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Pilgrim's Traverse

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Pilgrim's Traverse

Level
91 (Sync: 100)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Available
Req. quest
Feature Quest Pilgrimage of Light
Entrance
Il Mheg (X:29.9, Y:6.0)
Region
Norvrandt
Patch
7.35

The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.

— In-game description

Pilgrim's Traverse is a level 91 deep dungeon introduced in patch 7.35 with Dawntrail.

All players will begin at level 91, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its expanses.

Players who choose to leave and return later can continue playing from where they last saved.

  • Pilgrim's Traverse save data is separate to data used for other Deep Dungeons. Two save data slots are available for Pilgrim's Traverse.

Compared to previous deep dungeons, Pilgrim's Traverse has several changes and new systems that are designed to increase its appeal to more players, such as:

  • The ability to participate in all floors instead of just the early floors with a matched party.
  • An increase in the number of floors that players can start a run from, up to floor 71 out of 100.
  • A significant increase in aetherpool gain rate.
  • A "practice mode" for the floor 99 boss in a separate instance: The Final Verse.
  • A high-end, scalable difficulty version of the floor 99 boss in a separate instance: The Final Verse (Quantum).
  • The addition of weekly Challenge Log objectives providing additional rewards.

In Pilgrim's Traverse, floors are referred to as "stones."

Requirements

Complete the quest Feature Quest Pilgrimage of Light

Quests

Quest Type Level Quest Giver Unlocks
Pilgrimage of Light Feature quest 91 Bright-eyed Child
Pilgrim's Traverse
Pilgrim's Traverse
Faerie Tale Feature quest 91 Aenc Daen
A Branch and Their Sapling Feature quest 91 Aenc Daen
The Final Verse (Quantum)
The Final Verse (Quantum)
The Pilgrim's Answer Quasi quest 91 Cyella

Note: The quest "The Pilgrim's Answer" is a hidden quest that does not show up on the minimap. Players must also complete Main Scenario Quest Buried Memory and Side Quest Safekeeping to unlock it.

Entering Pilgrim's Traverse

Players can enter Pilgrim's Traverse by speaking with Vanthau in Wolekdorf, Il Mheg (X:29.9 Y:6.0). Similar to other deep dungeons, Pilgrim's Traverse has no role restrictions.

Fixed Parties

To challenge Pilgrim's Traverse with a fixed party, all members must be in Il Mheg and the party leader must speak with Vanthau to enter. To challenge Pilgrim's Traverse solo, simply speak with Vanthau.

All players in a fixed party must have uniform save data to resume play. Moreover, this save data can only be used with the party members and party composition chosen when first entering Pilgrim's Traverse.

  • If any party member deletes their save data, the party will be unable to resume play.

Matched Parties

Similar to the Duty Finder, players may choose to be randomly matched with other players in the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.

Players may enter with matched parties throughout the duration of Pilgrim's Traverse.

  • While members may be added in the event that party composition falls below the minimum size, this functionality will be unavailable while challenging areas marked by stone 91 and beyond.

Players will be matched to party members with the same dungeon progression recorded in their save data. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool gear must meet certain strength requirements depending on the area being challenged.

  • Both the player's aetherpool arm and aetherpool armor must meet the minimum gear strength to be able to queue.
  • Fixed parties are not subject to aetherpool gear strength requirements.
Area Required Aetherpool
Stone 11 1/1+
Stone 21 3/3+
Stone 31 26/26+
Stone 41 43/43+
Stone 51 60/60+
Stone 61 81/81+
Stone 71+ 94/94+

It is feasible to clear the entire deep dungeon with a matched party. However, using a fixed party for the later floors (71+) has the advantage of generally having more pomanders and juniper incenses going into the later floors, which have particularly dangerous enemies. In matched parties, the party's inventory will be cleared upon queuing into a floorset.

Entering the dungeon midway

Players will be given the option to start from stones 1, 21, 31, 51, or 71 in a new save file. To unlock this option, players must complete Feature Quest Faerie Tale. Later floor starting points will be unlocked upon making sufficient progress in the dungeon. When starting from traverse stone 21 and beyond, players will be set to level 100 and their inventories will be cleared of pomanders and juniper incense.

  • When entering from traverse stone 21 and beyond with a matched party, aetherpool gear strength must meet the requirements for the area being challenged.

