Ninja

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Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

FinalFantasyXIV.com Ninja

Ninja (NIN) is a Disciple of War job unlockable at level 30 as an upgrade from the Rogue class and is a  Melee DPS job. Ninja was the only non-Limited job added outside an initial release of an expansion, with patch 2.4.

General information

Guild

The Rogues' Guild is in Limsa Lominsa Lower Decks. Rogues must specialize into ninja once they reach level 30, and complete the quests Main Scenario Quest Sylph-management and Feature Quest Cloying Victory. The job trainer is Oboro, who is normally located in the Dock Storehouse (21.2, 26.6), which can be accessed from Eastern La Noscea.

Equipment

The ninja is a disciple of war and wears armor "of Scouting" (shared with Viper) and accessories "of Aiming" (shared with Viper and the  Physical Ranged DPS role). They use daggers for weapons.

Weapon Armor Accessories
Rogue's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Similar to viper, the ninja is one of two melee DPS that use Dexterity as its main stat instead of Strength.

Ninja Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Peasants by Day, Ninjas by Night Job quest 30 Jacke Ninja
  Ten
Ninja (Simple) Adventurer Plate
Ninja (Simple) Adventurer Plate
1   Soul of the Ninja
My First Mudra Class quest 30 Oboro
Killer Combinations Class quest 35 Tsubame   Chi
Once Upon a Time in Doma Job quest 35 Oboro
Pirates versus Ninjas Class quest 40 Oboro   Shukuchi
Ninja Bathin' Job quest 40 Oboro
Tough Guys Class quest 45 Oboro   Jin 1   Ninja Hatsuburi
1   Ninja Tekko
1   Ninja Hakama
1   Ninja Kyahan
The Crow Knows Class quest 45 Oboro
Master and Student Job quest 50 Oboro   Kassatsu
  Against the Ninja I
Ninja - Part 1
Ninja - Part 1
1   Ninja Chainmail
1   Koga Garb Coffer (IL 90)
Strangers in a Strange Land Job quest 50 Oboro
The Impossible Girl Job quest 52 Oboro   Hakke Mujinsatsu
Ninja Assassin Job quest 54 Oboro   Armor Crush
Medieval Espionage Job quest 56 Oboro   Dream Within a Dream
  Adept Assassination
Staying Alive Class quest 58 Oboro
In Her Defense Class quest 60 Oboro   Against the Ninja II
Ninja - Part 2
Ninja - Part 2
1   Iga Garb Coffer (IL 210)
Search for the Stolen Scroll Job quest 60 Oboro
Ninja Bathin' Redux Job quest 63 Yomei
A Game of Life and Death Job quest 65 Oboro
True Enlightenment Job quest 68 Jacke
When Clans Collide Job quest 70 Oboro   Ten Chi Jin
  Against the Ninja III
Ninja - Part 3
Ninja - Part 3
1   Kage-kakushi Attire Coffer (IL 290)
Oboro's Big Idea Sidequest 80 Oboro   Against the Ninja IV
Ninja - Part 4
Ninja - Part 4
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Physical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
No Greater Sport Role quest 70 Lue-Reeq
Vengeance in Defeat Role quest 72 Lue-Reeq
Freedom from Privilege Role quest 74 Lue-Reeq
The Hunter's Legacy Role quest 76 Lue-Reeq
Fellowship Restored Role quest 78 Olvara 1   Risotto al Nero
Courage Born of Fear Role quest 80 Lue-Reeq   Speaker for the Brave
Physical DPS Role Quests (Shadowbringers)
Physical DPS Role Quests (Shadowbringers)
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Melee DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Storm Clouds Brewing Role quest 85 Lominsan Delegate
The Crushing Tide Role quest 86 Maelstrom Secretariat
Old Heroes Never Die Role quest 87 Maelstrom Secretariat
A Mother's Suffering Role quest 88 Maelstrom Secretariat
Out of the Shadows Role quest 89 Maelstrom Secretariat 1   Coconut Cod Chowder
To Calmer Seas Role quest 90 Maelstrom Secretariat   More than Loss
Melee DPS Role Quests (Endwalker)
Melee DPS Role Quests (Endwalker)
2   Savage Aim Materia IX
2   Savage Might Materia IX
2   Heavens' Eye Materia IX

