healing magic potency by 20%.|
Arcana actions comprise abilities provided by drawing a random card from the astrologian deck.
|The Balance||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is melee DPS or Tank, or 3% for all other roles.|
|The Bole||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|The Arrow||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.|
|The Spear||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.|
|The Ewer||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|The Spire||AST||30||Ability||Instant||Instant||Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.|
|Lord of Crowns||AST||66||Ability||Instant||Instant||Increases damage dealt by a party member or self by 8% if target is melee DPS or tank, or 4% for all other roles.|
|Lady of Crowns||AST||66||Ability||Instant||Instant||Increases damage dealt by a party member or self by 8% if target is ranged DPS or healer, or 4% for all other roles.|
|Repose||Healer||8||Spell||600||2.5s||2.5s||Inflicts target with Sleep.|
|Esuna||Healer||10||Spell||400||1s||2.5s||Removes a single detrimental effect from target.|
|Swiftcast|| Magic Ranged DPS
|18||Ability||Instant||60s||Next spell is cast immediately.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||60s||Gradually restores own MP.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||120s||Spells can be cast without interruption.|
|Rescue||Healer||48||Ability||Instant||120s||Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.|
|Magick and Mend||AST||20||Increases base action damage and HP restoration by 10%.|
|Enhanced Benefic||AST||36||Grants a 15% chance that your next Benefic II will restore critical HP.|
|Magick and Mend II||AST||40||Increases base action damage and HP restoration by 30%.|
|Combust Mastery||AST||46||Upgrades Combust to Combust II.|
|Malefic Mastery||AST||54||Upgrades Malefic to Malefic II.|
|Malefic Mastery II||AST||64||Upgrades Malefic II to Malefic III.|
|Hyper Lightspeed||AST||68||Reduces Lightspeed recast time to 90 seconds.|
|Combust Mastery II||AST||72||Upgrades Combust II to Combust III.|
|Malefic Mastery III||AST||72||Upgrades Malefic III to Malefic IV.|
|Enhanced Essential Dignity||AST||78||Allows the accumulation of charges for consecutive uses of Essential Dignity.|
Arcana & Divination Gauge in PvE
The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.
Upon learning the action Divination, the Divination Gauge will be displayed. Depending on your drawn arcanum, a Lunar, Solar, or Celestial seal will be added to the gauge. After acquiring three seals, you can execute Divination.
Arcana Gauge - Card Drawn
Arcana Gauge in PvP
The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. Using Minor Arcana will draw either Lord of Crowns or Lady of Crowns, which can then be used to grant various effects to yourself and party members.
- FinalFantasyXIV.com Astrologian on the official website.