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The Minstrel's Ballad: Nidhogg's Rage

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This article is about the level 60 challenge-mode trial. For the story-mode Main Scenario trial, see The Final Steps of Faith. For the Ultimate Raid involving Nidhogg, see Dragonsong's Reprise (Ultimate).

The Minstrel's Ballad: Nidhogg's Rage

Level
60 (Sync: 60)
Item Level
220
Difficulty
Extreme
Party size
Full Party
8 man 2 2 4
Unsyncing
Allowed
Time limit
60 minutes
Phoenix Down
Not Available
Duty Finder
High-end Trials (Heavensward)
Roulette
Mentor
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Nidhogg's Rage
Location
Steps of Faith
Region
Coerthas
S/S/S
Available
Patch
3.3
The Echo
On wipe: +5% (max +25%)

Scarcely had Nidhogg fallen on the Steps of Faith, when taverns across Eorzea began to rumble with the rumors of your victory. In one such establishment did you regale a certain story-staved bard with the true details of your accomplishment – a humble account that he soon expanded into a flowery ballad of heroic proportions. Even as the lilting notes fade away, your mind is carried off by recollections of a monstrous foe, writ considerably more terrifying by the wandering minstrel's exaggerated poetry...

— In-game description

The Minstrel's Ballad: Nidhogg's Rage is a level 60 trial introduced in patch 3.3 with Heavensward.

Strategy

Video Guide

Nidhogg will utilize many different abilities across a total of 4 phases, some of which are dealt in his standard Dragon Form, while others are exclusive to his Human Form later in the battle.

This fight has an 11 minute enrage timer.

Phase 1 (Dragon Phase): 100% - 80%

Phase 1 Abilities
Name Description
Scarlet Whisper A magic damage cleave.
Deafening Bellow Unavoidable damage to the entire party.
Cauterize Nidhogg appears at a random edge of the arena and charges across in a giant line AoE, covering half the arena. Always paired with Horrid Roar (Sky & Floor).
Horrid Roar (Sky) Spread circles marked by orange overhead arrows.
Horrid Roar (Floor) Simple circle AoEs placed under players. Inflicts Hysteria for 6 seconds.
Hot Wing Two giant line AoEs covering the entire arena to Nidhogg's left and right side.
Hot Tail One giant line AoE from Nidhogg's center extending out past the head and tail.

Phase 1 is a simple introduction to Nidhogg's primary AoE attacks.

Players will need to keep an eye out of where Nidhogg appears for Cauterize and run to a safe section of the arena. Players will then need to spread out to avoid hitting each other with Horrid Roar.

Hot Wing can be avoided by standing in front of, behind, or underneath Nidhogg. Hot Tail is simply the inverse and must be dodged by standing to Nidhogg's sides.

Phase 1 Rotation
Attack Strategy
Scarlet Whisper Ensure Nidhogg is facing away from the party.
Deafening Bellow Keep everyone healthy.
Scarlet Whisper --
Cauterize x2 Dodge Nidhogg and spread out for Horrid Roar.
Scarlet Whisper --
Deafening Bellow --
Scarlet Whisper --
Hot Wing + Tail The order is random, so pay attention to the cast bar to know where to dodge first.
Deafening Bellow --
Repeat

Phase 2: Shadow Dragons

After being pushed below 80% health, Nidhogg will summon three adds, two of which must be tanked, and a third add that cannot be tanked at all. This phase serves as a DPS check.

Phase 2 Enemies
Name Description
Shadow Brobinyak Spawns on the west of the arena. Casts The Serpent's Apple, a tankbuster that inflicts stacks of Physical Vulnerability Up.
  • If this creature isn't slain quickly, it will repeatedly cast Original Sin on the tank, a magic attack that inflicts an incurable Disease.
Shadow Falak Spawns on the east side of the arena. Casts Electric Predation, a tankbuster that inflicts Magic Vulnerability Up.
  • Unlike it's physical counterpart, Magic Vulnerability Up causes magic attacks to deal extra damage based on the player's maximum health. Two stacks will cause the next magic attack to do 50% of max health as additional damage.
Shadow Dragon Spawns on the north side of the arena and completely ignores enmity. Alternates between an unmarked Fireball circle AoE at the farthest player, and a Ripper Claw melee cone AoE. All of its attacks inflict Damage Down.
  • At about 60% HP, it will roar and inflict Vulnerability Up on the entire group, causing players to take fatal damage from its attacks.

One tank should handle the Shadow Brobinyak while the other takes the Shadow Falak. The Shadow Dragon should be ignored until last, but its attacks will have to be dodged constantly in the meantime.

DPS should focus on killing the Shadow Brobinyak first to prevent it from reaching the point where it casts Original Sin.

Once the Shadow Brobinyak is killed, a tankswap should occur with the Shadow Falak while the DPS kill it.

Finally, the Shadow Dragon should be killed once its the only one left.

Once 90 seconds have passed or all dragons are defeated, Nidhogg will cast Mortal Chorus, dealing moderate raid-wide damage and knocking players back.