Melee DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
The Hunter and the Hunted Role quest 90 Shashepya
A Sea of Blood Role quest 92 I'toca
Who's Who Role quest 94 I'toca
Cornered Prey Role quest 96 Kuiyki
Impostor Syndrome Role quest 98 Kuiyki 1   Fruit and Aloe Jelly
A Hunter True Role quest 100 Kuiyki   Dreams Woven Anew
Melee DPS Role Quests (Dawntrail)
Melee DPS Role Quests (Dawntrail)
2   Savage Aim Materia XI
2   Savage Might Materia XI
2   Heavens' Eye Materia XI

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Spinning Edge  ROG 1 Weaponskill Instant 2.12s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
Additional Effect: Increases Ninki Gauge by 5
  Shade Shift  ROG 2 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s
  Gust Slash  ROG 4 Weaponskill Instant 2.12s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Combo Action: Spinning Edge
Combo Potency: 400
Combo Bonus: Increases Ninki Gauge by 5.
  Hide  ROG 10 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
  Throwing Dagger  ROG 1Quest: Stifled Screams 15 Weaponskill Instant 2.12s 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 200.
Additional Effect: Increases Ninki Gauge by 5.
  Mug  ROG 1Quest: Slave to the Code 15 Ability Instant 120s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
  Trick Attack  ROG 18 Ability Instant 60s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
400 when executed from a target's rear.

Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.
  Aeolian Edge  ROG 26 Weaponskill Instant 2.12s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 220.
280 when executed from a target's rear.

Combo Action: Gust Slash
Combo Potency: 400
Rear Combo Potency: 460
Potencies are increased by 100 while under the effect of Kazematoi.
Combo Bonus: Increases Ninki Gauge by 15.
  Ten  NIN 1Quest: Peasants by Day, Ninjas by Night 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "heaven".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
  Ninjutsu  NIN 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.
  Chi  NIN 1Quest: Killer Combinations 35 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "earth".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
  Death Blossom  ROG 38 Weaponskill Instant 2.12s 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Additional Effect: Increases Ninki Gauge by 5.
  Assassinate  NIN 40 Ability Instant 60s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
  Shukuchi  NIN 1Quest: Pirates versus Ninjas 40 Ability Instant 60s 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.
  Jin  NIN 1Quest: Tough Guys 45 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "man".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
  Kassatsu  NIN 1Quest: Master and Student 50 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.
  Hakke Mujinsatsu  NIN 1Quest: The Impossible Girl 52 Weaponskill Instant 2.12s 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 120
Combo Bonus: Increases Ninki Gauge by 5.
  Armor Crush  NIN 1Quest: Ninja Assassin 54 Weaponskill Instant 2.12s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
300 when executed from a target's flank.

Combo Action: Gust Slash
Combo Potency: 440
Flank Combo Potency: 500
Combo Bonus: Grants 2 stacks of Kazematoi
Kazematoi Effect: Increases potency of Aeolian Edge by 100
Maximum Stacks: 5
Combo Bonus: Increases the Ninki Gauge by 15
  Dream Within a Dream  NIN 1Quest: Medieval Espionage 56 Ability Instant 60s 3y
Single Target or AoE not yet specified 0y
Delivers a threefold attack, each hit with a potency of 180.
  Hellfrog Medium  NIN 62 Ability Instant 1s 25y
Circle AoE around the action target 6y
Deals fire damage to target and all enemies nearby it with a potency of 250 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
  Dokumori  NIN 66 Ability Instant 120s 8y
Conal AoE in front of the user 8y
Delivers an attack to all enemies in a cone before you with a potency of 400.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40
Additional Effect: Grants Higi
Duration: 30s
  Bhavacakra  NIN 68 Ability Instant 1s 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 400.
Meisui Bonus: Potency is increased to 550 when under the effect of Meisui.
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
  Ten Chi Jin  NIN 1Quest: When Clans Collide 70 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.
  Meisui  NIN 72 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Dispels Shadow Walker, increasing the Ninki Gauge by 50.
Additional Effect: Grants Meisui
Duration: 30s
Additional Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 530
Can only be executed while in combat and under the effect of Shadow Walker.
  Bunshin  NIN 80 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50
  Phantom Kamaitachi  NIN 82 Weaponskill Instant 2.12s 20y
Circle AoE around the action target 0y
Your shadow deals wind damage to all enemies within 5 yalms with a potency of 700.
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.
  Hollow Nozuchi  NIN 86 Weaponskill Instant 2.5s 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 70.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.
※This action cannot be assigned to a hotbar.
  Forked Raiju  NIN 90 Weaponskill Instant 2.12s 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers a lightning attack with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.
  Fleeting Raiju  NIN 90 Weaponskill Instant 2.12s 3y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
  Kunai's Bane  NIN 92 Ability Instant 60s 3y
Point Blank Circle around the user 5y
Deals damage to all nearby enemies with a potency of 700.
Additional Effect: Afflicts target with Kunai's Bane
Kunai's Bane Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while Hidden.
  Deathfrog Medium  NIN 96 Ability Instant 1s 25y
Circle AoE around the action target 6y
Deals fire damage with a potency of 400 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Bhavacakra.

