Dancer

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Dancer concept art.jpg

Introduction

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

FinalFantasyXIV.com Dancer

Dancer is a Ranged Physical DPS job that will be release in Shadowbringers (5.0) expansion.

  • Throw weapons to deal damage to targets from afar.
  • Perform Dances to execute abilities.
  • Some dances will enhance party members.

General information

Guild

The Dancer's advancement is through ?????? in ?????? (x??,y??). This job starts at level 60.

Unlock

Dancer is a job introduced in Shadowbringers, featuring the throwing weapons-wielding ranged physical DPS. It has a few requirements in order to be unlocked:

Equipment

The Dancer is a disciple of war and wears ????? armor. They use throwing weapons. The following crafting classes can create items that are useful to the Dancer:

Quests

Quest Type Level Quest giver Unlocks
Shall We Dance Class quest 60 Eager Lominsan
Gamboling for Gil Class quest 60 Nashmeira
A Soirée in the Sultanate Class quest 63 Nashmeira
Dances with Duskwights Class quest 65 Nashmeira
High-steppin' in the Holy See Class quest 68 Nashmeira
Save the Last Dance for Me Class quest 70 Ranaa Mihgo  Technical Step
Rising to the Occasion Class quest 80 Nashmeira

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Cascade Dancer frame icon1.png DNC 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 250.
 Fountain Dancer frame icon1.png DNC 2 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Windmill Dancer frame icon1.png DNC 15 Weaponskill Instant 2.5s Delivers an attack with a potency of 150 to all nearby enemies.
 Standard Step Dancer frame icon1.png DNC 15 Ability Instant 30s Begin dancing, granting yourself Standard Step.
 Standard Finish Dancer frame icon1.png DNC 15 Ability Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
 Reverse Cascade Dancer frame icon1.png DNC 20 Weaponskill Instant 2.5s Delivers an attack with a potency of 300.
 Bladeshower Dancer frame icon1.png DNC 25 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies.
 Fan Dance Dancer frame icon1.png DNC 30 Ability Instant 1s Delivers an attack with a potency of 150.
 Rising Windmill Dancer frame icon1.png DNC 35 Weaponskill Instant 2.5s Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
 Fountainfall Dancer frame icon1.png DNC 40 Weaponskill Instant 2.5s Delivers an attack with a potency of 350.
 Bloodshower Dancer frame icon1.png DNC 45 Weaponskill Instant 2.5s Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
 Fan Dance II Dancer frame icon1.png DNC 50 Ability Instant 1s Delivers an attack with a potency of 100 to all nearby enemies.
 En Avant Dancer frame icon1.png DNC 50 Ability Instant 30s Quickly dash 10 yalms forward.
 Curing Waltz Dancer frame icon1.png DNC 52 Ability Instant 60s Restores own HP and the HP of all nearby party members.
 Shield Samba Dancer frame icon1.png DNC 56 Ability Instant 120s Reduces damage taken by self and nearby party members by 10%.
 Closed Position Dancer frame icon1.png DNC 60 Ability Instant 30s Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Saber Dance, and Curing Waltz with said party member.
Effect ends upon reuse.
 Ending Dancer frame icon1.png DNC 60 Ability Instant 1s Ends dance with your partner.
 Devilment Dancer frame icon1.png DNC 62 Ability Instant 120s Increases critical hit rate and direct hit rate by 20%.
 Fan Dance III Dancer frame icon1.png DNC 66 Ability Instant 1s Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
 Technical Step Dancer frame icon1.png DNC 70 Ability Instant 120s Begin dancing, granting yourself Technical Step.
 Technical Finish Dancer frame icon1.png DNC 70 Ability Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
 Flourish Dancer frame icon1.png DNC 72 Ability Instant 60s Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
 Saber Dance Dancer frame icon1.png DNC 76 Ability Instant 2.5s Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
 Improvisation Dancer frame icon1.png DNC 80 Ability Instant 120s Dance to the beat of your own drum, granting Improvisation to self.

Step Actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Emboite Dancer frame icon1.png DNC 15 Ability Instant 1s Perform an emboite.
 Entrechat Dancer frame icon1.png DNC 15 Ability Instant 1s Perform an entrechat.
 Jete Dancer frame icon1.png DNC 15 Ability Instant 1s Perform a jete.
 Pirouette Dancer frame icon1.png DNC 15 Ability Instant 1s Perform a pirouette.

PvP actions

Physical Ranged DPS actions

Action Acquired Level Type MP TP Casting Recast Description
 Leg Graze Physical Ranged DPS role.png Physical Ranged DPS 6 Ability Instant 30s Inflicts target with Heavy +40%.
 Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Instantly restores own HP.
 Foot Graze Physical Ranged DPS role.png Physical Ranged DPS 10 Ability Instant 30s Binds target.
 Peloton Physical Ranged DPS role.png Physical Ranged DPS 20 Ability Instant 5s Increases movement speed of self and nearby party members as long as they remain within distance.
 Head Graze Physical Ranged DPS role.png Physical Ranged DPS 24 Ability Instant 30s Interrupts the use of a target's action.
 Arm's Length Melee DPS role.png Melee DPS
Tank role.png Tank
Physical Ranged DPS role.png Physical Ranged DPS
32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Fourfold Fantasy Dancer frame icon1.png DNC 30 Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4
 Increased Action Damage Dancer frame icon1.png DNC 50 Increases base action damage by 10%.
 Increased Action Damage II Dancer frame icon1.png DNC 60 Increases base action damage by 20%.
 Enhanced En Avant Dancer frame icon1.png DNC 68 Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2
 Esprit Dancer frame icon1.png DNC 76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The Esprit Gauge will accumulate when you or party members under the effect of Esprit land a weaponskill or cast a spell.
 Enhanced En Avant II Dancer frame icon1.png DNC 78 Allows a third charge of En Avant.

Job mechanics

Step, Fourfold Feathers and Esprit Gauge is Dancer's Job Gauge.

Step Gauge in PvE

Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.

Step gauge pve1.png

Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.

Step gauge pve2.png

Simple Mode

Step gauge pve simple mode1.png Standard Step

Step gauge pve simple mode2.png Technical Step

Fourfold Feathers and Esprit Gauge in PvE

Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).

Fourfold feathers and esprit gauge pve1.png

Upon learning the trait Esprit, the Esprit Gauge will be displayed.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Fourfold feathers and esprit gauge pve2.png

Simple Mode

Fourfold feathers and esprit gauge pve simple mode1.png Fourfold Feathers

Fourfold feathers and esprit gauge pve simple mode2.png Fourfold Feathers and Esprit Gauge

Step Gauge in PvP

Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your attack speed and that of the party member selected as your Dance Partner.

Step gauge pvp1.png

Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members.

Step gauge pvp2.png

Simple Mode

Step gauge pvp simple mode1.png Standard Step

Step gauge pvp simple mode2.png Technical Step

Fourfold Feathers and Esprit Gauge in PvP

You will acquire Fourfold Feathers when executing Fountain and Fountainfall. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance III.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Fourfold feathers and esprit gauge pvp1.png

Simple Mode

Fourfold feathers and esprit gauge pvp simple mode1.png

Gallery

See also

External links