Final Chorus will be cast after a lengthy animation, dealing much higher damage to the entire party and starting the next phase. If any of the Shadows were still alive during the cast of Mortal Chorus, this will wipe the party.


Phase 3 (Human Form): 80% - 40%

Nidhogg will skip to his final phase if brought to 40% health early.

Phase 3 Abilities
Name Description
Drachenlance A physical damage cleave.
Ala Morn A tankbuster.
High Jump Spread circles marked by purple overhead arrows targeting multiple non-tank players. Leaves behind puddles for 20 seconds that inflict Bleeding.
Super Jump One random High Jump marker drops a proximity AoE.
Geirskogul Simple Line AoEs aimed at random players from Nidhogg and each High Jump puddle.
Soul Tether Transferable tethers attached to one or both healers. After 10 seconds, explodes into an AoE tankbuster.
Nidhogg's Fang & Nidhogg's Claw A destructible staff and sword that starts casting Self-Destrust, a long cast that wipes the party if completed.
  • Niddhogg's Fang is a blue staff that tethers the main tank and two random players, inflicting Fangbound. Any damage taken by Fangbound players heals the staff.
  • Niddhogg's Claw is an Invincible red sword that tethers to three other players, inflicting Clawbound. Only takes damage when Clawbound players take damage.
Eye of the Tyrant A Stack marker targeting a random Fangbound player.
Flare Star Three blue orbs that appear in random spots around the arena and slowly move towards Nidhogg's Fang. Explodes into a small AoE when touched by a player, dealing moderate damage.

Players should always attempt to place High Jump at the edges of the arena to leave space to dodge to follow-up Geirskogul AoEs.

The first trial players will have to overcome is Nidhogg's Fang & Nidhogg's Claw. Players marked by Fangbound will need to avoid all damage while players with Clawbound intentionally try to take damage.

All DPS should focus on destroying Nidhogg's Fang, as the Claw is immune to direct damage. Tanks will need to tank swap each time tethers go out or change, as the main tank will always become marked with Fangbound.

While destroying the Fang and Claw, there are two notable attacks: Flare Star and Eye of the Tyrant.

  • The three Clawbound players should immediately run over to and burst Flare Stars once they appear. Any players that are Fangbound should steer clear of these orbs.
  • The player marked by Eye of the Tyrant should move away from the Fang along with all Clawbound players. The two unmarked Fangbound players should stay out of the Stack marker and focus on attacking the Fang.

Some time after both Nidhogg's Fang & Claw are destroyed, Nidhogg will jump away and begin a devastating combination of attacks.

  1. Four towers in the inter-cardinals of the arena and both healers are marked with High Jump. The towers create fire puddles on resolution.
  2. Three Geirskogul AoEs appear, four more players are marked with High Jump, and both healers are targeted by Soul Tether.
  3. One of the four High Jumps leaves a Super Jump proximity AoE while more Geirskogul AoEs appear.
  4. The Super Jump lands, and after a couple heavy attacks on the tank, Phase 4 begins.

Players will want to assign two towers to DPS, two towers to tanks, and also assign each healer a corner near a tank for the follow-up Soul Tether.

Place all High Jumps at the edges of the arenas. After the second set of High Jumps, all players should move to the opposite side of the arena from the Super Jump while avoiding the Geirskogul AoEs.

Phase 3 Rotation
Attack Strategy
Drachenlance Ensure Nidhogg is facing away from the party.
High Jump Place markers on the edge of the arena.
Geirskogul + Soul Tether Avoid AoEs. One tank should grab the Soul Tether off the healer and move it away from the party.
Ala Morn Mitigate and heal.
Drachenlance --
Fang & Claw + Flare Stars Tank swap to prevent The Fang from healing off the Fangbound tank. Clawbound players should run to and burst Flare Stars.
Ala Morn Mitigate.
Eye of the Tyrant Move the Stack marker away from the Fang and all Clawbound players should stack inside.
Tether Swap Tank swap again, as now the other tank will be Fangbound instead.
Flare Stars Clawbound players should run to and burst Flare Stars.
Eye of the Tyrant Move the Stack marker away from the Fang and all Clawbound players should stack inside.
Ala Morn x2 Heavy mitigations and healing required.
Drachenlance --
Towers x4 + High Jump x2 All players should move to their assigned positions. Healers should ensure they are near a tank.
Geirskogul + High Jump x4 + Soul Tether x2 Avoid AoEs and spread out. Tanks must grab Soul Tethers off the healers.
Geirskogul + Super Jump Run away from the Super Jump point while avoiding AoEs.
Drachenlance --
Ala Morn Mitgate and Heal.
Drachenlance --
Phase 4 Start

Phase 4 (Heart of the Dragon): 40% - 0%

This phase begins with Bloodrage, which deals moderate raid-wide damage. Nidhogg returns in dragon form and casts Cauterize, along with Horrid Roar (Sky and Floor) on every player.

