On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
Red Mages were born out of a long conflict between the nations of Mhach and Amdapor. These fierce mages combine black and white magic to twist the battlefield, and strive where others otherwise would fail. Armed with rapiers and a magicked crystal medium, red mages are fit for quick combos of magic spells and steel-enfused blows.
The Red Mage's advancement is through an NPC in Ul'dah - Steps of Thal (x14.1,y11.7). This job starts at level 50.
- Prerequisite: The player must have purchased the Stormblood expansion, and also have Disciple of War or Magic (Lv. 50)
- Quest: Speak to an NPC in Ul'dah - Steps of Thal (x14.1,y11.7) to obtain the quest Taking the Red.
|Taking the Red||50||Distraught Lass|
|The Crimson Duelist||50||X'rhun Tia|
|A Rewarding Struggle||52||X'rhun Tia||
|A Vermilion Vendetta||56||X'rhun Tia|
|On Lambard's Trail||58||X'rhun Tia|
|Stained in Scarlet||60||X'rhun Tia||Manafication|
|The Color of Her Hair||60||X'rhun Tia|
|Traced in Blood||63||X'rhun Tia|
|Child of Lilith||68||X'rhun Tia|
|With Heart and Steel||70||X'rhun Tia||Verholy|
|Riposte||RDM||1||Weaponskill||100||Instant||2.5s||Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 30 or more.|
|Enchanted Riposte||RDM||1||Weaponskill||100||Instant||1.5s||Deals unaspected damage with a potency of 210|
|Jolt||RDM||2||Spell||360||2s||2.5s||Deals unaspected damage with a potency of 180.|
|Verthunder||RDM||4||Spell||480||5s||2.5s||Deals lightning damage with a potency of 300.|
|Corps-a-corps||RDM||6||Ability||Instant||40s|| Rushes target and delivers an attack with a potency of 130.|
Cannot be executed while bound.
|Veraero||RDM||10||Spell||480||5s||2.5s||Deals wind damage with a potency of 300.|
|Tether||RDM||15||Spell||1,200||2.5s||2.5s||Binds target and all nearby enemies.|
|Scatter||RDM||18||Spell||480||2s||2.5s||Deals unaspected damage with a potency of 100 to target and all enemies nearby it.|
|Verfire||RDM||26||Spell||360||2s||2.5s||Deals fire damage with a potency of 270.|
|Verstone||RDM||30||Spell||360||2s||2.5s||Deals earth damage with a potency of 270.|
|Enchanted Zwerchhau||RDM||35||Weaponskill||100||Instant||1.5s||Deals unaspected damage with a potency of 100.|
|Zwerchhau||RDM||35||Weaponskill||100||Instant||2.5s||Deals an attack with a potency of 100.|
|Displacement||RDM||40||Ability||Instant||35s||Delivers an attack with a potency of 130.|
|Fleche||RDM||45||Ability||Instant||25s||Deals an attack with a potency of 420.|
|Acceleration||RDM||50||Ability||Instant||35s||Ensures the next Verthunder or Veraero spell cast will, for the first hit, trigger Verfire Ready or Verstone Ready respectively.|
|Redoublement||RDM||50||Weaponskill||100||Instant||2.5s||Delivers an attack with a potency of 100.|
|Enchanted Redoublement||RDM||50||Weaponskill||100||Instant||2.2s||Deals unaspected damage with a potency of 100.|
|Moulinet||RDM||52||Weaponskill||200||Instant||2.5s||Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 30 or more.|
|Enchanted Moulinet||RDM||52||Weaponskill||100||Instant||1.5s||Deals unaspected damage with a potency of 200 to all enemies in a cone before you.|
|Vercure||RDM||54||Spell||600||2s||2.5s||Restores target's HP.|
|Contre Sixte||RDM||56||Ability||Instant||45s||Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
|Embolden||RDM||58||Ability||Instant||120s||Increases own magic damage dealt by 10% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s.|
|Manafication||RDM||1||60||Ability||Instant||120s||Doubles current Black Mana and White Mana levels.|
