Blue Mage
Introduction
“A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?
Blue Mage is a Limited Job specializing in harnessing the powers of enemy creatures. While it is classified as a magical ranged DPS, it can adopt the roles of tank, healer, or DPS based on the spells the player equips and Aetherial Mimicry.
Blue Mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly "farming" level synced duties or FATEs for various objectives, such as Moogle Treasure Trove Events.
General information
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like Ninja, Blue Mage was added outside an expansion with patch 4.5.
Guild
Quest givers hang out in the plaza outside Milvaneth Sacrarium in Ul'dah - Steps of Thal.
Unlock
- Complete the quest:
Out of the Blue
- Requirement: Level 50 Disciple of War or Magic
- Starting NPC: Zealous Yellowjacket in Limsa Lominsa Lower Decks (X:10.0 Y:11.0)
- Prerequisite Quest: Players must first complete the Main Scenario Quest
The Ultimate Weapon.
- To switch class to Blue Mage, equip the Rainmaker weapon.
Equipment
And other armor and accessories "of Casting." However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on intelligence points.
Limited Jobs
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other jobs.
Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70.
When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible:
- Duty Roulettes
- Ultimate Raids
- Adventuring Forays
- It is not possible to change to blue mage after entering these instances.
- Squadron Missions
- Deep Dungeons
- PvP, including duels
- It is possible, however, to enter the Wolves' Den as a blue mage.
- Stone, Sky, Sea
- Hall of the Novice
Blue mages gain greater experience from battling enemies in the open world than other jobs do.
Blue mage cannot be used to progress through the main scenario.
Retainers cannot be assigned the blue mage job.
Job Quests
Actions
PvE actions
Action | Acquired | ![]() |
Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
1000 Needles | ![]() |
1 | Spell | 300 | 6s | 2.5s | Deals a fixed 1,000 points of physical damage which is shared by all enemies around you. | |
4-tonze Weight | ![]() |
1 | Spell | 200 | 2s | 2.5s | Drops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Abyssal Transfixion | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals physical damage with a potency of 220. | |
Acorn Bomb | ![]() |
1 | Spell | 300 | 2s | 2.5s | Puts target and all enemies nearby it to sleep. | |
Aetheric Mimicry | ![]() |
1 | Spell | 300 | 1s | 2.5s | Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role. | |
Aetherial Spark | ![]() |
1 | Spell | 400 | 2s | 2.5s | Deals unaspected damage with a potency of 50 to all enemies in a straight line before you. | |
Alpine Draft | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals wind damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Angel Whisper | ![]() |
1 | Spell | 1,000 | 10s | 300s | Resurrects target to a weakened state. | |
Angel's Snack | ![]() |
1 | Spell | 400 | 2s | 120s | Restores own HP and the HP of all nearby party members. | |
Aqua Breath | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals water damage to all enemies in a cone before you with a potency of 140 for the first enemy, and 50% less for all remaining enemies. | |
Avail | ![]() |
1 | Spell | 1,000 | 1s | 120s | Direct damage intended for you to another party member. | |
Bad Breath | ![]() |
1 | Spell | 500 | 2s | 2.5s | Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. | |
Basic Instinct | ![]() |
1 | Spell | 500 | 2s | 2.5s | Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard. | |
Black Knight's Tour | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Blaze | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals ice damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Blood Drain | ![]() |
1 | Spell | 100 | 2s | 2.5s | Deals unaspected damage with a potency of 50. | |
Bomb Toss | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals fire damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Both Ends | ![]() |
1 | Ability | 300 | Instant | 120s | Deals unaspected damage with a potency of 600 to all nearby enemies. | |
Bristle | ![]() |
1 | Spell | 200 | 1s | 2.5s | Increases the potency of the next spell cast by 50%. | |
Cactguard | ![]() |
1 | Spell | 200 | 1s | 2.5s | Reduces target party member's damage taken by 5%. | |
Chirp | ![]() |
1 | Spell | 400 | 2s | 2.5s | Puts all nearby enemies to sleep. | |
Chelonian Gate | ![]() |
1 | Spell | 300 | 2s | 30s | Summons a chelonian gate, reducing damage taken by 20%. | |
Choco Meteor | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% for all remaining enemies. | |
Condensed Libra | ![]() |
1 | Spell | 200 | 2s | 2.5s | Afflicts target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation. | |
Cold Fog | ![]() |
1 | Spell | 300 | 2s | 90s | Grants Cold Fog to self. | |
Devour | ![]() |
1 | Spell | 300 | 1s | 60s | Deals unaspected damage with a potency of 250. | |
