The Bozjan Southern Front
- 1 Introduction
- 2 Requirements
- 3 Overview
- 3.1 Entering the Bozjan Southern Front
- 3.2 Forming Parties
- 3.3 Level Sync
- 3.4 Earning Experience
- 3.5 Changing Classes and Jobs
- 3.6 Mounts
- 3.7 Enemies
- 3.8 Mettle and Resistance Rank
- 3.9 Encounters on the Bozjan Southern Front
- 3.10 Bozjan Clusters
- 3.11 Lockboxes
- 3.12 Lost Actions
- 3.13 Field Records
- 3.14 Notoriety
- 4 Differences from Eureka
- 5 Advancement - Mettle and Resistance Rank
- 6 Resistance Honors
- 7 Bozja events
- 8 FATEs
- 9 Lost Actions
- 10 Lost Fragments
- 11 Shops & Services
- 12 Rewards
- 13 Images
The Bozjan Southern Front is an instanced area that up to 72 players can explore simultaneously, and is the first major battlefield in the Save the Queen: Blades of Gunnhildr storyline. It is where players assist the Bozjan Resistance in reclaiming their homeland from the IVth Imperial Legion.
- Quest: Where Eagles Nest
- Disciple of War or Magic level 71
- Starting Location: Gangos (X:5.5 Y:5.4)
- Starting NPC: Sjeros
- Prerequisite: Players must first complete the main scenario quest Vows of Virtue, Deeds of Cruelty, as well as the quests The Bozja Incident and Fire in the Forge.
Entering the Bozjan Southern Front
Unlike other instanced areas, the Bozjan southern front allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting the instance.
- Please note that if you enter the Bozjan southern front as a member of a party, even if you leave it while within the Bozjan southern front, you will be returned to the party upon exiting the instance.
All forays in the Bozjan southern front are level synced, with character levels adjusted to 80, and all equipment adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia.
- Actions requiring job quest completion will remain inaccessible if their associated quests have not been completed.
Players who have yet to reach level 80 will earn experience points commensurate with their job level.
Changing Classes and Jobs
You may change between Disciple of War and Magic classes and jobs level 71 or above. Note, however, that you cannot change classes or jobs during combat or when participating in a critical engagement.
Players are free to ride mounts at any time after entering the instance.
- Please note that mounts cannot fly.
Enemies encountered on the Bozjan southern front will have an icon next to their name denoting their strength. The larger the number on this icon, the more powerful the enemy. Especially dangerous enemies will bear a unique icon with no number.
Mettle and Resistance Rank
By participating in battles on the Bozjan southern front, players earn mettle. After earning sufficient mettle, players can speak with the Resistance Commander to increase their Resistance rank.
- Please note that mettle cannot be earned by fighting enemies outside of skirmishes and critical engagements.
Resistance Rank is a representation of your reputation on the Bozjan southern front. As your rank increases, the Resistance's front line will advance, allowing you to explore new areas on the southern front.
Current Resistance rank and mettle earned can be viewed at any time via the HUD.
After reaching Resistance rank 5, players will begin to lose mettle upon being incapacitated. Players will also lose mettle if they return to the encampment or leave the instance without being revived.
- Resistance rank cannot go down from losing mettle.
Encounters on the Bozjan Southern Front
Players must assist the soldiers of Bozja by participating in skirmishes and critical engagements. Contributions to these battles will earn players the following rewards:
Victory in these battles is essential to pushing the front line forward and ultimately routing the imperial forces.
These battles appear throughout the instance, and can be joined by any number of players. Most skirmishes are commenced randomly in the field, with some being triggered by the defeat of certain enemies.
These battles are triggered by the defeat of certain enemies or victory in skirmishes, allowing only a limited number of combatants.
Critical engagements do not require you to be present in the field to participate. Instead, players must request deployment via the Resistance Recruitment window.
Joining Critical Engagements
Once battle has commenced, critical engagements will appear in the Resistance Recruitment window. There, players can confirm whether the Resistance is enlisting more combatants to join the fray, the maximum number of participants, as well as the time remaining for the encounter.
Critical engagements take place in three phases:
Players will have one minute after a critical engagement has been initiated to request deployment. If there are more requests for deployment than are permitted for an engagement, however, participants will be selected at random.
- When joined in a party, the party leader must request deployment on behalf of their party. In the event participants are selected at random, the party will be accepted or declined as a whole.
2. Preparing for Battle
Players selected for deployment will have two minutes to prepare for battle. When ready, they can be transported to the battlefield via the Resistance Recruitment window.
