White Mage

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White Mage concept art.jpg

Introduction

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

FinalFantasyXIV.com White Mage

White Mages are menders who bring light to the hurt, and vigor to the weak. In the midst of war, battles, and catastrophes, white mages come to move their allies forward with the touch of divine light.

General information

Guild

The Conjurer's Guild is in Old Gridania. Conjurers may specialize into white mage once they reach level 30, and complete the quests Sylph-management and In Nature's Embrace.

Equipment

The conjurer is a disciple of magic and wears cloth armor. They use wands and canes as weapons. The following crafting classes can create items that are useful to the conjurer:

Quests

Quest Type Level Quest giver Unlocks
Seer Folly Class quest 30 E-Sumi-Yan  Presence of Mind
Only You Can Prevent Forest Ire
O Brother, Where Art Thou
Following in His Footsteps
Yearn for the Urn
Heart of the Forest
Taint Misbehaving
A Journey of Purification
The Girl with the Dragon Tissue
The Dark Blight Writhes
In the Wake of Death
Trials of the Padjals
Hands of Healing
Unease in East End Job quest 60 Raya-O-Senna
An Aura for Trouble Job quest 63 Sylphie
A Beacon for Bad Things Job quest 65 Sylphie
The Problem with Padjals Job quest 68 Sylphie
What She Always Wanted Job quest 70 Sylphie  Plenary Indulgence

Actions

PvE actions

Action Acquired Quest requirement Level Type MP TP Casting Recast Description
 Stone Conjurer frame icon.png CNJ 1 Spell 480 2.5s 2.5s Deals earth damage with a potency of 140.
 Cure Conjurer frame icon.png CNJ 2 Spell 600 2s 2.5s Restores target's HP.
 Aero Conjurer frame icon.png CNJ 4 Spell 480 Instant 2.5s Deals wind damage with a potency of 50.
 Medica Conjurer frame icon.png CNJ 10 Spell 1,680 2.5s 2.5s Restores own HP and the HP of all nearby party members.
 Raise Conjurer frame icon.png CNJ 12 Spell 3,600 8s 2.5s Resurrects target to a weakened state.
 Fluid Aura Conjurer frame icon.png CNJ 1Quest: Trial by Water 15 Ability Instant 30s Deals a 15-yalm knockback.
 Stone II Conjurer frame icon.png CNJ 18 Spell 600 2.5s 2.5s Deals earth damage with a potency of 200.
 Repose Healer role.png Healer 8 Spell 600 2.5s 2.5s Inflicts target with Sleep.
 Cure II Conjurer frame icon.png CNJ 1Quest: In Nature's Embrace 30 Spell 1,200 2s 2.5s Restores target's HP.
 Presence of Mind White Mage frame icon.png WHM 1Quest: Seer Folly 30 Ability Instant 150s Reduces spell cast time and recast time, and auto-attack delay by 20%.
 Regen White Mage frame icon.png WHM 1Quest: Only You Can Prevent Forest Ire 35 Spell 840 Instant 2.5s Grants healing over time effect to target.
 Cure III White Mage frame icon.png WHM 1Quest: O Brother, Where Art Thou 40 Spell 2,280 2s 2.5s Restores HP of target and all party members nearby target.
 Holy White Mage frame icon.png WHM 1Quest: Yearn for the Urn 45 Spell 2,400 3s 2.5s Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
 Aero II Conjurer frame icon.png CNJ 46 Spell 600 Instant 2.5s Deals wind damage with a potency of 50.
 Medica II Conjurer frame icon.png CNJ 50 Spell 2,040 3s 2.5s Restores own HP and the HP of all nearby party members.
 Benediction White Mage frame icon.png WHM 1Quest: Heart of the Forest 50 Ability Instant 180s Restores all of a target's HP.
 Asylum White Mage frame icon.png WHM 1Quest: A Journey of Purification 52 Ability Instant 90s Envelops a designated area in a veil of succor, healing any party members who enter.
 Stone III White Mage frame icon.png WHM 1Quest: The Girl with the Dragon Tissue 54 Spell 600 2.5s 2.5s Deals earth damage with a potency of 210.
 Assize White Mage frame icon.png WHM 1Quest: The Dark Blight Writhes 56 Ability Instant 60s Deals unaspected damage to all nearby enemies with a potency of 300.
 Aero III White Mage frame icon.png WHM 1Quest: In the Wake of Death 58 Spell 700 2.5s 2.5s Deals wind damage with a potency of 50 to target and all enemies nearby it.
 Tetragrammaton White Mage frame icon.png WHM 1Quest: Hands of Healing 60 Ability Instant 60s Restores target's HP.
 Thin Air White Mage frame icon.png WHM 62 Ability Instant 120s Reduces MP cost of all spells to 0.
 Stone IV White Mage frame icon.png WHM 64 Spell 600 2.5s 2.5s Deals earth damage with a potency of 250.
 Divine Benison White Mage frame icon.png WHM 66 Ability Instant 30s Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on your Healing Gauge.
 Plenary Indulgence White Mage frame icon.png WHM 1Quest: What She Always Wanted 70 Ability Instant 60s Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.

