With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te. Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.
Archers are light-footed hunters who deal precise damage from afar. This class stacks up critical-damage buffs and chain hard-hitting attacks, rendering an intense pressure on enemies.
- Carpenter — Bows.
- Leatherworker — Leather armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
See archer hunting log.
|Heavy Shot||ARC||1||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 150.|
|Straight Shot||ARC||2||Weaponskill||50||Instant||2.5s||Delivers an attack with a potency of 140.|
|Raging Strikes||ARC||4||Ability||Instant||80s||Increases damage dealt by 10%.|
|Venomous Bite||ARC||6||Weaponskill||60||Instant||2.5s||Delivers an attack with a potency of 100.|
|Misery's End||ARC||10||Ability||Instant||12s|| Delivers an attack with a potency of 190.|
Can only be executed when target's HP is below 20%.
|Bloodletter||ARC||12||Ability||Instant||15s|| Delivers an attack with a potency of 130.|
Shares a recast timer with Rain of Death.
|Repelling Shot||ARC||1||15||Ability||Instant||30s||Jump 10 yalms back from current position. Cannot be executed while bound.|
|Quick Nock||ARC||18||Weaponskill||140||Instant||2.5s||Delivers an attack with a potency of 110 to all enemies in a cone before you.|
|Windbite||ARC||1||30||Weaponskill||60||Instant||2.5s||Deals wind damage with a potency of 60.|
|Barrage||ARC||38||Ability||Instant||80s||Triples the number of strikes for a single-target weaponskill. Additional effects added only once.|
Physical Ranged DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Foot Graze||Physical Ranged DPS||12||Ability||Instant||30s||Binds target.|
|Leg Graze||Physical Ranged DPS||16||Ability||Instant||30s||Inflicts target with Heavy +40%.|
|Peloton||Physical Ranged DPS||20||Ability||Instant||5s||Increases movement speed of self and nearby party members as long as they remain within distance.|
|Invigorate|| Melee DPS
Physical Ranged DPS
|24||Ability||Instant||120s||Instantly restores 400 TP.|
|Tactician||Physical Ranged DPS||32||Ability||Instant||180s||Gradually restores own TP and the TP of all nearby party members.|
|Refresh||Physical Ranged DPS||36||Ability||Instant||180s||Gradually restores own MP and the MP of all nearby party members.|
|Head Graze||Physical Ranged DPS||40||Ability||Instant||30s||Silences target.|
|Arm Graze||Physical Ranged DPS||44||Ability||Instant||25s||Stuns target.|
|Palisade||Physical Ranged DPS||48||Ability||Instant||150s||Reduces physical damage taken by a party member by 20%.|
- Straight Shot - Delivers an attack with a potency of 140.
- Venomous Bite - Delivers an attack with a potency of 100.
- Quick Nock - Delivers an attack with a potency of 110 to all enemies in a cone before you.
Archers will be mostly watching for Straighter Shot to trigger in order to land a 100%-chance single-target critical hit. Venomous Bite is another action that assists with damage-over-time, while Quick Nock is an option for AoE damage.
- Archer on the official website.