Diamondback | ![]() |
1 | Spell | 3,000 | 2s | 2.5s | Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Unable to move or take action for the duration of this effect. | |
Doom | ![]() |
1 | Spell | 400 | 2s | 2.5s | Inflicts Doom on target. | |
Drill Cannons | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals physical damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Dragon Force | ![]() |
1 | Spell | 300 | 2s | 120s | Reduces damage taken by 20%. | |
Eerie Soundwave | ![]() |
1 | Spell | 500 | 2s | 2.5s | Removes one beneficial effect from all nearby enemies. | |
Electrogenesis | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Eruption | ![]() |
1 | Ability | 300 | Instant | 30s | Deals fire damage with a potency of 300 to all enemies at a designated location. | |
Exuviation | ![]() |
1 | Spell | 200 | 2s | 2.5s | Restores own HP and the HP of all nearby party members. | |
Faze | ![]() |
1 | Spell | 300 | 2s | 2.5s | Stuns all enemies in a cone before you. | |
Feather Rain | ![]() |
1 | Ability | 300 | Instant | 30s | Deals wind damage with a potency of 220 to all enemies at a designated location. | |
Feculent Flood | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Final Sting | ![]() |
1 | Spell | 2s | 2.5s | Deals physical damage with a potency of 2,000 while incapacitating self. | ||
Fire Angon | ![]() |
1 | Spell | 200 | 1s | 2.5s | Deals physical fire damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Flame Thrower | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals fire damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Flying Frenzy | ![]() |
1 | Spell | 200 | 1s | 2.5s | Delivers a jumping physical attack to target and all enemies nearby it with a potency of 150 for the first enemy, and 50% less for all remaining enemies. Cannot be executed while bound. | |
Flying Sardine | ![]() |
1 | Spell | 200 | Instant | 2.5s | Deals physical damage with a potency of 10. | |
Frog Legs | ![]() |
1 | Spell | 200 | 1s | 2.5s | Provoke nearby enemies, placing yourself at the top of their enmity list. | |
Glass Dance | ![]() |
1 | Ability | 500 | Instant | 90s | Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies. | |
Glower | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Gobskin | ![]() |
1 | Spell | 200 | 2s | 2.5s | Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 100 potency. | |
High Voltage | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage to all nearby enemies with a potency of 180 for the first enemy, and 50% less for all remaining enemies. | |
Hydro Pull | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Ice Spikes | ![]() |
1 | Spell | 500 | 2s | 2.5s | Counters enemies with ice damage every time you suffer physical damage. | |
Ink Jet | ![]() |
1 | Spell | 400 | 2s | 2.5s | Deals unaspected damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
J Kick | ![]() |
1 | Ability | 300 | Instant | 60s | Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies. | |
Kaltstrahl | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals physical damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Launcher | ![]() |
1 | Spell | 2,500 | 2s | 2.5s | Delivers an attack to all nearby enemies randomly dealing 50%, 30%, 20%, or 10% of their HP. | |
Level 5 Death | ![]() |
1 | Spell | 1,500 | 2s | 180s | KOs all nearby enemies. | |
Level 5 Petrify | ![]() |
1 | Spell | 400 | 2s | 2.5s | Petrifies all enemies in a cone before you. | |
Loom | ![]() |
1 | Spell | 200 | 1s | 2.5s | Move quickly to the specified location. | |
Magic Hammer | ![]() |
1 | Spell | 400 | 1s | 90s | Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies. | |
Malediction of Water | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Matra Magic | ![]() |
1 | Spell | 400 | 2s | 120s | Deals an unaspected eightfold attack, each hit with a potency of 50. | |
Mighty Guard | ![]() |
1 | Spell | 700 | 2s | 2.5s | Reduces damage taken by 40% while reducing damage dealt by 40%, increasing enmity generation, and preventing casting interruptions via damage taken. | |
Mind Blast | ![]() |
1 | Spell | 200 | 1s | 2.5s | Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Missile | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals damage equal to 50% of target's current HP. | |
Moon Flute | ![]() |
1 | Spell | 500 | 2s | 2.5s | Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%. | |
Mountain Buster | ![]() |
1 | Ability | 400 | Instant | 60s | Deals physical earth damage to all enemies in a cone before you with a potency of 400 for the first enemy, and 50% less for all remaining enemies. | |
Mustard Bomb | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Northerlies | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals ice damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Nightbloom | ![]() |
1 | Ability | 300 | Instant | 120s | Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50% less for all remaining enemies. | |
Off-guard | ![]() |