|Jolt II||RDM||62||Spell||360||2s||2.5s||Deals unaspected damage with a potency of 240.|
|Verraise||RDM||64||Spell||3,600||10s||2.5s||Resurrects target to a weakened state.|
|Impact||RDM||66||Spell||360||2s||2.5s||Deals unaspected damage with a potency of 270.|
|Verflare||RDM||68||Spell||600||Instant||2.5s||Deals fire damage with a potency of 550.|
|Verholy||RDM||1||70||Spell||600||Instant||2.5s||Deals unaspected damage with a potency of 550.|
Magic Ranged DPS actions
|Addle||Magic Ranged DPS||8||Ability||Instant||90s||Lowers target's intelligence and mind by 10%.|
|Break|| Magic Ranged DPS
|12||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 50.|
|Drain||Magic Ranged DPS||16||Spell||2.5s||2.5s||Deals unaspected damage with a potency of 80.|
|Diversion|| Magic Ranged DPS
|20||Ability||Instant||120s||Reduces enmity generation.|
|Lucid Dreaming|| Magic Ranged DPS
|24||Ability||Instant||120s||Reduces enmity by half.|
|Swiftcast|| Magic Ranged DPS
|32||Ability||Instant||60s||Next spell is cast immediately.|
|Mana Shift||Magic Ranged DPS||36||Ability||Instant||120s||Transfers up to 20% of own maximum MP to target party member.|
|Apocatastasis||Magic Ranged DPS||40||Ability||Instant||90s||Reduces a party member's magic vulnerability by 20%.|
|Surecast|| Magic Ranged DPS
|44||Ability||Instant||30s||Spells can be cast without interruption.|
|Erase||Magic Ranged DPS||48||Ability||Instant||90s||Removes a single damage over time effect from target party member other than self.|
|Dualcast||RDM||1||Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon auto-attack or execution of any action other than a spell.|
|Enhanced Intelligence|| THM
|20||Increases intelligence by 8.|
|Maim and Mend|| CNJ
|20||Increases base action damage and HP restoration by 10%.|
|Enhanced Intelligence II|| THM
|40||Increases intelligence by 16.|
|Maim and Mend II|| CNJ
|40||Increases base action damage and HP restoration by 30%.|
|Enhanced Intelligence III|| THM
|60||Increases intelligence by 24.|
|Enhanced Jolt||RDM||62||Upgrades Jolt to Jolt II.|
|Enhanced Jolt II||RDM||66||Grants the effect of Impactful upon landing of Jolt II.|
Balance Gauge in PvE
The Balance Gauge displays the current amount of black mana and white mana a red mage has accumulated. Black mana is accumulated by casting spells commonly associated with black magic (such as Verthunder), and white mana by casting spells associated with white magic (such as Veraero). There are also some spells and actions that affect both, such as Manafication.
This accumulated mana can then be spent on the Red Mage's weaponskills (Riposte, Zwerchhau, Redoublement, and Moulinet) - if a sufficient amount (dependent on the skill) has been accumulated, the skill will convert to an 'enchanted' version that deals greater damage than the conventional version. However, if the gap between black and white mana accumulation grows too large (approx. 35-45 points), then the crystal at the top of the gauge will change color to match the 'dominant' mana type and accumulation of the non-matching type will be roughly half normal; e.g. if Black mana is dominant, casting Veraero would only grant 5 White mana.
Balance Gauge in PvP
The Balance Gauge displays the current amount of black mana and white mana a red mage has accumulated. Black mana is accumulated by casting spells commonly associated with black magic (such as Verthunder), and white mana by casting spells associated with white magic (such as Verstone). There are also some spells and actions that affect both.
- FinalFantasyXIV.com Red Mage on the official website.