Black Mage

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Black Mage concept art.jpg

Introduction

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

FinalFantasyXIV.com Black Mage

Black Mages extrapolate the dark arts of black magic, granting themselves a wide range of destructive spells. From eras past, black mages have since sharpened their skills to employ even greater power, assaulting a large number of enemies and hindering their movement.

General information

Guild

The Thaumaturge's Guild is in Ul'dah - Steps of Nald. Thaumaturges may specialize into black mage once they reach level 30, and complete the quests Sylph-management and Facing Your Demons.

Equipment

The black mage is a disciple of magic and wears cloth armor. They use staves as weapons. The following crafting classes can create items that are useful to the black mage:

Quests

Quest Type Level Quest giver Unlocks
Taking the Black
You'll Never Go Back
International Relations
The Voidgate Breathes Gloomy
The Blood Must Flow
Always Bet on Black
Black Books
An Unexpected Journey
A Cunning Plan
Black Squawk Down
Destruction in the Name of Justice
The Defiant Ones
Shades of Shatotto Job quest 60 Lalai Lai
Golems Gone Wild Job quest 63 Lalai Lai
When the Golems Get Tough Job quest 65 Lalai Lai
Unnatural Selection Job quest 68 Lalai Lai
One Golem to Rule Them All Job quest 70 Lalai Lai

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Blizzard Thaumaturge frame icon.png THM 1 Spell 480 2.5s 2.5s Deals ice damage with a potency of 180.
 Fire Thaumaturge frame icon.png THM 2 Spell 1,200 2.5s 2.5s Deals fire damage with a potency of 180.
 Transpose Thaumaturge frame icon.png THM 4 Ability Instant 8s Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
 Thunder Thaumaturge frame icon.png THM 6 Spell 960 2.5s 2.5s Deals lightning damage with a potency of 30.
 Sleep Thaumaturge frame icon.png THM 10 Spell 1,200 2.5s 2.5s Puts target to sleep.
 Blizzard II Thaumaturge frame icon.png THM 12 Spell 960 2s 2.5s Deals ice damage with a potency of 50 to all nearby enemies.
 Scathe Thaumaturge frame icon.png THM 1Quest: The Threat of Superiority 15 Spell 960 Instant 2.5s Deals unaspected damage with a potency of 100.
 Fire II Thaumaturge frame icon.png THM 18 Spell 1,800 3s 2.5s Deals fire damage with a potency of 80 to target and all enemies nearby it.
 Thunder II Thaumaturge frame icon.png THM 26 Spell 1,440 3s 2.5s Deals lightning damage with a potency of 30 to target and all enemies nearby it.
 Manaward Thaumaturge frame icon.png THM 1Quest: Facing Your Demons 30 Ability Instant 120s Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
 Convert Black Mage frame icon.png BLM 1Quest: Taking the Black 30 Ability Instant 180s Sacrifices 20% of maximum HP to restore 30% of MP. Cannot be executed when current HP is lower than 20%.
 Fire III Thaumaturge frame icon.png THM 34 Spell 2,400 3.5s 2.5s Deals fire damage with a potency of 240.
 Freeze Black Mage frame icon.png BLM 1Quest: You'll Never Go Back 35 Spell 2,400 3s 2.5s Covers a designated area in ice, dealing ice damage with a potency of 100.
 Blizzard III Black Mage frame icon.png BLM 1Quest: International Relations 40 Spell 1,440 3.5s 2.5s Deals ice damage with a potency of 240.
 Thunder III Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Spell 1,920 2.5s 2.5s Deals lightning damage with a potency of 70.
 Aetherial Manipulation Thaumaturge frame icon.png THM 50 Ability Instant 10s Rush to a target party member's side.
Unable to cast if bound.
 Flare Black Mage frame icon.png BLM 1Quest: Always Bet on Black 50 Spell All 4s 2.5s Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
 Ley Lines Black Mage frame icon.png BLM 1Quest: An Unexpected Journey 52 Ability Instant 90s Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
 Sharpcast Black Mage frame icon.png BLM 1Quest: A Cunning Plan 54 Ability Instant 60s Ensures the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.
 Enochian Black Mage frame icon.png BLM 1Quest: Black Squawk Down 56 Ability Instant 30s Increases magic damage dealt by 5%. Also allows the casting of Blizzard IV and Fire IV.
 Blizzard IV Black Mage frame icon.png BLM 1Quest: Destruction in the Name of Justice 58 Spell 906 2.8s 2.5s Deals ice damage with a potency of 260.
 Fire IV Black Mage frame icon.png BLM 1Quest: The Defiant Ones 60 Spell 1,200 2.8s 2.5s Deals fire damage with a potency of 280.
 Between the Lines Black Mage frame icon.png BLM 62 Ability Instant 3s Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
 Thunder IV Black Mage frame icon.png BLM 64 Spell 2,160 Instant 2.5s Deals lightning damage with a potency of 50 to target and all enemies nearby it.
 Triplecast Black Mage frame icon.png BLM 66 Ability Instant 60s The next three spells will require no cast time.
 Foul Black Mage frame icon.png BLM 1Quest: One Golem to Rule Them All 70 Spell 2.5s 2.5s Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of Polyglot. Polyglot effect ends upon use.

