Dancer

From Final Fantasy XIV A Realm Reborn Wiki
Jump to navigation Jump to search
Dancer concept art.jpg

Introduction

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

FinalFantasyXIV.com Dancer

Dancer, a Disciple of War job introduced in Shadowbringers, featuring the throwing weapons-wielding ranged physical DPS.

  • Throw weapons to deal damage to targets from afar.
  • Perform Dances to execute abilities.
  • Some dances will enhance party members.

General information

Unlock

Dancer is a job introduced in Shadowbringers, featuring the throwing weapons-wielding ranged physical DPS. It has a few requirements in order to be unlocked:

Equipment

The Dancer is a disciple of war and wears armor "of Aiming." They use throwing weapons. The following crafting classes can create items that are useful to the Dancer:

Quests

Quest Type Level Quest Giver Unlocks Rewards
Shall We Dance Class quest 60 Eager Lominsan Dancer 1 Soul of the dancer icon1.png  Soul of the Dancer
1 High steel chakrams icon1.png  High Steel Chakrams
1 Softsteppers attire coffer (il 255) icon1.png  Softstepper's Attire Coffer (IL 255)
Gamboling for Gil Class quest 60 Nashmeira
A Soirée in the Sultanate Class quest 63 Nashmeira
Dances with Duskwights Class quest 65 Nashmeira
High-steppin' in the Holy See Class quest 68 Nashmeira
Save the Last Dance for Me Class quest 70 Ranaa Mihgo Technical Step.png  Technical Step
Achievement.png
No Friends of Mine I
Rising to the Occasion Sidequest 80 Nashmeira
Achievement.png
No Friends of Mine II
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Cascade.png  Cascade Dancer frame icon1.png DNC 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 220.
Fountain.png  Fountain Dancer frame icon1.png DNC 2 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Windmill.png  Windmill Dancer frame icon1.png DNC 15 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies.
Standard Step.png  Standard Step Dancer frame icon1.png DNC 15 Weaponskill Instant 30s Begin dancing, granting yourself Standard Step.
Standard Finish.png  Standard Finish Dancer frame icon1.png DNC 15 Weaponskill Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Reverse Cascade.png  Reverse Cascade Dancer frame icon1.png DNC 20 Weaponskill Instant 2.5s Delivers an attack with a potency of 280.
Bladeshower.png  Bladeshower Dancer frame icon1.png DNC 25 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies.
Fan Dance.png  Fan Dance Dancer frame icon1.png DNC 30 Ability Instant 1s Delivers an attack with a potency of 150.
Rising Windmill.png  Rising Windmill Dancer frame icon1.png DNC 35 Weaponskill Instant 2.5s Delivers an attack with a potency of 140 to all nearby enemies.
Fountainfall.png  Fountainfall Dancer frame icon1.png DNC 40 Weaponskill Instant 2.5s Delivers an attack with a potency of 340.
Bloodshower (Action).png  Bloodshower Dancer frame icon1.png DNC 45 Weaponskill Instant 2.5s Delivers an attack with a potency of 180 to all nearby enemies.
Fan Dance II.png  Fan Dance II Dancer frame icon1.png DNC 50 Ability Instant 1s Delivers an attack with a potency of 100 to all nearby enemies.
En Avant.png  En Avant Dancer frame icon1.png DNC 50 Ability Instant 30s Quickly dash 10 yalms forward.
Curing Waltz.png  Curing Waltz Dancer frame icon1.png DNC 52 Ability Instant 60s Restores own HP and the HP of all nearby party members.
Shield Samba.png  Shield Samba Dancer frame icon1.png DNC 56 Ability Instant 90s Reduces damage taken by self and nearby party members by 10%.
Closed Position.png  Closed Position Dancer frame icon1.png DNC 60 Ability Instant 30s Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member. Effect ends upon reuse.
Ending.png  Ending Dancer frame icon1.png DNC 60 Ability Instant 1s Ends dance with your partner.
Devilment.png  Devilment Dancer frame icon1.png DNC 62 Ability Instant 120s Increases critical hit rate and direct hit rate by 20%.
Fan Dance III.png  Fan Dance III Dancer frame icon1.png DNC 66 Ability Instant 1s Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Technical Step.png  Technical Step Dancer frame icon1.png DNC 70 Weaponskill Instant 120s Begin dancing, granting yourself Technical Step.
Technical Finish.png  Technical Finish Dancer frame icon1.png DNC 70 Weaponskill Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Flourish.png  Flourish Dancer frame icon1.png DNC 72 Ability Instant 60s Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.
Saber Dance.png  Saber Dance Dancer frame icon1.png DNC 76 Weaponskill Instant 2.5s Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Improvisation.png  Improvisation Dancer frame icon1.png DNC 80 Ability Instant 120s Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Improvised Finish.png  Improvised Finish Dancer frame icon1.png DNC 80 Ability Instant 1.5s Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
Tillana.png  Tillana Dancer frame icon1.png DNC 82 Weaponskill Instant 1.5s Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Fan Dance IV.png  Fan Dance IV Dancer frame icon1.png DNC 88 Ability Instant 1s Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Starfall Dance.png  Starfall Dance Dancer frame icon1.png DNC 90 Weaponskill Instant 2.5s Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.

