Weaver
Introduction
“Weavers create fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends.
Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. This holds truest in the city-state of Ul'dah, where appearances are considered akin to reality, and where master weavers wield tremendous influence.— [1]
Weavers are Disciples of the Hand that convert fabrics and fibres into comfortably light armors and accessories that are wearable by multiple classes in the game. For example, they can craft robes, ribbons, shirts, pantaloons and many other useful items for Disciples of War, Magic, the Hand, and the Land.
General Information
Guild
Any player with at least one level 10 Disciple of War or Magic is eligible to become a Weaver. The Weaver's Guild is located in Ul'dah. Speak with the receptionist to start the first quest.
Tools
- See also: List of Weaver Primary Tools
- See also: List of Weaver Secondary Tools
Weavers utilize needles as their primary tool and spinning wheels as their secondary tool. Needles are crafted by Goldsmiths, while spinning wheels are crafted by Carpenters.
Quests
- Main Article: Weaver Quests
Levequests
- Main Article: Weaver Levequests
Actions
- Main Article: Weaver Actions
Regular actions
Action | ![]() |
Level | CP | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. | |
Basic Touch | 5 | 18 | Increases quality. | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 30 | Increases quality and requires no CP. | |
Rapid Synthesis | 9 | 0 | Increases progress. | |
Observe | 13 | 12 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. | |
Precise Touch | 53 | 18 | Increases quality. | |
Muscle Memory | 54 | 6 | Increases progress. | |
Careful Synthesis | 62 | 7 | Increases progress. | |
Manipulation | 1![]() |
65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. | |
Focused Synthesis | 67 | 5 | Increases progress. | |
Focused Touch | 68 | 18 | Increases quality. | |
Reflect | 69 | 6 | Increases quality. | |
Preparatory Touch | 71 | 40 | Increases quality at a greater cost to durability. | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. | |
Intensive Synthesis | 78 | 6 | Increases progress. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Advanced Touch | 84 | 46 | Increases quality. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. |
Specialist actions
Action | ![]() |
Level | CP | Description |
---|---|---|---|---|
Careful Observation | 1![]() |
55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. |
Heart and Soul | 1![]() |
86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Traits
- Main Article: Weaver Traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Inner Quiet | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
11 | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |
Practice Makes Perfect | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 | Allows you to execute trial synthesis. | |
Basic Synthesis Mastery | ![]() |
31 | Efficiency is increased to 120% | |
Quality Assurance | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1![]() |
63 | Slightly increases chances of material condition becoming good. |
Rapid Synthesis Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
63 | Efficiency is increased to 500% | |
Careful Synthesis Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
82 | Efficiency is increased to 180%. | |
Groundwork Mastery | ![]() |
86 | Efficiency is increased to 360%. |
Recipes
- Main Article: Weaver Recipes
Gallery
Weaver Armor in A Realm Reborn (2.0)
Weaver Armor in Stormblood (4.0)
Weaver Armor in Shadowbringers (5.0)
Weaver Armor in Shadowbringers (6.0)