Conjurer

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Conjurer Concept Art.jpg

Introduction

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

FinalFantasyXIV.com Conjurer

Conjurer frame icon.png Conjurers are healers of nature who calls upon the land to aid them in battle. Using water magical spells, conjurers can support their allies in battle, while also providing some minor damage with earth and wind.

General information

Guild

The Conjurers' Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers must specialize into White Mage.

Equipment

The conjurer is a disciple of magic and wears armor "of Healing." They use canes as weapons, with wands and shields available up to level 50. The following crafting classes can create items that are useful to the conjurer:

Hunting Log

See conjurer hunting log.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Way of the Conjurer Class quest 1 Madelle Conjurer 1 Weathered cane icon1.png  Weathered Cane
5 Raisins icon1.png  Raisins
My First Cane Class quest 1 E-Sumi-Yan
Trial by Earth Class quest 5 E-Sumi-Yan 1 Maple wand icon1.png  Maple Wand
1 Square maple shield icon1.png  Square Maple Shield
1 Custom-made robe of healing icon1.png  Custom-made Robe of Healing
1 Hempen hat icon1.png  Hempen Hat
1 Bone ring icon1.png  Bone Ring
1 Copper wristlets icon1.png  Copper Wristlets
5 Allagan tin piece icon1.png  Allagan Tin Piece
Trial by Wind Class quest 10 E-Sumi-Yan 1 Maple crook icon1.png  Maple Crook
1 Amateurs dalmatica icon1.png  Amateur's Dalmatica
1 Amateurs hempen coif icon1.png  Amateur's Hempen Coif
1 Hempen dress gloves icon1.png  Hempen Dress Gloves
1 Amateurs duckbills icon1.png  Amateur's Duckbills
2 Allagan bronze piece icon1.png  Allagan Bronze Piece
Trial by Water Class quest 15 E-Sumi-Yan 1 Ash wand icon1.png  Ash Wand
1 Square ash shield icon1.png  Square Ash Shield
1 Cotton cowl icon1.png  Cotton Cowl
1 Hard leather ringbands icon1.png  Hard Leather Ringbands
1 Cotton tights icon1.png  Cotton Tights
1 Hard leather boots icon1.png  Hard Leather Boots
3 Allagan bronze piece icon1.png  Allagan Bronze Piece
Sylphie's Trials Class quest 20 E-Sumi-Yan 1 Elm crook icon1.png  Elm Crook
1 Altered cotton dalmatica icon1.png  Altered Cotton Dalmatica
1 Ash mask (lapis lazuli) icon1.png  Ash Mask (Lapis Lazuli)
1 Cotton dress gloves icon1.png  Cotton Dress Gloves
1 Cotton dress shoes icon1.png  Cotton Dress Shoes
5 Allagan bronze piece icon1.png  Allagan Bronze Piece
Like Mother, Like Daughter Class quest 25 E-Sumi-Yan 1 Whispering ash wand icon1.png  Whispering Ash Wand
1 Cotton halfrobe icon1.png  Cotton Halfrobe
1 Goatskin ringbands icon1.png  Goatskin Ringbands
1 Altered goatskin moccasins icon1.png  Altered Goatskin Moccasins
1 Silver spectacles icon1.png  Silver Spectacles
1 Allagan silver piece icon1.png  Allagan Silver Piece
In Nature's Embrace Class quest 30 E-Sumi-Yan Cure II.png  Cure II 1 Walnut cane icon1.png  Walnut Cane
1 Velveteen bliaud icon1.png  Velveteen Bliaud
1 Altered velveteen hose icon1.png  Altered Velveteen Hose
3 Allagan silver piece icon1.png  Allagan Silver Piece
1 Velveteen gloves icon1.png  Velveteen Gloves
1 Toadskin boots icon1.png  Toadskin Boots

