Warrior

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Warrior concept art.jpg

Introduction

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

FinalFantasyXIV.com Warrior

Warrior frame icon.png Warrior (WAR) is a job unlockable at level 30 as an upgrade from the Marauder class and is one of four Tank jobs.

General information

Guild

The Marauders' Guild is in Limsa Lominsa Upper Decks. Marauders must specialize into warrior once they reach level 30, and complete the quests Main Scenario QuestSylph-management and Feature QuestPride and Duty (Will Take You from the Mountain). The job trainer is Curious Gorge, who is normally found in Eastern La Noscea (30.6, 22.9).

Equipment

The warrior is a disciple of war and wears armor and accessories "of Fending." They use greataxes as weapons.

Weapon Armor Accessories
Marauder's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Hunting Log

See marauder hunting log.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Pride and Duty (Will Take You from the Mountain) Class quest 30 Wyrnzoen Warrior
Warrior (Simple) Adventurer Plate
Warrior (Simple) Adventurer Plate
1 Soul of the warrior icon1.png  Soul of the Warrior
Embracing the Beast Job quest 35 Curious Gorge Inner Beast.png  Inner Beast
The Beast Within.png  The Beast Within
Curious Gorge Goes to Wineport Job quest 40 Curious Gorge Mythril Tempest.png  Mythril Tempest
Looking the Part Job quest 45 Curious Gorge 1 Fighters burgeonet icon1.png  Fighter's Burgeonet
1 Fighters gauntlets icon1.png  Fighter's Gauntlets
1 Fighters breeches icon1.png  Fighter's Breeches
1 Fighters jackboots icon1.png  Fighter's Jackboots
Proof Is the Pudding Job quest 45 Curious Gorge Steel Cyclone.png  Steel Cyclone
How to Quit You Job quest 50 Curious Gorge Infuriate.png  Infuriate
I am the warrior i icon1.png  I Am the Warrior I
Warrior - Part 1
Warrior - Part 1
1 Fighters cuirass icon1.png  Fighter's Cuirass
1 Warriors armor coffer (il 90) icon1.png  Warrior's Armor Coffer (IL 90)
Better Axe Around Job quest 50 Curious Gorge
Duty and the Beast Job quest 52 Broken Mountain
The Bear Necessity Job quest 54 Broken Mountain Fell Cleave.png  Fell Cleave
Inner Beast Mastery.png  Inner Beast Mastery
Pirates of Shallow Water Job quest 56 Broken Mountain Raw Intuition.png  Raw Intuition
How to Train Your Warrior Job quest 56 Storm Captain
Slap an' Chop Job quest 58 Broken Mountain Equilibrium.png  Equilibrium
And My Axe Job quest 60 Broken Mountain Decimate.png  Decimate
Steel Cyclone Mastery.png  Steel Cyclone Mastery
I am the warrior ii icon1.png  I Am the Warrior II
Warrior - Part 2
Warrior - Part 2
1 Ravagers armor coffer (il 210) icon1.png  Ravager's Armor Coffer (IL 210)
Curious Gorge Meets His Match Job quest 60 Curious Gorge
Field Training Job quest 63 Broken Mountain
When Push Comes to Shove Job quest 65 Broken Mountain
Going the Distance Job quest 68 Broken Mountain
The Heart of the Problem Job quest 70 Curious Gorge Inner Release.png  Inner Release
Berserk Mastery.png  Berserk Mastery
I am the warrior iii icon1.png  I Am the Warrior III
Warrior - Part 3
Warrior - Part 3
1 Brutal armor coffer (il 290) icon1.png  Brutal Armor Coffer (IL 290)
Once, Twice, Three Times a Warrior Sidequest 80 Curious Gorge I am the warrior iv icon1.png  I Am the Warrior IV
Warrior - Part 4
Warrior - Part 4
1 Battledance materia vii icon1.png  Battledance Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Heavy Swing.png  Heavy Swing Marauder frame icon.png MRD 1 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
Maim.png  Maim Marauder frame icon.png MRD 4 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 150.
Combo Action: Heavy Swing
Combo Potency: 300
Combo Bonus: Increases Beast Gauge by 10
Berserk.png  Berserk Marauder frame icon.png MRD 6 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Overpower.png  Overpower Marauder frame icon.png MRD 10 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 110 to all nearby enemies.
Defiance.png  Defiance Marauder frame icon.png MRD 10 Ability Instant 2s Range icon.png 0y
Single Target or AoE not yet specified 0y
Significantly increases enmity generation.
Effect ends upon reuse.
Release Defiance.png  Release Defiance Marauder frame icon.png MRD 10 Ability Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Cancels the effect of Defiance.
Tomahawk.png  Tomahawk Marauder frame icon.png MRD 1Quest: Brutal Strength 15 Weaponskill Instant 2.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity
Storm's Path.png  Storm's Path Marauder frame icon.png MRD 26 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 160.
Combo Action: Maim
Combo Potency: 440
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20
