The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.
Machinists are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they're ranked amongst the defense bodies of Ishgard, and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest Savior of Skysteel.
- Blacksmith — Firearms.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Split Shot||MCH||1||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 160.|
|Slug Shot||MCH||2||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Reload||MCH||4||Ability||Instant||30s|| Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.|
|Heartbreak||MCH||6||Ability||Instant||30s|| Delivers an attack with a potency of 240.|
Can only be executed when target's HP is below 20%.
|Reassemble||MCH||10||Ability||Instant||60s||Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.|
|Blank||MCH||15||Ability||Instant||30s||Deals a 15-yalm knockback.|
|Spread Shot||MCH||18||Weaponskill||120||Instant||2.5s||Delivers an attack with a potency of 80 to all enemies in a cone before you.|
|Quick Reload||MCH||26||Ability||Instant||15s||Replenishes your ammunition by 1.|
|Hot Shot||MCH||1||30||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 120.|
|Rapid Fire||MCH||30||Ability||Instant||60s||Reduces weaponskill recast time to 1.5 seconds.|
|Clean Shot||MCH||1||35||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Wildfire||MCH||38||Ability||Instant||60s||Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.|
|Turret Retrieval||MCH||40||Ability||Instant||5s||Removes an autoturret from the battlefield.|
|Rook Autoturret||MCH||1||40||Ability||Instant||10s||Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets.|
|Bishop Autoturret||MCH||1||50||Ability||Instant||10s||Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
|Remove Barrel||MCH||52||Ability||Instant||10s||Removes Gauss Barrel from your weapon.|
|Gauss Barrel||MCH||1||52||Ability||Instant||2s||Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.|
|Gauss Round||MCH||1||54||Ability||Instant||15s||Delivers an attack with a potency of 200.|
|Dismantle||MCH||1||56||Ability||Instant||60s||Lowers target's damage dealt by 10%.|
|Hypercharge||MCH||1||58||Ability||Instant||120s||Overcharges your autoturret, increasing its attack potency.|
|Ricochet||MCH||1||60||Ability||Instant||60s||Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
|Cooldown||MCH||62||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.|
|Barrel Stabilizer||MCH||66||Ability||Instant||60s||Sets Heat Gauge to 50.|
|Bishop Overdrive||MCH||68||Ability||Instant||120s||Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.|
|Rook Overdrive||MCH||68||Ability||Instant||120s||Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.|
|Flamethrower||MCH||1||70||Ability||Instant||60s||Delivers damage over time to all enemies in a cone before you.|
Overheat actions build upon other actions bearing the same name to cause more damage whenever the machinist's heat gauge is maximized.
|Heated Split Shot||MCH||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 190.|
|Heated Slug Shot||MCH||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Heated Clean Shot||MCH||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 100.|
|Rook Overload||MCH||Ability||Instant||Instant||Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution.|
|Bishop Overload||MCH||Ability||Instant||Instant||Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution.|
Physical Ranged DPS actions
|Leg Graze||Physical Ranged DPS||6||Ability||Instant||30s||Inflicts target with Heavy +40%.|
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Foot Graze||Physical Ranged DPS||10||Ability||Instant||30s||Binds target.|
|Peloton||Physical Ranged DPS||20||Ability||Instant||5s||Increases movement speed of self and nearby party members as long as they remain within distance.|
|Head Graze||Physical Ranged DPS||24||Ability||Instant||30s||Interrupts the use of a target's action.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying knockback and draw-in effects.|
|Increased Action Damage|| MCH
|20||Increases base action damage by 10%.|
|Enhanced Dexterity|| ARC
|20||Increases dexterity by 8.|
|Enhanced Dexterity II|| ARC
|40||Increases dexterity by 16.|
|Increased Action Damage II||MCH||40||Increases base action damage and autoturret damage by 20%.|
|Enhanced Dexterity III|| ARC
|60||Increases dexterity by 24.|
|Shot Mastery||MCH||64||Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.|
Heat Gauge in PvE
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.
Heat Gauge in PvP
Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast.
- FinalFantasyXIV.com Machinist on the official website.