Job Gauge

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Official Lodestone Job Guide (Always up-to-date)

Introduction

Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall Gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has its individual UI element, while Kenki and Meditation stacks share the same UI element.

In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.

The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.

Simple Job Gauge

Simple Job Gauges are simplified versions of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on a similar basis. For example, the simplified version of White Mage's Healing Gauge is nearly identical to Sage's Addersgall Gauge, while their original versions are easily distinguishable because of their distinct graphical design.

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job for which you want to change your Job Gauge.

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

For Samurai, Job Gauge 1 is the Kenki Gauge, and 2 is the Sen Gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki Gauge while simultaneously using normal Sen Gauge or any other combination.

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for   Sheltron,   Holy Sheltron,   Intervention or   Cover.
  • Whether tank stance   Iron Will is active is indicated by a golden background picture in normal mode, or by a small symbol on the left of the gauge in simple mode.

Beast Gauge:

  • Beast gauge charges by using most of the regular weaponskills and by the ability   Infuriate. Gauge can be spent for heavy hitting attacks like   Fell Cleave.
  • Whether tank stance   Defiance is active is indicated by a background picture in normal mode, or by a small symbol on the left of the gauge in simple mode.

Blood Gauge:

  • Whether tank stance   Grit is active is indicated by a glow and animation of the left side picture in normal mode, or by a small symbol on the left of the gauge in simple mode.

Darkside Gauge:

  • Shows remaining duration of Darkside.
  • Shows whether Dark Arts is available.
  • Shows remaining duration of   Living Shadow.

Powder Gauge:

  • Single Cartridge is gained by finishing basic combo. Three Cartridges are gained by using   Bloodfest (only two at lower levels).
  • Cartridges can be spent on damage-oriented abilities such as   Burst Strike,   Gnashing Fang, and   Double Down.
  • Whether tank stance   Royal Guard is active is indicated by a red pulsating symbol in normal mode, or by a small symbol on the left of the gauge in simple mode.

Healers

Healing Gauge:

Aetherflow Gauge:

Faerie Gauge:

  • Every skill which requires an Aetherflow stack to execute also grants 10 Fae Aether as long as the Faerie is currently summoned.
  • Fae Aether is used by   Aetherpact, which continuously drains the gauge.

Arcana Gauge:

  • Using   Astral Draw or   Umbral Draw will each draw four cards, which are displayed on this gauge.
  • The actions   Play I,   Play II,   Play III, and   Minor Arcana will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.

Eukrasia Gauge:

  • Activated by using   Eukrasia. While active, certain abilities such as   Diagnosis are replaced by an alternate version such as   Eukrasian Diagnosis until the activation is consumed.

Addersgall Gauge:

  • Addersgall charges passively every 30 seconds, with a maximum of three stacks. Additionaly, one stack can be gained by using   Rhizomata. Addersgall can be used for certain healing abilities, all of which restore 700 MP on use.
  • Addersting stack is gained whenever a barrier created by   Eukrasian Diagnosis or the self-barrier created by   Eukrasian Prognosis is destroyed. Each stack can be used to execute   Toxikon or   Toxikon II.

Melee DPS

Beast Chakra Gauge:

  • Tracks how many Beast Chakra the monk has obtained (up to three).
  • Tracks whether Lunar Nadi and Solar Nadi are obtained.
  • When Beast Chakra are full, a   Masterful Blitz attack becomes available depending on how many unique Beast Chakra are obtained.
  • When both Lunar and Solar Nadi are obtained,   Tornado Kick (  Phantom Rush once upgraded) becomes available.

Chakra Gauge:

  • Tracks how many Chakra the monk has obtained (up to five).
  • When full, Chakra can be used on strong attacks such as   The Forbidden Chakra.

Dragon Gauge:

Ninki Gauge:

Kazematoi Gauge:

  • Tracks stacks of Kazematoi, which is gained in increments of two by executing   Armor Crush as part of a combo. Using   Aeolian Edge consumes one stack in exchange for increased potency.

Kenki Gauge:

  • Kenki Gauge is gained through executing most regular weaponskills or with the ability   Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation Gauge requires three Meditation stacks in order to execute   Shoha. Meditation stacks can be gained by executing   Iaijutsu moves,   Ogi Namikiri, or   Meditate.

Sen Gauge:

  • Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing combos ending with   Yukikaze,   Gekko (  Mangetsu), and   Kasha (  Oka) respectively. Sen allows you to execute   Iaijutsu moves. The type of actions depends on current amount of Sen – single Sen for   Higanbana, two Sen for   Tenka Goken, and three Sen for   Midare Setsugekka.

Soul Gauge and Shroud Gauge:

Death Gauge:

Physical Ranged DPS

Soul Voice and Coda Gauge:

  • Appears whilst singing   Army's Paeon,   The Wanderer's Minuet, or   Mage's Ballad, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using   Army's Paeon or   The Wanderer's Minuet respectively. Whenever a Repertoire is triggered, these symbols will light up, granting the following effects:
  • The Soul Voice Gauge tracks a resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use   Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
  • Each time a different song is played, its corresponding Coda will be displayed on the Coda Gauge. These are used to execute   Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.

Heat Gauge:

  • Heat is a resource gained from a basic single-target or AoE combo. The action   Hypercharge requires 50 Heat to use.   Barrel Stabilizer will instantly increase Heat by 50.
  • Battery is a resource gained from successfully completing a single-target combo, using   Hot Shot /   Air Anchor, or   Chain Saw. The actions   Rook Autoturret and   Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.

Step Gauge:

  • Displays specific dance moves that need to be executed in shown order to successfully complete dance (either   Standard Step or   Technical Step). If the Dancer is currently not in dance mode, the gauge shows   Standard Finish's remaining time.

Fourfold Feathers and Esprit Gauge:

Magical Ranged DPS

Elemental Gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (gained by casting   Blizzard IV,   Freeze, or   Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (  Flare instantly spends all remaining hearts). Losing   Enochian removes all Umbral Hearts.
  • Tracks   Enochian timer and status, which is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast   Foul or   Xenoglossy). Polyglots are gained every 30 seconds   Enochian is active or by using   Amplifier.
  • Tracks charge of   Paradox.

Astral Fire Gauge:

  • A stack of Astral Soul is gained per use of   Fire IV or   Flare while under the effect of Astral Fire, up to a maximum of six. All six stacks can be consumed to cast   Flare Star.

Aetherflow Gauge:

  • Two stacks of Aetherflow are granted from using   Energy Drain (single target) or   Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks   Fester (single target) or   Painflare (AoE).

Trance Gauge:

  • The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of   Aethercharge, which later upgrades to   Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning   Summon Bahamut. Finally, after learning   Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut, Demi-Phoenix, or Lunar Bahamut.

Balance Gauge:

  • Tracks current amount of black and white mana, gained by spells such as   Jolt,   Veraero, and   Verthunder. If the two kinds are in great imbalance, thy crystal on top will start glowing with the dominant element, halving the other's gain.
  • When both kinds of mana are charged up, certain melee attacks (such as   Riposte) are Enchanted (such as   Enchanted Riposte), and will deal significantly increased damage while consuming both kinds of mana.
  • After executing enchanted melee attack, the Red Mage gains a Mana stack. At three stacks,   Verflare or   Verholy are able to be executed.