Machinist
Introduction
“The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.
Machinists are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they're ranked amongst the defense bodies of Ishgard, and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.
Contents
General information
Guild
The Machinist's Guild is in Skysteel Manufactory, located in Foundation (x8, y10.2). This job starts at level 30.
Unlock
Machinist is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a turret-deploying mechanician who wields a firearm. It has a few requirements in order to be unlocked:
- Prerequisite: The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
- Quest: Speak to an NPC in The Pillars (x15,y10) to obtain the quest Savior of Skysteel.
Equipment
The machinist is a disciple of war and wears leather armor. They use firearms as weapons. The following crafting classes can create items that are useful to the machinist:
- Blacksmith — Firearms.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Quests
Actions
PvE actions
Action | Acquired | ![]() |
Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|---|
Split Shot | ![]() |
1 | Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 160. | ||
Slug Shot | ![]() |
2 | Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 100. | ||
Reload | ![]() |
4 | Ability | Instant | 30s | Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time. | |||
Heartbreak | ![]() |
6 | Ability | Instant | 30s | Delivers an attack with a potency of 240. Can only be executed when target's HP is below 20%. | |||
Reassemble | ![]() |
10 | Ability | Instant | 60s | Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. | |||
Blank | ![]() |
15 | Ability | Instant | 30s | Deals a 15-yalm knockback. | |||
Spread Shot | ![]() |
18 | Weaponskill | 120 | Instant | 2.5s | Delivers an attack with a potency of 80 to all enemies in a cone before you. | ||
Quick Reload | ![]() |
26 | Ability | Instant | 15s | Replenishes your ammunition by 1. | |||
Hot Shot | ![]() |
1![]() |
30 | Weaponskill | 60 | Instant | 2.5s | Delivers an attack with a potency of 120. | |
Rapid Fire | ![]() |
30 | Ability | Instant | 60s | Reduces weaponskill recast time to 1.5 seconds. | |||
Clean Shot | ![]() |
1![]() |
35 | Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 100. | |
Wildfire | ![]() |
38 | Ability | Instant | 60s | Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | |||
Turret Retrieval | ![]() |
40 | Ability | Instant | 5s | Removes an autoturret from the battlefield. | |||
Rook Autoturret | ![]() |
1![]() |
40 | Ability | Instant | 10s | Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets. | ||
Bishop Autoturret | ![]() |
1![]() |
50 | Ability | Instant | 10s | Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | ||
Remove Barrel | ![]() |
52 | Ability | Instant | 10s | Removes Gauss Barrel from your weapon. | |||
Gauss Barrel | ![]() |
1![]() |
52 | Ability | Instant | 2s | Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%. | ||
Gauss Round | ![]() |
1![]() |
54 | Ability | Instant | 15s | Delivers an attack with a potency of 200. | ||
Dismantle | ![]() |
1![]() |
56 | Ability | Instant | 60s | Lowers target's damage dealt by 10%. | ||
Hypercharge | ![]() |
1![]() |
58 | Ability | Instant | 120s | Overcharges your autoturret, increasing its attack potency. | ||
Ricochet | ![]() |
1![]() |
60 | Ability | Instant | 60s | Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | ||
Cooldown | ![]() |
62 | Weaponskill | 60 | Instant | 2.5s | Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over. | ||
Barrel Stabilizer | ![]() |
66 | Ability | Instant | 60s | Sets Heat Gauge to 50. | |||
Bishop Overdrive | ![]() |
68 | Ability | Instant | 120s | Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. | |||
Rook Overdrive | ![]() |
68 | Ability | Instant | 120s | Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. | |||
Flamethrower | ![]() |
1![]() |
70 | Ability | Instant | 60s | Delivers damage over time to all enemies in a cone before you. |
Overheat
Overheat actions build upon other actions bearing the same name to cause more damage whenever the machinist's heat gauge is maximized.
Action | Acquired | ![]() |
Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|---|
Heated Split Shot | ![]() |
Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 190. | |||
Heated Slug Shot | ![]() |
Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 100. | |||
Heated Clean Shot | ![]() |
Weaponskill | 50 | Instant | 2.5s | Delivers an attack with a potency of 100. | |||
Rook Overload | ![]() |
Ability | Instant | Instant | Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution. | ||||
Bishop Overload | ![]() |
Ability | Instant | Instant | Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution. |
PvP actions
Physical Ranged DPS actions
Action | Acquired | Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
Second Wind | ![]() ![]() |
8 | Ability | Instant | 120s | Instantly restores own HP. | ||
Foot Graze | ![]() |
12 | Ability | Instant | 30s | Binds target. | ||
Leg Graze | ![]() |
16 | Ability | Instant | 30s | Inflicts target with Heavy +40%. | ||
Peloton | ![]() |
20 | Ability | Instant | 5s | Increases movement speed of self and nearby party members as long as they remain within distance. | ||
Invigorate | ![]() ![]() |
24 | Ability | Instant | 120s | Instantly restores 400 TP. | ||
Tactician | ![]() |
32 | Ability | Instant | 180s | Gradually restores own TP and the TP of all nearby party members. | ||
Refresh | ![]() |
36 | Ability | Instant | 180s | Gradually restores own MP and the MP of all nearby party members. | ||
Head Graze | ![]() |
40 | Ability | Instant | 30s | Silences target. | ||
Arm Graze | ![]() |
44 | Ability | Instant | 25s | Stuns target. | ||
Palisade | ![]() |
48 | Ability | Instant | 150s | Reduces physical damage taken by a party member by 20%. |
Traits
PvE traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Increased Action Damage | ![]() |
20 | Increases base action damage and autoturret damage by 10%. | |
Enhanced Dexterity | ![]() ![]() ![]() |
20 | Increases dexterity by 8. | |
Enhanced Dexterity II | ![]() ![]() ![]() |
40 | Increases dexterity by 16. | |
Increased Action Damage II | ![]() |
40 | Increases base action damage and autoturret damage by 20%. | |
Enhanced Dexterity III | ![]() ![]() ![]() |
60 | Increases dexterity by 24. | |
Shot Mastery | ![]() |
64 | Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher. |
Job mechanics
Ammunition & Heat Gauge is Machinist's Job Gauge.
Ammunition & Heat Gauge in PvE
The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Reload.
The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.
Upon learning the trait Shot Mastery at level 64, maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.
Ammunition & Heat Gauge in PvP
The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Quick Reload.
The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.
Maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.
Gallery
See also
External links
- FinalFantasyXIV.com Machinist on the official website.