"Taking inspiration from previous FINAL FANTASY titles, the blue mage job will provide a unique solo gameplay experience in which players will learn monster actions and advance through blue mage-specific content. Blue mage will begin with a level cap of 50, and increase in the future with the addition of new content for the job." - Press Release description
- 1 Introduction
- 2 General information
- 3 Limited Jobs
- 4 Quests
- 5 The Masked Carnivale
- 6 Actions
- 7 Actions Mechanics
- 8 Learning Spells
- 9 Traits
- 10 Job mechanics
- 11 Gallery
- 12 See also
- 13 External links
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job.
- Complete the quest: Out of the Blue
- Requirement: Level 50 Disciple of War or Magic
- Starting NPC: Zealous Yellowjacket in Limsa Lominsa Lower Decks (X:10.0 Y:11.0)
- Prerequisite Quest: Players must first complete the Main Scenario Quest The Ultimate Weapon.
And other armor and accessories available to Ranged Magic DPS. However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats. Instead blue mages will be able to output higher magic damage than other jobs by stacking up on intelligence points, so it'll be important to prepare your gear and accessories with this in mind.
Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 50.
When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible:
- Duty Roulettes
- The Forbidden Land, Eureka
- It is not possible to change to blue mage after entering the instance.
- The Diadem
- It is not possible to change to blue mage after entering the instance.
- Squadron Missions
- Deep Dungeons
- PvP, including duels
- It is possible, however, to enter the Wolves' Den as a blue mage.
- Stone, Sky, Sea
- Hall of the Novice
Blue mage cannot be used to progress through the main scenario.
Retainers cannot be assigned the blue mage job.
|Out of the Blue||50||Zealous Yellowjacket|
|Blue Leading the Blue||1||Martyn|
|Blue Collar Work||10||Martyn|
|Why They Call It the Blues||20||Martyn|
|Scream Blue Murder||30||Martyn|
|Blue Gold||40||Maudlin Latool Ja|
|The Real Folk Blues||50||Maudlin Latool Ja|
|Turning Over a Blue Leaf||50||Maudlin Latool Ja|
A series of events exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test your skills, earning rewards in the process.
|1000 Needles||BLU||1||Spell||300||6s||2.5s||Deals a fixed 1,000 damage which is shared by all enemies around you.|
|4-tonze Weight||BLU||50||Spell||2.5s||2.5s||Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location.|
|Acorn Bomb||BLU||1||Spell||300||2s||2.5s||Puts target and all nearby enemies to sleep. Cancels auto-attack upon execution.|
|Aqua Breath||BLU||50||Spell||2s||2.5s||Deals water damage with a potency of 90 to all enemies in a cone before you.|
|Bad Breath||BLU||1||Spell||2s||2.5s||Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis.|
|Blood Drain||BLU||1||Spell||100||2s||2.5s||Deals unaspected damage with a potency of 20.|
|Bomb Toss||BLU||1||Spell||200||2s||2.5s||Deals fire damage with a potency of 110 to all enemies at a designated location.|
|Bristle||BLU||1||Spell||200||1s||2.5s||Increases the potency of the next spell cast by 50%.|
|Diamondback||BLU||50||Spell||2.5s||2.5s||Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Unable to move or take action for the duration of this effect. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. The effect of this action cannot be ended manually.|
|Doom||BLU||50||Spell||2.5s||2.5s||Inflicts Doom on target. When effect expires, the target will be KO'd. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.|
|Drill Cannons||BLU||1||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 120 to all enemies in a straight line before you.|
|Eruption||BLU||50||Spell||Instant||30s|| Deals fire damage with a potency of 220 to all enemies at a designated location.
Shares a recast timer with Feather Rain.
|Faze||BLU||1||Spell||300||2s||2.5s||Stuns all enemies in a cone before you.|
|Feather Rain||BLU||50||Spell||Instant||30s|| Deals wind damage with a potency of 180 to all enemies at a designated location.
Shares a recast timer with Eruption.
|Final Sting||BLU||1||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 1,500 while incapacitating self.|
|Fire Angon||BLU||1||Spell||1s||2.5s||Deals fire damage with a potency of 100 to target and all enemies nearby it.|
|Flame Thrower||BLU||50||Spell||2.5s||2.5s||Deals fire damage with a potency of 130 to all enemies in a cone before you.|
|Flying Frenzy||BLU||50||Spell||2.5s||2.5s||Delivers a jumping attack with a potency of 80 to target and all enemies nearby it. Cannot be executed while bound.|
|Flying Sardine||BLU||1||Spell||200||Instant||2.5s||Deals unaspected damage with a potency of 10.|
|Glass Dance||BLU||50||Spell||Instant||90s|| Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies.
