The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.
Machinists are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they're ranked amongst the defense bodies of Ishgard, and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in Foundation (x8,y10) to obtain the quest Savior of Skysteel.
- Blacksmith — Firearms.
- Leatherworker — Aiming armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
|Split Shot||MCH||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 140.|
|Slug Shot||MCH||2||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Hot Shot||MCH||4||Weaponskill||Instant||40s||Delivers an attack with a potency of 240.|
|Reassemble||MCH||10||Ability||Instant||55s||Guarantees that next weaponskill is a critical direct hit.|
|Gauss Round||MCH||15||Ability||Instant||30s||Delivers an attack with a potency of 120.|
|Spread Shot||MCH||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 140 to all enemies in a cone before you.|
|Clean Shot||MCH||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Hypercharge||MCH||1||30||Ability||Instant||10s||Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.|
|Heat Blast||MCH||1||35||Weaponskill||Instant||1.5s||Delivers an attack with a potency of 180.|
|Rook Autoturret||MCH||1||40||Ability||Instant||6s||Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.|
|Rook Overdrive||MCH||40||Ability||Instant||15s||Orders the rook autoturret to use Rook Overload.|
|Rook Overload||MCH||40||Ability||Instant||Instant||Delivers an attack with a potency of 320.|
|Wildfire||MCH||45||Ability||Instant||120s||Covers target's body in a slow-burning pitch.|
|Detonator||MCH||45||Ability||Instant||1s||Ends the effect of Wildfire, dealing damage to the target.|
|Ricochet||MCH||1||50||Ability||Instant||30s||Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.|
|Auto Crossbow||MCH||1||52||Weaponskill||Instant||1.5s||Delivers an attack with a potency of 140 to all enemies in a cone before you.|
|Heated Split Shot||MCH||1||54||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Tactician||MCH||1||56||Ability||Instant||90s||Reduces damage taken by self and nearby party members by 10%.|
|Drill||MCH||1||58||Weaponskill||Instant||20s||Delivers an attack with a potency of 580.|
|Heated Slug Shot||MCH||1||60||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 120.|
|Heated Clean Shot||MCH||64||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 110.|
|Barrel Stabilizer||MCH||66||Ability||Instant||120s||Increases Heat Gauge by 50.|
|Flamethrower||MCH||1||70||Ability||Instant||60s||Delivers damage over time to all enemies in a cone before you.|
|Bioblaster||MCH||72||Weaponskill||Instant||20s||Delivers an attack with a potency of 50 to all enemies in a cone before you.|
|Air Anchor||MCH||76||Weaponskill||Instant||40s||Delivers an attack with a potency of 580.|
|Automaton Queen||MCH||80||Ability||Instant||6s||Deploys an Automaton Queen to fight at your side.|
|Queen Overdrive||MCH||80||Ability||Instant||15s||Orders the Automaton Queen to use Pile Bunker.|
|Arm Punch||MCH||80||Weaponskill||Instant||1.5s||Delivers an attack with a potency of 120.|
|Roller Dash||MCH||80||Weaponskill||Instant||3s||Rushes target and delivers an attack with a potency of 240.|
|Pile Bunker||MCH||80||Ability||Instant||Instant||Delivers an attack with a potency of 680.|
|Scattergun||MCH||82||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 150 to all enemies in a cone before you.|
|Crowned Collider||MCH||86||Ability||Instant||Instant||Delivers an attack with a potency of 780.|
|Chain Saw||MCH||90||Weaponskill||Instant||60s||Delivers an attack to all enemies in a straight line before you with a potency of 580 for the first enemy, and 65% less for all remaining enemies.|
|Blast Charge (PvP)||MCH||Weaponskill||1.44s||2.4s||Delivers a ranged attack with a potency of 4000.|
|Scattergun (PvP)||MCH||Weaponskill||Instant||20s||Delivers an attack with a potency of 6,000. to all enemies in a cone before you. Strikes twice when hitting only a single target.|
|Drill (PvP)||MCH||Weaponskill||Instant||10s||Delivers a ranged attack with a potency of 10,000.|
|Wildfire (PvP)||MCH||Ability||Instant||20s||Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.|
|Bishop Autoturret (PvP)||MCH||Ability||Instant||30s||Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 4,000.|
|Analysis (PvP)||MCH||Ability||Instant||20s||Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.|
|Heat Blast (PvP)||MCH||Weaponskill||Instant||1.5s||Delivers a ranged attack with a potency of 6,000.|
|Bioblaster (PvP)||MCH||Weaponskill||Instant||10s||Delivers an attack with a potency of 4000 to all enemies in a cone before you.|
|Air Anchor (PvP)||MCH||Weaponskill||Instant||310s||Delivers a ranged attack with a potency of 8000.|
|Chain Saw (PvP)||MCH||Weaponskill||Instant||10s||Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.|
|Aether Mortar (PvP)||MCH||Ability||1s||1s||Deals unaspected damage with a potency of 4,000 to all nearby enemies.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify (PvP)||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
Limit Break (PvP)
|Marksman's Spite (PvP)||MCH||30||Limit Break||Instant||10s||Delivers a ranged attack with a potency of 36,000.|
Physical Ranged DPS actions
|Leg Graze||Physical Ranged DPS||6||Ability||Instant||30s||Inflicts target with Heavy +40%.|
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Foot Graze||Physical Ranged DPS||10||Ability||Instant||30s||Binds target.|
|Peloton||Physical Ranged DPS||20||Ability||Instant||5s||Increases movement speed of self and nearby party members as long as they remain within distance.|
|Head Graze||Physical Ranged DPS||24||Ability||Instant||30s||Interrupts the use of a target's action.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Increased Action Damage||MCH||20||Increases base action damage and autoturret damage by 10%.|
|Increased Action Damage II||MCH||40||Increases base action damage and autoturret damage by 20%.|
|Split Shot Mastery||MCH||1||54||Upgrades Split Shot to Heated Split Shot.|
|Slug Shot Mastery||MCH||1||60||Upgrades Slug Shot to Heated Slug Shot.|
|Clean Shot Mastery||MCH||64||Upgrades Clean Shot to Heated Clean Shot.|
|Charged Action Mastery||MCH||74||Allows a third charge of Gauss Round and Ricochet.|
|Hot Shot Mastery||MCH||76||Upgrades Hot Shot to Air Anchor.|
|Enhanced Wildfire||MCH||78||Improves Wildfire's potency increase for landing weaponskills to 150.|
|Promotion||MCH||80||Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.|
|Spread Shot Mastery||MCH||82||Upgrades Spread Shot to Scattergun.|
|Enhanced Reassemble||MCH||84||Allows the accumulation of charges for consecutive uses of Reassemble.|
|Marksman's Mastery||MCH||84||Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.|
|Queen's Gambit||MCH||86||After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.|
|Enhanced Tactician||MCH||88||Reduces Tactician recast time to 90 seconds.|
Performing actions in a certain order increases potency and applies combo bonuses.
Heat Gauge in PvE
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.
Heat Gauge in PvP
Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge (PvP) will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast (PvP) and Auto Crossbow (PvP).
- FinalFantasyXIV.com Machinist on the official website.