Blue Mage

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Blue Mage concept art.png

Introduction


FinalFantasyXIV.com Blue Mage

Blue Mage

"Taking inspiration from previous FINAL FANTASY titles, the blue mage job will provide a unique solo gameplay experience in which players will learn monster actions and advance through blue mage-specific content. Blue mage will begin with a level cap of 50, and increase in the future with the addition of new content for the job." - Press Release description

General information

Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job.

Guild

Unlock

Equipment

Canes (Blue Mage)

Blue Mage Only Armor Sets

And other armor and accessories available to Ranged Magic DPS. However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats. Instead blue mages will be able to output higher magic damage than other jobs by stacking up on intelligence points, so it'll be important to prepare your gear and accessories with this in mind.

Limited Jobs

Blue mage is the first of several planned Limited Jobs in FINAL FANTASY XIV. As such, there are several key points that distinguish it from other jobs.

Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 50.

When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible:

Blue mages gain greater experience from battling enemies in the open world than other jobs do.

  • No bonuses are granted to experience gained from FATE or guildleve enemies.

Blue mage cannot be used to progress through the main scenario.

Retainers cannot be assigned the blue mage job.

Quests

Quest Type Level Quest giver Unlocks
Out of the Blue Job quest 50 Zealous Yellowjacket
Blue Leading the Blue Job quest 1 Martyn
Blue Collar Work Job quest 10 Martyn
Why They Call It the Blues Job quest 20 Martyn
Scream Blue Murder Job quest 30 Martyn
Blue Gold Job quest 40 Maudlin Latool Ja
The Real Folk Blues Job quest 50 Maudlin Latool Ja
Turning Over a Blue Leaf Job quest 50 Maudlin Latool Ja

The Masked Carnivale

A series of events exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test your skills, earning rewards in the process.

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 1000 Needles Blue Mage frame icon.png BLU 1 Spell 300 6s 2.5s Deals a fixed 1,000 damage which is shared by all enemies around you.
 4-tonze Weight Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location.
 Acorn Bomb Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Puts target and all nearby enemies to sleep. Cancels auto-attack upon execution.
 Aqua Breath Blue Mage frame icon.png BLU 50 Spell 2s 2.5s Deals water damage with a potency of 90 to all enemies in a cone before you.
 Bad Breath Blue Mage frame icon.png BLU 1 Spell 2s 2.5s Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis.
 Blood Drain Blue Mage frame icon.png BLU 1 Spell 100 2s 2.5s Deals unaspected damage with a potency of 20.
 Bomb Toss Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals fire damage with a potency of 110 to all enemies at a designated location.
 Bristle Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Increases the potency of the next spell cast by 50%.
 Diamondback Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Unable to move or take action for the duration of this effect. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. The effect of this action cannot be ended manually.
 Doom Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Inflicts Doom on target. When effect expires, the target will be KO'd. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
 Drill Cannons Blue Mage frame icon.png BLU 1 Spell 2.5s 2.5s Deals unaspected damage with a potency of 120 to all enemies in a straight line before you.
 Eruption Blue Mage frame icon.png BLU 50 Spell Instant 30s Deals fire damage with a potency of 220 to all enemies at a designated location.

Shares a recast timer with Feather Rain.

 Faze Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Stuns all enemies in a cone before you.
 Feather Rain Blue Mage frame icon.png BLU 50 Spell Instant 30s Deals wind damage with a potency of 180 to all enemies at a designated location.

Shares a recast timer with Eruption.

 Final Sting Blue Mage frame icon.png BLU 1 Spell 2.5s 2.5s Deals unaspected damage with a potency of 1,500 while incapacitating self.
 Fire Angon Blue Mage frame icon.png BLU 1 Spell 1s 2.5s Deals fire damage with a potency of 100 to target and all enemies nearby it.
 Flame Thrower Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals fire damage with a potency of 130 to all enemies in a cone before you.
 Flying Frenzy Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Delivers a jumping attack with a potency of 80 to target and all enemies nearby it. Cannot be executed while bound.
 Flying Sardine Blue Mage frame icon.png BLU 1 Spell 200 Instant 2.5s Deals unaspected damage with a potency of 10.
 Glass Dance Blue Mage frame icon.png BLU 50 Spell Instant 90s Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies.

Shares a recast timer with Veil of the Whorl.

 Glower Blue Mage frame icon.png BLU 47 Spell 2.5s 2.5s Deals lightning damage with a potency of 130 to all enemies in a straight line before you.
 High Voltage Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals lightning damage with a potency of 90 to all nearby enemies.
 Ice Spikes Blue Mage frame icon.png BLU 1 Spell 2.5s 2.5s Counters enemies with ice damage every time you suffer physical damage.
 Ink Jet Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals unaspected damage with a potency of 120 to all enemies in a cone before you.
 Level 5 Petrify Blue Mage frame icon.png BLU 28 Spell 2.5s 2.5s Petrifies all enemies in a cone before you. Chance of successful attack is low. Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.
 Loom Blue Mage frame icon.png BLU 1 Spell 1s 2.5s Move quickly to the specified location. Cannot use when bound.
 Mighty Guard Blue Mage frame icon.png BLU 1 Spell 700 2s 2.5s Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. Effect ends upon reuse.
 Mind Blast Blue Mage frame icon.png BLU 16 Spell 2.5s 2.5s Deals unaspected damage with a potency of 100 to all nearby enemies.
 Missile Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals damage equal to half target's current HP. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
 Moon Flute Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%.
 Mountain Buster Blue Mage frame icon.png BLU 50 Spell Instant 60s Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.

