With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te. Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.
Archers are light-footed hunters who deal precise damage from afar. This class stacks up critical-damage buffs and chain hard-hitting attacks, rendering an intense pressure on enemies.
- Carpenter — Bows.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See archer hunting log.
|Way of the Archer||1||Athelyna|
|My First Bow||1||Luciane|
|A Matter of Perspective||5||Luciane|
|Training with Leih||10||Luciane|
|Violators Will Be Shot||15||Luciane||Repelling Shot|
|To Catch a Poacher||20||Luciane|
|The One That Got Away||30||Luciane||Windbite|
|Heavy Shot||ARC||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 180.|
|Straight Shot||ARC||2||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 200.|
|Raging Strikes||ARC||4||Ability||Instant||80s||Increases damage dealt by 10%.|
|Venomous Bite||ARC||6||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Bloodletter||ARC||12||Ability||Instant||15s||Delivers an attack with a potency of 150.|
Shares a recast timer with Rain of Death.
|Repelling Shot||ARC||1||15||Ability||Instant||30s||Jump 10 yalms away from current target. Cannot be executed while bound.|
|Quick Nock||ARC||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 150 to all enemies in a cone before you.|
|Windbite||ARC||1||30||Weaponskill||Instant||2.5s||Deals wind damage with a potency of 60.|
|Barrage||ARC||38||Ability||Instant||80s||Triples the number of strikes for a single-target weaponskill. Additional effects added only once.|
Physical Ranged DPS actions
|Leg Graze||Physical Ranged DPS||6||Ability||Instant||30s||Inflicts target with Heavy +40%.|
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Foot Graze||Physical Ranged DPS||10||Ability||Instant||30s||Binds target.|
|Peloton||Physical Ranged DPS||20||Ability||Instant||5s||Increases movement speed of self and nearby party members as long as they remain within distance.|
|Head Graze||Physical Ranged DPS||24||Ability||Instant||30s||Interrupts the use of a target's action.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|Heavier Shot||ARC||2||Adds to Heavy Shot a 20% chance that you will become Straight Shot ready.|
|Increased Action Damage||ARC||20||Increases base action damage by 10%.|
|Increased Action Damage II||ARC||40||Increases base action damage by 20%.|
The archer offers a decent single-target damage by upkeeping critical hit buffs.
- Straight Shot - Delivers an attack with a potency of 200.
- Venomous Bite - Delivers an attack with a potency of 100.
- Quick Nock - Delivers an attack with a potency of 150 to all enemies in a cone before you.
- Archer on the official website.