Marauder
Introduction
“Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.
Contents
General information
Guild
The Marauder's Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders may specialize into warrior.
Equipment
The marauder is a disciple of war and wears plate armor. They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:
- Blacksmith — Greataxes.
- Armorer — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Hunting Log
See marauder hunting log.
Quests
Quest | Type | Level | Quest giver | Unlocks |
---|---|---|---|---|
Way of the Marauder | ![]() |
1 | Blauthota | |
My First Axe | ![]() |
1 | Wyrnzoen | |
Axe in the Stone | ![]() |
5 | Wyrnzoen | |
Wake of Destruction | ![]() |
10 | Wyrnzoen | |
Brutal Strength | ![]() |
15 | Wyrnzoen | Tomahawk |
The Mountain That Strides | ![]() |
20 | Wyrnzoen | |
Bleeder of the Pack | ![]() |
25 | Wyrnzoen | |
Bringing Down the Mountain | ![]() |
30 | Wyrnzoen | Thrill of Battle |
Actions
PvE actions
Action | Acquired | ![]() |
Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing | ![]() |
1 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 200. | |||
Maim | ![]() |
4 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100. | |||
Berserk | ![]() |
6 | Ability | Instant | 90s | Guarantees that all attacks are critical and direct hits. | |||
Overpower | ![]() |
10 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 130 to all enemies in a cone before you. | |||
Defiance | ![]() |
10 | Ability | Instant | 10s | Significantly increases enmity generation. | |||
Tomahawk | ![]() |
1![]() |
15 | Weaponskill | Instant | 2.5s | Delivers a ranged attack with a potency of 140. | ||
Storm's Path | ![]() |
26 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100. | |||
Thrill of Battle | ![]() |
1![]() |
30 | Ability | Instant | 90s | Increases maximum HP by 20% and restores the amount increased. | ||
Inner Beast | ![]() |
1![]() |
35 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 350. | ||
Vengeance | ![]() |
38 | Ability | Instant | 120s | Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. | |||
Mythril Tempest | ![]() |
1![]() |
40 | Weaponskill | Instant | 2.5s | Delivers an attack with potency of 100 to all nearby enemies. | ||
Holmgang | ![]() |
42 | Ability | Instant | 240s | Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. | |||
Steel Cyclone | ![]() |
1![]() |
45 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 220 to all nearby enemies. | ||
Storm's Eye | ![]() |
50 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100. | |||
Infuriate | ![]() |
1![]() |
50 | Ability | Instant | 60s | Increases Beast Gauge by 50. |
Tank actions
Action | Acquired | Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
Rampart | ![]() |
8 | Ability | Instant | 90s | Reduces damage taken by 20%. | ||
Low Blow | ![]() |
12 | Ability | Instant | 25s | Stuns target. | ||
Provoke | ![]() |
15 | Ability | Instant | 30s | Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | ||
Interject | ![]() |
18 | Ability | Instant | 30s | Interrupts the use of a target's action. | ||
Reprisal | ![]() |
22 | Ability | Instant | 60s | Reduces damage dealt by nearby enemies by 10%. | ||
Arm's Length | ![]() ![]() ![]() |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. | ||
Shirk | ![]() |
48 | Ability | Instant | 120s | Diverts 25% of enmity to target party member. |
Traits
PvE traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Tank Mastery | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Jobs
The marauder can specialize into WAR, a tanking job.
Core mechanics
The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.- Heavy Swing - Delivers an attack with a potency of 200.
- Maim - Delivers an attack with a potency of 100.
- Storm's Eye - Delivers an attack with a potency of 100.
- Storm's Path - Delivers an attack with a potency of 100.
As a tanking class, marauders have to correctly combo Heavy Swing, Maim, Storm's Eye and Storm's Path to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.
Gallery
External links
- Marauder on the official website.