Shares a recast timer with Veil of the Whorl.
|Glower||BLU||47||Spell||2.5s||2.5s||Deals lightning damage with a potency of 130 to all enemies in a straight line before you.|
|High Voltage||BLU||50||Spell||2.5s||2.5s||Deals lightning damage with a potency of 90 to all nearby enemies.|
|Ice Spikes||BLU||1||Spell||2.5s||2.5s||Counters enemies with ice damage every time you suffer physical damage.|
|Ink Jet||BLU||50||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 120 to all enemies in a cone before you.|
|Level 5 Petrify||BLU||28||Spell||2.5s||2.5s||Petrifies all enemies in a cone before you. Chance of successful attack is low. Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.|
|Loom||BLU||1||Spell||1s||2.5s||Move quickly to the specified location. Cannot use when bound.|
|Mighty Guard||BLU||1||Spell||700||2s||2.5s||Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. Effect ends upon reuse.|
|Mind Blast||BLU||16||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 100 to all nearby enemies.|
|Missile||BLU||50||Spell||2.5s||2.5s||Deals damage equal to half target's current HP. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.|
|Moon Flute||BLU||50||Spell||2.5s||2.5s||Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%.|
|Mountain Buster||BLU||50||Spell||Instant||60s|| Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with Shock Strike.
|Off-guard||BLU||1||Spell||100||2.5s||30s||Increases damage you deal target by 50%. Recast timer is reset if target is KO'd in battle before the effect expires. This action does not share a recast timer with any other actions.|
|Peculiar Light||BLU||1||Spell||1s||60s||Increases magic damage taken by all nearby enemies by 30%. This action does not share a recast timer with any other actions.|
|Plaincracker||BLU||1||Spell||200||2s||2.5s||Deals earth damage with a potency of 130 to all nearby enemies.|
|Self-destruct||BLU||1||Spell||2s||2.5s||Deals fire damage with a potency of 900 to all nearby enemies while incapacitating self.|
|Sharpened Knife||BLU||50||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 120.|
|Shock Strike||BLU||50||Spell||Instant||60s|| Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with Mountain Buster.
|Snort||BLU||50||Spell||2.5s||2.5s||Deals a 20-yalm knockback to all enemies in a cone before you.|
|Song of Torment||BLU||50||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 50.|
|Sticky Tongue||BLU||1||Spell||300||2s||2.5s||Draws target towards caster.|
|Tail Screw||BLU||50||Spell||2.5s||2.5s||Reduces target's HP to 1. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.|
|The Dragon's Voice||BLU||38||Spell||2.5s||2.5s|| Deals lightning damage with a potency of 110 to nearby enemies.
Enemies within an 8-yalm radius will be unaffected.
|The Look||BLU||50||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 130 to all enemies in a cone before you.|
|The Ram's Voice||BLU||38||Spell||2.5s||2.5s||Deals ice damage with a potency of 130 to all nearby enemies.|
|Toad Oil||BLU||1||Spell||500||2s||2.5s||Increases evasion by 20%.|
|Transfusion||BLU||1||Spell||2.5s||2.5s||Restores all HP and MP of a single party member while incapacitating self.|
|Veil of the Whorl||BLU||50||Spell||Instant||90s|| Counters enemies with water damage every time you suffer damage.
Shares a recast timer with Glass Dance.
|Water Cannon||BLU||1||Spell||2.5s||2.5s||Delivers water damage with a potency of 120.|
|White Wind||BLU||1||Spell||1,500||2s||2.5s||Restores own HP and the HP of all nearby party members by an amount equal to your current HP.|
Blue Mage is unable to participate in PVP and as a result, has no PVP actions.
Magic Ranged DPS actions
|Addle||Magic Ranged DPS||8||Ability||Instant||90s||Lowers target's intelligence and mind by 10%.|
|Swiftcast|| Magic Ranged DPS
|18||Ability||Instant||60s||Next spell is cast immediately.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||60s||Gradually restores own MP.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||120s||Spells can be cast without interruption.|
Before spells can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.
- Active actions cannot be changed during combat or during certain duties.
Active actions can also be saved together as a set. Up to five active sets can be saved.
- The presently selected active set will not affect the layout of your hotbar.
- See also: Blue Mage Spells Learning Guide
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.
- You don't need to be hit by the spell, only see it to be casted.
- If you're dead when is enemy is defeated, you will Not learn the spell.
- If one person in a party leans the spell, everyone, who is alive, in the party will also learn it.
- Job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a duty. Sync or unsync has not impact on chance of learning.
All spells you have learned are recorded in the Blue Magic Spellbook. The book also contains hints on how to acquire other spells.
|Learning||BLU||1||Infrequently grants the ability to discern the secrets of enemy actions wielded in battle and make them your own.|
|Maim and Mend (Blue Mage)||BLU||10||Increases base action damage and HP restoration by 10%.|
|Maim and Mend II (Blue Mage)||BLU||20||Increases base action damage and HP restoration by 20%.|
|Maim and Mend III (Blue Mage)||BLU||30||Increases base action damage and HP restoration by 30%.|
|Maim and Mend IV (Blue Mage)||BLU||40||Increases base action damage and HP restoration by 40%.|
|Maim and Mend V (Blue Mage)||BLU||50||Increases base action damage and HP restoration by 50%.|
Blue Mage Artifact Armor in 5.0 Shadowbringers.
- FinalFantasyXIV.com BlueMage on the official website.