The Ageless Necropolis
The Ageless Necropolis
- Level
- 100 (Sync: 100)
- Item Level
- 725
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Trials (Dawntrail)
- Roulette
- Trials
- Tomestones
12
7 - Req. quest
- A Terminal Invitation
- Location
- The Ageless Necropolis, The Lightless Abyss
- Region
- Unlost World
- Modes
Duty Support- Patch
- 7.3
“By entrusting their memories of departed loved ones to the cloud, Alexandrians have long escaped the grief of separation. Being thus forced to confront the realities of mortal existence, what then filled their hearts was a dark and unreasoning terror. Harnessing this heightened fear of death for his own ends, a genius of an age gone by now channels the people's desperate prayers for succor into a new primal incarnation. It falls to the Warrior of Light to stand unflinching in the face of fear-made-manifest, and claim victory over this inexorable entity.
— In-game description
The Ageless Necropolis is a level 100 trial introduced in patch 7.3 with Dawntrail.
Duty Support
- Party member selection is available.
| Wuk Lamat | G'raha Tia | Alphinaud | Sphene | Krile | Alisaie | Y'shtola | |
|---|---|---|---|---|---|---|---|
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| Class | |||||||
| Role | Tank or DPS | Tank or Healer | Healer | DPS | DPS | DPS | DPS |
Guide
Players may fall off the edge of the arena to their deaths. Being hit by avoidable AoEs will result in a 1 minute stacking Vulnerability Up debuff.
Grasping Eternity: Necron
Phase 1
- Fear of Death: Party-wide magical damage and summons eight untargetable Icy Hands adds at various locations. The add spawn locations will be denoted by purple circles, and standing in them when the adds spawn will damage the player. Each add will use Choking Grasp, a telegraphed line AoE, at a random direction.
- Cold Grip: Telegraphed line AoEs covering the outer edges of the arena, leaving the middle third safe. One of the boss's sides will glow, indicating that after the first set of AoEs resolve, either the left or right two-thirds will be hit with a follow-up late telegraphed line AoE (Existential Dread).
- Memento Mori: A telegraphed line AoE through the middle of the room, leaving behind a persistent danger zone that will inflict bleeding. Five Icy Hands will spawn in this zone and face either west or east, indicating late telegraphed line AoEs in the direction they face. Shortly afterwards, the persistent AoE will disappear.
- Blue Shockwave: A 90 degree cleaving magical tankbuster that originates from the center of the boss. The AoE range is telegraphed.
- Soul Reaping: The boss will display either a donut or a filled circle on its ring, storing an attack for later, indicated by a blue diamond on the ring. Necron draws in aether...
- Aetherblight: The boss releases its stored attack. A donut AoE will leave well inside its hitbox safe, while a circle AoE will leave outside its hitbox safe.
- The boss will store another attack with Soul Reaping, but will follow with a Memento Mori prior to releasing the stored attack.
- Grand Cross: Party-wide magical damage and compresses the arena to a much smaller circle. Four untargetable Azure Aether orbs will begin rotating outside, each with a line AoE telegraph that rotates with opposite orbs. The telegraphs will gradually fill from the middle, and at the same time, a timer will begin counting down. Once they expire, the AoE will resolve, and the orbs will prepare another delayed AoE. Each pair of orbs rotates at different speeds. At the same time, multiple small circle AoE telegraphs will appear on the ground.
- The orbs will eventually stop at the cardinals and use a plus-shaped proximity AoE. Move to any intercardinal to mitigate the damage.
- Neutron Ring: Party-wide magical damage and restores the arena.
Adds Phase
- The boss will become untargetable while a Rising Fear of Death duty gauge appears and becomes incrementing.
- Multiple targetable Icy Hands adds will appear in pairs. The adds will use Choking Grasp, a telegraphed line AoE.
- All adds must be defeated before the gauge reaches 100, or the boss will wipe the party with its next attack.
- Darkness of Eternity: The boss briefly becomes targetable and uses a party-wide magical attack before becoming untargetable again. Each party member will be individually transported to a new area.
- In the new area, each player will be inflicted with a 40-second doom and must defeat three Icy Hand adds by themselves. After defeating the adds, a teleport circle will appear that the player can use to move up three additional platforms before being transported back to the main arena. If they are successful, the doom will be removed.
Phase 2
- Specter of Death: The boss tethers two locations, one east and one west, indicating the spawn locations of two large hands (Looming Specters). They will each do a late telegraphed horizontal line AoE (Invitation), leaving a third of the arena safe. Anyone who is hit will be dragged into the abyss and will need to repeat the solo adds fight.
- Relentless Reaping: The boss will show sequentially four AoE telegraphs on its ring, either circle > donut > circle > donut, or donut > circle > donut > circle. Each telegraph will be stored in a symbol with 1-4 diamonds in order, starting from 1 south and going clockwise.