1 | Spell | 100 | 1s | 60s | Increases target's damage taken by 5%. | |
Peculiar Light | ![]() |
1 | Spell | 500 | 1s | 60s | Increases magic damage taken by all nearby enemies by 5%. | |
Perpetual Ray | ![]() |
1 | Spell | 300 | 3s | 2.5s | Deals unaspected damage with a potency of 220. | |
Peripheral Synthesis | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Phantom Flurry | ![]() |
1 | Ability | 300 | Instant | 120s | Deals unaspected damage over time with a potency of 200 to all enemies in a cone before you. | |
Plaincracker | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals earth damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Pom Cure | ![]() |
1 | Spell | 200 | 1.5s | 2.5s | Restores target's HP. | |
Protean Wave | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
Quasar | ![]() |
1 | Ability | 300 | Instant | 60s | Deals unaspected damage to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies. | |
Reflux | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage with a potency of 220. | |
Revenge Blast | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals physical damage with a potency of 50. Potency is increased to 500 when your HP is below 20%. | |
Saintly Beam | ![]() |
1 | Spell | 400 | 2s | 2.5s | Deals unaspected damage with a potency of 100 to target and all enemies nearby it. | |
Self-destruct | ![]() |
1 | Spell | 2s | 2.5s | Deals fire damage with a potency of 1,500 to all nearby enemies while incapacitating self. | ||
Sharpened Knife | ![]() |
1 | Spell | 200 | 1s | 2.5s | Deals physical damage with a potency of 220. | |
Shock Strike | ![]() |
1 | Ability | 400 | Instant | 60s | Deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies. | |
Snort | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals a 20-yalm knockback to all enemies in a cone before you. | |
Song of Torment | ![]() |
1 | Spell | 400 | 2s | 2.5s | Deals unaspected damage with a potency of 50. | |
Sonic Boom | ![]() |
1 | Spell | 200 | 1s | 2.5s | Deals wind damage with a potency of 210. | |
Sticky Tongue | ![]() |
1 | Spell | 300 | 2s | 2.5s | Draws target towards caster. | |
Stotram | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals unaspected damage with a potency of 140 to all nearby enemies. | |
Surpanakha | ![]() |
1 | Ability | 200 | Instant | 30s | Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
Tail Screw | ![]() |
1 | Spell | 400 | 2s | 2.5s | Reduces target's HP to a single digit. | |
Tatami-gaeshi | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
The Dragon's Voice | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
The Look | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals unaspected damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
The Ram's Voice | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals ice damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. | |
The Rose of Destruction | ![]() |
1 | Spell | 300 | 2s | 30s | Deals unaspected damage with a potency of 400. | |
Toad Oil | ![]() |
1 | Spell | 500 | 2s | 2.5s | Increases evasion by 20%. | |
Transfusion | ![]() |
1 | Spell | 2s | 2.5s | Restores all HP and MP of a single party member while incapacitating self. | ||
Triple Trident | ![]() |
1 | Spell | 300 | 2s | 90s | Delivers a threefold attack, each hit with a potency of 150. | |
Tingle | ![]() |
1 | Spell | 200 | 2s | 2.5s | Deals lightning damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies. | |
Ultravibration | ![]() |
1 | Spell | 500 | 2s | 120s | KOs all nearby enemies afflicted with Deep Freeze or Petrification. Has no effect on enemies whose level is higher than your own, and certain others. | |
Veil of the Whorl | ![]() |
1 | Ability | 500 | Instant | 90s | Counters enemies with water damage every time you suffer damage. | |
Water Cannon | ![]() |
1 | Spell | 100 | 2s | 2.5s | Deals water damage with a potency of 200. | |
Whistle | ![]() |
1 | Spell | 200 | 1s | 2.5s | Increases the potency of the next physical damage spell cast by 80%. | |
White Knight's Tour | ![]() |
1 | Spell | 300 | 2s | 2.5s | Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. | |
White Wind | ![]() |
1 | Spell | 1,500 | 2s | 2.5s | Restores own HP and the HP of all nearby party members by an amount equal to your current HP. |
PvP actions
Blue Mage is unable to participate in PVP and as a result, has no PVP actions.
Magic Ranged DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Addle | ![]() |
8 | Ability | Instant | 90s | Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. | |
Sleep | ![]() |
10 | Spell | 800 | 2.5s | 2.5s | Puts target and all nearby enemies to sleep. |
Lucid Dreaming | ![]() ![]() |
14 | Ability | Instant | 60s | Gradually restores own MP. | |
Swiftcast | ![]() ![]() |
18 | Ability | Instant | 60s | Next spell is cast immediately. | |
Surecast | ![]() ![]() |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |
Job Mechanics
Blue Mage has no Job Gauge nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.
