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White Wind

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White Wind

Acquired
Blue Mage frame icon.png BLU (actions)
Level
1
Type
Spell
Number
13
Rank
★★★
MP Cost
1,500
Casting
2s
Recast
2.5s (GCD)
Range
0y
Radius
15y
Targeting
Self
Patch
4.5

Restores own HP and the HP of all nearby party members by an amount equal to your current HP.

— In-game description

White Wind is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.

Acquisition

Item

Whalaqee white wind totem icon1.png  Whalaqee White Wind Totem

Vendor Location / Coordinates Cost
Wayward Gaheel Ja Ul'dah - Steps of Thal (12.5, 12.9) The more you know ii icon1.png 1

Requirements: Learn 10 Blue Magic Spells.

Duties

  • Enkidu from level 50 Trial Trial Battle in the Big Keep.[1][2][3]
    • Acquiring the totem is a more reliable method of learning White Wind because entering the trial with both Undersized Party and Level Sync selected does not guarantee the spell will be learned. This may be unintended behavior, as this is the only spell known to behave this way.

Tips

Acquisition Tips

  • After obtaining the totem, you must use it in order to learn the White Wind spell.

Other Tips

  • If you are mimicking a healer with Aetherial Mimicry.png  Aetheric Mimicry, keep this only as a back-up healing spell if you have learned other healing spells.

References