Dark Knight

From Final Fantasy XIV A Realm Reborn Wiki
Jump to: navigation, search
Dark Knight concept art.jpg

Introduction

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

FinalFantasyXIV.com Dark Knight

Dark Knights are sentinels of justice who allowed darkness to embody their resolve. These dark, yet valiant knights bask in the darkness to empower themselves seeking to deliver justice and protection to the people of Ishgard.

General information

Guild

The Dark Knight's advancement is through an NPC in The Forgotten Knight inn, located in The Pillars (x13, y11). This job starts at level 30.

Unlock

Dark Knight is a job introduced in Heavensward, featuring a dark-themed tank wielding a greatsword. It has a few requirements in order to be unlocked:

Equipment

The dark knight is a disciple of war and wears plate armor. They use greatswords as weapons. The following crafting classes can create items that are useful to the dark knight:

Quests

Quest Type Level Quest giver Unlocks
Our End
Ishgardian Justice
The Voice in the Abyss
Heroic Reprise
Declaration of Blood
Our Answer
The Wages of Mercy
The Knight and the Maiden Fair
Kindred Spirits
Original Sins
The Flame in the Abyss
Absolution
In Memories We Walked Job quest 60 Sidurgu
The Widow and Her Love Job quest 63 Sidurgu
The Orphans and the Broken Blade Job quest 65 Sidurgu
We Can Never Go Home Job quest 68 Myste
Our Compromise Job quest 70 Sidurgu

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Hard Slash Dark Knight frame icon.png DRK 1 Weaponskill 60 Instant 2.5s Delivers an attack with a potency of 150.
 Spinning Slash Dark Knight frame icon.png DRK 4 Weaponskill 60 Instant 2.5s Delivers an attack with a potency of 100.
 Unleash Dark Knight frame icon.png DRK 6 Spell 1,080 Instant 2.5s Deals unaspected damage with a potency of 50 to all nearby enemies.
 Syphon Strike Dark Knight frame icon.png DRK 10 Weaponskill 60 Instant 2.5s Delivers an attack with a potency of 100.
 Unmend Dark Knight frame icon.png DRK 15 Spell 480 Instant 2.5s Deals unaspected damage with a potency of 150.
 Blood Weapon Dark Knight frame icon.png DRK 18 Ability Instant 40s Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands.
 Power Slash Dark Knight frame icon.png DRK 26 Weaponskill 60 Instant 2.5s Delivers an attack with a potency of 100.
 Darkside Dark Knight frame icon.png DRK 1Quest: Ishgardian Justice 30 Ability 600 Instant 5s Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.
 Grit Dark Knight frame icon.png DRK 30 Spell 1,800 Instant 2.5s Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity.
Effect ends upon reuse.
 Blood Price Dark Knight frame icon.png DRK 1Quest: The Voice in the Abyss 35 Ability Instant 40s Restores partial MP when damage is taken.
 Souleater Dark Knight frame icon.png DRK 38 Weaponskill 50 Instant 2.5s Delivers an attack with a potency of 100.
 Dark Passenger Dark Knight frame icon.png DRK 1Quest: Heroic Reprise 40 Ability 2,400 Instant 30s Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside.
 Dark Mind Dark Knight frame icon.png DRK 42 Ability Instant 60s Reduces magic vulnerability by 15%.
Can only be executed when succumbing to the Darkside.
 Dark Arts Dark Knight frame icon.png DRK 1Quest: Declaration of Blood 45 Ability 2,400 Instant 2s Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside.
Effect fades if Darkside is canceled.
 Shadow Wall Dark Knight frame icon.png DRK 46 Ability Instant 180s Reduces damage taken by 30%.
 Living Dead Dark Knight frame icon.png DRK 1Quest: Our Answer 50 Ability Instant 300s Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
 Salted Earth Dark Knight frame icon.png DRK 1Quest: The Knight and the Maiden Fair 52 Ability Instant 45s Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
 Plunge Dark Knight frame icon.png DRK 1Quest: Kindred Spirits 54 Ability Instant 30s Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
 Abyssal Drain Dark Knight frame icon.png DRK 1Quest: Original Sins 56 Spell 1,320 Instant 2.5s Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Sole Survivor Dark Knight frame icon.png DRK 1Quest: The Flame in the Abyss 58 Ability Instant 120s Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
 Carve and Spit Dark Knight frame icon.png DRK 1Quest: Absolution 60 Ability Instant 60s Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
 Delirium Dark Knight frame icon.png DRK 62 Ability Instant 120s Restores MP.
 Quietus Dark Knight frame icon.png DRK 64 Weaponskill Instant 2.5s Delivers an attack with a potency of 160 to all nearby enemies.
 Bloodspiller Dark Knight frame icon.png DRK 68 Weaponskill Instant 2.5s Delivers an attack with a potency of 400.
 The Blackest Night Dark Knight frame icon.png DRK 1Quest: Our Compromise 70 Ability 2,400 Instant 15s Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.

PvP actions

Tank actions

Action Acquired Level Type MP TP Casting Recast Description
 Rampart Tank role.png Tank 8 Ability Instant 90s Reduces damage taken by 20%.
 Low Blow Tank role.png Tank 12 Ability Instant 25s Stuns target.
 Provoke Tank role.png Tank 16 Ability Instant 40s Gesture threateningly, placing yourself at the top of a target's enmity list.
 Convalescence Tank role.png Tank 20 Ability Instant 120s Increases own HP recovery via healing magic by 20%.
 Anticipation Tank role.png Tank 24 Ability Instant 60s Increases parry rate by 30%.
 Reprisal Tank role.png Tank 32 Ability Instant 60s Lowers target's damage dealt by 10%.
 Awareness Tank role.png Tank 36 Ability Instant 120s Nullifies chance of suffering critical damage.
 Interject Tank role.png Tank 40 Ability Instant 30s Silences target.
 Ultimatum Tank role.png Tank 44 Ability Instant 90s Provoke nearby enemies, placing yourself at the top of their enmity list.
 Shirk Tank role.png Tank 48 Ability Instant 120s Diverts 25% of enmity to target party member.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Enhanced Vitality Marauder frame icon.png MRD
Gladiator frame icon.png GLA
Dark Knight frame icon.png DRK
20 Increases vitality by 8.
 Enhanced Vitality II Marauder frame icon.png MRD
Gladiator frame icon.png GLA
Dark Knight frame icon.png DRK
40 Increases vitality by 16.
 Enhanced Vitality III Marauder frame icon.png MRD
Gladiator frame icon.png GLA
Dark Knight frame icon.png DRK
60 Increases vitality by 24.
 Blackblood Dark Knight frame icon.png DRK 62 Allows for Blood Gauge accumulation upon the landing of certain actions.
 Enhanced Blackblood Dark Knight frame icon.png DRK 66 Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.

Job mechanics

Blood Gauge is Dark Knight's Job Gauge.

Blood Gauge in PvE

Blood gauge1.png

When glowing, this symbol indicates the defensive stance Grit is in effect. Grit reduces damage taken while increasing enmity and reducing damage dealt.

Blood gauge2.png

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated. Blackblood is accumulated by several different means, including through the execution of select weaponskills.

Blackblood can be consumed to execute actions such as Delirium (acquired at level 62) and Bloodspiller (acquired at level 68).

Blood Gauge in PvP

When glowing, this symbol indicates the defensive stance Grit is in effect. Grit reduces damage taken while increasing enmity and reducing damage dealt.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated. Blackblood is accumulated by several different means, including through the execution of select weaponskills.

Blackblood can be consumed to execute actions such as Bloodspiller.

Blood gauge2.png

Gallery

See also

External links