PvP actions

Healer actions

Action Acquired Level Type MP TP Casting Recast Description
 Repose Healer role.png Healer 8 Spell 600 2.5s 2.5s Inflicts target with Sleep.
 Esuna Healer role.png Healer 10 Spell 400 1s 2.5s Removes a single detrimental effect from target.
 Swiftcast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Next spell is cast immediately.
 Lucid Dreaming Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
24 Ability Instant 60s Gradually restores own MP.
 Surecast Magic Ranged DPS role.png Magic Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Spells can be cast without interruption.
 Rescue Healer role.png Healer 48 Ability Instant 150s Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
 Stone Mastery Conjurer frame icon.png CNJ 18 Upgrades Stone to Stone II.
 Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
20 Increases base action damage and HP restoration by 10%.
 Enhanced Mind Conjurer frame icon.png CNJ
Scholar frame icon.png SCH
Astrologian frame icon.png AST
20 Increases mind by 8.
 Freecure Conjurer frame icon.png CNJ 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
 Enhanced Mind II Conjurer frame icon.png CNJ
Scholar frame icon.png SCH
Astrologian frame icon.png AST
40 Increases mind by 16.
 Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
40 Increases base action damage and HP restoration by 30%.
 Aero Mastery Conjurer frame icon.png CNJ 46 Upgrades Aero to Aero II.
 Secret of the Lily White Mage frame icon.png WHM 52 Grants 100% chance that a Lily is added to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%
 Stone Mastery II White Mage frame icon.png WHM 54 Upgrades Stone II to Stone III.
 Enhanced Mind III Conjurer frame icon.png CNJ
Scholar frame icon.png SCH
Astrologian frame icon.png AST
60 Increases mind by 24.
 Stone Mastery III White Mage frame icon.png WHM 64 Upgrades Stone III to Stone IV.
 Secret of the Lily II White Mage frame icon.png WHM 68 Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II.

Job mechanics

Healing Gauge is White Mage's Job Gauge.

Healing Gauge in PvE

Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have accumulated. Lilies are accumulated as time passes while engaged in combat. They may then be consumed to execute certain actions such as Afflatus Solace (acquired at level 52) and Afflatus Rapture (acquired at level 76).

Healing gauge pve1.png

Upon learning the trait Transcendent Afflatus, consumption of Lilies will also nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.

Healing gauge pve2.png

Simple Mode

Healing gauge pve simple mode1.png Lillies

Healing gauge pve simple mode2.png Blood Lily

Healing Gauge in PvP

Lillies are accumulated as time passes, and are consumed to both execute Afflatus Solace and nourish the Blood Lily. Consuming three Lilies allows the execution of Afflatus Misery.

Healing gauge pvp1.png

Simple Mode

Healing gauge pvp simple mode1.png Lilies and Blood Lily

Gallery

See also

External links