The lancer is a master of polearms—weapons which have evolved from humble hunting tools. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. The lancer's weaponry has since expanded to include other lethal implements such as the halberd and trident. While it is no easy task to wield a polearm as if it were an extension of one's body, those who master the lancing arts come to be as a raging storm before their enemies, capable of delivering a barrage of devastating thrusts and slashes.
Lancers are agile fighters who strive to keep balance between a flurry of attacks and the weight of their armor. Through the art of wielding polearms, the lancer can build a strong offensive against foes.
- Blacksmith — Polearms.
- Leatherworker — Leather armor.
- Armorer — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See lancer hunting log.
|True Thrust||LNC||1||Weaponskill||70||Instant||2.5s||Delivers an attack with a potency of 160.|
|Vorpal Thrust||LNC||4||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Impulse Drive||LNC||6||Weaponskill||70||Instant||2.5s||Delivers an attack with a potency of 200.|
|Heavy Thrust||LNC||10||Weaponskill||70||Instant||2.5s||Delivers an attack with a potency of 150. 190 when executed from a target's flank.|
|Piercing Talon||LNC||1||15||Weaponskill||130||Instant||3s||Delivers a ranged attack with a potency of 120.|
|Life Surge||LNC||18||Ability||Instant||50s||Ensures critical damage for first weaponskill used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.|
|Full Thrust||LNC||26||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Blood for Blood||LNC||1||30||Ability||Instant||80s||Increases damage dealt by 15% and damage suffered by 10%.|
|Disembowel||LNC||38||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Chaos Thrust||LNC||50||Weaponskill||50||Instant||2.5s|| Delivers an attack with a potency of 100.|
140 when executed from a target's rear.
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Arm's Length||Melee DPS||12||Ability||Instant||60s||Creates a barrier nullifying knockback and draw-in effects.|
|Leg Sweep||Melee DPS||16||Ability||Instant||40s||Stuns target.|
|Diversion|| Magic Ranged DPS
|20||Ability||Instant||120s||Reduces enmity generation.|
|Invigorate|| Melee DPS
Physical Ranged DPS
|24||Ability||Instant||120s||Instantly restores 400 TP.|
|Bloodbath||Melee DPS||32||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Goad||Melee DPS||36||Ability||Instant||180s||Refreshes TP of a single party member.|
|Feint||Melee DPS||40||Ability||Instant||120s||Lowers target's strength and dexterity by 10%.|
|Crutch||Melee DPS||44||Ability||Instant||90s||Removes Bind and Heavy from target party member other than self.|
|True North||Melee DPS||48||Ability||Instant||150s||Nullifies all action direction requirements.|
- Heavy Thrust - Delivers an attack with a potency of 150. 190 when executed from a target's flank.
- Disembowel - Delivers an attack with a potency of 100.
- Impulse Drive - Delivers an attack with a potency of 200.
Lancers inflict piercing damage, allowing them to take advantage of their own Disembowel effect and giving them some synergy with ranged physical classes. Some abilities can be used to further increase their damage output.
- Lancer on the official website.