Party KOs

Similar to other deep dungeons, if all players in the party (whether fixed or matched) die with no Pomander of Raising active, the duty will be failed and the party will be removed from the instance, causing the "Party KO counter" in each player's save file to increase by one. If the party abandons the duty or all members disconnect from the game, the counter will also increase by one.

Players will not be able to continue their current save file from stones 31+ if the KO counter is greater than zero. For example, if a player in a matched party wipes at stone 99, they will need to restart from stone 71 or earlier. Those aiming for solo clear achievements will also need to restart from stone 1 if they die, abandon duty, or disconnect at any point in the dungeon, although they can take breaks upon clearing a set of floors.

Character Growth

Players will start at level 91 regardless of their current class or job level. By defeating enemies that appear in the dungeon, players will be able to gain EXP and level their characters up to 100. Your Pilgrim's Traverse level is not directly related to your level outside of the dungeon.

All enemies players encounter will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy.

  • Rested experience and experience bonuses will also be ignored.

Actions obtained via class or job quests will be available for use regardless of quest completion status.

Illumed Aetherpool Gear

Players will be restricted to the use of an illumed aetherpool arm and illumed aetherpool armor when inside Pilgrim's Traverse. By strengthening this gear, players can increase damage dealt and decrease damage taken. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Aetherpool gear may be strengthened by opening silver coffers, defeating boss enemies from stone 30 onwards, and reaching the end of Pilgrim's Traverse. Aetherpool gear can be enhanced to a maximum strength of +99.

Note that illumed aetherpool armor will take the appearance of your current gear upon entering the instance.

  • Normal gear has no effect on your character's attributes inside Pilgrim's Traverse.
  • Aetherpool gear strength will not carry over from other deep dungeons.

Treasure coffers

Treasure coffers are special chests scattered around rooms with each floor inside Pilgrim's Traverse. They contain varied items and each type works differently:

  • Golden Coffers: These coffers yield pomanders.
  • Silver Coffers: These coffers may strengthen aetherpool gear. These coffers may also contain Juniper Incenses. The success or failure of aetherpool gear enhancement, as well as which gear is strengthened and by how much, is decided randomly for each player depending on your current floor and current Aetherpool level. Occasionally, these coffers will trigger an explosion trap.
  • Bronze Coffers: These coffers will always offer one of the following items to 1 or more players in the party; 1-2   Ultra-Potion , a   Pilgrim's Potion, an   Illumed Aetherpool Glass or a   Phoenix Down. Illumed aetherpool glass can be exchanged for special items with Ose Wyd in Il Mheg (X:29.9 Y:5.9).
  • Banded Coffers: These hidden coffers are part of the Accursed Hoard and will reward you depending on your current floor:   Sack of Silvered Light (Stones 1-30),   Sack of Gilded Light (Stones 31-70) or   Sack of Platinum Light (Stones 71-100).

Bronze, silver, or gold coffers can turn into Mimics depending on the floorset.

Pomanders

Players will obtain pomanders from gold treasure coffers within Pilgrim's Traverse. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.

  • Normal items such as potions can still be used independently of this shared inventory.

Pomanders cannot be taken outside of Pilgrim's Traverse. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.

Some pomanders are exclusive to Pilgrim's Traverse and are not found in the other deep dungeons. These are bolded in the table below.

Pomander Description Notes
Pomander of Safety Pomander of Safety Removes all traps from the current floor. This pomander doesn't remove coffer traps.
Pomander of Sight Pomander of Sight Reveals the current floor's map and the location of all hidden traps. While all hidden traps become visible, they can still be triggered.
Useful for finding the exit quickly.
Pomander of Strength Pomander of Strength Increases damage dealt and HP recovered via healing magic by 30%. This effect lasts for 8 minutes.
Synergizes with Pomander of Haste
Pomander of Steel Pomander of Steel Decreases damage received by 40%. This effect lasts for 8 minutes.
Can help with surviving some avoidable AoEs from enemies and bosses that would otherwise be one-shot.
Pomander of Affluence Pomander of Affluence Increases the number of treasure coffers on the next floor. Number of coffers is increased by 50%, rounded down.
Useful if low on important pomanders.
Pomander of Flight Pomander of Flight Decreases the number of enemies on the next floor. This also decreased the amount of kills needed to open the Pylon of Passage on the next floor.
Both the number of enemies per room and number of kills required are halved (rounded up).
Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).
Pomander of Alteration Pomander of Alteration Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. Mandragoras (i.e. Korrigans) are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.
Pomander of Purity Pomander of Purity Removes the Pox status. This is for the Accursed Pox debuff applied by Mimics.
Pomander of Fortune Pomander of Fortune Increases the chance enemies on the current floor will drop treasure coffers. Useful for restoring pomander stocks and if planning to kill many enemies in the current floor (e.g. via juniper incense).
Pomander of Witching Pomander of Witching Transforms all targets within range into a frog, imp, or chicken. Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into:
  • Imps: 60% base autoattack damage
  • Chickens: 30% damage
  • Frog: Negligible (<1%) damage

This effect generates a large amount of enmity for the user.
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.

