- See also Commands, Controller Guide and Macro Guides
Macros are user-defined sequences of commands that allow you to record multiple actions and trigger them with a single button or key stroke.
- Open main menu
- Take the User Macro Option
- Select the macro number you wish to modify
- Name the Macro
- Select the Macro Icon
- For more icon options, you can use /macroicon command and put it anywhere in the macro. Using /micon "Fast Blade" will set icon to the same icon used by this ability
- Add the script to the Macro
The Macro can then be dragged from the Macro UI to the Hotbar
- Each macro can contain maximum of 15 lines/commands
- Macro cannot start another macro
- Only one macro can run at a time. Starting macro will cancel currently running macro
- There is no way to change macro's behavior depending on conditions. This means that branching is not possible
- Character can have maximum of 100 individual macros
- Entire account can have maximum of 100 shared macros - these are shared across all characters on account
- Macros are inherently slower than human input while using <wait.X> function
You can use macro-specific subcommand <wait.X> to delay next command in macro.
Example: /ac "Careful Synthesis" <wait.3> - This command will execute action "Careful Synthesis" and delay next command in macro by 3 seconds. The delay starts when command is first started, not after specific action is executed.
Function can only use full seconds, use of decimal points is not possible. This means that if your recast timer(GCD) is standard 2.5 seconds, then you will waste 0.5 seconds doing nothing. Therefore using macros for combat purposes is extremely ineffective.
Macros are most often used by Crafters. Using macros while crafting is much more comfortable, however you miss all the conditional benefits, like from material condition. High level crafting usually does not fit within 15 lines limitations, so you often need to use 2 or possibly more macros for single craft.
Another use is more comfortable way to change settings. It is possible to control volume, turn on/off/limit battle effects display, change job while simultaneously changing HUD layout and all of that without needlessly navigating through numerous menus.
List of Commands
This section is largely incomplete and is in need of detailing.
Entering a text command starting with the / (forward slash) key allows players to change equipment, use abilities, perform emotes and various other actions. Additional directions such as subcommands and placeholders can be added to commands for even greater customization, such as specifying targets, toggling functions on and off, and so on. The additional directions should follow the main command, separated by a space.
|/say [mes.]||/s||Sends a message to all PCs within a small radius.|
The message will not be displayed if a PC has their [Say] chat filter turned on.
Typing /say or /s without a message switches the default chat mode to [Say].
|/tell[PC_name] [mes.]||/t||Sends a message to a specific PC within the same World.|
This message cannot be seen by any other PCs.
Typing /tell or /t [PC_name] without a message switches the default chat mode to [Tell].
|/party [mes.]||/p||Sends a message to all members of your current party, regardless of their location.|
Typing /party or /p without a message switches the default chat mode to [Party].
|/linkshell [mes.]||/l||Sends a message to all members of your active linkshell, regardless of their location.|
Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].
|/echo [mes.]||/e||Displays a message that only you can see.|
|/chatmode [chat mode]||/cm||Set the default chat mode.
If no chat mode is specified, the current default setting will be displayed.
|/action [action name]||/ac||Uses an action on a specified target. This cannot be used with actions you have not yet learned, or when restricted by other factors.|
|/petaction [action name]||/pac||Uses a pet action on the specified PC. Uses current target when not specified. This cannot be used with pet actions you have not yet learned, or when restricted by other factors.
e.g. /petaction Obey
|/companionaction [action name]||/cac||ses a companion action. The target of companion actions cannot be specified. This cannot be used with companion actions you have not yet learned, or when restricted by other factors.
e.g. /companionaction Attacker Stance
|/macroicon [action name]||/micon||Changes icon with ability name and displays the cooldown spiral.|
|/macroicon [action name][Pet name]||/micon||Changes icon with Pet ability name and displays the cooldown spiral.|
|/recast [action name]||none||Displays time remaining until the specified action can be used again.|
|/actionerror [toggle]||/aerror||Disables, or enabled action errors, useful for preventing messaging on macros that are intended to fallback.
|/equipaction [slot] [action name]||/eaction||Equips an action to a specified slot.
|/actionqueue [subcommand]||/aq||Toggle the priority input feature for actions.
Displays whether priority input is enabled or disabled when no subcommand is specified.
|/actioncancel [subcommand]||/acan||Enable cancelling of actions by selecting them again from the action bar while they are being cast or channeled.
