- “With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.”
- —Game Description
Archer is a Disciple of War class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job Bard.
|Action||Icon||Level||TP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Heavy Shot||1||50||Instant||2.5s||25y||0||Delivers an attack with a potency of 150.|
|Straight Shot||2||50||Instant||2.5s||25y||0|| Delivers an attack with a potency of 140. |
Additional Effect: Increases critical hit rate by 10% for 20s.
|Raging Strikes||4||0||Instant||180s||0||0||Increases damage dealt by 20% for 20s.|
|Venomous Bite||6||80||Instant||2.5s||25y||0|| Delivers an attack with a potency of 100. |
Additional Effect: Venom with potency of 40 for 9s (combined total potency of 220, 340 traited).
|Misery's End||8||0||Instant||12s||25y||0|| Delivers an attack with a potency of 190. |
Can only be executed when target's HP is below 20%.
|Shadowbind||10||0||Instant||40s||25y||0|| Binds target for 10s |
Cancels auto-attack upon execution.
Target becomes unbound if damage is taken.
|Bloodletter||12||0||Instant||15s||25y||0||Delivers an attack with a potency of 150.|
|Repelling Shot||15*||0||Instant||30s||5y||0|| Delivers an attack with a potency of 80. |
Additional Effect: 10y backstep.
Cannot be executed while bound.
|Quick Nock||18||140||Instant||2.5s||8y||8y||Delivers an attack with potency of 110 to all enemies in a cone in front of you.|
|Hawk's Eye||26||0||Instant||90s||0||0||Increases Dexterity by 15% and guarantees that all attacks land for 20s.|
|Windbite||30*||80||Instant||2.5s||25y||0|| Deals wind damage with a potency of 60. |
Additional Effect: Wind damage over time with potency of 50 for 18s (combined total potency of 360).
|Quelling Strikes||34||0||Instant||120s||0||0||Reduces enmity generation for 15s.|
|Barrage||38||0||Instant||90s||0||0||Multiplies the number of non-critical strikes for a single-target weaponskill by 2. Additional effects added only once. 10s duration.|
|Blunt Arrow||42||0||Instant||30s||25y||0|| Delivers an attack with a potency of 100. |
Additional Effect: Silence for 1s.
|Flaming Arrow||46||0||Instant||60s||25y||5y||Sets the ground ablaze, delivering damage with a potency of 40 to enemies that enter the flames for 30s (combined total potency of 400 per target).|
- Ability is acquired through a class quest.
|Heavier Shot||8||Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage.|
|Enhanced Dexterity||14||Increases Dexterity by 2.|
|Enhanced Dexterity II||16||Increases Dexterity by 4.|
|Increased Action Damage||20||Increases base action damage by 10%.|
|Enhanced Venomous Bite||24||Extends Venomous Bite duration to 18 seconds.|
|Enhanced Raging Strike||28||Shortens Raging Strike cooldown to 120 seconds.|
|Enhanced Dexterity III||32||Increases Dexterity by 6.|
|Enhanced Quick Knock||36||Extends Quick Knock range to 12 yalms.|
|Increased Action Damage II||40||Increases base action damage by 20%.|
|Enhanced Barrage||44||Increases number of non-critical strikes per single-target weaponskill to three.|
|River of Blood||48||Grants a 50% chance that critical damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.|
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this class:
|Second Wind||8||Instantly restores own HP.|
|Foot Graze||12||Binds target.|
|Leg Graze||16||Infects target with Heavy +40%.|
|Peloton||20||Increases movement speed of self and nearby party members.|
|Invigorate||24||Instantly restores 400 TP.|
|Tactician||32||Gradually restores own TP and TP of nearby party members.|
|Refresh (Action)||36||Gradually restores own MP and MP of nearby party members.|
|Head Graze||40||Silences target.|
|Arm Graze||44||Stuns target.|
|Palisade||48||Reduces physical damage taken by party member by 20%.|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Manasong||Restores 25% of maximum MP for all nearby party members.||Enhanced Manasong: Shortens recast time to 180 seconds.||Enhanced Manasong II: Increases MP recovery to 40%.|
|Farshot||Delivers a ranged attack with a potency of 170.
Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%.
|Enhanced Farshot: Shortens recast time to 90 seconds.||Enhanced Farshot II: Increases potency to 200.||Enhanced Farshot III: Increases criticial hit rate by an additional 10%.|
|Blast Shot|| Delivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target.
|Enhanced Blast Shot: Shortens recast time to 150 seconds.||Enhanced Blast Shot II: Increases potency to 180.||Enhanced Blast Shot III: Increases knockback distance to 15 yalms.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs