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White Wind

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White Wind

Acquired
 BLU (actions)
Level
1
Type
Spell
Index
13 (Page 1)
Rank
★★★
MP Cost
1,500
Casting
2s
Recast
2.5s (GCD)
Range
0y
Radius
15y
AoE Type
Point Blank Circle
Targeting
Self
Patch
4.5

Restores own HP and the HP of all nearby party members by an amount equal to your current HP.


— In-game description

White Wind is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.

Item

  Whalaqee White Wind Totem (recommended)

Vendor Location / Coordinates Section Cost Unlock req.
Wayward Gaheel Ja Ul'dah - Steps of Thal (12.5, 12.9) Acquire Whalaqee totems. Free   The More You Know II

Requirements: Learn 10 Blue Magic Spells.

Duties

Enemy Level Location
Enkidu 50 Dungeon creature Battle in the Big Keep
White Flame 70 Dungeon creature Deltascape V3.0 (Savage)

Tips

Acquisition Tips

  • The most common way of learning this spell is through the Whalaque totem. It is also an obscure drop from certain enemies (see Trivia section below).
  • After obtaining the totem, you must use it in order to learn the White Wind spell.

Other Tips

  • If you are mimicking a healer with   Aetheric Mimicry, keep this only as a back-up healing spell if you have learned other healing spells, as it has a high MP cost and generates significant enmity.
  • If you have   Mighty Guard on (usually when you are the tank), White Wind is the most-effective way to gain enmity.
  • Because it restores health equal to your current HP, it is much more effective if you have more max HP.

History

Trivia

  • While possible, but not recommended, Enkidu in Trial Battle in the Big Keep can drop the spell [1][2][3]
    • Learning 10 Blue Magic Spells is a simpler way to learn White Wind than from Enkidu.
    • Entering the trial with both Undersized Party and Level Sync selected does not guarantee the spell will be learned. This may be unintended behavior, as this is the only spell known to behave this way.
  • White Flame from Raid Deltascape V3.0 (Savage) is another obscure source.[4]
    • Learning 10 Blue Magic Spells is a simpler way to learn White Wind than from White Flame.
    • Like White Wind from Enkidu, entering the trial with both Undersized Party and Level Sync selected does not guarantee the spell will be learned.

References