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Enmity, also known as threat, hate, or aggro, is a mechanic that causes the enemy monsters to target and attack a player. When multiple players are attacking an enemy, the enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions like Provoke.png  Provoke or a Tank role.png tank job's ranged attack[1]. Players can also reduce their enmity by executing the enmity reducing action Shirk.png  Shirk.

Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members (by default). The number represents the enmity order of the party from highest to lowest and the letter "A" represents the player currently holding aggro, and the meter bar represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green, Yellow, Orange, and finally to Red. If the icon is Red that means you are currently holding aggro for that enemy.

Certain bosses have mechanics that allow them to target players that are not the highest on the enmity list. In these instances you will see a character with an "A" as well as a character with a "1". An example is during Alliance Raids such as Alliance Raid The Labyrinth of the Ancients, where only one party's tank will have the "A", and the other parties' tanks will show as "1".

All Tank Jobs have abilities[2] (generically called "Tank Stance(s)" by players) that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job gauge. Since these stances are coded as buffs, they are automatically deactivated when the player is level-synced.