Ninjutsu
Ninjutsu
“Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.— In-game description
Ninjutsu is an action unlocked at level 30. It is available for Ninja.
Related actions
- Ten
- Chi
- Jin
- Rabbit Medium
- Fuma Shuriken
- Katon
- Raiton
- Hyoton
- Huton
- Doton
- Suiton
- Kassatsu
- Goka Mekkyaku
- Hyosho Ranryu
Mudra Combinations
The Ninjutsu action can perform one of several specific actions based on the combination of mudras made immediately beforehand. These individual actions can only be executed by using Ninjutsu, and cannot be assigned to the hotbar, nor activated from the Actions & Traits interface. The level is based of when you can first use the Ninjutsu.
Generally speaking, the action produced depends on the amount of mudras used, and the identity of the last mudra.
- For 1- and 2-mudra actions, the identity of the first mudra does not matter.
- For 3-mudra actions, the identities and order of the first 2 mudra do not matter.
Mudra charges are shared among all mudra, with 1 charge consumed per Ninjustsu cast (or Ninjutsu wearing off), regardless of how many mudra were selected. This means that at most 2 Ninjutsu can be cast per 2 mudra charges, even if the Ninjutsu cast does not use all 3 mudra.
- For example: Using Katon will consume a charge from all 3 mudra, even though the player only needs to select 2 mudra to cast it.
Action | Description | Mudra Combination |
---|---|---|
Rabbit Medium | Thumpity thump thump, thumpity thump thump... | Wrong mudra combinations. |
Fuma Shuriken | Delivers a ranged ninjutsu attack with a potency of 500. | Any mudra (Ten, Chi, or Jin) |
Katon (Lv. 35+) | Delivers fire damage with a potency of 350 to target and all enemies nearby it. | Chi→ Ten or Jin→ Ten |
Raiton (Lv. 35+) | Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready. | Ten→ Chi or Jin→ Chi |
Hyoton (Lv. 45+) | Delivers ice damage with a potency of 350. Additional Effect: Bind | Ten→ Jin or Chi→ Jin |
Huton (Lv. 45+) | Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. | Jin→ Chi→ Ten or Chi→ Jin→ Ten |
Doton (Lv. 45+) | Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. | Ten→ Jin→ Chi or Jin→ Ten→ Chi |
Suiton (Lv. 45+) | Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. | Ten→ Chi→ Jin or Chi→ Ten→ Jin |
Goka Mekkyaku (Lv. 76+) | Deals fire damage with a potency of 600 to target and all enemies nearby it. | Kassatsu > ( Chi→ Ten or Jin→ Ten) |
Hyosho Ranryu (Lv. 76+) | Deals ice damage with a potency of 1,300. | Kassatsu > ( Ten→ Jin or Chi→ Jin) |