Thrill of Battle.png  Thrill of Battle Marauder frame icon.png MRD 1Quest: Bringing Down the Mountain 30 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s
Inner Beast.png  Inner Beast Warrior frame icon.png WAR 1Quest: Embracing the Beast 35 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 330.
Beast Gauge Cost: 50
Vengeance.png  Vengeance Marauder frame icon.png MRD 38 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Mythril Tempest.png  Mythril Tempest Warrior frame icon.png WAR 1Quest: Curious Gorge Goes to Wineport 40 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 150
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20
Holmgang.png  Holmgang Marauder frame icon.png MRD 42 Ability Instant 240s Range icon.png 6y
Single Target or AoE not yet specified 0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.
Steel Cyclone.png  Steel Cyclone Warrior frame icon.png WAR 1Quest: Proof Is the Pudding 45 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 170 to all nearby enemies.
Beast Gauge Cost: 50
Storm's Eye.png  Storm's Eye Marauder frame icon.png MRD 50 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 160.
Combo Action: Maim
Combo Potency: 440
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10
Infuriate.png  Infuriate Warrior frame icon.png WAR 1Quest: How to Quit You 50 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Charges: 2
Can only be used while in combat
Fell Cleave.png  Fell Cleave Warrior frame icon.png WAR 1Quest: The Bear Necessity 54 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 520.
Beast Gauge Cost: 50
※ Action changes to Inner Chaos while under the effect of Nascent Chaos
Raw Intuition.png  Raw Intuition Warrior frame icon.png WAR 1Quest: Pirates of Shallow Water 56 Ability Instant 25s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Shares a recast timer with Nascent Flash.
Equilibrium.png  Equilibrium Warrior frame icon.png WAR 1Quest: Slap an' Chop 58 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s
Decimate.png  Decimate Warrior frame icon.png WAR 1Quest: And My Axe 60 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack to all nearby enemies with a potency of 200.
Beast Gauge Cost: 50
※ Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
Onslaught.png  Onslaught Warrior frame icon.png WAR 62 Ability Instant 30s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.
Upheaval.png  Upheaval Warrior frame icon.png WAR 64 Ability Instant 30s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 400.
Shares a recast timer with Orogeny.
Shake It Off.png  Shake It Off Warrior frame icon.png WAR 68 Ability Instant 90s Range icon.png 0y
Point Blank Circle around the user 30y
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Vengeance, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
Duration: 30s
Additional Effect: Gradually restores HP
Cure Potency: 100
Duration: 15s
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 300
Inner Release.png  Inner Release Warrior frame icon.png WAR 1Quest: The Heart of the Problem 70 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.
Additional Effect: Grants Inner Strength
Inner Strength Effect: Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend Ready
Duration: 30s
Chaotic Cyclone.png  Chaotic Cyclone Warrior frame icon.png WAR 72 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers a critical direct hit with a potency of 320 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar.
Nascent Flash.png  Nascent Flash Warrior frame icon.png WAR 76 Ability Instant 25s Range icon.png 30y
Single Target or AoE not yet specified 0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Bloodwhetting.
Inner Chaos.png  Inner Chaos Warrior frame icon.png WAR 80 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers a critical direct hit with a potency of 660.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar.
Bloodwhetting.png  Bloodwhetting Warrior frame icon.png WAR 82 Ability Instant 25s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Nascent Flash.
Orogeny.png  Orogeny Warrior frame icon.png WAR 86 Ability Instant 30s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval.
Primal Rend.png  Primal Rend Warrior frame icon.png WAR 90 Weaponskill Instant 2.5s Range icon.png 20y
Circle AoE around the action target 5y
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Stacks of Inner Release are not consumed upon execution.
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Shield Wall Tank role.png Tank 1 Limit Break Level 1 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 20%.
Limit break icon1.png  Stronghold Tank role.png Tank 1 Limit Break Level 2 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 40%.
Limit break icon1.png  Land Waker Warrior frame icon.png WAR 1 Limit Break Level 3 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 80%.

Tank role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Rampart.png  Rampart Tank role.png Tank 8 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 20%.
Duration: 20s
Low Blow.png  Low Blow Tank role.png Tank 12 Ability Instant 25s Range icon.png 3y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 5s
Provoke.png  Provoke Tank role.png Tank 15 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject.png  Interject Tank role.png Tank 18 Ability Instant 30s Range icon.png 3y
Single Target or AoE not yet specified 0y
Interrupts the use of a target's action.
Reprisal.png  Reprisal Tank role.png Tank 22 Ability Instant 60s Range icon.png 0y
Point Blank Circle around the user 5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk.png  Shirk Tank role.png Tank 48 Ability Instant 120s Range icon.png 25y
Single Target or AoE not yet specified 0y
Diverts 25% of enmity to target party member.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Heavy Swing (PvP).png  Heavy Swing (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar.
Maim (PvP).png  Maim (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 4,000.
Combo action: Heavy Swing
※This action cannot be assigned to a hotbar.
Storm's Path (PvP).png  Storm's Path (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 5,000.
Combo action: Maim
Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.
Primal Rend (PvP).png  Primal Rend (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 15s Range icon.png 20y
Circle AoE around the action target 5y
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 16,000
Additional Effect: Stun
Duration: 2s
Cannot be executed while bound.
This weaponskill does not share a recast timer with any other actions.
Onslaught (PvP).png  Onslaught (PvP) Warrior frame icon.png WAR 30 Ability Instant 15s Range icon.png 15y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Increases target's damage taken by 10%.
Duration: 10s
Cannot be executed while bound.
Orogeny (PvP).png  Orogeny (PvP) Warrior frame icon.png WAR 30 Ability Instant 20s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum.
Consumes 10% of current HP when executed
Additional Effect: Reduces target's damage dealt by 10%.
Duration: 10s
Blota (PvP).png  Blota (PvP) Warrior frame icon.png WAR 30 Ability Instant 15s Range icon.png 15y
Single Target or AoE not yet specified 0y
Instantly draws target to your side.
Additional Effect: Heavy +75%.
Duration: 3s
Bloodwhetting (PvP).png  Bloodwhetting (PvP) Warrior frame icon.png WAR 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
Bloodwhetting Effect: Converts 75% of damage dealt into HP
Duration: 10s
Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP.
Duration: 10s
Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone.
Duration: 10s
Fell Cleave (PvP).png  Fell Cleave (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 12,000.
Can only be executed while under the effect of Inner Release
※This action cannot be assigned to a hotbar.
Chaotic Cyclone (PvP).png  Chaotic Cyclone (PvP) Warrior frame icon.png WAR 30 Weaponskill Instant 2.4s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 16,000
Can only be used under the effect of Nascent Chaos
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Primal Scream (PvP).png  Primal Scream (PvP) Warrior frame icon.png WAR 30 Limit Break Instant 10s Range icon.png 12y
Conal AoE in front of the user 12y
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Duration: 15s
Additional Effect: Grants Inner Release and Thrill of Battle
Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Can only be executed when the limit gauge is full.
※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Tank Mastery.png  Tank Mastery Gladiator frame icon.png GLA
Paladin frame icon.png PLD
Marauder frame icon.png MRD
Warrior frame icon.png WAR
Dark Knight frame icon.png DRK
Gunbreaker frame icon1.png GNB
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
The Beast Within.png  The Beast Within Warrior frame icon.png WAR 35 Increases Beast Gauge when landing Maim or Storm's Path in a combo.
Inner Beast Mastery.png  Inner Beast Mastery Warrior frame icon.png WAR 1Quest: The Bear Necessity 54 Upgrades Inner Beast to Fell Cleave.
Steel Cyclone Mastery.png  Steel Cyclone Mastery Warrior frame icon.png WAR 1Quest: And My Axe 60 Upgrades Steel Cyclone to Decimate.
Enhanced Infuriate.png  Enhanced Infuriate Warrior frame icon.png WAR 66 Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
Berserk Mastery.png  Berserk Mastery Warrior frame icon.png WAR 1Quest: The Heart of the Problem 70 Upgrades Berserk to Inner Release.
Nascent Chaos.png  Nascent Chaos Warrior frame icon.png WAR 72 Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Mastering the Beast.png  Mastering the Beast Warrior frame icon.png WAR 74 Increases Beast Gauge when landing Mythril Tempest in a combo.
Enhanced Shake It Off.png  Enhanced Shake It Off Warrior frame icon.png WAR 76 Adds a healing effect to Shake It Off.
Cure Potency: 300
Enhanced Thrill of Battle.png  Enhanced Thrill of Battle Warrior frame icon.png WAR 78 Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.
Raw Intuition Mastery.png  Raw Intuition Mastery Warrior frame icon.png WAR 82 Upgrades Raw Intuition to Bloodwhetting.
Enhanced Nascent Flash.png  Enhanced Nascent Flash Warrior frame icon.png WAR 82 Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%.
Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Enhanced Equilibrium.png  Enhanced Equilibrium Warrior frame icon.png WAR 84 Grants healing over time to self.
Cure Potency: 200
Duration: 15s
Melee Mastery.png  Melee Mastery Warrior frame icon.png WAR 84 Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160.
Enhanced Onslaught.png  Enhanced Onslaught Warrior frame icon.png WAR 88 Allows a third charge of Onslaught.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Heavy Swing.png > Maim.png > Storm's Path.png: Recovers HP and increases the Beast Gauge

