Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells. Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
Arcanists have chosen the path to study the arcane arts. Through the affinity with arcanism they can bring forth minor primals to aid them in battle, while conjuring curses and venom to assault their enemies. As a disciple of magic, arcanists wear cloth armor.
The Arcanist's Guild is in the Marine City of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, arcanists may specialize into either summoner or scholar.
See Arcanist Hunting Log.
|Way of the Arcanist||1||Murie|
|My First Grimoire||1||Thubyrgeim|
|What's in the Box||5||Thubyrgeim|
|Topaz Teachings||15||Thubyrgeim||Summon II|
|Over the Rails||15||Thubyrgeim|
|Ruin||ACN||1||Spell||200||2.5s||2.5s||Deals unaspected damage with a potency of 180.|
|Bio||ACN||2||Spell||400||Instant||2.5s||Deals unaspected damage over time.|
|Physick||ACN||4||Spell||400||1.5s||2.5s||Restores target's HP.|
|Summon||ACN||4||Ability||Instant||3s||Summons a caster-type pet to fight at your side.|
|Miasma||ACN||6||Spell||500||2.5s||2.5s||Deals unaspected damage with a potency of 20.|
|Egi Assault||ACN||10||Spell||Instant||30s||Orders your Egi to use Aerial Slash if Garuda-Egi is summoned, Crimson Cyclone if Ifrit-Egi is summoned, or Earthen Armor if Titan-Egi is summoned.|
|Resurrection||ACN||12||Spell||2,400||8s||2.5s||Resurrects target to a weakened state.|
|Summon II||ACN||1||15||Ability||Instant||3s||Summons a support-type pet to fight at your side.|
|Fester||ACN||1||18||Ability||Instant||5s||Deals unaspected damage with a potency of 100.|
|Energy Drain||SCH||45||Ability||Instant||3s||Deals unaspected damage with a potency of 100.|
|Bio II||ACN||26||Spell||600||Instant||2.5s||Deals unaspected damage over time.|
|Bane||ACN||1||30||Ability||Instant||10s||Spreads a target's Bio and Miasma effects to nearby enemies.|
|Summon III||SMN||1||30||Ability||Instant||3s||Summons an attacker-type pet to fight at your side.|
|Energy Siphon||SMN||1||35||Ability||Instant||30s||Deals unaspected damage with a potency of 40 to target and all enemies nearby it.|
|Ruin II||ACN||38||Spell||400||Instant||2.5s||Deals unaspected damage with a potency of 150.|
|Outburst||SMN||1||40||Spell||400||2.5s||2.5s||Deals unaspected damage with a potency of 70 to target and all enemies nearby it.|
|Egi Assault II||ACN||40||Spell||Instant||30s||Orders your Egi to use Slipstream if Garuda-Egi is summoned, Flaming Crush if Ifrit-Egi is summoned, or Mountain Buster if Titan-Egi is summoned.|
|Enkindle||SMN||1||50||Ability||Instant||120s||Commands pet to use its signature attack.|
Magic Ranged DPS actions
|Addle||Magic Ranged DPS||8||Ability||Instant||90s||Lowers target's intelligence and mind by 10%.|
|Swiftcast|| Magic Ranged DPS
|18||Ability||Instant||60s||Next spell is cast immediately.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||60s||Gradually restores own MP.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||120s||Spells can be cast without interruption.|
The following are shared actions used to control a pet behavior.
|Away||Order pet to leave the battlefield.|
|Heel||Order pet to follow behind you.|
|Place||Order pet to move to a specific location.|
|Stay||Order pet to remain where it is.|
|Guard||Order pet to refrain from attacking until you attack or are attacked.|
|Steady||Order pet to refrain from attacking until ordered to do so.|
|Sic||Order pet to attack.|
|Gust||Emerald Carbuncle||1||Spell||1s||3s||Deals wind damage with a potency of 20 to target and all enemies nearby it.|
|Downburst||Emerald Carbuncle||10||Spell||Instant||1.5s||Deals wind damage with a potency of 100 to target and all enemies nearby it.|
|Glittering Emerald||Emerald Carbuncle||40||Spell||Instant||1.5s||Deals wind damage with a potency of 30 to target and all enemies nearby it.|
|Gouge||Topaz Carbuncle||1||Spell||Instant||3s||Deals earth damage with a potency of 40.|
|Glittering Topaz||Topaz Carbuncle||10||Spell||Instant||1.5s||Creates a barrier around you that absorbs damage totaling 30% of your maximum HP.|
|Shining Topaz||Topaz Carbuncle||40||Spell||Instant||1.5s||Deals earth damage with a potency of 200 to all nearby enemies.|
|Maim and Mend|| CNJ
|20||Increases base action damage and HP restoration by 10%.|
|Corruption Mastery||ACN||26||Upgrades Bio to Bio II.|
|Maim and Mend II|| CNJ
|40||Increases base action damage and HP restoration by 30%.|
The arcanist is a rather unique class in that they may specialize into two jobs:
The arcanists can build stacks with aetherflow to cast strong abilities at their enemies. They can also summon minor primals to help them in fight.
- Aetherflow - Restores 10% of maximum MP.
- Summon - Summons a caster-type pet to fight at your side.
- Summon II - Summons a support-type pet to fight at your side.
Every time the arcanist uses aetherflow, an aether gauge is filled with three stacks. They may then consume these stacks to cast certain abilities which become vital as the class develops into one of the available jobs – summoner and scholar. Arcanist gameplay consists of correctly positioning their pets, coupled with aetherflow management and casting damage-over-time spells.
- Arcanist on the official website.