Pomander of Serenity Pomander of Serenity Removes all enchantments from the current floor. Use if current floor's enchantments cannot be handled and party does not have a Pomander of Petrification or juniper incense.
Pomander of Haste Pomander of Haste Renders party able to swiftly execute weaponskills, spells, and auto-attacks. Haste effect is 10%.
Synergizes with Pomander of Strength.
Does not impact ability (oGCD) cooldowns.
Pomander of Purification Pomander of Purification Removes all curable status ailments from the party, and erects a barrier against the next status ailment suffered. Can use freely.
Pomander of Intuition Pomander of Intuition Reveals the current floor's hidden treasure. The effect of this pomander is carried over until an Accursed Hoard is found, therefore it's not required to reactivate it unless its effect is consumed.
Pomander of Raising Pomander of Raising Instantly raises the first party member to be KOed. Cannot spawn on stones 81+.
Useful if player is about to die during a solo run.
Pomander of Devotion Pomander of Devotion Guarantees a votive candelabra on the next floor. Has no effect on floor x8 or 97, because votives cannot spawn on floor x9 or 98, which directly precede bosses.
The votive that appears will always grant either Immolation or Primordial Flesh.

Juniper Incenses

Juniper Incenses are special items similar to magicite in Heaven-or-High or demiclone generators in Eureka Orthos. Using one will summon Feo Ul for powerful effects, such as instantly defeating all enemies on the current floor. There are three types of Juniper Incense; the party may hold up to three Juniper Incense total in any combination. These are displayed in the shared party inventory beneath pomanders.

If a player attempts to use an incense when one is already active, they will receive this message: "Your beautiful branch is already by your side and granting you succor. Don't be greedy."

Juniper Incense Description Notes
Mazeroot Incense Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king to illuminate the path ahead.

For this floor only:

  • Reveals the current floor's map
  • Reveals the location of all hidden traps
  • Opens the Pylon of Passage to the next floor and the Altar of Return
  • Removes all enchantments (both positive and negative) on the current floor.
  • Summons a Feo Ul pixie that polymorphs enemies into leafmen for 30 seconds. This attack is a wide, 20y conal AoE and has a cooldown of 20 seconds.
  • The pixie will also heal players with <70% HP.
  • The pixie follows the player that used the incense (disappears if that player dies).

Essentially an enhanced combination of Pomander of Sight, Pomander of Serenity, and Pomander of Witching.

Barkbalm Incense Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king for a blessing of rejuvenation. For this floor only:
  • Gives +100% Maximum HP to all party members.
  • Summons a Feo Ul pixie that uses an AoE attack with a 15-second cooldown, inflicting damage and a heavy lightning DoT on enemies
  • The pixie will also heal players with <70% HP.
  • The pixie follows the player that used the incense (disappears if that player dies).

Particularly useful for bosses because this incense has the highest DPS for them, and the HP boost can allow players to survive some one-shot mechanics.

Poisonfruit Incense Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king to sentence all foes to death.

For this floor only:

  • Grants all players a 10-second invulnerability
  • (On Normal Floors) Kills all enemies currently alive
  • (On Boss Floors) Deals a significant amount of damage to the boss.

Floor wipe, similar to Heaven-on-High magicite. After use, enemies may still respawn (either naturally, from luring traps, or mimic chests). Note that if the user dies during Feo Ul's animation, the attack will not go off, but the item will still be consumed.

Traps

As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a Pomander of Sight or Mazeroot Incense to reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a Pomander of Safety will remove all traps in the current floor. The Treacherous Ground votive effect will increase the number of traps in the floor.

As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.