Phase 4 Abilities
Name Description
Akh Morn A multi-hit stack marker. Adds an additional hit with each cast.
Flame Blast A combination attack involving Horrid Roars, Hot Wing/Tail, and Flame Blast orbs, which are clusters of fire orbs that explode in a + shape. Has two patterns that consistently alternate.
Bitter Hate A stacking debuff that builds up on the main enmity target. If the debuff reaches 8 stacks, the player instantly dies.
A gif showing how to dodge the Hot Wing flame blast combination.
Flame Blast Pattern 1 (Hot Wing)
A gif showcasing Nidhogg's Flame Blast Hot Tail combination.
Flame Blast Pattern 2 (Hot Tail). Nidhogg aims Hot Tail at a random player, which can result in changes in safe zones.

While most of the attacks are the same as the first Phase, the addition of Flame Blast and Bitter Hate create deadly obstacles. Horrid Roar now often targets all players.

Tanks will have keep an eye on each other's Bitter Hate stacks, swapping at 5 or 6 stacks.

The key to survival will be handling the Flame Blasts, which come in two patterns:

Pattern 1: Nidhogg casts Hot Wing and places Horrid Roar (Floor) under each player. Afterwards, Flame Blasts explode across the arena's edges. All players are marked with Horrid Roar (Sky) and must spread to the corners before the center Flame Blast bursts.

Pattern 2: Three clusters of Flame Blasts appear in a diagonal and in order of detonation. All players are targeted by Horrid Roar (Floor) and the center Flame Blast detonates. Nidhogg begins casting Hot Tail at a player while the second Flame Blast detonates, and finishes his cast at the same time the third Flame Blast detonates.

For Pattern 1, players will want to stack together in front and behind Nidhogg during the cast of Hot Wing, then immediately move to the center once the Horrid Roar (Floor) appears to dodge the Flame Blast. All players then must spread apart to the corners to dodge the final Flame Blast while also staying far enough away from each other due to Horrid Roar (Sky).

Pattern 2 is much more difficult. All players should stack in the corner where the last Flame Blast appears. Once the Horrid Roar (Floor) appears, move towards the center and wait for the first Flame Blast to detonate. Nidhogg should aim a Hot Tail on the diagonal while players move into the center. Once the second Flame Blast detonates, players should run to a safe cardinal to dodge the final Flame Blast and Hot Tail.

Should players be able to survive Flame Blast combinations consistently, the rest of the phase should be no issue.

Nidhogg will repeat this cycle until death or the 11 minute mark where he will begin casting a very final Deafening Bellow which will wipe the party.

Phase 4 Rotation
Phase Attack Strategy
Opening Bloodrage Heal up the party.
Cauterize + Horrid Roar Dodge Nidhogg's dive and spread out.
Akh Morn Stack together until the attack is completely finished.
Flame Blast (Pattern 1) Stack for Horrid Roar while dodging Hot Wing, then move to center to dodge Flame Blast, then finally spread to the corners.
Loop Akh Morn Stack together until the attack is completely finished.
Scarlet Whisper --
Deafening Bellow --
Flame Blast (1 or 2 Alternating) Handle depending on which pattern is set to happen. Will always start with Pattern 2.
Deafening Bellow --
Loop Repeat

Loot

See also: Horde Weapons

Treasure Coffer

Name Type Item Level Rarity Quantity
Paladin's Horde Arms (IL 235) Other N/A CBlue 1
Horde Axe Marauder's Arm 235 CBlue 1
Horde Guillotine Dark Knight's Arm 235 CBlue 1
Horde Spear Lancer's Arm 235 CBlue 1
Horde Knuckles Pugilist's Arm 235 CBlue 1
Horde Katana Samurai's Arm 235 CBlue 1
Horde Daggers Rogue's Arm 235 CBlue 1
Horde Bow Archer's Arm 235 CBlue 1
Horde Handgonne Machinist's Arm 235 CBlue 1
Horde Rod Two-handed Thaumaturge's Arm 235 CBlue 1
Horde Grimoire Arcanist's Grimoire 235 CBlue 1
Horde Rapier Red Mage's Arm 235 CBlue 1
Horde Cane Two-handed Conjurer's Arm 235 CBlue 1
Horde Codex Scholar's Arm 235 CBlue 1
Horde Star Globe Astrologian's Arm 235 CBlue 1
Nidhogg's Scale Material N/A ABasic 1
Horde Weapon Coffer (IL 235) Other N/A ABasic 1
Dark Lanner Whistle Other N/A ABasic 1
Faded Copy of Revenge of the Horde Other N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Let Me Be Your Hogg 10 Defeat Nidhogg in the Minstrel's Ballad: Nidhogg's Rage. - 3.3
Mightier than the Horde 5 Complete the Minstrel's Ballad: Nidhogg's Rage with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. - 5.15

Music

Section Theme
Phase 1 Dragonsong
Phase 2 Freefall
Phase 3 Revenge of the Horde

Images