Heavensward content

Alexander - The Arm of the Father

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See also: Alexander: Gordias and Alexander - The Arm of the Father (Savage)

Raid.png

Alexander - The Arm of the Father

Alexander - The Arm of the Father.png
Level
60
iLevel
170
Difficulty
Normal
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90min
Req. quest
quest Tinker, Seeker, Soldier, Spy
Entrance
The Dravanian Hinterlands (X:23, Y:26)
Patch
3.01

In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.

— In-game description

Alexander - The Arm of the Father is a level 60 raid introduced in patch 3.01 with Heavensward.



Alexander - The Arm of the Father or A3 is the third floor of Alexander: Gordias. It requires the players to have an average item level (iLvl) of 170 or above to enter.

Objectives

  • Clear the Strategeion: 0/1
  • Arrive at Condensate Demineralizer #9: 0/1
  • Defeat the living liquid: 0/1

Strategy

The Arm of the Father Guide

Living Liquid

This boss repeats the first 3 phases twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.

Phase 1 - Human

The boss cleaves in this form, keep him facing away from the raid.

Protean Wave - Conal AoE in several directions that deals damage and knocks back.

Splash - Raid Wide AoE.

Sluice - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.

Rotation: Protean Wave -> Sluice -> Splash x 3

(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)

Phase 2 - Hand

The hand does a heavy cleave that needs to be shared between both tanks.

Wash Away - AoE knockback.

Shortly after Wash Away, the hand will split and spawn Liquid Limb, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.

Rotation: Cleave -> Wash Away -> Cleave -> Cleave -> Split -> Cleave (both adds) x7

(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)

Phase 3 - Tornado

This is the add phase, the boss is invulnerable in this form and deals area of effect damage in the center. Throughout this phase two types of adds will spawn in the center and make their way to the edge, causing heavy damage to the raid if they reach it. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.

There are two more mechanics to take note here.

First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.

The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs). The former also inflicts a debuff with a severe penalty to stats for 60 seconds for both players if they stood too close to eachother when this happens.

Phase 4 - Final

This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.

This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.

Cascade - Deals AoE damage and spawns 3 large AoE pools around the room.

His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.

Living Pool may wipe the raid with Cascade if he hits his hard enrage.

Loot