- Crop Rotation: The boss will rotate its ring to a new orientation, then resolve the stored AoEs starting from south and going clockwise.
- If the first symbol is an odd number, the sequence of AoEs will be the same as the initial telegraphs.
- If the first symbol is an even number, the sequence of AoEs will be reversed from the initial telegraphs.
- Mass Macabre: Spawns four four-person summoning circles. Each one must be soaked by four people at once to be disarmed. Towers that are soaked in time will summon an untargetable add that will explode for party-wide damage (Spreading Fear).
- Later on, the boss will store an attack with Soul Reaping, then use Memento Mori, Specter of Death, and Blue Shockwave in rapid sequence. Afterwards, it will release its single stored attack.
- Mechanics then repeat until the boss is defeated.
Loot
- Necron Card (Drops at a fixed rate.)
Dialogue
Calyx: Those who obstruct evolution... Calyx: ...Shall suffer the rotting fate of all flesh.
Calyx: You are bound by the limits of flesh. It will betray you. Sphene: Limited though we may be, we defy you nonetheless! Wuk Lamat: Your plans end here with you! Calyx: Drag them to their graves. Alisaie: Eurgh!
Keep your hands off me! G'raha Tia: Stay alert! Calyx: There. Alphinaud: What was that!? Krile: A barrage of attacks... Sphene: Where will it strike next...? Y'shtola: Watch the arms!
They betray the intent! Alisaie: You won't catch me again! Calyx: Do you not see? Death is upon you... Wuk Lamat: Lead it away from the group! Calyx: Perhaps this. Krile: It's gathering aether! Necron draws in aether... Calyx: Kill them. G'raha Tia: Ungh!
The sheer strength of it... Y'shtola: The aether gathers again...
A different shape this time! System: Necron draws in aether... Calyx: Bothersome. Calyx: Kill them. Alisaie: So that's what that shape means! Alphinaud: The stored aether...
Its effects can be delayed. Calyx: Fear compounds fear, eroding your strength. G'raha Tia: It's bringing some new attack to bear! Sphene: The ground... Where did it go!? Wuk Lamat: How do we deal with this!? Y'shtola: Do not be fooled by the movements. Krile: Keep a clear head.
We can handle this. Alphinaud: Over to the edge and hunker down! Calyx: I will reduce you to aether. Y'shtola: 'Tis one thing after another! Calyx: You will die for me now. Sphene: The ground has sprouted hands... Alisaie: Destroy them!
Quickly as you can! Calyx: Accepting death is the greatest sin a life can commit. Krile: Brace yourselves! Wuk Lamat: Be strong!
We can take it! Calyx: The endless darkness engulfs you... Alphinaud: We're being pulled down! G'raha Tia: Hold fast to your reason! System: You have been dragged into the abyss... System: You have escaped the abyss! Calyx: Still alive. But there are ways to change that. Sphene: Is everyone all right!? Alisaie: Well, that was exciting...
Back to it, then! Krile: Giant hands...everywhere! Y'shtola: It wants to drag us into the abyss. Calyx: Those who do not resist death deserve it. Wuk Lamat: Look! It's storing aether again... Alphinaud: It means to discharge in rapid succession! System: Necron draws in aether... G'raha Tia: I counted four...
Be ready! Calyx: I am prepared for you. Calyx: Kill them. Alisaie: Here it comes! Krile: The next one is...this way! Y'shtola: A successive pattern, as we suspected. Sphene: And this is the last... Calyx: Fight if you must. Alphinaud: Arcane circles! G'raha Tia: Together, we can undo its magicks! Calyx: You struggle in vain. System: Necron draws in aether... Calyx: Once the terror takes root, it will only continue to grow. Sphene: Watch out for those giant hands! Calyx: Fear compounds fear, eroding your strength. Alisaie: Ugh, not this again... Y'shtola: Breathe. We've dealt with worse. Wuk Lamat: How do we deal with this!? Y'shtola: Do not be fooled by the movements. Krile: Keep a clear head.
We can handle this. Alphinaud: Over to the edge and hunker down! Calyx: I will reduce you to aether. Y'shtola: 'Tis one thing after another! Calyx: Those who do not resist death deserve it.
Alphinaud: Now's our chance! Alisaie: Calyx has nothing else to throw at us. Sphene: We did it! G'raha Tia: A primal of all things... Krile: Something doesn't feel right... Y'shtola: Is that truly the end of it...? Wuk Lamat: We've beaten you, Calyx...
Music
| Section | Theme |
|---|---|
| Main | FINAL FANTASY IX: The Final Battle (Dawntrail) |






