Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
Samurais trust in sharp steel in battle. These fierce honorable men and women wield their katanas, weaving through moves of past eras to strive and kill before the enemy strikes their people.
- 1 Introduction
- 2 General information
- 3 Quests
- 4 Actions
- 5 Traits
- 6 Job mechanics
- 7 Gallery
- 8 See also
- 9 External links
The Samurai's advancement is through an NPC in Ul'dah - Steps of Nald (x9.2,y9.1). This job starts at level 50.
- Prerequisite: The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic.
- Quest: Speak to an NPC in Ul'dah - Steps of Nald (x9.2,y9.1) to obtain the quest The Way of the Samurai.
- Blacksmith — Katanas.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|The Way of the Samurai||50||Ul'dahn Citizen|
|The Sands of Debt||52||Musosai|
|Blood on the Deck||54||Musosai|
|A Fraudster in the Forest||56||Musosai|
|Tears in the Snow||58||Musosai|
|The Face of True Evil||60||Momozigo||Meditate|
|A Dignified Visitor||60||Momozigo|
|Trials of the Sekiseigumi||63||Momozigo|
|The Hunt for Ugetsu||68||Makoto|
|The Battle on Bekko||70||Makoto||Hissatsu: Guren|
|The Legend of Musosai||80||Makoto|
|Hakaze||SAM||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Jinpu||SAM||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Third Eye||SAM||6||Ability||Instant||15s||Reduces the amount of damage taken by the next attack by 10%.|
|Enpi||SAM||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 100.|
|Shifu||SAM||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Fuga||SAM||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all enemies in a cone before you.|
|Gekko||SAM||30||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Iaijutsu||SAM||30||Weaponskill||1.3s||2.5s||Executes a weaponskill depending on current number of Sen stored in Sen Gauge.|
|Mangetsu||SAM||35||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Kasha||SAM||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Oka||SAM||45||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Yukikaze||SAM||50||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Meikyo Shisui||SAM||50||Ability||Instant||55s||Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.|
|Hissatsu: Kaiten||SAM||52||Ability||Instant||1s||Increases potency of next weaponskill by 50%.|
|Hissatsu: Gyoten||SAM||54||Ability||Instant||10s||Rushes target and delivers an attack with a potency of 100.|
|Hissatsu: Yaten||SAM||56||Ability||Instant||10s||Delivers an attack with a potency of 100.|
|Merciful Eyes||SAM||58||Ability||Instant||1s||Instantly restores own HP.|
|Meditate||SAM||1||60||Ability||Instant||60s||Gradually increases your Kenki Gauge.|
|Hissatsu: Shinten||SAM||62||Ability||Instant||1s||Delivers an attack with a potency of 320.|
|Hissatsu: Kyuten||SAM||64||Ability||Instant||1s||Delivers an attack with a potency of 150 to all nearby enemies.|
|Hissatsu: Seigan||SAM||66||Ability||Instant||1s||Delivers an attack with a potency of 220.|
|Hagakure||SAM||68||Ability||Instant||5s||Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.|
|Ikishoten||SAM||68||Ability||Instant||60s||Increases Kenki Gauge by 50.|
|Hissatsu: Guren||SAM||1||70||Ability||Instant||120s||Delivers an attack with a potency of 850 to all enemies in a straight line before you.|
|Hissatsu: Senei||SAM||72||Ability||Instant||120s||Delivers an attack with a potency of 1,100.|
|Tsubame-gaeshi||SAM||76||Ability||Instant||60s||Repeats the previously executed iaijutsu with increased potency.|
|Shoha||SAM||80||Ability||Instant||15s||Delivers an attack with a potency of 400.|
Iaijutsu are weaponskills which consume all Sen, and each of them require a certain amount to be used.
|Higanbana||SAM||30||Weaponskill||1.3s||2.5s||Delivers an attack with a potency of 250.|
|Tenka Goken||SAM||40||Weaponskill||1.3s||2.5s||Delivers an attack with a potency of 360 to all enemies in a cone before you.|
|Midare Setsugekka||SAM||50||Weaponskill||1.3s||2.5s||Delivers an attack with a potency of 800.|
|Kaeshi: Higanbana||SAM||76||Ability||Instant||60s||Delivers an attack with a potency of 375.|
|Kaeshi: Goken||SAM||76||Ability||Instant||60s||Delivers an attack with a potency of 540 to all enemies in a cone before you.|
|Kaeshi: Setsugekka||SAM||76||Ability||Instant||60s||Delivers an attack with a potency of 1,200.|
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Leg Sweep||Melee DPS||10||Ability||Instant||40s||Stuns target.|
|Bloodbath||Melee DPS||12||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Feint||Melee DPS||22||Ability||Instant||90s||Lowers target's strength and dexterity by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|True North||Melee DPS||50||Ability||Instant||45s||Nullifies all action direction requirements.|
|Kenki Mastery||SAM||52||Increases Kenki Gauge when landing select weaponskills.|
|Kenki Mastery II||SAM||62||Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.|
|Enhanced Iaijutsu||SAM||74||Reduces Iaijutsu cast time to 1.3 seconds.|
|Enhanced Jinpu and Shifu||SAM||78||Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.|
Sen Gauge in PvE
Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.
Kenki Gauge in PvE
Kenki is accumulated upon executing certain weaponskills, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).
Sen Gauge in PvP
The Sen Gauge displays which of the 3 Sen effects─Setsu (top), Getsu (left), and Ka (right)─are currently accumulated. Sen are required to perform Iaijutsu, the number of Sen accumulated determining which weaponskill will be executed─1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.
Kenki Gauge in PvP
The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Chiten, Hissatsu: Soten, and Hissatsu: Senei.
- FinalFantasyXIV.com Samurai on the official website.