PvP actions

Magic Ranged DPS actions

Action Acquired Level Type MP TP Casting Recast Description
 Addle Magic Ranged DPS role.png Magic Ranged DPS 8 Ability Instant 90s Lowers target's intelligence and mind by 10%.
 Break Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
12 Spell 2.5s 2.5s Deals unaspected damage with a potency of 50.
 Drain Magic Ranged DPS role.png Magic Ranged DPS 16 Spell 2.5s 2.5s Deals unaspected damage with a potency of 80.
 Diversion Magic Ranged DPS role.png Magic Ranged DPS
Melee DPS role.png Melee DPS
20 Ability Instant 120s Reduces enmity generation.
 Lucid Dreaming Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
24 Ability Instant 120s Reduces enmity by half.
 Swiftcast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
32 Ability Instant 60s Next spell is cast immediately.
 Mana Shift Magic Ranged DPS role.png Magic Ranged DPS 36 Ability Instant 120s Transfers up to 20% of own maximum MP to target party member.
 Apocatastasis Magic Ranged DPS role.png Magic Ranged DPS 40 Ability Instant 90s Reduces a party member's magic vulnerability by 20%.
 Surecast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
44 Ability Instant 30s Spells can be cast without interruption.
 Erase Magic Ranged DPS role.png Magic Ranged DPS 48 Ability Instant 90s Removes a single damage over time effect from target party member other than self.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Enhanced Intelligence Thaumaturge frame icon.png THM
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
20 Increases intelligence by 8.


 Thundercloud Thaumaturge frame icon.png THM 28 Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.


 Enhanced Intelligence II Thaumaturge frame icon.png THM
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
40 Increases intelligence by 16.
 Firestarter Thaumaturge frame icon.png THM 42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.
 Thunder Mastery Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Upgrades Thunder to Thunder III.
 Enhanced Intelligence III Thaumaturge frame icon.png THM
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
60 Increases intelligence by 24.
 Thunder Mastery II Black Mage frame icon.png BLM 64 Upgrades Thunder II to Thunder IV.
 Enhanced Umbral Heart Black Mage frame icon.png BLM 68 Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.
 Enhanced Enochian Black Mage frame icon.png BLM 70 Grants the effect of Polyglot upon maintaining Enochian for 30 seconds.

Job mechanics

Elemental Gauge is Black Mage's Job Gauge.

Elemental Gauge in PvE

Elemental gauge1.png

The Elemental Gauge displays several different pieces of information vital to black mages, first and foremost being whether or not they are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). All Fire spells cast while under the influence of Astral Fire will have increased potency, but will require more MP. This is the same for Blizzard spells cast while under the influence of Umbral Ice. Umbral Ice also increases the speed with which MP regenerates.

Elemental gauge2.png

Executing Enochian while under the influence of either Astral Fire or Umbral Ice will add a bar to the gauge's lower-right corner. Enochian increases the potency of magic attacks, as well as unlocks powerful spells such as Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.

Elemental gauge3.png

Casting Blizzard IV grants a black mage 3 Umbral Hearts which are represented by the arrows in the gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast while under the influence of Astral Fire, nullifying the MP cost increase applied by the Astral Fire status.

Elemental gauge4.png

The Enochian bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the Elemental Gauge glows pink, the spell Foul (acquired at level 70) can be cast, resetting the timer.

Elemental Gauge in PvP

The Elemental Gauge displays several different pieces of information vital to black mages, first and foremost being whether or not they are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). All Fire spells cast while under the influence of Astral Fire will have increased potency, but will require more MP. This is the same for Blizzard spells cast while under the influence of Umbral Ice. Umbral Ice also increases the speed with which MP regenerates.

If a black mage uses Enochian while under the influence of Astral Fire or Umbral Ice, they will be able to use either Fire IV or Blizzard IV. 30 seconds after using Enochian, black mages are able to use Foul. This then enables them to use either Flare or Freeze. The crystal beneath the Elemental Gauge will light up every 30 seconds when Foul can be used.

Elemental gauge4.png

Gallery

See also

External links