- “White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.”
- — Game Description
White Mage is one of the three healers that is available with the other two being Scholar and Astrologian. They are an upgrade from the class Conjurer after leveling up arcanist to level 15 and completing the Conjurer story line. Using wands and canes, White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. They can also use all the cross-class abilities of arcanist and thaumaturge. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer.
|E-Sumi-Yan||Old Gridania (x6,y11)||Job Start for ARR|
|Raya-O-Senna||South Shroud (x19,y27)||Job Trainer for 30-50|
|Raya-O-Senna||South Shroud (x19,y27)||Job Start for Heavensward|
|Eschiva|| Located in different locations based on level
52 - North Shroud (x21,y25)
54 - Coerthas Central Highlands (x26,y17)
56 - Coerthas Western Highlands (x32,y36)
58 - The Dravanian Forelands (x32,y23)
|Job Trainer for 52-58|
|Raya-O-Senna||South Shroud (x19,y27)||Job Trainer for 60|
- MP Cost listed is based on a level 60 character. As you level up, MP Cost of spells will increase.
White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:
|Action||Icon||Level||MP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Presence of Mind||30||0||Instant||150s||0y||0y||Increases spell speed by 20% for 15s.|
|Regen||35||618||Instant||2.5s||30y||0y||Grants healing over time effect with cure potency of 150 to target for 21s.|
|Divine Seal||40||0||Instant||60s||0y||0y||Increases healing magic potency by 30% for 15s.|
|Holy||45||1768||3s||3.5s||0y||8y|| Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced. |
Additional Effect: Stun for 4s (PvP 3s)
|Benediction||50||0||Instant||300s||30y||0y||Restores all of a target's HP.|
|Asylum||52||0||Instant||90s||30y||7y|| Envelops a designated area in a veil of succor, healing any party members who enter. |
Cure Potency: 100 Duration: 24s
Cannot be used with any other area-creating actions.
|Stone III||54||530||2.5s||2.5s||25y||0y||Deals earth damage with a potency of 210.|
|Assize||56||0||Instant||90s||0y||0y||Deals unaspected damage to all nearby enemies with a potency of 300. |
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300
Additional Effect: Restores 10% of own MP
|Aero III||58||707||3s||2.5s||25y||5y|| Deals wind damage with a potency of 50 to target and all enemies nearby it. |
Additional Effect: Wind damage over time with a potency of 40 for 24s (combined total potency of 370 per target).
|Tetragrammaton||60||0||Instant||60s||30y||0y|| Restores target's HP. |
Cure Potency: 700
Cross Class Actions
In the upcoming expansion (4.0 Stormblood) Cross-Class Actions will be replaced with Role (Tank, Healer, Melee, Ranged, Caster) Actions.
|Eye for an Eye||34|
Role Actions will be available in the new expansion (4.0 Stormblood).
|Eye for an Eye||36|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Sacred Prism||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s.||Enhanced Sacred Prism: Shortens recast time to 180 seconds.||Enhanced Sacred Prism II: Extends duration to 30 seconds.||Enhanced Sacred Prism III: Increases cure potency to 100.|
|Divine Breath||Resurrects target at 30% of maximum HP/MP/TP.||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.|
|Focalization||Increases nearby party members' elemental resistances by 15% for 20s.||Enhanced Focalization: Shortens recast time to 150 seconds.||Enhanced Focalization II: Extends duration to 25 seconds.|
|Attunement|| Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
|Enhanced Attunement: Shortens recast time to 180 seconds.|
|Aetheric Burst|| Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
|Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds.||Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.|
|Equanimity||Allows casting without interruption by attacks for 10s.||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects from self or ally. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs