Solo duty begins after waiting at the Aftcastle. Stay with Jacke and the other rogues. Focus on the healers and archers first, before ganging up on the tanks.
When Jacke engages the pirate captain Aisibhir Badwind, you'll get some pop-up dialogue telling you to find hidden detonators. You have 3 minutes to do this, or the mission fails. Leave the enemy NPCs to the rogues, and head both left and right around the outside of the Drowning Wench. The detonators are up and down ramps, at the extreme ends of the paths. Once all three detonators are destroyed, it's safe to return to Jacke and help finish off the enemy NPCs.
Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus.
Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the *Aftcastle, and stay vigilant for any signs of Aisibhir and his crew.
Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke.
Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
If the leader o' the Reformists─this “Captain Aisibhir”─is plannin' on millin' the Admiral with a bang, then my guess is he'll be aimin' to demolish the entire command room.
Ye know the Mizzenmast, aye? The tower what holds the Drownin' Wench an' Bulwark Hall? The Admiral's Bridge─an' her command room─are right at the top of it.
Then ye've got the district what surrounds the Mizzenmast─that's the busy beatin' heart o' the city. Even with the threat of an attack, ye can't just seal it up in the blink of an eye an' call the whole thing bob. Try to explain the danger to the culls what live an' work there, an' then ye'd have a frightened, stampedin' mob on yer fambles.
Nay, lad, our only option is to have eyes snilchin' every approach to the tower. I'll put the whid out to as many coves as I can, an' spread 'em through the streets.
Yer job'll be to cover the Aftcastle. Just wait an' see, Forename─we'll get this Aisibhir...an' his little bomb, too!
My apologies, Captain. There just aren't any more soldiers to spare. The bulk of our forces has already been assigned to guard not only the Admiral, but a number of other high-ranking personnel, as well.
But, Captain... We can't be certain the pirates' plan hasn't changed. If we consider the possibility that they've switched to a target outside the walls, it would be folly to weaken those defenses...
Ye've strayed too far into a world ye don't understand, lass. Yer eyes is fixed on the light o' justice, leavin' ye blind to the chasm openin' up at yer feet...
At least they'll say ye died with yer boots on.
The Yellowbelly won't be botherin' us no more, Cap'n. As for the mine, the lads'll 'ave it primed in front o' the Wench by the time ye get there.
Ho there, Forename. It'll be nice to finally have a bit of a rest, eh? The job never ends, but even a dimber damber like meself needs to breathe every now an' again.
An' yer 'venturin' mates must be wonderin' where ye've got to! That was a proper long assignment, but I'm glad ye decided to see it through.
Ye've proven to be a stalwart protector o' the code...even if this ain't truly yer world. When ye walk back into the lightmans, ye'll have to find yer own code to uphold.
An' when ye do, ye'll have the skills ye learned in the shadows to help ye defend it.
Well, that's more'n enough prittle prattle out o' me. Yer travels might take ye far an' wide, Forename, but know yer always welcome here at the Sisters!