Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.
- Blacksmith — Greataxes.
- Armorer — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See marauder hunting log.
|Heavy Swing||MRD||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Maim||MRD||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 130.|
|Berserk||MRD||6||Ability||Instant||60s||Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.|
|Overpower||MRD||10||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 110 to all enemies in a cone before you.|
|Defiance||MRD||10||Ability||Instant||10s||Significantly increases enmity generation.|
|Tomahawk||MRD||1||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 100.|
|Storm's Path||MRD||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Thrill of Battle||MRD||1||30||Ability||Instant||90s||Increases maximum HP by 20% and restores the amount increased.|
|Inner Beast||WAR||1||35||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 330.|
|Vengeance||MRD||38||Ability||Instant||120s||Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.|
|Mythril Tempest||WAR||1||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all nearby enemies.|
|Holmgang||MRD||42||Ability||Instant||240s||Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.|
|Steel Cyclone||WAR||1||45||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 170 to all nearby enemies.|
|Storm's Eye||MRD||50||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Infuriate||WAR||1||50||Ability||Instant||60s||Increases Beast Gauge by 50.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Reduces damage dealt by nearby enemies by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Tank Mastery|| GLA
|1||Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.|
The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
- Heavy Swing - Delivers an attack with a potency of 200.
- Maim - Delivers an attack with a potency of 130.
- Storm's Eye - Delivers an attack with a potency of 120.
- Storm's Path - Delivers an attack with a potency of 120.
As a tanking class, marauders have to correctly combo Heavy Swing, Maim, Storm's Eye and Storm's Path to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.
- Marauder on the official website.