※This action cannot be assigned to a hotbar.
Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
  Zesho Meppo  NIN 96 Ability Instant 1s 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Hellfrog Medium.

※This action cannot be assigned to a hotbar.
Bhavacakra changes to Zesho Meppo when requirements for execution are met.
  Tenri Jindo  NIN 100 Ability Instant 1s 20y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100.
Can only be executed while under the effect of Tenri Jindo Ready.

※This action cannot be assigned to a hotbar.
Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.

Ninjutsu

Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in Rabbit Medium. Despite being listed as abilities, all Ninjutsu will trigger a 1.5s global cooldown.

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Fuma Shuriken  NIN 30 Ability Instant 1.5s 25y
Single Target or AoE not yet specified 0y
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
  Katon  NIN 35 Ability Instant 1.5s 20y
Circle AoE around the action target 5y
Delivers fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Katon when requirements for execution are met.
  Raiton  NIN 35 Ability Instant 1.5s 20y
Single Target or AoE not yet specified 0y
Delivers lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Mudra Combination: Ten-Chi, or Jin-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
  Hyoton  NIN 45 Ability Instant 1.5s 25y
Single Target or AoE not yet specified 0y
Delivers ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten-Jin, or Chi-Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyoton when requirements for execution are met.
  Huton  NIN 45 Ability Instant 1.5s 20y
Circle AoE around the action target 5y
Deals wind damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin-Chi-Ten, or Chi-Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.
  Doton  NIN 45 Ability Instant 1.5s 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten-Jin-Chi, or Jin-Ten-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Doton when requirements for execution are met.
  Suiton  NIN 45 Ability Instant 1.5s 20y
Single Target or AoE not yet specified 0y
Delivers water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Duration: 20s
Mudra Combination: Ten-Chi-Jin, or Chi-Ten-Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.
  Goka Mekkyaku  NIN 76 Ability Instant 1.5s 20y
Circle AoE around the action target 5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
  Hyosho Ranryu  NIN 76 Ability Instant 1.5s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 1,300.
Mudra Combination: Chi-Jin, or Ten-Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.

Ninjutsu activation

As stated above, Ninjutsu actions are activated by first using a sequence of one to three Mudras and then using   Ninjutsu. For new Ninjas, memorizing the correct Mudra sequences is extremely important. Mudra combinations are broken down by the number of Mudras and the final Mudra used, with no duplicates allowed.

If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras   Ten,   Chi and   Jin as blue, red and yellow, or as one, two and three could be useful. It is generally discouraged to use macros to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro wait command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.

Ninjutsu Combo 1 Combo 2 Combo 3 Description
  Fuma Shuriken   Ten   Chi   Jin Delivers a ranged ninjutsu attack with a potency of 500.
  Katon   Chi >   Ten   Jin >   Ten Delivers fire damage with a potency of 350 to target and all enemies nearby it.
  Raiton   Ten >   Chi   Jin >   Chi Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready.
  Hyoton   Chi >   Jin   Ten >   Jin Delivers ice damage with a potency of 350. Additional Effect: Bind
  Huton   Chi >   Jin >   Ten   Jin >   Chi >   Ten Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
  Doton   Ten >   Jin >   Chi   Jin >   Ten >   Chi Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Additional Effect: Heavy
  Suiton   Ten >   Chi >   Jin   Chi >   Ten >   Jin Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
  Goka Mekkyaku   Kassatsu active:   Chi >   Ten   Kassatsu active:   Jin >   Ten Deals fire damage with a potency of 600 to target and all enemies nearby it.
  Hyosho Ranryu   Kassatsu active:   Chi >   Jin   Kassatsu active:   Ten >   Jin Deals ice damage with a potency of 1,300.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Braver  Melee DPS 1 Limit Break Level 1 2s Instant 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 100% the damage of Braver.
  Bladedance  Melee DPS 1 Limit Break Level 2 3s Instant 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 220% the damage of Braver.
  Chimatsuri  ROG 1 Limit Break Level 3 4.5s Instant 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 350% the damage of Braver.

