The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though pugilists command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential. Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by avoiding burdensome armor, allowing for maximum mobility while they move in for the kill.
Armed with claws and knuckles, pugilists are trained to engage in one-on-one melee fights. They excel at martial arts with intense training in many aspects, making up for a dangerous opponent.
- Blacksmith — Fist weapons.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See pugilist hunting log.
|Way of the Pugilist||1||Gagaruna|
|My First Hora||1||Hamon|
|Harder than Rock||5||Hamon|
|Burning Up the Quarter Malm||10||Hamon|
|The Spirit Is Willing||15||Hamon||Fists of Earth|
|Keeping the Spirit Alive||20||Hamon|
|Return of the Holyfist||30||Hamon||Demolish|
|Bootshine||PGL||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 150.|
|True Strike||PGL||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 220. 240 when executed from a target's rear.|
|Snap Punch||PGL||6||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 210. 230 when executed from a target's flank.|
|Fists of Earth||PGL||1||15||Ability||Instant||3s||Reduces damage taken by 10%.|
|Twin Snakes||PGL||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 150. 170 when executed from a target's flank.|
|Arm of the Destroyer||PGL||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 80 to all nearby targets.|
|Demolish||PGL||1||30||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 70. 90 when executed from a target's rear.|
|Fists of Wind||PGL||34||Ability||Instant||3s||Increases movement speed.|
|Mantra||PGL||42||Ability||Instant||90s||Increases HP recovery via healing actions by 10% for self and nearby party members.|
|Perfect Balance||PGL||50||Ability||Instant||120s||Allows execution of weaponskills which require a certain form, without being in that form.|
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Leg Sweep||Melee DPS||10||Ability||Instant||40s||Stuns target.|
|Bloodbath||Melee DPS||12||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Feint||Melee DPS||22||Ability||Instant||90s||Lowers target's strength and dexterity by 10%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|True North||Melee DPS||50||Ability||Instant||45s||Nullifies all action direction requirements.|
|Enhanced Greased Lightning||PGL||20||Allows the stacking of a second Greased Lightning.|
|Enhanced Greased Lightning II||PGL||40||Allows the stacking of a third Greased Lightning.|
- Snap Punch - Delivers an attack with a potency of 210. 230 when executed from a target's flank.
- Internal Release - Increases critical hit rate by 30%.
- Perfect Balance - Allows execution of weaponskills which require a certain form, without being in that form.
Pugilists execute quick, sequenced combos and maintain Greased Lightning effect to reduce cast/recast time and action delay, therefore increasing number of attacks dealt. The same effect also affects you global cooldown.
- Pugilist on the official website.