Trap Effect Notes
Enfeebling Trap Enfeebling Trap Causes Enervation status. Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with Esuna.
Impeding Trap Impeding Trap Causes Pacify and Silence statuses (30 seconds). Pets and enemies are also affected by this. These can be dispelled with Esuna.
Land Mine Landmine Causes approximately 80% of current HP damage to everything in range (including enemies) when stepped on. Since this does damage depending on your current HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player's max HP.
Luring Trap Luring Trap Spawns three random enemies from the floor to attack you. All enemies will aggro on the person who stepped on the trap after a few seconds.
Fae Trap Fae Trap Causes Away with the Fae status for 30 seconds, transforming the player into a pixie. Pixie debuff decreases your maximum HP by half and prevents you from taking any action; this includes using pet actions, and even opening treasure coffers.

Enchantments

There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Serenity or Mazeroot Incense will remove all enchantments from the current floor.

Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.

Group 1

Enchantment Description Notes
Damage Penalty Damage Penalty Damage dealt by all party members is reduced.
HP Penalty HP Penalty Maximum HP of all party members is reduced.
HP/MP Boost HP/MP Boost Maximum HP and MP of all party members are increased.
Sprint Sprint Movement speed of all party members is increased.

Note: Inability Inability, Blindness Blindness, and Haste Haste cannot spawn in Pilgrim's Traverse, unlike other deep dungeons.

Group 2

Enchantment Description Notes
Auto-heal Penalty Auto-heal Penalty HP regeneration for all party members is disabled. Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies
Incense Penalty Incense Penalty Use of incense is prohibited for all party members.
Item Penalty Item Penalty Use of items (including pomanders) is prohibited for all party members. Pomanders of Serenity are still usable (and remove the effect).
Knockback Penalty Knockback Penalty Knockback and draw-in effects for both enemies and allies are disabled. Primordial Flesh (mudball) transformation no longer one-shots enemies since that effect depends on the knockback.

Group 3

Enchantment Description Notes
Gloom Gloom Enemy movement speed is increased. Enemies also deal more damage while taking less. The environment acquires a gloomy, pink-filled mist effect.

Votive Candelabras

Votive candelabras are objects randomly found in the map. Interacting with one will trigger a random effect on the subsequent floor, which will be displayed underneath the minimap. If the current floor has a votive effect, it will appear on the bottom left next to the votive icon, and if the party has activated a votive on the current floor, the effect it will apply to the next floor will be shown on the bottom right.

Upon entering a floor, if a votive is present, the system message "Something calls out for warmth..." will display. The room containing the votive will be marked on the minimap, and the icon will disappear upon its activation. Votives cannot spawn on stone 9 of a given floorset or on stone 98, as those precede bosses.

The random effects will appear with any normally-spawning floor enchantments. At floor 30 or below, all votive effects will be beneficial only. However, votive effects may be beneficial or detrimental after that.

Positive Effects

Effect Description Notes
Primordial Flesh Primordial Flesh Muddy minds make mud of men. Transforms each player into a mudball that can use Rocky Roll, rolling forward and instantly killing any enemy hit. Knockback Penalty prevents the instant kills, but the ball still deals massive damage. Players cannot use items or open treasure coffers when transformed.
Immolation Immolation Fear not the fire within. Transforms each player into a progenitrix bomb that can use Big Burst, a massive (15y radius) point-blank AoE that instantly kills enemies (unless at low aetherpool or with certain buff/debuff combinations). Also increases maximum HP by 100%. Players cannot use items or open treasure coffers when transformed.
Anointment Anointment Time heals all wounds. Gives regen to each player. Each regen tick heals to full, but players can still die to lethal damage between ticks.
Mortification Mortification Heed vulnerability to gain power and rejuvenation. Damage dealt and damage taken are both increased by 30%, and attacks generate HP equal to a portion of damage dealt (~22.41%).
Rapid Recitation Rapid Recitation Repeat with a swiftness your greatest abilities. 50% reduced cooldown of all abilities (oGCDs). Charged abilities are not affected.
Swift Passage Swift Passage Tarry not. Stride forth. Movement speed is greatly increased. Players move much faster than using the regular   Sprint.
Foes' Frailty Foes' Frailty Weak are the wicked. All enemies take 30% more damage and deal 30% less damage. Any newly spawned enemies (e.g. mimics, luring traps, natural respawns) will also be debuffed.