Active Actions
Before spells can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.
- Active actions cannot be changed during combat or during certain duties.
Active Sets
Active actions can also be saved together as a set. Up to five active sets can be saved.
- The presently selected active set will not affect the layout of your hotbar.
Learning Spells
- See also: Blue Mage Spells Learning Guide
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.
- You don't need to be hit by the spell, only see it to be casted.
- If you're dead when is enemy is defeated, you will not learn the spell. This also applies to deaths due to Final Sting and Self Destruct.
- If one person in a party learns the spell, everyone in the party will also learn it.
- Out of a duty, job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a duty. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell. If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.
- There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from the Tam-Tara Deepcroft) and Glower (from Aurum Vale). These two are required by job quests, and will thus always drop.
Blue Magic Spellbook
All spells you have learned are recorded in the Blue Magic Spellbook. The book also contains hints on how to acquire other spells.
Whalaqee Totems
A Whalaqee Totem is an item that teaches a Blue Mage a new Blue Magic Spell.
Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9) is a NPC reward vendor that provides Whalaqee Totems.
Whalaqee Totems are unlocked on the vendor through certain Blue Mage achievements involving learning certain numbers of Blue Magic Spells and participation in the Masked Carnival.
Totem | Spell | Achievement | Requirements |
---|---|---|---|
Whalaqee Off-guard Totem | Off-guard | The More You Know I | Learn 5 Blue Mage Spells |
Whalaqee Mighty Guard Totem | Mighty Guard | The More You Know II | Learn 10 Blue Mage Spells |
Whalaqee White Wind Totem | White Wind | ||
Whalaqee Transfusion Totem | Transfusion | The More You Know III | Learn 20 Blue Mage Spells |
Whalaqee Revenge Blast Totem | Revenge Blast | The More You Know VI | Learn 50 Blue Mage Spells |
Whalaqee Matra Magic Totem | Matra Magic | The More You Know VIII | Learn 100 Blue Mage Spells |
Whalaqee Dragon Force Totem | Dragon Force | ||
Whalaqee Moon Flute Totem | Moon Flute | Smokin' III | Clear 10 Stages at the Masked Carnivale |
Whalaqee Doom Totem | Doom | Smokin' V | Clear 20 Stages at the Masked Carnivale |
Whalaqee Angel Whisper Totem | Angel Whisper | Smokin' VII | Clear 30 Stages at the Masked Carnivale |
Whalaqee Angel's Snack Totem | Angel's Snack | Da Ba Dee VII | Achieve blue mage level 70. |
Notes
- The Blue Mage job does not provide a quest or an in-game notification that you have unlocked a Whalaqee Totem on the vendor.
- The Wayward Gaheel Ja NPC does not list Whalaqee Totems that you have not unlocked.
Traits
PvE traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Learning | ![]() |
1 | Infrequently grants the ability to discern the secrets of enemy actions wielded in battle and make them your own. | |
Maim and Mend (Blue Mage) | ![]() |
10 | Increases base action damage and HP restoration by 10%. | |
Maim and Mend II (Blue Mage) | ![]() |
20 | Increases base action damage and HP restoration by 20%. | |
Maim and Mend III (Blue Mage) | ![]() |
30 | Increases base action damage and HP restoration by 30%. | |
Maim and Mend IV (Blue Mage) | ![]() |
40 | Increases base action damage and HP restoration by 40%. | |
Maim and Mend V (Blue Mage) | ![]() |
50 | Increases base action damage and HP restoration by 50%. |
Blue Mage Activities
The Masked Carnivale
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.
Blue Mage Log
The blue mage log allows you to form parties with other blue mages and participate in specific duties.
How to Unlock
Requires Blue Mage Level 60
Complete the blue mage quest Blue in the Face and learn the blue magic spell Frog Legs.
How to Participate
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the "Undersized Party" option.
Available Duties
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.
Weekly Targets
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.
- The additional rewards for a weekly target can only be earned once per week.
- Weekly targets are reset every Tuesday at 12:00 a.m. (PST).
Prime Targets
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.
Extreme Trials and Savage Raids
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill achievements that reward exclusive titles and the Morbol mount.
Achievements
Leveling this job is associated with the following achievements:
Gallery
Blue Mage Artifact Armor in 4.5 Stormblood.
Blue Mage Artifact Armor in 5.45 Shadowbringers.
See also
External links
- FinalFantasyXIV.com BlueMage on the official website.