Endwalker content

The Final Day

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See also: The Minstrel's Ballad: Endsinger's Aria

Trial.png

The Final Day

The Final Day.png
Level
90
iLevel
540
Difficulty
Normal
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
60min
Roulette
Trials
Tomestones
Allagan Tomestone of Aphorism 10 Allagan Tomestone of Astronomy 6 
Req. quest
Main Scenario quest Endwalker
Entrance
The Final Day (Zone) (X:6.1, Y:6.2)
Patch
6.0

Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.

Against all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion.

— In-game description

The Final Day is a level 90 trial introduced in patch 6.0 with Endwalker.

Guide

Trial Guide by MTQcapture

Aggressive difficulty r6.png The Endsinger

Falling off the arena is possible. You can use LB3 before the add phase, as it will recharge instantly before Ultimate Fate countdown.

Phase 1

Elegeia: Raid-wide AoE and spawns two planets circling the arena. Pay attention to the SLOWER moving planet and move away from it as it will spawn a huge AoE on the side of the platform when they collide.

Galaxias: The Endsinger drops a meteor in the middle, creating a knockback. Move to the middle so you're knocked back only halfway and do not fall off of the platform. If you have an anti-knockback skill, be sure to use it.

Elenchos: The Endsinger will spawn one of two possible attacks:

  • If her MOUTH GLOWS purple - a line AoE will shoot through the middle --> Move to the sides.
  • If her EYES TEAR down her face in purple streaks - two line AoEs will shoot out on the sides --> Move to the middle.

Death's Embrace: Targets players with narrow cone AoE that follows the player when they move. Spread these out; DO NOT OVERLAP with other party members. Right after this attack a couple of adds called "Feather of Despair" will drop and start casting Pharmakon. Simply move away from the feathers, as they will spawn circle AoEs at their bases.

Aporrhos: Spawns 4 faces similar to that of The Endsinger which will cast a line AoE in the direction they are facing, like the mouth version of Elenchos. Position in between the faces to avoid this attack.

Hubris: Tankbuster on both tanks - spread these out as they are AoE attacks. Tanks: pop multiple cooldowns here. Healers: be ready to help heal them through this.

Elegeia Unforgotten: Like the original version this is a raid-wide AoE attack, followed by the spawn of two planets that will eventually collide. Watch the SLOWER moving planet for the collision. The boss will then begin to reconstruct the moon and cast the next spell,... Note: The planets will always explode in the same order if more than one collision is shown.

Fatalism: Rewinds the recorded event, will be cast within a Elegeia Unforgotten window.

Ekstasis: The Endsinger drops AoE puddles across the platform, these puddles will turn into heads which will in turn drop growing AoE puddles. Position yourself all the way at the edge at cardinal positions to avoid the puddles.

Interstellar: Before this attack The Endsinger changes its position and is indicated with the voiceline "'Tis so lonely between the stars". This attack will cleave through the middle so players should move to the sides of the arena, but at the same time it targets four players with an AoE circle. Position yourself so AoEs do not overlap and leave safe space for players without AoEs.

Nemesis: Spawns a targetted AoE on every player, spread out to avoid overlapping.

Planetes: Phase swap to adds.

Add Phase

Add phase starts with a cutscene showing The Endsinger spawning an add and eventually starts creating a purple orb of oblivion. The add known as Kakodaimon has the following abilities and must be slain before Despair bar reaches 100 (LB3 should be used here, as it will be fully restored right after add is defeated):

  • Meteor Radiant: Spawns planets on the outside of the arena that signals where they are about to fall through a rainbow-colored arrow. To avoid the AoE simply move away from the location the arrow lands at.
  • Meteor Outburst: Targets every player with an own AoE, spread out to avoid overlapping.

After Kakodaimon is dead, The Endsinger will proceed to cast Ultimate Fate onto the players, this must be countered with a tank LB3 and preferably mitigation. Cast tank LB3 at around the count of 3-2 seconds to ensure it is not too early or too late. Keep in mind the boss will repeat this mechanic, but a second LB is not possible nor is it needed.

Phase 2

Telos: Raid-wide AoE.

Telomania: This mechanic is a combination of multiple and repeats until you kill The Endsinger. The combination is as following:

  • First part of Telomania consists of four cleaves over the arena, mitigate and heal these as necessary.
  • Second part of Telomania is a raid-wide AoE similar to the one of Telos, however it is not as hard hitting.
  • Lastly, three sets of puddles will spawn under some players. Simply move to avoid getting hit.

Loot