From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Dancer is a job introduced with the Shadowbringers expansion and unlockable at level 60. It is one of three physical ranged DPS jobs and does not have a base class. This job uses Throwing Weapons to deal damage to targets from afar and performs dances to damage enemies and enhance party members.
- Prerequisite: The player must have purchased the Shadowbringers expansion and be level 60 or higher Disciple of War or Magic
- Quest: Speak to Eager Lominsan in Limsa Lominsa Lower Decks (X:9.8 Y:12.0) to obtain the quest Shall We Dance.
The Dancer is a disciple of war and wears armor "of Aiming." They use throwing weapons. The following crafting classes can create items that are useful to the Dancer:
|Cascade||DNC||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 220.|
|Fountain||DNC||2||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Windmill||DNC||15||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Standard Step||DNC||15||Weaponskill||Instant||30s||Begin dancing, granting yourself Standard Step.|
|Standard Finish||DNC||15||Weaponskill||Instant||1.5s||Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.|
|Reverse Cascade||DNC||20||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 280.|
|Bladeshower||DNC||25||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Fan Dance||DNC||30||Ability||Instant||1s||Delivers an attack with a potency of 150.|
|Rising Windmill||DNC||35||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 140 to all nearby enemies.|
|Fountainfall||DNC||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 340.|
|Bloodshower||DNC||45||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 180 to all nearby enemies.|
|Fan Dance II||DNC||50||Ability||Instant||1s||Delivers an attack with a potency of 100 to all nearby enemies.|
|En Avant||DNC||50||Ability||Instant||30s||Quickly dash 10 yalms forward.|
|Curing Waltz||DNC||52||Ability||Instant||60s||Restores own HP and the HP of all nearby party members.|
|Shield Samba||DNC||56||Ability||Instant||90s||Reduces damage taken by self and nearby party members by 10%.|
|Closed Position||DNC||60||Ability||Instant||30s||Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member. Effect ends upon reuse.|
|Ending||DNC||60||Ability||Instant||1s||Ends dance with your partner.|
|Devilment||DNC||62||Ability||Instant||120s||Increases critical hit rate and direct hit rate by 20%.|
|Fan Dance III||DNC||66||Ability||Instant||1s||Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.|
|Technical Step||DNC||70||Weaponskill||Instant||120s||Begin dancing, granting yourself Technical Step.|
|Technical Finish||DNC||70||Weaponskill||Instant||1.5s||Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.|
|Flourish||DNC||72||Ability||Instant||60s||Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.|
|Saber Dance||DNC||76||Weaponskill||Instant||2.5s||Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.|
|Improvisation||DNC||80||Ability||Instant||120s||Dance to the beat of your own drum, granting Rising Rhythm to self.|
Stacks increase every 3 seconds, up to a maximum of 4.
|Improvised Finish||DNC||80||Ability||Instant||1.5s||Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.|
|Tillana||DNC||82||Weaponskill||Instant||1.5s||Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.|
|Fan Dance IV||DNC||88||Ability||Instant||1s||Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.|
|Starfall Dance||DNC||90||Weaponskill||Instant||2.5s||Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.|
|Emboite||DNC||15||Weaponskill||Instant||1s||Perform an emboite.|
|Entrechat||DNC||15||Weaponskill||Instant||1s||Perform an entrechat.|
|Jete||DNC||15||Weaponskill||Instant||1s||Perform a jete.|
|Pirouette||DNC||15||Weaponskill||Instant||1s||Perform a pirouette.|
|Cascade (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers a ranged attack with a potency of 3,000.|
|Fountain (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers a ranged attack with a potency of 5,000.|
|Starfall Dance (PvP)||DNC||30||Weaponskill||Instant||20s||Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.|
|Honing Dance (PvP)||DNC||30||Weaponskill||Instant||20s||Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.|
|Fan Dance (PvP)||DNC||30||Ability||Instant||20s||Delivers an attack with a potency of 5,000 to all enemies in a cone before you.|
|Curing Waltz (PvP)||DNC||30||Ability||Instant||20s||Restores own HP and the HP of all nearby party members.|
|En Avant (PvP)||DNC||30||Ability||Instant||10s||Quickly dash 10 yalms forward.|
|Closed Position (PvP)||DNC||30||Ability||Instant||1s||Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member. Effect ends upon reuse.|
|Reverse Cascade (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers a ranged attack with a potency of 6,000|
|Fountainfall (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers a ranged attack with a potency of 8,000.|
|Saber Dance (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers an attack with a potency of 10,000 to target and all enemies nearby it.|
|Honing Ovation (PvP)||DNC||30||Weaponskill||Instant||2.2s||Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
Limit Break (PvP)
|Contradance (PvP)||DNC||30||Limit Break||Instant||10s||Charms nearby enemies.|
Physical Ranged DPS actions
|Leg Graze||Physical Ranged DPS||6||Ability||Instant||30s||Inflicts target with Heavy +40%.|
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Foot Graze||Physical Ranged DPS||10||Ability||Instant||30s||Binds target.|
|Peloton||Physical Ranged DPS||20||Ability||Instant||5s||Increases movement speed of self and nearby party members as long as they remain within distance.|
|Head Graze||Physical Ranged DPS||24||Ability||Instant||30s||Interrupts the use of a target's action.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Fourfold Fantasy||DNC||30||Grants a Fourfold Feather upon landing certain actions.|
Maximum Stacks: 4
|Increased Action Damage||DNC||50||Increases base action damage by 10%.|
|Increased Action Damage II||DNC||60||Increases base action damage by 20%.|
|Enhanced En Avant||DNC||68||Allows the accumulation of charges for consecutive uses of En Avant.|
Maximum Charges: 2
|Esprit||DNC||76||Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.|
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.
|Enhanced En Avant II||DNC||78||Allows a third charge of En Avant.|
|Enhanced Technical Finish||DNC||82||Grants Flourishing Finish after executing Technical Finish.|
|Enhanced Esprit||DNC||84||Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.|
|Enhanced Flourish||DNC||86||Grants Fourfold Fan Dance upon executing Flourish.|
|Enhanced Shield Samba||DNC||88||Reduces Shield Samba recast time to 90 seconds.|
|Enhanced Devilment||DNC||90||Grants Flourishing Starfall upon executing Devilment.|
Performing actions in a certain order increases potency and applies combo bonuses.
=> = A single target combo. || || || || || => ||=> 50%|| 50% || 50% chance to grant Flourishing Symmetry after Cascade or Windmill are executed. || || 50% chance to grant Flourishing Flow after Fountain or Bladeshower are executed. || => ||=> || || => = Hits multiple enemies.
Step, Fourfold Feathers and Esprit Gauge is Dancer's Job Gauge.
Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.
Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.
Fourfold Feathers and Esprit Gauge
Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).
Upon learning the trait Esprit, the Esprit Gauge will be displayed.
Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect land a weaponskill or spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.
Fourfold Feathers and Esprit Gauge
This job is associated with the following achievements:
|We Got the Beat I||5||Achieve dancer level 70.||-|
|We Got the Beat II||5||Achieve dancer level 80.||-|
|We Got the Beat III||5||Achieve dancer level 90.||-|
- FinalFantasyXIV.com Dancer on the official website.
- Comprehensive Job Guide provided by The Balance.