Negative Effects

Effect Description Notes
Gathering Gloom Gathering Gloom Be afeared. The plague is nigh. Guarantees a Gloom enchantment: Enemy movement speed is increased and also deal more damage while taking less. Can be removed with Pomander of Serenity or Mazeroot Incense.
Treacherous Ground Treacherous Ground Tread carefully for the road is perilous. Number of traps is increased. Traps can still be revealed with Pomander of Sight / Mazeroot Incense or removed with Pomander of Safety. Does not appear to add more one trap per room, and no traps may spawn in the starting room or hallways.
Blind Faith Blind Faith Piety is the true map of the righteous. Map is hidden. Can bypass with a Pomander of Sight or Mazeroot Incense. If not, waymarks can be used to help navigation.

The potential benefits of votives greatly outweigh any drawbacks, so it is recommended to activate them when available.

The Accursed Hoard

While exploring Pilgrim's Traverse, players will, on occasion, discover hidden treasure known as the Accursed Hoard. While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.

Upon saving progress and exiting Pilgrim's Traverse, players can take this treasure to Tyr Marn in Il Mheg (X:29.9 Y:5.9) to have it appraised and discover what lies within. Potential rewards include exclusive mounts and fashion accessories.

Accursed Hoard Rewards

Rewards

The following rewards will be given based on the player's level and progress. Players will receive a reward each 10 traverse stones.

Level 100

If your job or class is level 100 upon entering:

Stone 10

Stone 20

Stone 30 and beyond

Below the Level Cap

If your job or class is between levels 91 and 100 upon entering:

Experience Experience points, Gil Gil, and Allagan Tomestone of Poetics Allagan Tomestones of Poetics will be rewarded based on progress.

  • The Armoury bonus will be applied to these rewards.

Stone 10

Stone 20

Stone 30 and beyond

Additional Rewards

Each time you clear floor 30, 50, or 70, an   Illumed Aetherpool Glass will be awarded. This item can be traded to Ose Wyd in Il Mheg (X:29.9 Y:5.9).

Each time you clear floor 100, an   Illumed Invocations will be awarded. This item can also be traded to Ose Wyd for various rewards, including four accessories (requiring 8 books total). Upon obtaining all accessories, you may speak to Aenc Daen in Il Mheg (X:29.8 Y:5.9) to obtain a   Chandelier of First Light, unlocking the   Chandelier of First Light mount. The number of required clears for this mount is double that compared to previous deep dungeons; however, players can start from stone 71, a much deeper floor compared to other dungeons.

Challenge Log

Main article: Challenge Log

Unlike previous deep dungeons, new challenge log objectives exist specifically for Pilgrim's Traverse:

Challenge Description Reward
Take Me to Church I Clear the area marked by stone 20 in Pilgrim's Traverse.   7
Take Me to Church II Clear the area marked by stone 30 in Pilgrim's Traverse.   2
Take Me to Church III Clear the area marked by stone 50 in Pilgrim's Traverse.   8
Take Me to Church IV Clear the area marked by stone 70 in Pilgrim's Traverse.   3
Take Me to Church V Clear the area marked by stone 100 in Pilgrim's Traverse.   10

  Luminous Oil can be traded to Ose Wyd in Il Mheg (X:29.9 Y:5.9) for a variety of items.

  Sacks of First Light may be appraised by Tyr Marn in Il Mheg (X:29.9 Y:5.9) to receive items including   First Light relics, which may then be traded to Ose Wyd.

Weapons of the First Light

If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing stone 30 of Pilgrim's Traverse, you can receive an   Illumed Aetherpool Grip by speaking with Ose Wyd in Il Mheg and selecting and "Forge an illumed aetherpool grip.".

Receiving a grip will reduce the strength of your aetherpool arm and armor by 10 each.

3 grips can be exchanged for an item level 750 First Light weapon of your choosing by speaking with Ose Wyd.

Sacramental Weapons

Main article: Sacramental Weapons

After completing stone 100 of Pilgrim's Traverse, upgraded Weapons of the First Light that are item level 755 will be unlocked for purchase from Ose Wyd. These require the corresponding Weapon of the First Light and 6   Illumed Aetherpool Grip.

Scoring

When challenging certain floors or when the entire party is KO'd, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors.

High scores can be confirmed by speaking with Vanthau in Il Mheg (X:29.9 Y:6.0).

Scores from expeditions beyond stone 30 may also appear on the rankings page on the Lodestone. The rankings page will be updated daily.

