Ninja

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Ninja concept art.png

Introduction

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

FinalFantasyXIV.com Ninja

Ninjas further develop the art of assassination inherent to rogues. Even deadlier, ninjas learn the secret arts of ninjutsu to turn the tide of the fight when their prey less expects.

General information

Guild

The Rogue's Guild is in Limsa Lominsa Lower Decks. Rogues may specialize into ninja once they reach level 30, and complete the quests Sylph-management and Cloying Victory.

Equipment

The ninja is a disciple of war and wears leather armor. They use daggers. The following crafting classes can create items that are useful to the ninja:

Quests

Quest Type Level Quest Giver Unlocks
Peasants by Day, Ninjas by Night Job quest 30 Jacke  Ten
My First Mudra Class quest 30 Oboro
Killer Combinations Class quest 35 Tsubame  Chi
Once Upon a Time in Doma Job quest 35 Oboro
Pirates versus Ninjas Class quest 40 Oboro  Shukuchi
Ninja Bathin' Job quest 40 Oboro
Tough Guys Class quest 45 Oboro  Jin
The Crow Knows Class quest 45 Oboro
Master and Student Job quest 50 Oboro  Kassatsu
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Against the Ninja I
Strangers in a Strange Land Job quest 50 Oboro
The Impossible Girl Job quest 52 Oboro  Hakke Mujinsatsu
Ninja Assassin Job quest 54 Oboro  Armor Crush
Medieval Espionage Job quest 56 Oboro  Dream Within a Dream
Staying Alive Class quest 58 Oboro
In Her Defense Class quest 60 Oboro  Assassinate
Achievement.png
Against the Ninja II
Search for the Stolen Scroll Job quest 60 Oboro
Ninja Bathin' Redux Job quest 63 Yomei
A Game of Life and Death Job quest 65 Oboro
True Enlightenment Job quest 68 Jacke
When Clans Collide Job quest 70 Oboro  Ten Chi Jin
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Against the Ninja III
Oboro's Big Idea Sidequest 80 Oboro
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Against the Ninja IV

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
 Spinning Edge Rogue frame icon.png ROG 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 230.
 Shade Shift Rogue frame icon.png ROG 2 Ability Instant 120s Create shadows that nullify damage up to 20% of maximum HP.
 Gust Slash Rogue frame icon.png ROG 4 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Hide Rogue frame icon.png ROG 10 Ability Instant 20s Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
 Throwing Dagger Rogue frame icon.png ROG 1Quest: Stifled Screams 15 Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 120.
 Mug Rogue frame icon.png ROG 1Quest: Slave to the Code 15 Ability Instant 120s Delivers an attack with a potency of 150.
 Trick Attack Rogue frame icon.png ROG 18 Ability Instant 60s Delivers an attack with a potency of 350. 500 when executed from a target's rear.
 Aeolian Edge Rogue frame icon.png ROG 26 Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 160 when executed from a target's rear.
 Shadow Fang Rogue frame icon.png ROG 1Quest: Market for Death 30 Weaponskill Instant 70s Delivers an attack with a potency of 200.
 Ten Ninja frame icon.png NIN 1Quest: Peasants by Day, Ninjas by Night 30 Ability Instant 20s Make the ritual mudra hand gesture for "heaven".
 Ninjutsu Ninja frame icon.png NIN 30 Ability Instant 1.5s Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
 Chi Ninja frame icon.png NIN 1Quest: Killer Combinations 35 Ability Instant 20s Make the ritual mudra hand gesture for "earth".
 Death Blossom Rogue frame icon.png ROG 38 Weaponskill Instant 2.5s Delivers an attack with a potency of 120 to all nearby enemies.
 Shukuchi Ninja frame icon.png NIN 1Quest: Pirates versus Ninjas 40 Ability Instant 60s Move quickly to the specified location.
 Jin Ninja frame icon.png NIN 1Quest: Tough Guys 45 Ability Instant 20s Make the ritual mudra hand gesture for "man".
 Kassatsu Ninja frame icon.png NIN 1Quest: Master and Student 50 Ability Instant 60s Allows the execution of a single ninjutsu without consumption of mudra charges.
 Hakke Mujinsatsu Ninja frame icon.png NIN 1Quest: The Impossible Girl 52 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies.
 Armor Crush Ninja frame icon.png NIN 1Quest: Ninja Assassin 54 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
160 when executed from a target's flank.
 Dream Within a Dream Ninja frame icon.png NIN 1Quest: Medieval Espionage 56 Ability Instant 60s Delivers a threefold attack, each hit with a potency of 200.
 Assassinate Ninja frame icon.png NIN 1Quest: In Her Defense 60 Ability Instant 1s Delivers a critical direct hit with a potency of 200.
 Hellfrog Medium Ninja frame icon.png NIN 62 Ability Instant 1s Deals fire damage to target and all enemies nearby it with a potency of 200 to target and all enemies nearby it.
 Bhavacakra Ninja frame icon.png NIN 68 Ability Instant 1s Deals unaspected damage with a potency of 300.
 Ten Chi Jin Ninja frame icon.png NIN 1Quest: When Clans Collide 70 Ability Instant 120s Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
 Meisui Ninja frame icon.png NIN 72 Ability Instant 120s Dispel Suiton, increasing the Ninki Gauge by 50.
 Bunshin Ninja frame icon.png NIN 80 Ability Instant 90s Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.