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Stone (spell).png  Stone Conjurer frame icon.png CNJ 1 Spell 200 1.5s 2.5s Deals earth damage with a potency of 140.
Cure.png  Cure Conjurer frame icon.png CNJ 2 Spell 400 1.5s 2.5s Restores target's HP.
Aero.png  Aero Conjurer frame icon.png CNJ 4 Spell 200 Instant 2.5s Deals wind damage with a potency of 50.
Medica.png  Medica Conjurer frame icon.png CNJ 10 Spell 900 2s 2.5s Restores own HP and the HP of all nearby party members.
Raise.png  Raise Conjurer frame icon.png CNJ 12 Spell 2,400 8s 2.5s Resurrects target to a weakened state.
Stone II.png  Stone II Conjurer frame icon.png CNJ 18 Spell 200 1.5s 2.5s Deals earth damage with a potency of 190.
Cure II.png  Cure II Conjurer frame icon.png CNJ 1Quest: In Nature's Embrace 30 Spell 1,000 2s 2.5s Restores target's HP.
Presence of Mind.png  Presence of Mind White Mage frame icon.png WHM 1Quest: Seer Folly 30 Ability Instant 120s Reduces spell cast time and recast time, and auto-attack delay by 20%.
Regen.png  Regen White Mage frame icon.png WHM 1Quest: Only You Can Prevent Forest Ire 35 Spell 400 Instant 2.5s Grants healing over time effect to target.
Cure III.png  Cure III White Mage frame icon.png WHM 1Quest: O Brother, Where Art Thou 40 Spell 1,500 2s 2.5s Restores HP of target and all party members nearby target.
Holy.png  Holy White Mage frame icon.png WHM 1Quest: Yearn for the Urn 45 Spell 400 2.5s 2.5s Deals unaspected damage with a potency of 140 to all nearby enemies.
Aero II.png  Aero II Conjurer frame icon.png CNJ 46 Spell 200 Instant 2.5s Deals wind damage with a potency of 60.
Medica II.png  Medica II Conjurer frame icon.png CNJ 50 Spell 1,000 2s 2.5s Restores own HP and the HP of all nearby party members.
Benediction.png  Benediction White Mage frame icon.png WHM 1Quest: Heart of the Forest 50 Ability Instant 180s Restores all of a target's HP.

Healer actions

Action Acquired Level Type MP Casting Recast Description
Repose.png  Repose Healer role.png Healer 8 Spell 600 2.5s 2.5s Inflicts target with Sleep.
Esuna.png  Esuna Healer role.png Healer 10 Spell 400 1s 2.5s Removes a single detrimental effect from target.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Gradually restores own MP.
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Next spell is cast immediately.
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Spells can be cast without interruption.
Rescue.png  Rescue Healer role.png Healer 48 Ability Instant 120s Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Stone Mastery.png  Stone Mastery Conjurer frame icon.png CNJ 18 Upgrades Stone to Stone II.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
20 Increases base action damage and HP restoration by 10%.
Freecure.png  Freecure Conjurer frame icon.png CNJ 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
40 Increases base action damage and HP restoration by 30%.
Aero Mastery.png  Aero Mastery Conjurer frame icon.png CNJ 46 Upgrades Aero to Aero II.

Jobs

The conjurer must specialize into White Mage frame icon.png WHM, a healing job.

Core mechanics

Conjurer icon.png

The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.

  • Cure II.png  Cure II - Restores target's HP.
  • Medica II.png  Medica II - Restores own HP and the HP of all nearby party members.
  • Stone II.png  Stone II - Deals earth damage with a potency of 190.

Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
I got the magic stick i icon1.png  I Got the Magic Stick I 5 Achieve conjurer level 10. - 2.0
I got the magic stick ii icon1.png  I Got the Magic Stick II 5 Achieve conjurer level 20. - 2.0
I got the magic stick iii icon1.png  I Got the Magic Stick III 5 Achieve conjurer level 30. - 2.0
I got the magic stick iv icon1.png  I Got the Magic Stick IV 5 Achieve conjurer level 40. - 2.0
I got the magic stick v icon1.png  I Got the Magic Stick V 5 Achieve conjurer level 50. - 2.0
I got the magic stick vi icon1.png  I Got the Magic Stick VI 5 Achieve conjurer level 60. - 3.0
I got the magic stick vii icon1.png  I Got the Magic Stick VII 5 Achieve conjurer level 70. - 4.0
I got the magic stick viii icon1.png  I Got the Magic Stick VIII 5 Achieve conjurer level 80. - 5.0
I got the magic stick ix icon1.png  I Got the Magic Stick IX 5 Achieve conjurer level 90. - 6.0

Gallery

External links