Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Healer limit breaks restore HP and MP to the entire party.
As of patch 3.0, the limit break for ranged physical DPS has been changed from sharing the Healer limit break to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs.
- For example, Monk and Dragoon are both Melee DPS. They can both use Melee DPS limit breaks such as Braver and Bladedance, but only Monk can use Final Heaven while only Dragoon can use Dragonsong Dive.
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players, with the exception of dungeons and trials: an additional bar is added at the start of the boss fight.
- 1 General Information
- 2 Tank Limit Breaks
- 3 Melee Physical DPS Limit Breaks
- 4 Ranged Physical DPS Limit Breaks
- 5 Ranged Magical DPS Limit Breaks
- 6 Healer Limit Breaks
- 7 Squadron Limit Break
- 8 Meter Mechanics
Tank Limit Breaks
Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.
Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.
Last Bastion (PLD)
Land Waker (WAR)
Dark Force (DRK)
Melee Physical DPS Limit Breaks
Braver is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2300.
Bladedance is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5000.
Final Heaven (MNK)
Dragonsong Dive (DRG)
Ranged Physical DPS Limit Breaks
Big Shot is the level 1 limit break for Ranged DPS.
Desperado is the level 2 limit break for Ranged DPS.
Saggitarius Arrow (BRD)
Satellite Beam (MCH)
Ranged Magical DPS Limit Breaks
Skyshard is the level 1 limit break for Caster DPS. It delivers an area of effect attack with potency of 1400.
Starstorm is the level 2 limit break for Caster DPS. It delivers an area of effect attack with potency of 3000.
Healer Limit Breaks
Healing Wind is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.
Breath of the Earth
Breath of the Earth is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.
Pulse of Life (WHM)
Pulse of Life is the level 3 limit break for White Mage. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.
Angel Feathers (SCH)
Astral Stasis (AST)
Squadron Limit Break
The Squadron Limit Break is only available during Command Missions, with the Execute Limit Break command. Your own class or job's Limit Break is also available as normal, but squadron members cannot cast their class's Limit Break.
Ungarmax is the Squadron Limit Break. It deals single-target damage and grants Damage Up to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.
Generate Limit break on taking damage.
Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).
Generate limit break on dealing critical damage.
Generate limit break on killing enemies.
Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).
Generate limit break on healing a tank from critical health (~10% health). After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.
Generate limit break on critical healing.