Heavy Swing.png > Maim.png > Storm's Eye.png: Grants Surging Tempest, increasing damage dealt by 10%, and increases the Beast Gauge

Overpower.png > Mythril Tempest.png: Hits multiple enemies while granting Surging Tempest and increasing the Beast Gauge.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Beast Gauge is Warrior's Job Gauge.

Beast Gauge

Upon learning the action Defiance (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.

Beast gauge pve1.png

Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is charged by executing certain weaponskills and by ability Infuriate.

Wrath is used to execute actions such as Inner Beast, Steel Cyclone, Fell Cleave, Decimate, Chaotic Cyclone and Inner Chaos.

Beast gauge pve2.png

Simple Mode

Beast gauge pve simple mode1.png Defiance (Active)

The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
An axe to grind iv icon1.png  An Axe to Grind IV 5 Achieve marauder level 40. - 2.0
An axe to grind v icon1.png  An Axe to Grind V 5 Achieve marauder level 50. - 2.0
An axe to grind vi icon1.png  An Axe to Grind VI 5 Achieve marauder level 60. - 3.0
An axe to grind vii icon1.png  An Axe to Grind VII 5 Achieve marauder level 70. - 4.0
An axe to grind viii icon1.png  An Axe to Grind VIII 5 Achieve marauder level 80. - 5.0
An axe to grind ix icon1.png  An Axe to Grind IX 5 Achieve marauder level 90. - 6.0
A tankless job i (warrior) icon1.png  A Tankless Job I (Warrior) 5 Complete 50 high-level duties as a warrior. Achievement title icon.png The Meat Axe 2.2
A tankless job ii (warrior) icon1.png  A Tankless Job II (Warrior) 10 Complete 100 high-level duties as a warrior. Achievement title icon.png Of the Stalwart Axe 2.2
But somebody's gotta do it (warrior) icon1.png  But Somebody's Gotta Do It (Warrior) 20 Complete 200 high-level duties as a warrior. Warbear horn icon1.png  Warbear Horn 2.2
Tank you, warrior i icon1.png  Tank You, Warrior I 5 Complete 50 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.