Step Actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Emboite.png  Emboite Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Perform an emboite.
Entrechat.png  Entrechat Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Perform an entrechat.
Jete.png  Jete Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Perform a jete.
Pirouette.png  Pirouette Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Perform a pirouette.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Cascade (PvP).png  Cascade (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers a ranged attack with a potency of 3000.
Fountain (PvP).png  Fountain (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers a ranged attack with a potency of 5000.
Starfall Dance (PvP).png  Starfall Dance (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 20s Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Honing Dance (PvP).png  Honing Dance (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 20s Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 20% until effect expires.
Fan Dance (PvP).png  Fan Dance (PvP) Dancer frame icon1.png DNC 30 Ability Instant 20s Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
Curing Waltz (PvP).png  Curing Waltz (PvP) Dancer frame icon1.png DNC 30 Ability Instant 20s Restores own HP and the HP of all nearby party members.
En Avant (PvP).png  En Avant (PvP) Dancer frame icon1.png DNC 30 Ability Instant 10s Quickly dash 10 yalms forward.
Closed Position (PvP).png  Closed Position (PvP) Dancer frame icon1.png DNC 30 Ability Instant 1s Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member. Effect ends upon reuse.
Reverse Cascade (PvP).png  Reverse Cascade (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers a ranged attack with a potency of 6,000
Fountainfall (PvP).png  Fountainfall (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers a ranged attack with a potency of 8,000.
Saber Dance (PvP).png  Saber Dance (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
Honing Ovation (PvP).png  Honing Ovation (PvP) Dancer frame icon1.png DNC 30 Weaponskill Instant 2.2s Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Restores own HP.
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Increases movement speed. Effect ends upon reuse or execution of another action.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Description
Contradance (PvP).png  Contradance (PvP) Dancer frame icon1.png DNC 30 Limit Break Instant 10s Charms nearby enemies.

Physical Ranged DPS actions

Action Acquired Level Type MP Casting Recast Description
Leg Graze.png  Leg Graze Physical Ranged DPS role.png Physical Ranged DPS 6 Ability Instant 30s Inflicts target with Heavy +40%.
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Instantly restores own HP.
Foot Graze.png  Foot Graze Physical Ranged DPS role.png Physical Ranged DPS 10 Ability Instant 30s Binds target.
Peloton.png  Peloton Physical Ranged DPS role.png Physical Ranged DPS 20 Ability Instant 5s Increases movement speed of self and nearby party members as long as they remain within distance.
Head Graze.png  Head Graze Physical Ranged DPS role.png Physical Ranged DPS 24 Ability Instant 30s Interrupts the use of a target's action.
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Fourfold Fantasy.png  Fourfold Fantasy Dancer frame icon1.png DNC 30 Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
Increased Action Damage (dancer).png  Increased Action Damage Dancer frame icon1.png DNC 50 Increases base action damage by 10%.
Increased Action Damage II (dancer).png  Increased Action Damage II Dancer frame icon1.png DNC 60 Increases base action damage by 20%.
Enhanced En Avant.png  Enhanced En Avant Dancer frame icon1.png DNC 68 Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
Esprit.png  Esprit Dancer frame icon1.png DNC 76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.
Enhanced En Avant II.png  Enhanced En Avant II Dancer frame icon1.png DNC 78 Allows a third charge of En Avant.
Enhanced Technical Finish.png  Enhanced Technical Finish Dancer frame icon1.png DNC 82 Grants Flourishing Finish after executing Technical Finish.
Enhanced Esprit.png  Enhanced Esprit Dancer frame icon1.png DNC 84 Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Enhanced Flourish.png  Enhanced Flourish Dancer frame icon1.png DNC 86 Grants Fourfold Fan Dance upon executing Flourish.
Enhanced Shield Samba.png  Enhanced Shield Samba Dancer frame icon1.png DNC 88 Reduces Shield Samba recast time to 90 seconds.
Enhanced Devilment.png  Enhanced Devilment Dancer frame icon1.png DNC 90 Grants Flourishing Starfall upon executing Devilment.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

 Cascade.png   =>  Fountain.png = A single target combo.
   ||          ||
   ||          ||
   || => Reverse Cascade.png ||=>  Fountainfall.png
50%||      50% ||              50% chance to grant Flourishing Symmetry after Cascade or Windmill are executed. 
   ||          ||              50% chance to grant Flourishing Flow after Fountain or Bladeshower are executed.
   || => Rising Windmill.png ||=>  Bloodshower.png
   ||          ||
  Windmill.png  =>  Bladeshower.png = Hits multiple enemies.

Job mechanics

Step, Fourfold Feathers and Esprit Gauge is Dancer's Job Gauge.

Step Gauge in PvE

Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.

Step gauge pve1.png

Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.

Step gauge pve2.png

Simple Mode

Step gauge pve simple mode1.png Standard Step

Step gauge pve simple mode2.png Technical Step

Fourfold Feathers and Esprit Gauge in PvE

Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).

Fourfold feathers and esprit gauge pve1.png

Upon learning the trait Esprit, the Esprit Gauge will be displayed.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Fourfold feathers and esprit gauge pve2.png

Simple Mode

Fourfold feathers and esprit gauge pve simple mode1.png Fourfold Feathers

Fourfold feathers and esprit gauge pve simple mode2.png Fourfold Feathers and Esprit Gauge

Step Gauge in PvP

Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner.

Step gauge pvp1.png

Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members.

Step gauge pvp2.png

Simple Mode

Step gauge pvp simple mode1.png Standard Step

Step gauge pvp simple mode2.png Technical Step

Fourfold Feathers and Esprit Gauge in PvP

You will acquire Fourfold Feathers when executing Fountain and Fountainfall. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance III.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Fourfold feathers and esprit gauge pvp1.png

Simple Mode

Fourfold feathers and esprit gauge pvp simple mode1.png

Gallery

Videos

FINAL FANTASY XIV: SHADOWBRINGERS Dancer Reveal

See also

External links