Ninjutsu

Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in Rabbit Medium.

Action Acquired Quest requirement Level Type MP Casting Recast Description
 Fuma Shuriken Ninja frame icon.png NIN 30 Ability Instant 1.5s Delivers a ranged ninjutsu attack with a potency of 500.
 Katon Ninja frame icon.png NIN 35 Ability Instant 1.5s Delivers fire damage with a potency of 500 to target and all enemies nearby it.
 Raiton Ninja frame icon.png NIN 35 Ability Instant 1.5s Delivers lightning damage with a potency of 800.
 Hyoton Ninja frame icon.png NIN 45 Ability Instant 1.5s Delivers ice damage with a potency of 400.
 Huton Ninja frame icon.png NIN 45 Ability Instant 1.5s Reduces weaponskill recast time, and auto-attack delay by 15%.
 Doton Ninja frame icon.png NIN 45 Ability Instant 1.5s Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter.
 Suiton Ninja frame icon.png NIN 45 Ability Instant 1.5s Delivers water damage with a potency of 600.
 Goka Mekkyaku Ninja frame icon.png NIN 76 Ability Instant 1.5s Deals fire damage with a potency of 750 to target and all enemies nearby it.
 Hyosho Ranryu Ninja frame icon.png NIN 76 Ability Instant 1.5s Deals ice damage with a potency of 1200.


Ninjutsu activation

As stated above, Ninjutsu actions are activated by first using a sequence of one to three Mudras and then using

 Ninjutsu. For new Ninjas, memorizing the correct Mudra sequences is extremely important. If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras

 Ten,

 Chi and

 Jin as blue, red and yellow, or as one, two and three could be useful. It is generally discouraged to use macros to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro wait command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.

 Fuma Shuriken  Ten  Chi  Jin Delivers a ranged ninjutsu attack with a potency of 500.
 Katon  Chi +  Ten  Jin +  Ten Delivers fire damage with a potency of 500 to target and all enemies nearby it.
 Raiton  Ten +  Chi  Jin +  Chi Delivers lightning damage with a potency of 800.
 Hyoton  Chi +  Jin  Ten +  Jin Delivers ice damage with a potency of 400. Additional Effect: Bind
 Huton  Chi +  Jin +  Ten  Jin +  Chi +  Ten Reduces weaponskill recast time, and auto-attack delay by 15%.
 Doton  Ten +  Jin +  Chi  Jin +  Ten +  Chi Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter.
 Suiton  Ten +  Chi +  Jin  Chi +  Ten +  Jin Delivers water damage with a potency of 600. Additional effect: Grants Suiton

PvP actions

Removed actions

The information in this table does not apply to the current version of the game or the action is no longer available.

