Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
Samurais trust in sharp steel in battle. These fierce honorable men and women wield their katanas, weaving through moves of past eras to strive and kill before the enemy strikes their people.
- Prerequisite: The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic.
- Quest: Speak to Ul'dahn Citizen in Ul'dah - Steps of Nald (x9.2,y9.1) to obtain the quest The Way of the Samurai.
- Blacksmith — Katanas.
- Leatherworker — Striking armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Hakaze||SAM||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Jinpu||SAM||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Third Eye||SAM||6||Ability||Instant||15s||Reduces the amount of damage taken by the next attack by 10%.|
|Enpi||SAM||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 100.|
|Shifu||SAM||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Fuga||SAM||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 90 to all enemies in a cone before you.|
|Gekko||SAM||30||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120. 150 when executed from a target's rear.|
|Iaijutsu||SAM||30||Weaponskill||1.3s||2.5s||Executes a weaponskill depending on current number of Sen stored in Sen Gauge.|
|Mangetsu||SAM||35||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Kasha||SAM||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120. 150 when executed from a target's flank.|
|Oka||SAM||45||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Yukikaze||SAM||50||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Meikyo Shisui||SAM||50||Ability||Instant||55s||Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.|
|Hissatsu: Shinten||SAM||52||Ability||Instant||1s||Delivers an attack with a potency of 250.|
|Hissatsu: Gyoten||SAM||54||Ability||Instant||10s||Rushes target and delivers an attack with a potency of 100.|
|Hissatsu: Yaten||SAM||56||Ability||Instant||10s||Delivers an attack with a potency of 100.|
|Meditate||SAM||1||60||Ability||Instant||60s||Gradually increases your Kenki Gauge.|
|Hissatsu: Kyuten||SAM||62||Ability||Instant||1s||Delivers an attack with a potency of 110 to all nearby enemies.|
|Hagakure||SAM||68||Ability||Instant||5s||Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.|
|Ikishoten||SAM||68||Ability||Instant||120s||Increases Kenki Gauge by 50.|
|Hissatsu: Guren||SAM||1||70||Ability||Instant||120s||Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 50% less for all remaining enemies.|
|Hissatsu: Senei||SAM||72||Ability||Instant||120s||Delivers an attack with a potency of 800.|
|Tsubame-gaeshi||SAM||76||Ability||Instant||60s||Repeats the previously executed iaijutsu with increased potency.|
|Shoha||SAM||80||Ability||Instant||15s||Delivers an attack with a potency of 520.|
|Shoha II||SAM||82||Ability||Instant||15s||Delivers an attack with a potency of 200 to all nearby enemies.|
|Fuko||SAM||86||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Ogi Namikiri||SAM||90||Weaponskill||1.3s||2.5s||Delivers a critical hit with a potency of 800 for the first enemy, and 75% less for all remaining enemies.|
|Kaeshi: Namikiri||SAM||90||Ability||Instant||1s||Delivers a critical hit with a potency of 800 for the first enemy, and 75% less for all remaining enemies.|
Iaijutsu are weaponskills which consume all Sen, and each of them require a certain amount to be used.
|Higanbana||SAM||30||Weaponskill||1.3s||2.5s||Delivers an attack with a potency of 200.|
|Tenka Goken||SAM||40||Weaponskill||1.3s||2.5s||Delivers an attack with a potency of 280 to all nearby enemies.|
|Midare Setsugekka||SAM||50||Weaponskill||1.3s||2.5s||Delivers a critical hit with a potency of 640.|
|Kaeshi: Higanbana||SAM||76||Ability||Instant||60s||Delivers an attack with a potency of 200.|
|Kaeshi: Goken||SAM||76||Ability||Instant||60s||Delivers an attack with a potency of 280 to all nearby enemies.|
|Kaeshi: Setsugekka||SAM||76||Ability||Instant||60s||Delivers a critical hit with a potency of 640.|
|Yukikaze (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 3000.|
|Gekko (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 4000.|
|Kasha (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 5000.|
|Ogi Namikiri (PvP)||SAM||Weaponskill||1.3s||20s||Delivers an attack with a potency of 8,000 to all enemies in a cone before you.|
|Hissatsu: Soten (PvP)||SAM||Ability||Instant||10s||Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.|
|Hissatsu: Chiten (PvP)||SAM||Ability||Instant||30s||Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.|
|Mineuchi (PvP)||SAM||Ability||Instant||20s||Deals damage to target equal to 10% of their current HP.|
|Meikyo Shisui (PvP)||SAM||Ability||Instant||20s||Grants Meikyo Shisui and Midare.|
|Hyosetsu (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 3,000 to all nearby enemies.|
|Mangetsu (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 8,000 to all nearby enemies.|
|Oka (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 5,000 to all nearby enemies.|
|Midare Setsugekka (PvP)||SAM||Weaponskill||1.3s||2.2s||Delivers an attack with a potency of 16,000.|
|Kaeshi: Namikiri (PvP)||SAM||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 8,000 to all enemies in a cone before you.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify (PvP)||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
|Zantetsuken (PvP)||SAM||Instant||10s||Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.|
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Leg Sweep||Melee DPS||10||Ability||Instant||40s||Stuns target.|
|Bloodbath||Melee DPS||12||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Feint||Melee DPS||22||Ability||Instant||90s||Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|True North||Melee DPS||50||Ability||Instant||45s||Nullifies all action direction requirements.|
|Kenki Mastery||SAM||52||Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.|
|Kenki Mastery II||SAM||62||Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.|
|Way of the Samurai||SAM||66||Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.|
|Enhanced Iaijutsu||SAM||74||Reduces Iaijutsu cast time to 1.3 seconds.|
|Enhanced Fugetsu and Fuka||SAM||78||Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.|
|Enhanced Tsubame-gaeshi||SAM||84||Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi.|
|Way of the Samurai II||SAM||84||Increases the potency of Gekko, Kasha, and Yukikaze to 120.|
|Fuga Mastery||SAM||86||Upgrades Fuga to Fuko.|
|Enhanced Meikyo Shisui||SAM||88||Allows the accumulation of charges for consecutive uses of Meikyo Shisui.|
|Enhanced Ikishoten||SAM||90||Grants Ogi Namikiri Ready upon successfully landing Ikishoten.|
Performing actions in a certain order increases potency and applies combo bonuses.
=> => = Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.
=> => = Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.
=> = Significantly increases the Kenki Gauge and grants Setsu.
Sen Gauge in PvE
Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.
Kenki Gauge in PvE
Kenki is accumulated upon executing certain weaponskills, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).
Sen Gauge in PvP
The Sen Gauge displays which of the 3 Sen effects─Setsu (top), Getsu (left), and Ka (right)─are currently accumulated. Sen are required to perform Iaijutsu, the number of Sen accumulated determining which weaponskill will be executed─1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.
Kenki Gauge in PvP
The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Chiten, Hissatsu: Soten, and Hissatsu: Senei.
When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat.
- FinalFantasyXIV.com Samurai on the official website.