※Each roulette only counts with daily award bonus.

- 4.0
Tank you, warrior ii icon1.png  Tank You, Warrior II 10 Complete 100 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.

※Each roulette only counts with daily award bonus.

- 4.0
Tank you, warrior iii icon1.png  Tank You, Warrior III 20 Complete 300 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.

※Each roulette only counts with daily award bonus.

Battle bear horn icon1.png  Battle Bear Horn 4.0
Tank you, warrior iv icon1.png  Tank You, Warrior IV 20 Complete 500 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.

※Each roulette only counts with daily award bonus.

Achievement title icon.png Of Unyielding Steel 5.0
Tank you, warrior v icon1.png  Tank You, Warrior V 20 Complete 700 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a warrior.

※Each roulette only counts with daily award bonus.

Achievement title icon.png Of Unbreakable Steel 6.0

Notable Warriors

Gallery

Lore

On the northernmost edge of Abalathia’s Spine exists a mountain tribe renowned for producing fearsome mercenaries. Known as warriors, these greataxe-wielding men and women learn to harness their inner beasts and translate that power into unbridled savagery on the battlefield.

History

The only text known to have recorded the history and techniques of the warrior is thought to have been penned more than five centuries ago. No knowledge of warriors previous to this time has ever been unearthed—the true origin of the clan’s fighting style obscured beneath the dust of ages past.

No matter their beginnings, however, in the era when the city-states traded in naught but discord and strife, the mountain tribespeople who fought with the unbridled ferocity of wild beasts were highly valued as mercenary conscripts. But despite the many victories warriors earned upon the battlefield, their esteem was tarnished by accounts of frothing berserkers lost to the red haze of carnage—tales of those who had slaughtered friend just as readily as foe. As hostilities between nations gradually shifted towards peace, the fearsome presence of a warrior, once so welcome in times of war, became a thing to shun. And though it is said that some vestige lives on through a remote clan in Abalathia’s Spine, the art of the warrior has now all but faded from the world.

Equipment

Fighter's Armor

A warrior’s garb, ensorcelled to bind one’s inner beast more closely to the sword hand. Examples of such trappings are to be found throughout Eorzea, for an ancient code demanded that when a warrior betook herself to gentler pursuits, her axe be beaten into ploughshare and her armor bound to the land where its erstwhile owner experienced her hero’s journeys.

Bravura

A battleaxe from the lost forges of Abalathia’s Spine. Rich in leavings of fallen stars, the mountains were once home to blacksmith clans who developed secret techniques to work these sky-metals in living crucibles of molten rock. Alas, a secret too jealously kept is knowledge destined for oblivion; when the last of the clans died out, so did the method.

Parashu

This greataxe is said to have been the favored weapon of a tragic warrior who, in a frenzy of bloodlust, mistakenly struck down his closest companion. While the chain wrapped around the blade serves the purpose of ensnaring enemy weapons, the unusual adornment is primarily thought to symbolize the oath made by the grieving warrior to never again raise the axe in battle. Parashu is notoriously difficult to wield due to its monstrously heavy blade and terrible balance, but the one who masters its cumbersome weight commands a force of untold destruction.

Ravager's Armor

This leather armor of ancient design is thought to have belonged to a warrior-clan mercenary. Though the armor has been carefully preserved by avid collectors, the history of its creation has not well survived the intervening years. Experts believe the distinct patterns to be of Hellsguard origin, and a thorough examination by the Thaumaturges’ Guild revealed some manner of enchantment woven with the blood of beastkin. This enchantment is assumed to serve the purpose of inciting one’s inner beast in a manner similar to the sorcery bound within the Fighter’s Armor.