List of Stones (Floors)

Similar to other deep dungeons, later floors contain more dangerous enemies and bosses. Enemies in the first 20 floors are relatively non-threatening and can be pulled en masse. Those in the middle floors have some dangerous mechanics and instant-kill actions. Past stone 61, most enemies use late-telegraphed or untelegraphed AoE attacks, and being hit will deal lethal damage.

The Final Verse

Main article: The Final Verse

The Final Verse is an isolated battle against the floor 99 boss, Eminent Grief, that is unlocked upon reaching stone 99 in the deep dungeon. It serves primarily as a practice mode for the battle and does not count for deep dungeon completion. It can be accessed by speaking with Vanthau in Il Mheg (X:29.9 Y:6.0) and can be challenged by a fixed party of 1 to 4 players, or a matched party of 4 players. This duty does not interact with any existing Pilgrim's Traverse save files: pomanders and juniper incenses are unavailable. However,   Pilgrim's Potions are available.

Clearing this instance will provide common consumables and rarely   Sack of First Light.

The Final Verse (Quantum)

The Final Verse (Quantum) is an isolated battle against stronger versions of Eminent Grief and is unlocked after clearing stone 100 in the deep dungeon. It can be accessed by speaking with Vanthau and can be challenged by a party of 4 players only. Party Finder can be used for recruitment. Players' aetherpool levels from Pilgrim's Traverse apply in this duty; there is no item level requirement. Similar to the normal-mode Final Verse, this duty does not interact with any existing Pilgrim's Traverse save files, but Pilgrim's Potions can be used.

It is an experimental type of battle content that allows players to adjust the difficulty of the encounter based on the "offerings" they provide to enter the instance. There are five types of offerings, and up to a maximum of eight each can be provided. The party leader must provide a minimum of 15 offerings of any combination to enter the duty up to a maximum of 40 offerings (8 x 5). Offerings can be obtained by completing Feature Quest A Branch and Their Sapling after reaching floor 100 (rewarding 40 offerings), as random drops from the Accursed Hoard in the deep dungeon, or purchased from the Market Board.

Each type of offering will increase the boss's difficulty in a certain way.

Offering Accursed Hoard Market Board prices Effect on boss
  Sacramental Spirits   Sack of Silvered Light (stones 1-30) Universalis HP Boost (+2% per stack)
  Sacramental Spices   Sack of Silvered Light (stones 1-30) Universalis Physical Damage Up
  Sacramental Grain   Sack of Gilded Light (stones 31-70) Universalis Fire Damage Up
  Sacramental Light   Sack of Gilded Light (stones 31-70) Universalis Dark Damage Up
  Sacramental Lilies   Sack of Platinum Light (stones 71-100) Universalis Light Damage Up

In addition to increased HP and damage, the boss will also use more difficult mechanics based on the total number of offerings used, with breakpoints every 5 total offerings.

Offerings will not be consumed until the party clears the encounter and opens the treasure coffer afterwards. Thus, there is no significant cost for wiping, and players are free to experiment with the offering combinations until they find a difficulty that is suitable for them.

At 40 offerings, the encounter has a comparable mechanical difficulty as fourth-floor savage raids / ultimate raids but is a shorter encounter (~10 minutes). Clearing the battle with 40 offerings will reward an achievement and title.

Clearing this instance will provide   Sack of First Light as guaranteed drops. The rewards will scale with the total number of offerings made, with the party leader receiving more sacks.

Achievements

Pilgrim's Traverse is associated with the following exclusive achievements:

Name Points Task Reward Patch
  Pilgrim's Progress I 5 Clear the area marked by stone 10 of Deep Dungeon Pilgrim's Traverse. - 7.35
  Pilgrim's Progress II 5 Clear the area marked by stone 20 of Deep Dungeon Pilgrim's Traverse. - 7.35
  Pilgrim's Progress III 5 Clear the area marked by stone 30 of Deep Dungeon Pilgrim's Traverse. Devoted Pilgrim 7.35
  Pilgrim's Progress IV 10 Clear the area marked by stone 50 of Deep Dungeon Pilgrim's Traverse. - 7.35
  Pilgrim's Progress V 10 Clear the area marked by stone 70 of Deep Dungeon Pilgrim's Traverse. - 7.35
  Pilgrim's Progress VI 10 Clear the area marked by stone 100 of Deep Dungeon Pilgrim's Traverse. Saint of Sorrows 7.35
  Solo Traveler I 10 Clear the 1st through the 50th areas of Deep Dungeon Pilgrim's Traverse solo and reach stone 51. - 7.35
  Solo Traveler II 10 Clear the 1st through the 100th areas of Deep Dungeon Pilgrim's Traverse solo. The Enlightened 7.35
  Faerie Favors 10 Speak with Aenc Daen while in possession of all four accessories of the First Light. The First Shadow 7.35
  No Longer Limp 10 Obtain a weapon of the First Light. - 7.35
  That Wasn't Wine 10 Obtain a sacramental weapon. - 7.35
  Unholy Sacrament 10 Complete the Final Verse (Quantum). Grief's Anointed 7.35
  Unholy Devotion 20 Complete the Final Verse (Quantum) with the maximum amount of sacramental offerings. The Mourner of Light 7.35

