The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
Dark Knights are sentinels of justice who allowed darkness to embody their resolve. These dark, yet valiant knights bask in the darkness to empower themselves seeking to deliver justice and protection to the people of Ishgard.
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to the Ishgardian Citizen in The Pillars (x13.2,y8.8) to obtain the quest A Dark Spectacle.
- Blacksmith — Greatswords.
- Armorer — Fending armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Hard Slash||DRK||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 170.|
|Syphon Strike||DRK||2||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Unleash||DRK||6||Spell||Instant||2.5s||Deals unaspected damage with a potency of 120 to all nearby enemies.|
|Grit||DRK||10||Ability||Instant||3s||Significantly increases enmity generation. Effect ends upon reuse.|
|Unmend||DRK||15||Spell||Instant||2.5s||Deals unaspected damage with a potency of 150.|
|Souleater||DRK||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Flood of Darkness||DRK||1||30||Ability||3,000||Instant||1s||Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.|
|Blood Weapon||DRK||1||35||Ability||Instant||60s||Grants 5 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells.|
|Shadow Wall||DRK||38||Ability||Instant||120s||Reduces damage taken by 30%.|
|Stalwart Soul||DRK||40||Spell||Instant||2.5s||Deals unaspected damage with a potency of 100 to all nearby enemies.|
|Edge of Darkness||DRK||1||40||Ability||3,000||Instant||1s||Deals unaspected damage with a potency of 300.|
|Dark Mind||DRK||45||Ability||Instant||60s||Reduces magic vulnerability by 20%.|
|Living Dead||DRK||1||50||Ability||Instant||300s||Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.|
|Salted Earth||DRK||1||52||Ability||Instant||90s||Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter.|
|Plunge||DRK||1||54||Ability||Instant||30s||Delivers a jumping attack with a potency of 150.|
|Abyssal Drain||DRK||1||56||Ability||Instant||60s||Deals unaspected damage with a potency of 150 to target and all enemies nearby it.|
|Carve and Spit||DRK||1||60||Ability||Instant||60s||Delivers a threefold attack with a potency of 510.|
|Bloodspiller||DRK||62||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 500.|
|Quietus||DRK||64||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200 to all nearby enemies.|
|Delirium||DRK||68||Ability||Instant||60s||Grants 3 stacks of Delirium, each stack allowing the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill.|
|The Blackest Night||DRK||1||70||Ability||3,000||Instant||15s||Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.|
|Flood of Shadow||DRK||74||Ability||3,000||Instant||1s||Deals unaspected damage with a potency of 160 to all enemies in a straight line before you.|
|Edge of Shadow||DRK||74||Ability||3,000||Instant||1s||Deals unaspected damage with a potency of 460.|
|Dark Missionary||DRK||76||Ability||Instant||90s||Reduces magic damage taken by self and nearby party members by 10%.|
|Living Shadow||DRK||80||Ability||Instant||120s||Conjure a simulacrum of your darkside to fight alongside you.|
|Oblation||DRK||82||Ability||Instant||60s||Reduces damage taken by a party member or self by 10%.|
|Salt and Darkness||DRK||86||Ability||Instant||20s||All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies.|
|Shadowbringer||DRK||90||Ability||Instant||60s||Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.|
|Hard Slash (PvP)||DRK||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 3000.|
|Syphon Strike (PvP)||DRK||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 4000.|
|Souleater (PvP)||DRK||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 5000.|
|Quietus (PvP)||DRK||64||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 8,000 to all nearby enemies.|
|Shadowbringer (PvP)||DRK||30||Instant||Instant||1s||Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.|
|Plunge (PvP)||DRK||30||Ability||Instant||15s||Rushes target and delivers an attack with a potency of 2000.|
|The Blackest Night (PvP)||DRK||30||Ability||Instant||15s||Creates a barrier around self or target party member that absorbs equivilant to a heal of 8,000 potency.|
|Salted Earth (PvP)||DRK||30||Ability||Instant||30s||Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside.|
|Bloodspiller (PvP)||DRK||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 4000.|
|Salt and Darkness (PvP)||DRK||30||Ability||Instant||10s||All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4000.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify (PvP)||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
Limit Break (PvP)
|Eventide (PvP)||DRK||30||Limit Break||Instant||10s||Delivers an attack to all enemies in a straight line before and behind you.|
|Rampart||Tank||8||Ability||Instant||90s||Reduces damage taken by 20%.|
|Low Blow||Tank||12||Ability||Instant||25s||Stuns target.|
|Provoke||Tank||15||Ability||Instant||30s||Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.|
|Interject||Tank||18||Ability||Instant||30s||Interrupts the use of a target's action.|
|Reprisal||Tank||22||Ability||Instant||60s||Reduces damage dealt by nearby enemies by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Shirk||Tank||48||Ability||Instant||120s||Diverts 25% of enmity to target party member.|
|Tank Mastery|| GLA
|1||Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.|
|Blackblood||DRK||62||Allows for Blood Gauge accumulation upon the landing of certain actions.|
|Enhanced Blackblood||DRK||66||Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.|
|Darkside Mastery||DRK||74||Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.|
|Enhanced Plunge||DRK||78||Allows the accumulation of charges for consecutive uses of Plunge.|
|Enhanced Unmend||DRK||84||Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets.|
|Melee Mastery||DRK||84||Increases the potency of Hard Slash to 170, Syphon Strike to 120, and Souleater to 120.|
|Enhanced Living Shadow||DRK||88||Increases the potency of attacks dealt by your simulacrum to 300.|
|Enhanced Living Shadow II||DRK||90||Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 450 for the first enemy, and 25% less for all remaining enemies.|
Performing actions in a certain order increases potency and applies combo bonuses.
=> => = Recovers HP and MP while increasing the Blood Gauge.
Blood Gauge in PvE
Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.
Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.
The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).
Darkside Gauge in PvE
Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.
Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.
Blood Gauge in PvP
Darkside Gauge in PvP
The Darkside Gauge indicates the remaining duration of Darkside. This effect is granted upon executing Edge of Shadow, increasing damage dealt by Bloodspiller and Quietus, and adding an additional effect to Edge of Shadow.
- FinalFantasyXIV.com Dark Knight on the official website.