Shares a recast timer with Shock Strike.

 Off-guard Blue Mage frame icon.png BLU 1 Spell 100 2.5s 30s Increases damage you deal target by 50%. Recast timer is reset if target is KO'd in battle before the effect expires. This action does not share a recast timer with any other actions.
 Peculiar Light Blue Mage frame icon.png BLU 1 Spell 1s 60s Increases magic damage taken by all nearby enemies by 30%. This action does not share a recast timer with any other actions.
 Plaincracker Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals earth damage with a potency of 130 to all nearby enemies.
 Self-destruct Blue Mage frame icon.png BLU 1 Spell 2s 2.5s Deals fire damage with a potency of 900 to all nearby enemies while incapacitating self.
 Sharpened Knife Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals unaspected damage with a potency of 120.
 Shock Strike Blue Mage frame icon.png BLU 50 Spell Instant 60s Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.

Shares a recast timer with Mountain Buster.

 Snort Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals a 20-yalm knockback to all enemies in a cone before you.
 Song of Torment Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals unaspected damage with a potency of 50.
 Sticky Tongue Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Draws target towards caster.
 Tail Screw Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Reduces target's HP to 1. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
 The Dragon's Voice Blue Mage frame icon.png BLU 38 Spell 2.5s 2.5s Deals lightning damage with a potency of 110 to nearby enemies.

Enemies within an 8-yalm radius will be unaffected.

 The Look Blue Mage frame icon.png BLU 50 Spell 2.5s 2.5s Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
 The Ram's Voice Blue Mage frame icon.png BLU 38 Spell 2.5s 2.5s Deals ice damage with a potency of 130 to all nearby enemies.
 Toad Oil Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Increases evasion by 20%.
 Transfusion Blue Mage frame icon.png BLU 1 Spell 2.5s 2.5s Restores all HP and MP of a single party member while incapacitating self.
 Veil of the Whorl Blue Mage frame icon.png BLU 50 Spell Instant 90s Counters enemies with water damage every time you suffer damage.

Shares a recast timer with Glass Dance.

 Water Cannon Blue Mage frame icon.png BLU 1 Spell 2.5s 2.5s Delivers water damage with a potency of 120.
 White Wind Blue Mage frame icon.png BLU 1 Spell 1,500 2s 2.5s Restores own HP and the HP of all nearby party members by an amount equal to your current HP.

PvP actions

Blue Mage is unable to participate in PVP and as a result, has no PVP actions.

Magic Ranged DPS actions

Action Acquired Level Type MP TP Casting Recast Description
 Addle Magic Ranged DPS role.png Magic Ranged DPS 8 Ability Instant 90s Lowers target's intelligence and mind by 10%.
 Swiftcast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Next spell is cast immediately.
 Lucid Dreaming Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
24 Ability Instant 60s Gradually restores own MP.
 Surecast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Spells can be cast without interruption.

Actions Mechanics

Active Actions

Blue mage active actions1.png

Before spells can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.

  • Active actions cannot be changed during combat or during certain duties.

Active Sets

Active actions can also be saved together as a set. Up to five active sets can be saved.

  • The presently selected active set will not affect the layout of your hotbar.

Learning Spells

See also: Blue Mage Spells Learning Guide

Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.

  • You don't need to be hit by the spell, only see it to be casted.
  • If you're dead when is enemy is defeated, you will Not learn the spell.
  • If one person in a party leans the spell, everyone, who is alive, in the party will also learn it.
  • Job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a duty. Sync or unsync has not impact on chance of learning.

Blue Magic Spellbook

Blue magic spellbook2.png

All spells you have learned are recorded in the Blue Magic Spellbook. The book also contains hints on how to acquire other spells.

Whalaqee Totems

Certain blue magic spells can be acquired via Whalaqee Totems.

To obtain these items, complete the blue mage quest Blue Leading the Blue and certain achievements, then speak to Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9).

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Learning Blue Mage frame icon.png BLU 1 Infrequently grants the ability to discern the secrets of enemy actions wielded in battle and make them your own.
 Maim and Mend (Blue Mage) Blue Mage frame icon.png BLU 10 Increases base action damage and HP restoration by 10%.
 Maim and Mend II (Blue Mage) Blue Mage frame icon.png BLU 20 Increases base action damage and HP restoration by 20%.
 Maim and Mend III (Blue Mage) Blue Mage frame icon.png BLU 30 Increases base action damage and HP restoration by 30%.
 Maim and Mend IV (Blue Mage) Blue Mage frame icon.png BLU 40 Increases base action damage and HP restoration by 40%.
 Maim and Mend V (Blue Mage) Blue Mage frame icon.png BLU 50 Increases base action damage and HP restoration by 50%.

Job mechanics

Gallery

See also

External links