Deals physical damage with a potency of 2,000 while incapacitating self.
— In-game description
Final Sting is an action unlocked at level 1. It is available for Blue Mage.
A desperate mage's last resort, this technique converts all of the user's life force to an aetherial poison that is then injected into a single adversary. Suffice it to say that, as with the physical sting of the wespe, it should not be relied upon in but the most dire of circumstances.
|Huge Hornet||1-4||Vilekin||Hornet||Central Thanalan (18.3,26.5)|
|Killer Wespe||10-13||Vilekin||Hornet||Middle La Noscea (15.2,15.4)|
|Temple Bee||35||Vilekin||Giant Hornet||The Sunken Temple of Qarn|
- Wait for the enemy to cast Final Sting. Tag it (ie, hit it at least once), but do not kill it.
- Make sure you keep your HP high or full since Final Sting will kill the enemy using it. You don't need to worry about how to kill the target, but you do need to be concerned about staying alive! If you die, you will not learn the spell.
- "Incapacitate" here means "KO", as in you'll need a Raise to get back up afterward.