Melee DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Second Wind  Melee DPS
 Physical Ranged DPS
8 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Instantly restores own HP.
Cure Potency: 800
  Leg Sweep  Melee DPS 10 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 3s
  Bloodbath  Melee DPS 12 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Converts a portion of physical damage dealt into HP.
Duration: 20s
  Feint  Melee DPS 22 Ability Instant 90s 10y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s
  Arm's Length  Melee DPS
 Physical Ranged DPS
 Tank
32 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s
  True North  Melee DPS 50 Ability Instant 45s 0y
Single Target or AoE not yet specified 0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

PvP Actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Spinning Edge (PvP)  NIN 30 Weaponskill Instant 2s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
  Gust Slash (PvP)  NIN 30 Weaponskill Instant 2s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar.
  Aeolian Edge (PvP)  NIN 30 Weaponskill Instant 2s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Combo Action: Gust Slash
※This action cannot be assigned to a hotbar.
  Fuma Shuriken (PvP)  NIN 30 Weaponskill Instant 10s 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.
※Action changes to Hyosho Ranryu while under the effect of Three Mudra.
  Dokumori (PvP)  NIN 30 Ability Instant 24s 8y
Conal AoE in front of the user 8y
Delivers an attack with a potency of 2,000 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 8s
Grants Zesho Meppo Ready
Duration: 10s
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.
  Three Mudra (PvP)  NIN 30 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
Duration: 10s
Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.
※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.
  Bunshin (PvP)  NIN 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill.
Bunshin Potency: 4,000
Potency is halved when executing Fuma Shuriken, Zesho Meppo, Forked Raiju, or Fleeting Raiju.
Duration: 20s
Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.
  Shukuchi (PvP)  NIN 30 Ability Instant 20s 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Additional Effect: Grants Hidden.
Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you.
Duration: 4s
Effect ends upon use of any action or upon taking damage from an enemy.
Cannot be executed while bound.
※Action changes to Doton while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.
  Zesho Meppo (PvP)  NIN 30 Weaponskill Instant 2s 5y
Single Target or AoE not yet specified 0y
Delivers a fourfold attack, each hit with a potency of 2,000.
Can only be executed while under the effect of Zesho Meppo Ready.
※This action cannot be assigned to a hotbar.
  Assassinate (PvP)  NIN 30 Weaponskill Instant 2s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Hidden.
※This action cannot be assigned to a hotbar.
  Forked Raiju (PvP)  NIN 30 Weaponskill Instant 2s 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Fleeting Raiju Ready.
Duration: 5s
Can only be executed while under the effect of Three Mudra.
Cannot be executed while bound.
※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.
※This action cannot be assigned to a hotbar.
  Fleeting Raiju (PvP)  NIN 30 Weaponskill Instant 2s 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Can only be executed under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.
※This action cannot be assigned to a hotbar.
  Hyosho Ranryu (PvP)  NIN 30 Spell Instant 2s 20y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 16,000.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
  Goka Mekkyaku (PvP)  NIN 30 Spell Instant 2s 20y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Damage over time.
Potency: 4,000
Duration: 12s
Can only be executed under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
  Meisui (PvP)  NIN 30 Spell Instant 2s 30y
Single Target or AoE not yet specified 0y
Restores own or target party member's HP.
Cure Potency: 8,000
Additional Effect: Grants healing over time effect to target
Cure Potency: 4,000
Duration: 12s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
  Huton (PvP)  NIN 30 Spell Instant 2s 0y
Single Target or AoE not yet specified 0y
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency.
While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%.
Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
  Doton (PvP)  NIN 30 Spell Instant 2s 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
Duration: 10s
Reduces damage taken by 15% while standing in the patch of salted earth
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
  Hollow Nozuchi (PvP)  NIN 30 Ability Instant Instant 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.
Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
Additional Effect: Heavy +75%.
Duration: 3s
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Seiton Tenchu (PvP)  NIN 30 Limit Break Instant 10s 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
Ignores the effects of Guard when dealing damage.
Additional Effect: Afflicts target with Death Link.
Duration: 2s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.
Gauge Charge Time: 90s
Cannot be executed while bound.