Toggles between on and off when no subcommand is specified.
|/targetmode [subcommand]||/tmode||Toggle between targeting modes.
|/battletargetmode [subcommand]||/btmode||Toggle targeting mode only for enemies that are engaged. Toggle on and off when no subcommand is specified.
|/directtarget [subcommand]||/dtar||Toggle direct targeting on. Press accept/confirm to select the nearest target, regardless of filters. Toggle between on and off when no subcommand is specified.
|/targetpc||none||Targets the closest PC within a certain radius.|
|/targetnpc||none||Targets the closest NPC or enemy within a certain radius.|
|/targetenemy||/tenemy||Targets the closest enemy|
|/battletarget||/bt||Targets the closest engaged target|
|/lockon||none||Locks on to the target. Enter the command again to turn lock off.|
|/autolockon [subcommands]||/autolock||Automatically lock onto targets. Toggle between enabled and disabled modes when no subcommand is specified.
|/assist||/as||Targets the target of a PC specified by a ‹t› or ‹p#› macro.|
|/subtarget [subcommand]||/st||Toggles subtargeting when executing commands directly from the action bar. Toggle between on and off when no command is specified.
|/facetarget||/ft||When executed, the character will immediately turn to face the main target. If the character is in motion, the character will come to an immediate halt.|
|/display[slot] [subcommand]||none||Toggle the display of gear in the head or main hand slots.
|/job [subcommand]||none||Toggle the job associated with your current class. Toggle between off and on when no subcommand is specified.
|/partycmd [subcommand]||/pcmd||Executes various party commands.
|/join||none||Accepts a party invite.|
|/decline||none||Declines a party invite.|
|/actionbar [subcommand]||/abar||Toggle actionbar display method. Toggles between on and off when no subcommand is specified.
|/actionbarhelp [subcommand]||/abarhelp||Display pop-up help text for action bars. Toggle between on and off when no subcommand is specified.
|/targetcursor [subcommand]||/tcursor||Set the default position of the target cursor.
|/names [subcommand]||none||Turn all name displays on or off. Toggles between on and off when no subcommand is specified.
|/enemylevel [subcommand]||/elevel||Display levels below enemies' names. Toggles between off and on when no subcommand is specified.
|/enemyicon [subcommand]||/eicon||Display active and non-active icons for enemies. Toggles between off and on when no subcommand is specified.
|/enmity [subcommand]||/enm||Display enemy enmity icons. Toggles between off and on when no subcommand is specified.
|/away [subcommand]||none||Change your online status to away. Toggles between off and on when no subcommand is specified.
|/countdown [value]||/count||Initiate a countdown in seconds, starting at the designated value (up to 20 seconds).
Countdown length is 5 seconds when no value is specified. Words and numbers displayed will not appear in screenshots.
|/loot||none||Opens your loot list.|
|/friendlist||/flist||Opens your friend list.|
|/blacklist [subcommand]||/blist||Opens your blacklist.
|/map||none||Opens the current area map.|
|/supportdesk||/helpdesk||Opens the help desk menu.|
|/logout||none||Begins the log out process.|
|/shutdown||none||Log out and exit the game.|
|/shadow [subcommand]||none||Toggle the display of character shadows. Toggles between enabled and disabled when no subcommand is specified.
|/dusteffect [subcommand]||/dust||Toggle the display of graphic effects left by characters feet. Toggles between enabled and disabled when no subcommand is specified.
|/physics [subcommand]||none||Toggle realistic physics effects. Toggles between enabled and disabled modes when no subcommand is specified.
|/profanity [subcommand]||none||Toggle the profane language filter. Toggles between enabled and disabled when no subcommand is specified.
|/scrollingbattletext [subcommand]||/sbt||Toggle the display of damage and other combat information.
|/extendeddraw [subcommand]||/edraw||Extend the range at which graphics are drawn. Toggles between off and on when no subcommand specified.
|/textclear [num] [subcommand]||/tc||Toggle the text auto-hide feature for num log window. Text will be hidden after 60 seconds.