Action Acquired Quest requirement Level Type MP Casting Recast Description
 Kiss of the Wasp Rogue frame icon.png ROG 6 Ability Instant 5s Apply wasp venom to your weapon, increasing physical damage dealt by 5%. Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
 Mutilate Rogue frame icon.png ROG 8 Weaponskill Instant 2.5s Delivers an attack with a potency of 60.
 Sneak Attack Rogue frame icon.png ROG 22 Weaponskill Instant 60s Delivers an attack with a potency of 100.
300 when executed in front of target.
Can only be executed when under the effect of Hide, and shares a recast timer with Trick Attack.
 Kiss of the Viper Rogue frame icon.png ROG 30 Ability Instant 5s Apply snake venom to your weapon, increasing physical damage dealt by 10%. Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons.
Effect ends upon reuse.
 Dancing Edge Rogue frame icon.png ROG 38 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Cannot be stacked with the Storm's Eye status.
 Jugulate Rogue frame icon.png ROG 30 Ability Instant 30s Delivers an attack with a potency of 80.
 Smoke Screen Ninja frame icon.png NIN 52 Ability Instant 180s Creates a wall of smoke, reducing enmity generation of a single party member.
 Shadewalker Ninja frame icon.png NIN 56 Ability Instant 120s Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.
 Duality Ninja frame icon.png NIN 58 Ability Instant 90s Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.

Melee DPS actions

Action Acquired Level Type MP TP Casting Recast Description
 Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Instantly restores own HP.
 Leg Sweep Melee DPS role.png Melee DPS 10 Ability Instant 40s Stuns target.
 Bloodbath Melee DPS role.png Melee DPS 12 Ability Instant 90s Converts a portion of physical damage dealt into HP.
 Feint Melee DPS role.png Melee DPS 22 Ability Instant 90s Lowers target's strength and dexterity by 10%.
 Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.
 True North Melee DPS role.png Melee DPS 50 Ability Instant 45s Nullifies all action direction requirements.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 All Fours Rogue frame icon.png ROG 14 Reduces damage taken when falling.
 Fleet of Foot Rogue frame icon.png ROG 20 Increases movement speed.
 Shukiho Ninja frame icon.png NIN 62 Increases Ninki Gauge by 6 upon landing weaponskills or successfully completing combos.
 Enhanced Shukuchi Ninja frame icon.png NIN 64 Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
 Enhanced Mug Ninja frame icon.png NIN 66 Increases Ninki Gauge by 40 upon successfully landing Mug.
 Enhanced Shukuchi II Ninja frame icon.png NIN 74 Allows the accumulation of charges for consecutive uses of Shukuchi.
 Enhanced Kassatsu Ninja frame icon.png NIN 76 Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
 Shukiho II Ninja frame icon.png NIN 78 Increases Ninki Gauge by 8 upon landing weaponskills or successfully completing combos.

Job mechanics

Huton & Ninki Gauge is Ninja's Job Gauge.

Huton Gauge in PvE

The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.

Huton gauge pve1.png

Simple Mode

Huton gauge pve simple mode1.png

Ninki Gauge in PvE

Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Ninki gauge pve1.png Huton (Active)

Simple Mode

Ninki gauge pve simple mode1.png Normal

Ninki gauge pve simple mode2.png Ninki Gauge Actions Available

Ninki Gauge in PvP

The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra.

Ninki gauge pvp1.png

Simple Mode

Ninki gauge pvp simple mode1.png Normal

Ninki gauge pvp simple mode2.png Bhavacakra Ready

Gallery

See also

External links



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