Melee DPS role actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Bloodbath (PvP)  Melee DPS 30 Ability Instant 45s 0y
Single Target or AoE not yet specified 0y
Increases damage dealt by 10%, and converts 100% of damage dealt into HP.
Duration: 10s
  Swift (PvP)  Melee DPS 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Effect ends when riding a mount.
  Smite (PvP)  Melee DPS 30 Ability Instant 15s 10y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less.
Recast time resets upon earning a kill or an assist.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Standard-issue Elixir (PvP)  ANY 30 Ability 4.5s 5s 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
  Recuperate (PvP)  ANY 30 Ability 2,000 Instant 1s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
  Purify (PvP)  ANY 30 Ability 2,000 Instant 4s 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 2s
Can be used even when under the effect of certain status afflictions.
  Guard (PvP)  ANY 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
  Sprint (PvP)  ANY 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

PvE traits

Trait Acquired Quest requirement Level Effect
  All Fours  ROG 14 Reduces damage taken when falling.
  Fleet of Foot  ROG 20 Increases movement speed.
  Increase Attack Speed  NIN 45 Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
  Adept Assassination  NIN 1Quest: Medieval Espionage 56 Upgrades Assassinate to Dream Within a Dream.
  Shukiho  NIN 62 Increases Ninki Gauge by 5 upon landing weaponskills or successfully completing combos.
  Enhanced Shukuchi  NIN 64 Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
  Mug Mastery  NIN 66 Upgrades Mug to Dokumori.
  Enhanced Shukuchi II  NIN 74 Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2
  Melee Mastery  NIN 74 Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.
  Enhanced Kassatsu  NIN 76 Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
  Shukiho II  NIN 78 Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.
  Shukiho III  NIN 84 Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
  Melee Mastery II  NIN 84 Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200.
  Enhanced Meisui  NIN 88 Increases the potency of Bhavacakra to 500 while under the effect of Meisui.
Duration: 30s
  Enhanced Raiton  NIN 90 Grants a stack of Raiju Ready upon executing Raiton.
Maximum Stacks: 3
Duration: 15s
Effect of Raiju Ready ends upon execution of any melee weaponskill.
  Trick Attack Mastery  NIN 92 Upgrades Trick Attack to Kunai's Bane.
  Enhanced Second Wind  Melee DPS
 Physical Ranged DPS
94 Increases the healing potency of Second Wind to 800.
  Melee Mastery III  NIN 94 Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 220, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 240, Bhavacakra to 400, Bhavacakra while under the effect of Meisui to 550, Forked Raiju to 700, and Fleeting Raiju to 700.
  Enhanced Dokumori  NIN 96 Grants Higi upon executing Dokumori.
Duration: 30s
  Enhanced Feint  Melee DPS 98 Extends the duration of Feint to 15 seconds.
  Enhanced Ten Chi Jin  NIN 100 Grants Tenri Jindo Ready upon executing Ten Chi Jin.
Duration: 30s
Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

  Spinning Edge   Gust Slash   Aeolian Edge = Standard filler combo. Increases Ninki Gauge.

  Spinning Edge   Gust Slash   Armor Crush = Slightly weaker than the standard combo, but grants 2 stacks of Kazematoi, increasing the potency of Aeolian Edge. Increases Ninki Gauge by the same amount as the standard combo.

  Death Blossom   Hakke Mujinsatsu = Standard AoE combo. Increases Ninki Gauge.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Kazematoi and Ninki Gauge is Ninja's Job Gauge.

Kazematoi Gauge

Using the action   Armor Crush (level 54) as part of a combo grants two stacks of Kazematoi, represented by this gauge. Up to five stacks can be stored, and are used to increase the potency of   Aeolian Edge, which will consume one stack.

Simple Mode

Ninki Gauge

Upon learning the trait   Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated by executing weaponskills and can be used to execute special ninjutsu such as   Hellfrog Medium (level 62),   Bhavacakra (level 68) and   Bunshin (level 80).