Toggles between off and on when no subcommand is specified.
|/camera [subcommand]||/cam||Set the current camera position as default when no subcommand is specified.
|/uilock [subcommand]||none||Prevents movement or resizing of UI elements. Toggles between on and off when no subcommand is specified.
|/uihelp [subcommand]||none||Display pop-up help text for each UI element. Toggles between on and off when no subcommand given.
|/search [query] ...||/who||Search for players using the designated conditions. Results are displayed in the player search interface.
The following can be used as search subcommands:
Subcommands for the /search (/who) text command can be input directly in the language selected in the FINAL FANTASY XIV Config. Searches can also be made using words found in the auto-translate dictionary.
|/?||/[command name]||Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.
|none||A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.
|/battlemode [subcommand]||/bm||Toggles between active and passive mode. Toggles between active and passive mode when no subcommand is specified.
|/item [item name] [target name]||none||Uses an item on the specified target. Cannot be used with items that are not in your inventory, or when restricted by other factors.|
|/marking [num] [target]||/enemysign||Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8
sets sign type one on target.
|/automove||none||Continue walking/running in the direction you are moving. Move in the opposite direction to cancel.|
|/check [target name]||none||Checks the targeted player|
|/clock [subcommand]||none||Displays the current time, as well as the time remaining until several in-game activities such as guildleve renewal and behests.|
|/random [value]||/dice||Roll a random number between 0 and the desginated value (up to 1,000). Results will be displayed in a /say radius.
Rolls will be between 0 and 100 when no value is designated.
|/equiplinkshell [subcommand]||/el||Activate the designated linkshell. Unequips active linkshell when no subcommand is specified.
The following placeholder commands are also available for chatting and text commands.
|<t>, <target>||Displays current target's name.|
|<tt>, <t2t>||Displays target of current target's name|
|<f>, <focus>||Displays your focus target's name|
|<r>, <reply>||Displays the name of the last player to send you a /tell|
|<pet>||Displays your current (Familiar/Egi/Fairy) name|
|<comp>, <buddy>, <c>, <b>||Displays your summoned chocobo companion's name|
|<mo>, <mouse>||Displays the name of the target under your mouse cursor (or party/ally UI)|
|<f>, <focus>||Displays the name of your /focustarget|
|<me>, <0>||Displays your character's name.|
|<1>||Party Member 1. Displays name of first party member in list.|
|<2>||Party Member 2. Displays name of second party member in list.|
|<3>||Party Member 3. Displays name of third party member in list.|
|<4>||Party Member 4. Displays name of fourth party member in list.|
|<5>||Party Member 5. Displays name of fifth party member in list.|
|<6>||Party Member 6. Displays name of sixth party member in list.|
|<7>||Party Member 7. Displays name of seventh party member in list.|
|<8>||Party Member 8. Displays name of eighth party member in list.|
|<la>, <lastattacker>||Displays the last enemy that attacked you.|
|<le>, <lastenemy>||Displays the last enemy you targeted.|
|<lt>, <lasttarget>||Displays your last target.|
|<attack1>, <attack2>, <attack3>, <attack4>, <attack5>||Displays target to attack 1-5's name (using signs)|
|<bind1>, <bind2>, <bind3>||Displays target to bind 1-3's name (using signs)|
|<ignore1>, <ignore2>||Displays target to ignore 1-2's name (using signs)|
|<square>||Displays the name of the target marked with a square (using signs)|
|<circle>||Displays the name of the target marked with a circle (using signs)|
|<cross>||Displays the name of the target marked with a cross (using signs)|
|<triangle>||Displays the name of the target marked with a triangle (using signs)|
|<class>, <job>||Displays current class (or job) and level. |
|<hp>||Displays current HP and maximum HP.|
|<hpp>||Displays current HP as a percentage.|
|<mp>||Displays current MP and maximum MP.|
|<mpp>||Displays current MP as a percentage.|
|<comphp>||Displays your chocobo's current HP and maximum HP.|
|<comphpp>||Displays your chocobo's current HP as a percentage.|
|<thpp>, <targethpp>||Displays target's current HP as a percentage.|
|<fhpp>, <focushpp>||Displays focus target's current HP as a percentage.|
|<fclass>, <focusclass>, <fjob>, <focusjob>||Displays focus target's class (or job). |
|<pos>||Display's coordinates of current location.|
|<flag>||Display's coordinates of flag's location.|
|<recast.[action name]>||Display's cooldown for specified action. |
Example (<recast.summon seraph>): 1:32
- Main article: Macro Guides