Alchemist
Introduction
“Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.— [1]
Alchemists are Disciples of the Hand that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for Conjurers, grimoires for Arcanists and Summoners, arms for Scholars, and much more. They can additionally make Orchestrion Rolls.
General Information
Guild
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The Alchemist's Guild is located in Ul'dah. Speak with the receptionist to start the first quest.
Tools
- See also: List of Alchemist Primary Tools
- See also: List of Alchemist Secondary Tools
Alchemists utilize alembics as their primary tool and mortars as their secondary tool. Alembics are primarily crafted by Armorers, while mortars are primarily crafted by Blacksmiths.
Quests
- Main Article: Alchemist Quests
Levequests
- Main Article: Alchemist Levequests
Actions
- Main Article: Alchemist Actions
Regular actions
Action | ![]() |
Level | CP | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. | |
Basic Touch | 5 | 18 | Increases quality. | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 30 | Increases quality and requires no CP. | |
Rapid Synthesis | 9 | 0 | Increases progress. | |
Observe | 13 | 12 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. | |
Precise Touch | 53 | 18 | Increases quality. | |
Muscle Memory | 54 | 6 | Increases progress. | |
Careful Synthesis | 62 | 7 | Increases progress. | |
Manipulation | 1![]() |
65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. | |
Focused Synthesis | 67 | 5 | Increases progress. | |
Focused Touch | 68 | 18 | Increases quality. | |
Reflect | 69 | 6 | Increases quality. | |
Preparatory Touch | 71 | 40 | Increases quality at a greater cost to durability. | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. | |
Intensive Synthesis | 78 | 6 | Increases progress. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Advanced Touch | 84 | 46 | Increases quality. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. |
Specialist actions
Action | ![]() |
Level | CP | Description |
---|---|---|---|---|
Careful Observation | 1![]() |
55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. |
Heart and Soul | 1![]() |
86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Traits
- Main Article: Alchemist Traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Inner Quiet | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
11 | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |
Practice Makes Perfect | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 | Allows you to execute trial synthesis. | |
Basic Synthesis Mastery | ![]() |
31 | Efficiency is increased to 120% | |
Quality Assurance | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1![]() |
63 | Slightly increases chances of material condition becoming good. |
Rapid Synthesis Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
63 | Efficiency is increased to 500% | |
Careful Synthesis Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
82 | Efficiency is increased to 180%. | |
Groundwork Mastery | ![]() |
86 | Efficiency is increased to 360%. |
Recipes
- Main Article: Alchemist Recipes
Gallery
Alchemist Armor in A Realm Reborn (2.0)
Alchemist Armor in Stormblood (4.0)
Alchemist Armor in Shadowbringers (5.0)
Alchemist Armor in Endwalker (6.0)