Guard (PvP)
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Guard (PvP)
“Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.— In-game description
Guard (PvP) is an action unlocked at level 30. It is available for any class or job.
Notes
- Due to the greatly increased damage reduction effects of this action, clever players may note the opponent(s) who has this action on cooldown, making them vulnerable targets.
- Any DoT effects that were inflicted before the usage of Guard will still tick at full strength. For example, a player afflicted with many Biolysis effects will not have their damage reduced by using Guard. Conversely, DoT effects that were applied during Guard will tick at 10% of their strength even after Guard expires.
- The following actions will overwrite and prevent the usage of Guard:
- The following actions will halve the defensive bonus of Guard. This is indicated by the bubble color changing from blue to orange:
- The following actions will ignore Guard to deal an instant KO when the correct conditions are met:
- Perfectio if under 25% HP (excluding barrier effects).
- Seiton Tenchu if under 50% HP (excluding barrier effects).
- Zantetsuken if under the effect of Kuzushi granted from Hissatsu: Chiten, and under 100% HP (including barrier effects).
- The following actions will ignore Guard when dealing damage:
- Seiton Tenchu if over 50% HP.
- Zantetsuken
- Drill
- Assassinate
- Chaotic Spring
- Wreath of Fire
- Fate Sealed
- Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement.
- All abilities executed with Serpent's Tail.
- Eagle Eye Shot
- Although this ability will guard against the Half-asleep and Asleep enfeeblements, there are currently no PvP actions in the game that inflict these effects; Night Wing was removed with the 7.1 overhaul.
History
Patch 7.18 (2025-02-25):
- Effect duration has been reduced from 5 to 4 seconds.
- Movement speed reduction has been decreased from 50% to 33%.
Patch 6.11 (2022-04-25): Fixed an issue wherein execution of this action together with other damage reducing actions prevented all incoming damage.
Patch 6.1 (2022-04-12): Added.