The Binding Coil of Bahamut - Turn 2

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Disambig icon.png This article is about the level 50 challenge-mode raid. For the first tier in general, see The Binding Coil of Bahamut.
Raid.png

The Binding Coil of Bahamut - Turn 2

The Binding Coil of Bahamut - Turn 2.png
Level
50 (Sync: 50)
Item Level
73
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90 minutes
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
Feature quest Primal Awakening
Entrance
Eastern La Noscea (X:21.7, Y:22.3)
Location
Lower Aetheroacoustic Exploratory Site
Region
La Noscea
Patch
2.0

At the depth of 912 yalms, you find your path blocked by Dalamud's internal defenses. Born of advanced Allagan science, these spherical constructs are still fully functional even after eras in existence, and will seek to annihilate all intruders or be destroyed in attempt.

— In-game description

The Binding Coil of Bahamut - Turn 2 is a level 50 raid introduced in patch 2.0. The raid is also known as T2.

Objectives

  • Defeat the ADS: 0/1

Bosses

Aggressive difficulty r6.png Multiple ADS-type bosses

This is a gauntlet fight. made up of multiple ADS type bosses. The first boss you see will start the timer on the gauntlet and you must kill every boss including the final one before the timer runs out or the pretty lights will wipe the entire raid. You can see the timer by the clicks that begin counting down as soon as you start the encounter. Each nodes you kill will eliminate that mechanics from the final encounter.

Global Mechanics

Mechanics that are used by both ADS and all the other nodes before it

  • High Voltage.png  High Voltage : Inflict moderate raidwide damage and apply Paralysis icon1.png Paralysis which periodically Stun icon1.png Stun the affected player. This should be interrupted, except when Blue Mages are trying to learn this spell.
  • Repelling Cannon : A pointblank AoE that can be avoided
  • Cleave : Frontal cone attack that also apply a stack of Vulnerability Up icon1.png Vulnerability Up. Tank swap should occur at around 4 stacks
Monitoring Node
  • Vacuum Wave : Inflict a low raidwide damage. Healers should keep this in mind. This ability is shared by ADS

Upon death, all remaining mobs will gain Physical Damage Up buff increasing their damage dealt.

Defense Node

A node on the eastern path

  • Chain Lighting : Blast a random player with lightning and jumping to nearby players dealing damage. Damage dealt remains the same regardless of jumps. Spread out to minimize damage as much as possible

Upon death, all remaining mobs will gain Slashing Resistance, reducing slashing damage taken by about 25%.

Disposal Node

A node on the eastern path

  • Firestream : An AoE in a star-like formation consisting of 5 AoE lines, dealing damage and applying a severe DoT to anyone hit. Move away from the AoEs to avoid getting hit

Upon death, all remaining mobs will gain Magic Resistance, reducing magic damage taken by roughly 25%.

Quarantine Node

A node on the western path

  • Allagan Rot : Debuffs a random player with Allagan Rot. If this debuff expires it will explode dealing massive damage to the raid. This debuff can be passed on to another player, resetting its duration while applying Allagan Immunity on the spreading player preventing them from receiving Rot until it expires.

The party should stay spread to avoid accidental spreading of Rot. Assign which general order should Rot be pased onto. Numbering the players is greatly suggested.

Upon death, all remaining mobs will gain Haste icon1.png Haste, reducing cast and recast time by 50%.

Attack Node

A node on the western path

  • Gravity Field : Place down a Gravity Field on a random dealing damage and slowing down anyone standing inside it

Upon death, all remaining mobs will gain Blunt Resistance, reducing blunt damage taken by 25%

Sanitary Node

A node on the western path

  • Ballast : Face a random direction and create three layers of ring that will damage and knocks the player back if stood inside them. These rings are cutoff at around 90 degree behind the boss. Either go behind the boss or simply run away from it.

Upon death, all remaining mobs will gain Slashing Resistance, reducing slashing damage taken by 25%

ADS

The final boss of the turn will use all the global mechanics and use any abilities from the nodes you haven't killed yet. If the Quarantine Node have been killed it, it will gain either Gravity Field or Firestream at 75% HP and either Ballast or Chain Lightning at 50% HP. If the Quarantine Node have not been killed, however, it'll gain Allagan Rot at 75% HP with all the other mechanics being postponed to 50% and 25% HP. Vacuum waves will make a return here albeit with greatly increased damage.

Loot

Gold Coffer (small).png ADS

Name Type Rarity Quantity
Allagan wootz nugget icon1.png  Allagan Wootz Nugget Crafting material ABasic 1
Allagan silk icon1.png  Allagan Silk Crafting material ABasic 1
Allagan leather icon1.png  Allagan Leather Crafting material ABasic 1
Allagan aetherstone - headgear icon1.png  Allagan Aetherstone - Headgear Crafting material ABasic 1
Allagan aetherstone - leg gear icon1.png  Allagan Aetherstone - Leg Gear Crafting material ABasic 1
Allagan head gear coffer (il 90) icon1.png  Allagan Head Gear Coffer (IL 90) Other ABasic 1
Allagan hand gear coffer (il 90) icon1.png  Allagan Hand Gear Coffer (IL 90) Other ABasic 1
Allagan foot gear coffer (il 90) icon1.png  Allagan Foot Gear Coffer (IL 90) Other ABasic 1
Name Type Rarity Quantity
Allagan head gear coffer (il 90) icon1.png  Allagan Head Gear Coffer (IL 90) Other ABasic 1
Allagan hand gear coffer (il 90) icon1.png  Allagan Hand Gear Coffer (IL 90) Other ABasic 1
Allagan foot gear coffer (il 90) icon1.png  Allagan Foot Gear Coffer (IL 90) Other ABasic 1