Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.
The Marauders' Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders must specialize into warrior.
The marauder is a disciple of war and wears armor "of Fending." They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:
- Blacksmith — Greataxes.
- Armorer — Fending armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See marauder hunting log.
|Heavy Swing||MRD||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Maim||MRD||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 150.|
|Berserk||MRD||6||Ability||Instant||60s||Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.|
|Overpower||MRD||10||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 110 to all nearby enemies.|
|Defiance||MRD||10||Ability||Instant||2s||Significantly increases enmity generation.|
|Release Defiance||MRD||10||Ability||Instant||1s||Cancels the effect of Defiance.|
|Tomahawk||MRD||1||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 150.|
|Storm's Path||MRD||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 160.|
|Thrill of Battle||MRD||1||30||Ability||Instant||90s||Increases maximum HP by 20% and restores the amount increased.|
|Inner Beast||WAR||1||35||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 330.|
|Vengeance||MRD||38||Ability||Instant||120s||Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.|
|Mythril Tempest||WAR||1||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Holmgang||MRD||42||Ability||Instant||240s||Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.|
|Steel Cyclone||WAR||1||45||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 170 to all nearby enemies.|
|Storm's Eye||MRD||50||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 160.|
|Infuriate||WAR||1||50||Ability||Instant||60s||Increases Beast Gauge by 50.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Reduces damage dealt by nearby enemies by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Tank Mastery|| GLA
|1||Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.|
The marauder must specialize into WAR, a tanking job.
The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
- Heavy Swing - Delivers an attack with a potency of 200.
- Maim - Delivers an attack with a potency of 150.
- Storm's Eye - Delivers an attack with a potency of 160.
- Storm's Path - Delivers an attack with a potency of 160.
As a tanking class, marauders have to correctly combo Heavy Swing, Maim, Storm's Eye and Storm's Path to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.
This class is associated with the following achievements:
|An Axe to Grind I||5||Achieve marauder level 10.||-||2.0|
|An Axe to Grind II||5||Achieve marauder level 20.||-||2.0|
|An Axe to Grind III||5||Achieve marauder level 30.||-||2.0|
|An Axe to Grind IV||5||Achieve marauder level 40.||-||2.0|
|An Axe to Grind V||5||Achieve marauder level 50.||-||2.0|
|An Axe to Grind VI||5||Achieve marauder level 60.||-||3.0|
|An Axe to Grind VII||5||Achieve marauder level 70.||-||4.0|
|An Axe to Grind VIII||5||Achieve marauder level 80.||-||5.0|
|An Axe to Grind IX||5||Achieve marauder level 90.||-||6.0|
- Marauder on the official website.