Marauder

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Marauder concept art.jpg

Introduction

Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.

FinalFantasyXIV.com Marauder

Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.

General information

Guild

The Marauder's Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders may specialize into warrior.

Equipment

The marauder is a disciple of war and wears plate armor. They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:

Hunting Log

See marauder hunting log.

Quests

Quest Type Level Quest giver Unlocks
Way of the Marauder Class quest 1 Blauthota
My First Axe Class quest 1 Wyrnzoen
Axe in the Stone Class quest 5 Wyrnzoen
Wake of Destruction Class quest 10 Wyrnzoen
Brutal Strength Class quest 15 Wyrnzoen  Tomahawk
The Mountain That Strides Class quest 20 Wyrnzoen
Bleeder of the Pack Class quest 25 Wyrnzoen
Bringing Down the Mountain Class quest 30 Wyrnzoen  Thrill of Battle

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Heavy Swing Marauder frame icon.png MRD 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 200.
 Maim Marauder frame icon.png MRD 4 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Berserk Marauder frame icon.png MRD 6 Ability Instant 90s Guarantees that all attacks are critical and direct hits.
 Overpower Marauder frame icon.png MRD 10 Weaponskill Instant 2.5s Delivers an attack with a potency of 130 to all enemies in a cone before you.
 Defiance Marauder frame icon.png MRD 10 Ability Instant 10s Significantly increases enmity generation.
 Tomahawk Marauder frame icon.png MRD 1Quest: Brutal Strength 15 Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 140.
 Storm's Path Marauder frame icon.png MRD 26 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Thrill of Battle Marauder frame icon.png MRD 1Quest: Bringing Down the Mountain 30 Ability Instant 90s Increases maximum HP by 20% and restores the amount increased.
 Inner Beast Warrior frame icon.png WAR 1Quest: Embracing the Beast 35 Weaponskill Instant 2.5s Delivers an attack with a potency of 350.
 Vengeance Marauder frame icon.png MRD 38 Ability Instant 120s Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
 Mythril Tempest Warrior frame icon.png WAR 1Quest: Curious Gorge Goes to Wineport 40 Weaponskill Instant 2.5s Delivers an attack with potency of 100 to all nearby enemies.
 Holmgang Marauder frame icon.png MRD 42 Ability Instant 240s Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
 Steel Cyclone Warrior frame icon.png WAR 1Quest: Proof Is the Pudding 45 Weaponskill Instant 2.5s Delivers an attack with a potency of 220 to all nearby enemies.
 Storm's Eye Marauder frame icon.png MRD 50 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Infuriate Warrior frame icon.png WAR 1Quest: How to Quit You 50 Ability Instant 60s Increases Beast Gauge by 50.

Tank actions

Action Acquired Level Type MP TP Casting Recast Description
 Rampart Tank role.png Tank 8 Ability Instant 90s Reduces damage taken by 20%.
 Low Blow Tank role.png Tank 12 Ability Instant 25s Stuns target.
 Provoke Tank role.png Tank 15 Ability Instant 30s Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
 Interject Tank role.png Tank 18 Ability Instant 30s Interrupts the use of a target's action.
 Reprisal Tank role.png Tank 22 Ability Instant 60s Reduces damage dealt by nearby enemies by 10%.
 Arm's Length Melee DPS role.png Melee DPS
Tank role.png Tank
Physical Ranged DPS role.png Physical Ranged DPS
32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.
 Shirk Tank role.png Tank 48 Ability Instant 120s Diverts 25% of enmity to target party member.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Tank Mastery Gladiator frame icon.png GLA
Paladin frame icon.png PLD
Marauder frame icon.png MRD
Warrior frame icon.png WAR
Dark Knight frame icon.png DRK
Gunbreaker frame icon1.png GNB
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

Jobs

The marauder can specialize into Warrior frame icon.png WAR, a tanking job.

Core mechanics

Marauder icon.png
The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
  •  Heavy Swing - Delivers an attack with a potency of 200.
  •  Maim - Delivers an attack with a potency of 100.
  •  Storm's Eye - Delivers an attack with a potency of 100.
  •  Storm's Path - Delivers an attack with a potency of 100.

As a tanking class, marauders have to correctly combo Heavy Swing, Maim, Storm's Eye and Storm's Path to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.

Gallery

External links



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