Should the maximum number of combatants not be reached before the preparation phase, the Resistance will call for reinforcements, at which point players may again request deployment.
- When requesting deployment as reinforcements, all players must apply separately, even if they are in a party. Furthermore, combatants will be selected in the order in which they applied rather than by lottery.
3. Battle Commences
When the preparation phase ends, players must take up arms and do battle with imperial forces.
It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:
Combatant's Priority Deployment
Players who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment.
Quartermaster's Priority Deployment
Players may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at Utya's Aegis (X:14.2 Y:29.6). It should be noted that those with combatant's priority deployment are more likely to be chosen.
- When registering as a party, all party members must have the same type of priority deployment for it to be recognized.
- If the number of players requesting priority deployment exceeds the maximum number of combatants, they will be selected by lottery.
When defeating enemies on the Bozjan southern front, there is a chance players will come across Bozjan Clusters. These crystals can be traded to the Resistance Quartermaster at Utya's Aegis (X:14.2 Y:29.6) for various goods and services.
The number of Bozjan clusters in your possession can be confirmed via the HUD.
Lost actions are a special type of duty action exclusive to the Bozjan southern front. They have various effects, including those used for attacking, healing, and reviving allies. Their effective use may turn the tide of battle in your fight against the IVth Imperial Legion.
- Lost actions are unlocked after reaching Resistance rank 2 and progressing the quest line.
Forgotten Fragments and the Lost Finds Cache
During their expeditions into the front, players will obtain items known as Forgotten Fragments. These can be examined by a Resistance Appraiser at Utya's Aegis (X:15.3 Y:30.1), transforming them into lost actions.
While unidentified fragments can be placed in your inventory, those transformed into lost actions are stored in the Lost Finds Cache, which can hold up to 200 copies of any lost action.
Lost Finds Holster
To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster.
It should be noted, however, that the lost finds holster has a limited capacity. While this limit can be increased with a higher Resistance rank, you must choose carefully which actions to take into battle.
Up to 10 combinations of your favorite lost actions can be saved as sets.
Once a set has been loaded, your selection of actions can be confirmed in the Lost Finds Holster window.
Using Lost Actions
While most lost actions must be converted into duty actions before they are used, some can be used directly from the holster as items.
Using as Duty Actions Lost actions are kept in the lost finds holster until they are assigned as duty actions.
- Lost actions assigned as duty actions will not be lost upon exiting the Bozjan southern front.
When two duty actions are set, the controls are as follows:
- Duty Action 1
RT + Right Thumb-click (R2 + R3)
- Duty Action 2
LT + Right Thumb-click (L2 + R3)
Using as Items Lost actions categorized as items can be used directly from the lost finds holster to activate their effects. They may also be assigned to your hotbar, making them ideal for use in emergencies.
As you progress through quests on the Bozjan southern front, a field record will be added to your collection. Furthermore, completion of certain quests, skirmishes, and critical engagements in the Bozjan southern front will earn you sheaves of notes. These notes can then be used to add entries to the field record.
|01||Bajsaljen Ulgasch||★||Southern Front||More Machine Now than Man (28,29)|
|02||Marsak Apella||★||Southern Front||All Pets are Off|
|03||Xeven Svanasch||★||Southern Front|| The Beasts Must Die (20, 26) |
The War Against the Machines
CE: The Shadow of Death's Hand
|04||Isolde Covey||★★||Southern Front|| Conflicting with the First Law (33, 29) |
Let Slip the Dogs of War (14, 15)
|05||Stanik Alubov||★||Southern Front|| Can Carnivorus Plants Bloom (33, 29) |
|06||Blaz Azetina||★★★||Southern Front||Scavengers of Human Sorrow (24, 22)|
|07||Velibor Azetina||★★★||Southern Front||Pyromancer Supreme (17, 20)|
|08||Aggie Glover||★||Southern Front||None of Them Knew They Were Robots (24, 27)|
|09||Llofii Pyr Potitus||★★||Southern Front||CE: The Final Furlong (32, 17)|
|10||Hernais Pyr Longus||★★★||Southern Front||The Monster Mash (30, 22)|
|11||Dabog Aan Inivisch||★★★★★||Southern Front|| Duel: Aces High |
Murder Death Kill (13, 15)
|12||Dyunbu Pyr Potitus||★★★★||Southern Front|| Brought to Heal |
No Camping Allowed
For Absent Friends (14, 18)
|13||Clarricie Quo Priscus||★★||Southern Front|| Unicorn Flakes (31, 17) |
Waste the Rainbow
CE: Kill it WIth Fire (17, 26)
|14||Sartauvoir Quo Soranus||★★★★★||Southern Front|| Unrest for the Wicked |
Of Steel and Flame (14, 18)
Duel: And the Flames Went Higher
|15||Sicinius Mal Vellutus||★★★||Southern Front|| Heavy Boots of Lead (30, 22) |
CE: Rise of the Robots (21, 18)
|16||Sadr Rem Albeleo||★★★||Southern Front||Castrum Lacus Litore - 2nd Chest|
|17||Lyon Rem Helsos||★★★★★||Southern Front|| Duel: Beast of Man |
Castrum Lacus Litore - 3rd Chest
|18||Menenius Sas Lanatus||★★★||Southern Front||The Lady of Blades|
|19||Misija Votyasch||★★★||Southern Front||The Lady of Blades|
|20||Gunnhildr||★★★||Southern Front||The Lady of Blades|
Notoriety is a new parameter that influences a player's chances of being selected to duel enemies.
