The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though pugilists command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential. Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by avoiding burdensome armor, allowing for maximum mobility while they move in for the kill.
Armed with claws and knuckles, pugilists are trained to engage in one-on-one melee fights. They excel at martial arts with intense training in many aspects, making up for a dangerous opponent.
- Blacksmith — Fist weapons.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See pugilist hunting log.
|Bootshine||PGL||1||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 140.|
|True Strike||PGL||4||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 140. 180 when executed from a target's rear.|
|Snap Punch||PGL||6||Weaponskill||40||Instant||2.5s||Delivers an attack with a potency of 130. 170 when executed from a target's flank.|
|Internal Release||PGL||10||Ability||Instant||60s||Increases critical hit rate by 30%.|
|Fists of Earth||PGL||1||15||Ability||Instant||3s||Reduces damage taken by 10%.|
|Twin Snakes||PGL||18||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100. 130 when executed from a target's flank.|
|Arm of the Destroyer||PGL||26||Weaponskill||130||Instant||2.5s||Delivers an attack with a potency of 50 to all nearby targets.|
|Demolish||PGL||1||30||Weaponskill||40||Instant||2.5s||Delivers an attack with a potency of 30. 70 when executed from a target's rear.|
|Fists of Wind||PGL||34||Ability||Instant||3s||Increases movement speed.|
|Steel Peak||PGL||38||Ability||Instant||40s||Delivers an attack with a potency of 150.|
|Mantra||PGL||42||Ability||Instant||120s||Increases HP recovery via healing magic by 20% for self and nearby party members.|
|Howling Fist||PGL||46||Ability||Instant||60s||Delivers an attack with a potency of 210 to all enemies in a straight line before you.|
|Perfect Balance||PGL||50||Ability||Instant||180s||Allows execution of weaponskills which require a certain form, without being in that form.|
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Arm's Length||Melee DPS||12||Ability||Instant||60s||Creates a barrier nullifying knockback and draw-in effects.|
|Leg Sweep||Melee DPS||16||Ability||Instant||40s||Stuns target.|
|Diversion|| Magic Ranged DPS
|20||Ability||Instant||120s||Reduces enmity generation.|
|Invigorate|| Melee DPS
Physical Ranged DPS
|24||Ability||Instant||120s||Instantly restores 400 TP.|
|Bloodbath||Melee DPS||32||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Goad||Melee DPS||36||Ability||Instant||180s||Refreshes TP of a single party member.|
|Feint||Melee DPS||40||Ability||Instant||120s||Lowers target's strength and dexterity by 10%.|
|Crutch||Melee DPS||44||Ability||Instant||90s||Removes Bind and Heavy from target party member other than self.|
|True North||Melee DPS||48||Ability||Instant||150s||Nullifies all action direction requirements.|
- Snap Punch - Delivers an attack with a potency of 130. 170 when executed from a target's flank.
- Internal Release - Increases critical hit rate by 30%.
- Perfect Balance - Allows execution of weaponskills which require a certain form, without being in that form.
Pugilists execute quick, sequenced combos and maintain Greased Lightning effect to reduce cast/recast time and action delay, therefore increasing number of attacks dealt. The same effect also affects you global cooldown.
- Pugilist on the official website.