Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells. Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
Arcanists have chosen the path to study the arcane arts. Through the affinity with arcanism they can bring forth minor primals to aid them in battle, while conjuring curses and venom to assault their enemies. As a disciple of magic, arcanists wear cloth armor.
The Arcanist's Guild is in the Marine City of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, arcanists may specialize into either summoner or scholar.
See Arcanist Hunting Log.
|Ruin||ACN||1||Spell||250||2.5s||2.5s||Deals unaspected damage with a potency of 100.|
|Bio||ACN||2||Spell||480||Instant||2.5s||Deals unaspected damage over time.|
|Physick||ACN||4||Spell||600||2s||2.5s||Restores target's HP.|
|Summon||ACN||4||Spell||2,400||3s||2.5s||Summons a caster-type pet to fight at your side.|
|Aetherflow||ACN||6||Ability||Instant||60s||Restores 10% of maximum MP.|
|Energy Drain||ACN||6||Ability||Instant||3s||Deals unaspected damage with a potency of 150.|
|Miasma||ACN||10||Spell||600||2.5s||2.5s||Deals unaspected damage with a potency of 20.|
|Summon II||ACN||1||15||Spell||1,200||3s||2.5s||Summons a tank-type pet to fight at your side.|
|Resurrection||ACN||18||Spell||3,600||8s||2.5s||Resurrects target to a weakened state.|
|Bio II||ACN||26||Spell||720||Instant||2.5s||Deals unaspected damage over time.|
|Bane||ACN||1||30||Ability||Instant||10s||Spreads a target's Bio and Miasma effects to nearby enemies.|
|Ruin II||ACN||38||Spell||480||Instant||2.5s||Deals unaspected damage with a potency of 100.|
|Rouse||ACN||42||Ability||Instant||60s||Increases healing magic potency and damage dealt by pet by 40%. While roused, pet will be immune to Stun, Sleep, Bind, and Heavy.|
|Shadow Flare||ACN||50||Ability||Instant||60s||Envelops a designated area in a veil of magicked shadows, dealing damage with a potency of 50 to any enemies who enter.|
Magic Ranged DPS actions
|Addle||Magic Ranged DPS||8||Ability||Instant||90s||Lowers target's intelligence and mind by 10%.|
|Break|| Magic Ranged DPS
|12||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 50.|
|Drain||Magic Ranged DPS||16||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 80.|
|Diversion|| Magic Ranged DPS
|20||Ability||Instant||120s||Reduces enmity generation.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||120s||Reduces enmity by half.|
|Swiftcast|| Magic Ranged DPS
|32||Ability||Instant||60s||Next spell is cast immediately.|
|Mana Shift||Magic Ranged DPS||36||Ability||Instant||120s||Transfers up to 20% of own maximum MP to target party member.|
|Apocatastasis||Magic Ranged DPS||40||Ability||Instant||90s||Reduces a party member's magic vulnerability by 20%.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||30s||Next spell is cast without interruption.|
|Erase||Magic Ranged DPS||48||Ability||Instant||90s||Removes a single damage over time effect from target party member other than self.|
The following are shared actions used to control a pet behavior.
|Away||Order pet to leave the battlefield.|
|Heel||Order pet to follow behind you.|
|Place||Order pet to move to a specific location.|
|Stay||Order pet to remain where it is.|
|Guard||Order pet to refrain from attacking until you attack or are attacked.|
|Steady||Order pet to refrain from attacking until ordered to do so.|
|Sic||Order pet to attack.|
|Obey||Order pet to attack, but refrain from using certain actions until ordered to do so.|
|Gust||Emerald Carbuncle||1||Spell||1s||3s||Deals wind damage with a potency of 90.|
|Backdraft||Emerald Carbuncle||1||Ability||Instant||90s||Deals wind damage with a potency of 80|
|Downburst||Emerald Carbuncle||20||Spell||3s||30s||Deals wind damage with a potency of 80 to target and all enemies nearby it.|
|Shining Emerald||Emerald Carbuncle||40||Ability||Instant||60s||Increases target's magic damage taken by 10%.|
|Gouge||Topaz Carbuncle||1||Spell||Instant||3s||Deals earth damage with a potency of 70.|
|Shining Topaz||Topaz Carbuncle||1||Spell||Instant||15s||Deals earth damage with a potency of 60 to all nearby enemies.|
|Curl||Topaz Carbuncle||20||Ability||Instant||120s||Decreases damage suffered by pet by 20%.|
|Storm||Topaz Carbuncle||40||Spell||Instant||40s||Deals earth damage with a potency of 60.|
The arcanist is a rather unique class in that they may specialize into two jobs:
- Aetherflow - Restores 10% of maximum MP.
- Summon - Summons a caster-type pet to fight at your side.
- Summon II - Summons a tank-type pet to fight at your side.
Every time the arcanist uses aetherflow, an aether gauge is filled with three stacks. They may then consume these stacks to cast certain abilities which become vital as the class develops into one of the available jobs – summoner and scholar. Arcanist gameplay consists of correctly positioning their pets, coupled with aetherflow management and casting damage-over-time spells.
- Arcanist on the official website.