In the event a player is not chosen to duel, participation in the prerequisite critical engagement will earn them notoriety. As notoriety increases, so too will their chances of being chosen to duel. It should be noted, however, that all notoriety is lost when selected for a duel.
- Added in patch 5.5
Differences from Eureka
Advancement - Mettle and Resistance Rank
Mettle and Resistance rank are similar in concept to experience and leveling, respectively. Mettle is earned by completing skirmishes and critical engagements, and on reaching a certain amounts of mettle, you will be able to increase your resistance rank by talking to the commander. Increasing your Resistance Rank is needed to progress within the front, and unlocks additional features.
Features unlocked by Resistance Rank
Added in patch 5.55, Players who have reached the maximum Resistance rank can receive honors to permanently increase their strength when undertaking duties in Save the Queen areas.
After amassing sufficient mettle, players can speak with the Resistance councilor to receive proofs of mettle. These may then be exchanged for three varieties of Resistance honors: Suns of Fortitude, Suns of Valor, or Suns of Succor.
The number of proofs in your possession can be confirmed at any time via the HUD.
- Sun of Fortitude - Increases maximum HP.
- Sun of Valor - Increases damage dealt.
- Sun of Succor - Increases healing potency.
Up to ten of each honor can be held at any time. The more of these honors in your possession, the greater their effect.
Skirmishes are functionally identical to FATEs. They require groups of players to travel to certain locations within the battlefield and complete various objective, such as killing mobs, killing a boss, or collecting supplies. Skirmishes grant mettle, experience (for players under level 80), Allagan Tomestones of Revelation (For level 80 players), and a chance for various other rewards.
Critical engagements are similar to skirmishes, with some key differences. They are limited in the number of players who can participate (Either 24 or 48, depending on the engagement). To participate, you need to register through the UI. If more than the maximum allowed number of players register, players will be chosen at random to participate.
If you are chosen to participate, click the Commence button in the Resistance Recruitment list to teleport to the arena. The arena will have a wall placed around it, preventing players from entering or leaving while the engagement is in progress. Critical engagements are generally more challenging than skirmishes, and grant greater rewards when completed, including mettle, experience (For players under level 80), Allagan Tomestones of Revelation (For level 80 players), and a chance for various other rewards.
Solo Engagements (Duels)
If you perform especially well during certain critical engagements, you may be offered a chance to register for a solo engagement. Solo engagements, or duels, are a special type of engagement that only one player can participate in, and require you to fight a powerful boss. They are extremely difficult, and only the most skilled players will have any hope of beating them. There are 3 different solo engagements, and beating each one grants 99 lockboxes, an exclusive achievement and title, and bragging rights.
Castrum Lacus Litore
- Main article: Castrum Lacus Litore
Castrum Lacus Litore is a special engagement that takes place on a separate map and serves as the "finale" to the Bozjan Southern Front. Available after reaching Resistance Rank 10 and completing the prerequisite quests, it is a raid dungeon that allows up to a maximum of 48 players, and is accessed in the same way as a critical engagement. When it pops, click the Register button in the Resistance Recruitment list, and if you are selected, click Commence. Defeating bosses within Castrum Lacus Litore grants Bozjan Coins, which can be exchanged for special armor sets.
- See also: The Bozjan Southern Front FATEs
Shops & Services
|Vendor Name||Vendor Profession|
|Resistance Quartermaster (The Bozjan Southern Front)||-|
|Resistance Provisioner (The Bozjan Southern Front)||-|
|Resistance Supplier (The Bozjan Southern Front)||-|
|Wind on the Plains Orchestrion Roll||Orchestrion Roll||Basic||1|
|Classy Checkered Parasol||Other||Basic||1|