Simple Mode

Normal

Ninki Gauge Actions Available


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
  Come on, Rogue IV 5 Achieve rogue level 40. - 2.4
  Come on, Rogue V 5 Achieve rogue level 50. - 2.4
  Come on, Rogue VI 5 Achieve rogue level 60. - 3.0
  Come on, Rogue VII 5 Achieve rogue level 70. - 4.0
  Come on, Rogue VIII 5 Achieve rogue level 80. - 5.0
  Come on, Rogue IX 5 Achieve rogue level 90. - 6.0
  Come on, Rogue X 5 Achieve rogue level 100. - 7.0
  Against the Ninja I 5 Complete the ninja job quest "Master and Student." - 2.4
  Against the Ninja II 5 Complete the ninja job quest “In Her Defense.” The Darkest Shadow 3.0
  Against the Ninja III 5 Complete the ninja job quest "When Clans Collide." Eorzean Ninja 4.0
  Against the Ninja IV 5 Complete the ninja job quest "Oboro's Big Idea." Shadow of the Other 5.0

Notable Ninja

Videos

FFXIV New Class & Job Revealed! (E3 2014)

Lore

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, ninjas manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes.

History

In the eastern seas beyond the continent of Othard can be found the remote island nation of Hingashi—a word that literally means “east.” An age of strife perpetuated by factions both great and small has battered this isolated archipelago for years untold, giving rise to unique forms of warfare—as was the case with the mystical art of the shinobi. Due to the tumultuous nature of its inception, however, the roots of ninjutsu are difficult to trace to a single origin. Rather, it must be said that the raw techniques devised by the individual factions were adopted on the wider field of conflict, and honed through a process of bloody evolution. Many historians find it easier to focus upon the founding of the various ninja clans. In the mountainous regions where crops struggle to grow, people chose instead to nurture their martial skills. Children were raised into a warrior tradition, and entire families earned a living through their clandestine expertise. And when these shinobi eventually crossed the seas to Othard, the art of ninjutsu quickly found purchase upon its shores. The most famous account of this is the tale of Sasuke, a ninja who established his own clan on the continent before joining with the warlords of Doma to end a tyrant’s oppressive reign.

Equipment

Ninja Attire

Woven in the clan village of the Doman outlands, this traditional shinobi garb is designed both for battle and infiltration. The cowl of the outfit covers the features of the face, thus protecting the identity of the ninja should circumstances require him to act in full view of the enemy.

Yoshimitsu

These exquisite twin daggers take their name from the legendary Far Eastern bladesmith who forged them. As an artisan of the shortblade, Yoshimitsu was said to be a master without equal, and the works bearing his mark are treasured by the greatest houses and heroes as invaluable heirlooms.

Iga Attire

This garb was crafted in the village of the Iga ninja, who were known for their strict adherence to the letter of a contract—even if said contract pit them against members of their own family should they be working for a rival master. The horns of the headpiece lend the shinobi a grim mien, further reflecting the Iga’s philosophy of uncompromising dedication, and, combined with the blade-like spikes protruding from forearm and knee, allow the shinobi to perform lethal attacks with her armor alone.

Yukimitsu

Forged by Yukimitsu, a bladesmith of eld, this pair of masterfully crafted daggers has been cherished through the centuries by a succession of notable rulers and proud warriors. It is said that the last person to wield the weapons was the personal retainer of an infamous warlord, who, after receiving the daggers as a reward for loyal service, pledged to employ them in the defense of his liege until the end of days. That oath was swiftly fulfilled, however, when both warlord and retainer were slain in an ally's treacherous ambush some days later. Following this incident the yukimitsu vanished from history's records until, some few years ago, they resurfaced amongst the wares of a dealer in antiquities.

Tricks of the Trade

  • Chimatsuri: Drawing upon the aether suffusing a battlefield, this complex mudra conjures a multitude of moonlight blades in a circle around the ninja. The blades leap into the air upon completion of the technique, then streak forwards to impale the foe in a blinding and bloody barrage.
  • Fuma Shuriken: Pointed and deadly, the shuriken of the shinobi are forged from a metal whose smelting process is known only to the clan. A ninja uses this mudra to infuse such shuriken with aether, enveloping the throwing star in an immense, phantom aura—the impact of which is anything but illusory.
  • Katon: By joining earth with heaven, the ninja calls a great gout of flame to erupt from the ground and lick hungrily at the sky. Only shinobi who have mastered two-mudra techniques such as Katon may earn the rank of chunin, or “middle ninja.”
  • Dream Within a Dream: Using this technique, the shinobi assaults the enemy with three strikes in swift succession. Dream Within a Dream is rogue bladework at its best, combined with the rapid movement of a ninja’s Shukuchi.