Tricks of the Trade

  • Land Waker: By slamming her axe down with tremendous force, the warrior causes a shockwave which crystallizes the gathered aether of her companions into a solid bulwark. Upon executing this technique, it appears as if the ground itself rises to form a protective wall.
  • Steel Cyclone: The signature attack of the warrior, this spinning swing visits destruction upon every enemy within axe-reach. For those caught in its fury, the technique must seem aptly named indeed.
  • Infuriate: A war cry that infuses the warrior with frenzied energy and intimidates her enemies with its raw power. This technique primes the warrior to summon forth her inner beast.
  • Fell Cleave: A devastating attack devised by the legendary Mythril Heart. Upon successfully creating this technique, the eighty-year old was heard to pronounce that he had finally come halfway on the road to becoming a warrior.

Curious Gorge

Born in Abalathia’s Spine to the descendants of warriors, Curious Gorge is a young Hellsguard who seeks to restore the glory of his ancestors. Along with his brother, Broken Mountain, he strives to unlock the secrets of ancient techniques and master the all-but-forgotten art of the warrior. Some years after his elder sibling had departed their homeland to share their martial knowledge with the rest of Eorzea, Curious Gorge tired of merely training, and left the mountains to put his skills into practice. He joined the acclaimed Company of Heroes, where his fledgling talents soon reached their full potential. Though the company disbanded following the Seventh Umbral Calamity, Curious Gorge continued his mercenary career, taking every opportunity to reintroduce himself during training, Broken Mountain has also endeavored to master rudimentary conjury from their settlement’s healer.

Broken Mountain

The elder brother of Curious Gorge. Protective and supportive of his younger sibling, Broken Mountain shares the same dream of restoring the way of the warrior to prominence. His dedication and prowess have been proven through his almost entirely solitary efforts at deciphering his ancestors’ writings, as well as his mastery of the techniques thus revealed. Broken Mountain left his brother behind to spread the word of the warrior across Eorzea, but his pilgrimage has been plagued with unrelenting difficulty.

Inner Beast

A warrior’s inner beast is the source of her strength—the snarling vigor by which all her techniques are fueled. By inciting this dormant ferocity, the warrior becomes capable of incredible feats beyond the ken of the most disciplined soldier. When awakened by one unaccustomed to its savagery, however, the beast takes over, leading the hapless fighter on a rampage of uncontrolled violence.

Ancient Tome

The text that currently holds the accumulated history and techniques of the warrior clan is a one-hundred year old work, scribed from a source that would be five times as ancient were it still in existence. With its words penned on cracked parchment in the old Roegadyn tongue, anyone seeking to translate its secrets faces a decidedly uphill battle. [1]

Warrior’s Panoply

Brutar Visor

Though most warriors prefer visored helms, some few choose to wear the visor alone. In either case, the ability to conceal the eyes is paramount, for it prevents other combatants from knowing if and when the warrior has awakened the beast within. That, and protecting his eyes, obviously.

Brutal Gauntlets

While a warrior’s gauntlets do, of course, protect hands and arms from gashes and welts, they are designed to be weapons in their own right, as well. To this end, some are outfitted with blades, spikes, or even lengths of chain.

Brutal Lorica

A warrior’s body armor is significantly less developed than the full plate preferred in Ul’dah or Ishgard. With a leather-lined metal chestplate as its primary defensive feature, it better resembles the cuirasses and loricae of ages past than it does the streamlined battlegarb of modern day.

Form & Function

Hidden upon Abalathia’s Spine, there is a Hellsguard village where the art of the warrior still thrives—its practitioners learning the means to unleash their inner beast and embrace the illimitable power it grants them. To facilitate this freeing of bloodlust, the warrior’s armor is traditionally censorcelled—marked on the inside with a seal of blood harvested from his own kills and enchanted by means known only to shamans of the same clan. The armor itself is commonly made with two materials to which the clan ascribes deep, esoteric meaning: meteoric iron forged over lava, and the pelts of savage animals. They believe both the lava and iron to be imbued with Hydaelyn’s life force, and therefore capable of enhancing vitality when worn on one’s person. Pelts are incorporated not only as a show of respect for lives taken, but also to heighten a warrior’s ability to draw upon the beast within. Thus is a warrior's armor inseparable from the culture that gave rise to his art. [2]

See also

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 222-223
  2. Encyclopaedia Eorzea: Volume II, page 226