Pilgrim's Traverse is also associated to the following non-exclusive achievements shared with most Deep Dungeons:

Name Points Task Reward Patch
  For the Hoard I 5 Discover a piece of the Accursed Hoard. - 3.4
  For the Hoard II 5 Discover 100 pieces of the Accursed Hoard. - 3.4
  For the Hoard III 10 Discover 1,000 pieces of the Accursed Hoard. The Lucky 3.4
  For the Hoard IV 20 Discover 5,000 pieces of the Accursed Hoard. - 3.4
  For the Hoard V 20 Discover 10,000 pieces of the Accursed Hoard. Hoarder 4.35
  For the Hoard VI 20 Discover 20,000 pieces of the Accursed Hoard. The Accursed 6.35
  For the Hoard VII 20 Discover 30,000 pieces of the Accursed Hoard. Curse Curator 7.35
  The Trouble with Buried I 10 Discover a piece of the Accursed Hoard without using a pomander of intuition. - 3.4
  The Trouble with Buried II 20 Discover 100 pieces of the Accursed Hoard without using a pomander of intuition. Of the Sixth Sense 3.4

Music

Stones 1-98

Section Theme
Stones 1-3
Random 3-floorset
  Rays of Devotion
Random 3-floorset   Unwound
Random 3-floorset   Civilizations (Pulse Vol. 2)
Random 3-floorset   Invincible (Scions & Sinners: Piano)

Stones 4-39

Includes stones 1-98 tracks, and:

Section Theme
Random 3-floorset   Now I Know the Truth
Random 3-floorset   Unmatching Pieces
Random 3-floorset   Pain in Pleasure
Random 3-floorset   To Fire and Sword
Random 3-floorset   Figments
Random 3-floorset   What Angel Wakes Me
Random 3-floorset   Deep Down
Random 3-floorset   In the Belly of the Beast
Random 3-floorset   Insanity
Random 3-floorset   Full Fathom Five
Random 3-floorset   Neath Dark Waters
Random 3-floorset   Mortal Instants
Random 3-floorset   Shadows Withal
Random 3-floorset   A Long Fall
Random 3-floorset   A Long Fall (Scions & Sinners: Piano)
Random 3-floorset   The Garden's Gates

Stones 41-98

Includes stones 1-98 tracks, and:

Section Theme
Random 3-floorset   The Grand Cosmos
Random 3-floorset   Floundering in the Depths
Random 3-floorset   Where All Roads Lead
Random 3-floorset   Hopl's Dropple
Random 3-floorset   Freshly Glazed Porxie
Random 3-floorset   Seven Flames
Random 3-floorset   Tower of Zot
Random 3-floorset From Below
Random 3-floorset   Garlemald Express
Random 3-floorset   As the Sky Burns
Random 3-floorset   Miracle Works
Random 3-floorset   The Aetherial Sea
Random 3-floorset   Of Countless Stars
Random 3-floorset   Neath Dark Waters (Pulse)
Random 3-floorset   Fleeting Moment
Random 3-floorset   Shadowbringers (Scions & Sinners: Band)
Random 3-floorset   What Angel Wakes Me (Scions & Sinners: Instrumental)
Random 3-floorset   A Long Fall (Scions & Sinners: Band)
Random 3-floorset   Shadows Withal (Scions & Sinners: Piano)
Random 3-floorset   What Once Was (Forge Ahead)

Bosses

Section Theme
Stones 10-20 Bosses   Insatiable (Scions & Sinners: Band)
Stones 30 and 99 Bosses   Insatiable
Stones 40-90 Bosses   Insatiable (Pulse Vol. 2)

Images