Oboro Torioi

  • Race (Clan): Hyur (Far Eastern)
  • Gender: Male
  • Age: 24
  • Epithet: Oboro Moonrise

Hailing from the ninja village in the Doman outlands, Oboro was a solemn youth whose natural aptitude and unyielding determination saw him earn the rank of jonin—or “high ninja”—at an unusually early age. But though dexterous and nimble, his quick fingers excelling in the eastern art of paper folding, Oboro’s reliance on others in the matters of everyday chores often leaves him appearing awkward and ill-at-ease. When the shadow of the Garlean Empire fell over Doma, he joined the ultimately futile effort to repel the invaders, inflicting grievous losses before eventually being forced to retreat. Upon learning that the betrayer, Karasu, had left with imperial forces for western shores, Oboro was the first to volunteer for a mission that would take him to the realm of Eorzea in search of the traitorous shinobi.

Karasu Redbeak

  • Race (Clan): Hyur (Far Eastern)
  • Gender: Male
  • Age: 24
  • Epithet: Karasu Redbeak

A shinobi of jonin rank who trained alongside Oboro in the art of ninjutsu. Flippant and dramatic where Oboro was stoic and serious, Karasu’s antics often drew the ire of his teachers, but none could emulate the ruthless poise he displayed during even the most demanding of duties. Following the fall of Doma, Karasu was banished from the village as a traitor to his clan. Subsequent events saw him join the master ninja, Gekkai, in a plan to establish a new organization of imperial shinobi until the deeds of his childhood friend allowed him to slip away from the alliance and into the shadows. Now free as the crow from whom he takes his name, the eccentric Karasu is believed to have remained in Eorzea, living out his whims upon a stage of his own choosing.

Mudra

Known as “mudra,” the ritual hand gestures that allow a ninja to harness mystical energies can be considered the simplified components of more complicated incantations. By manipulating the aether present in heaven (ten), earth (chi), and man (jin), and further combining their effects in predetermined sequences, the shinobi is capable of manifesting an impressive array of arcane phenomena.

Rabbit Medium

When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension. [1]

Ninja's Panoply

Kage-Kakushi Somen

This traditional mask, passed down for generations in the Kagekakushi clan, lines brow, cheeks, and jaw with a sturdy rim of metal. Also of note is the breathable cloth concealing both mouth and nose, which makes it highly effective as a filter of noxious fumes.

Kage-Kakushi Chainmail

Chainmail is the ninja’s preferred means of protecting his body from cuts and bites, all without compromising mobility. This particular type is forged from split wire links, tempered and then coated with lacquer to improve durability and prevent rusting.

Kage-Kakushi Kyahan

Most shinobi wear knee-high kyahan to constrict their hakama and prevent the short trousers from catching on obstacles. The cloth soles are coated with resin to quiet the footsteps.

Form & Function

Ninjas originally arose from clans of mountain-dwelling commonfolk. Thus, their garb traces back to the short cotton kimono and trouser-like hakama worn by farmers and hunters, who preferred clothing less restrictive and better suited to toiling outdoors than standard ankle-length robes. Early ninja armor amounted to nothing more than a simple breastplate worn beneath such work clothing. When shinobi took to the battlefield during the Age of Blood, they began to utilize the same chainmail that was popular amongst samurai. This period also saw the development of the trappings that characterize ninjas today: leg wraps to enable fleetness of foot, masks to conceal the visage, and kote to protect the hands. As the art of ninjutsu gradually spread its way across mainland Othard, shinobi began incorporating Doman armor into their battlegarb as well. [2]

History

Introduced in patch 2.4, this job is the first and only non-limited job to be added outside an initial expansion.

See also

References

  1. Encyclopaedia Eorzea: Volume I, page 228-229
  2. Encyclopaedia Eorzea: Volume II, page 230