Deep Dungeon

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Deep Dungeons are a roguelike game mode in Final Fantasy XIV.

They are multi-floor, ever-changing dungeons. Floor layouts are procedurally generated and will change each run. All players will begin at a reduced level, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor.

Players can enter solo or with a party of up to four players, with no role restrictions (excluding limited jobs). Parties can be done using matchmaking (available from the dungeon entrance and not the Duty Finder interface) or with a premade party. With the exception of Pilgrim's Traverse, higher floors do not allow for matchmade parties due to their difficulty. There are exclusive achievements from successfully completing a solo run from the beginning of the dungeon without wiping or disconnecting.

The lack of role restrictions means healers may not always be present, making consumables such as potions and   Phoenix Down especially useful. See also: Rehabilitation

Each dungeon contains dungeon-specific consumable items usually referred to as pomanders that can augment the party's strength or change floor effects.

Official Lodestone Page

List of deep dungeons

Entrance Map Marker
  • Palace of the Dead is the first deep dungeon released in patch 3.35. Entered in Quarrymill in South Shroud, Palace of the Dead features 200 floors. Players begin at level 1, and may attain up to level 60. Upon clearing floor 50, players may begin at floor 51 and level 60. Completing floor 50 is also one prerequisite to unlocking the other deep dungeons. Floors 101-200 do not allow matchmade parties.
  • Heaven-on-High is the second deep dungeon, released in patch 4.35. Entered in Onokoro in the Ruby Sea, it has 100 floors. Players begin at level 60, and may attain up to level 70. Upon clearing floor 30, players may begin at floor 21 and level 70. Floors 31-100 do not allow matchmade parties.
  • Eureka Orthos is the third deep dungeon, released in patch 6.35. Entered in the Eight Sentinels in Mor Dhona, it has 100 floors. Players begin at level 81, and may attain up to level 90. Upon clearing floor 30, players may begin at floor 21 and level 90. Floors 31-100 do not allow matchmade parties.
  • Pilgrim's Traverse is the fourth deep dungeon, released in patch 7.35. Entered in Wolekdorf in Il Mheg, it has 100 floors. Players begin at level 91, and may attain up to level 100. Unlike previous deep dungeons, all floors may be accessed by matchmade parties, and players may begin at floor 1, 21, 31, 51, or 71 upon reaching them. The floor 99 boss can be fought as part of the deep dungeon or in two separate instances:
    • The Final Verse is an isolated battle against an identical version of the floor 99 boss, serving as a practice mode that occasionally provides rewards. It can be entered by 1-4 players and is unlocked after reaching floor 99.
    • The Final Verse (Quantum) is an optional battle against stronger versions of the boss that can be entered by a 4-player premade party and is unlocked after clearing floor 100. To enter, players must provide up to five types of "offerings" which are obtained from a quest after clearing floor 100, as Accursed Hoard rewards in Pilgrim's Traverse, or purchased from the Market Board. Difficulty can be further increased by providing more offerings, which will only be consumed if the party defeats the boss and obtains loot.

Resources