The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
Dark Knights are sentinels of justice who allowed darkness to embody their resolve. These dark, yet valiant knights bask in the darkness to empower themselves seeking to deliver justice and protection to the people of Ishgard.
- 1 Introduction
- 2 General information
- 3 Quests
- 4 Actions
- 5 Traits
- 6 Job mechanics
- 7 Gallery
- 8 See also
- 9 External links
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to the Ishgardian Citizen in The Pillars (x13.2,y8.8) to obtain the quest Our End.
- Blacksmith — Greatswords.
- Armorer — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Hard Slash||DRK||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Syphon Strike||DRK||2||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Unleash||DRK||6||Spell||Instant||2.5s||Deals unaspected damage with a potency of 150 to all nearby enemies.|
|Grit||DRK||10||Ability||Instant||10s||Significantly increases enmity generation. Effect ends upon reuse.|
|Unmend||DRK||15||Spell||Instant||2.5s||Deals unaspected damage with a potency of 150.|
|Souleater||DRK||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Flood of Darkness||DRK||1||30||Ability||3,000||Instant||10s||Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.|
|Blood Weapon||DRK||1||35||Ability||Instant||60s||Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.|
|Shadow Wall||DRK||38||Ability||Instant||120s||Reduces damage taken by 30%.|
|Edge of Darkness||DRK||1||40||Ability||3,000||Instant||2s||Deals unaspected damage with a potency of 350.|
|Dark Mind||DRK||45||Ability||Instant||60s||Reduces magic vulnerability by 30%.|
|Living Dead||DRK||1||50||Ability||Instant||300s||Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.|
|Salted Earth||DRK||1||52||Ability||Instant||90s||Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.|
|Plunge||DRK||1||54||Ability||Instant||30s||Delivers a jumping attack with a potency of 200.|
|Abyssal Drain||DRK||1||56||Ability||Instant||60s||Deals unaspected damage with a potency of 200 to target and all enemies nearby it.|
|Carve and Spit||DRK||1||60||Ability||Instant||60s||Delivers a threefold attack with a potency of 450.|
|Bloodspiller||DRK||62||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 600.|
|Quietus||DRK||64||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 210 to all nearby enemies.|
|Delirium||DRK||68||Ability||Instant||90s||Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.|
|The Blackest Night||DRK||1||70||Ability||3,000||Instant||15s||Creates a barrier around target that absorbs damage totaling 25% of targets maximum HP.|
|Stalwart Soul||DRK||72||Spell||Instant||2.5s||Deals unaspected damage with a potency of 100 to all nearby enemies.|
|Flood of Shadow||DRK||74||Ability||3,000||Instant||2s||Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.|
|Edge of Shadow||DRK||74||Ability||3,000||Instant||2s||Deals unaspected damage with a potency of 500.|
|Dark Missionary||DRK||76||Ability||Instant||90s||Reduces magic damage taken by self and nearby party members by 10%.|
|Living Shadow||DRK||80||Ability||Instant||120s||Conjure a simulacrum of your darkside to fight alongside you.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Reduces damage dealt by nearby enemies by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Tank Mastery|| GLA
|1||Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.|
|Blackblood||DRK||62||Allows for Blood Gauge accumulation upon the landing of certain actions.|
|Enhanced Blackblood||DRK||66||Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.|
|Darkside Mastery||DRK||74||Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.|
|Enhanced Plunge||DRK||78||Allows the accumulation of charges for consecutive uses of Plunge.|
Blood Gauge in PvE
Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.
Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.
The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).
Darkside Gauge in PvE
Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.
Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.
Blood Gauge in PvP
Darkside Gauge in PvP
The Darkside Gauge indicates the remaining duration of Darkside. This effect is granted upon executing Edge of Shadow, increasing damage dealt by Bloodspiller and Quietus, and adding an additional effect to Edge of Shadow.
- FinalFantasyXIV.com Dark Knight on the official website.