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Hell on Rails (Extreme)

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This article is about the level 100 challenge-mode trial. For the story-mode Main Scenario trial, see Hell on Rails.

Hell on Rails (Extreme)

Level
100 (Sync: 100)
Item Level
760
Difficulty
Extreme
Party size
Full Party
8 man 2 2 4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Not Available
Duty Finder
Raid Finder (Trials)
Tomestones
Allagan Tomestone of Mathematics 25 Allagan Tomestone of Mnemonics 15 
Req. quest
Talk to the Wandering Minstrel in Tuliyollal after completing Main Scenario Quest Where We Call Home
Location
Hell on Rails
Stone, Sky, Sea
Available
Patch
7.4

The storm surged and kingdoms fell, their lands devoured by unrelenting levin. For centuries thereafter, the Doomtrain sped on─but not unchanged, for time tests even the strongest steel. How fearsome it must have been in those halcyon days! The pride of its creators, the hope of its nation! Its headlamp nearly blinds you as the metal thunder draws nearer, and the minstrel's verse lays the track anew...

— In-game description

Hell on Rails (Extreme) is a level 100 trial introduced in patch 7.4 with Dawntrail.

Mechanics & Timeline

Siege Engine: Doomtrain

Mechanics

  • Dead Man’s Overdraught: Spawns four or eight floating orbs, indicating either Plasma (four) or Hyperexplosive Plasma (eight) will hit after a delay.
    • Plasma: Four targeted AOEs. Players must take these with another Player.
    • Hyperexplosive Plasma: Eight targeted AOEs. Players must take these individually.
  • Dead Man’s Express: Spawns multiple Levin Signals, then attacks with a platform-wide knockback before each Levin Signal shoots a Plasma Beam in a line down the platform.
  • Dead Man’s Windpipe: Attacks with a draw-in then hits the first two rows of the platform with Dead Man’s Blastpipe.
  • Unlimited Express: Raidwide that destroys the platform and knocks all Players up in the air to land on the next platform.
  • Turret Crossing: Summons turrets that will shoot straight line AOEs from either the left or the right side of the platform multiple times
  • Lightning Burst: Double tank buster
  • Runaway Train: Raidwide Phase Shift
  • Aetherial Ray: Large cleave tank busters based on the position of the Ghost Train add
    • Note: This attack you cannot see the cast
  • Aetherosote: Targets all non-tank Players with a point-blank AOE and applies a 2s Magic Vulnerability Up
    • Note: This attack you cannot see the cast. The sound-based tell is three "chug" sounds.
  • Aetherochar: Targets healers with a point-blank AOE and applies a 2s Magic Vulnerability Up. This attack must be soaked by multiple Players.
    • Note: This attack you cannot see the cast. The sound-based tell is two "chug" sounds.
  • Shockwave: Raidwide
    • Note: This attack you cannot see the cast. The visual based tell is when the boss spawns arms.
  • Derailment Siege: Multi-hit Party stack
    • Note: This attack can be invulned by a tank.
  • Derail: Boss destroys the platform.
    • In the first three casts of Derail, there is a teleportation spot at the back of the platform that Players must take to get to the next platform safely.
    • The final cast of Derail has no teleportation spot, and serves as the boss enrage.
  • Third Rail: Puddles are placed under every player's position. Puddles are delayed and go off ~2.7s later.
    • Note: This attack you cannot see the cast. The sound-based tell is a "snap" SFX. The visual based tell is when Doomtrain snaps its fingers.
  • Headlight: Hits upper level
    • Note: This attack you cannot see the cast. The visual-based tell is an orange light glowing at Doomtrain's forehead.
  • Thunderous Breath: Hits lower level
    • Note: This attack you cannot see the cast. The visual-based tell is an blue light glowing at Doomtrain's mouth.
  • Arcane Revelation: Massive AOE “Hail of Thunder” hits multiple times along a diamond pattern, while at the same time Hyperconductive Plasma hits one healer and one tank.
  • Psychokinesis: Point-blank AOE on multiple targets.

Timeline

The fight is broken into six phases, or "cars".
* Attacks in italics do not show the cast, but indicate the attack through visual and/or sound cues.

CAR 1
  1. Dead Man’s Overdraught (stocked)
  2. Dead Man’s Express
  3. Dead Man’s Overdraught (hit)*
  4. Dead Man’s Overdraught (stocked)
  5. Dead Man’s Windpipe
  6. Dead Man’s Overdraught (hit)*
  7. Unlimited Express
CAR 2
  1. Dead Man’s Overdraught (stocked)
  2. Turret Crossing (spawns)
  3. Turrets Hit
  4. Dead Man’s Express/Windpipe
  5. Dead Man’s Overdraught (hit)*
  6. Dead Man’s Overdraught (stocked)
  7. Turrets Hit*
  8. Lightning Burst
  9. Turrets Hit*
  10. Dead Man’s Express/Windpipe
  11. Dead Man’s Overdraught (hit)*
  12. Unlimited Express
CAR 3
  1. Lightning Burst
  2. Runaway Train
  3. Aetherial Ray with Aetherosote/Aetherochar (3-4 hits)*
  4. Runaway Train
  5. Shockwave*
  6. Lightning Burst
  7. Derailment Siege (3 hits)
  8. Derail
CAR 4
  1. Third Rail*
  2. Headlight/Thunderous Breath*
  3. Headlight/Thunderous Breath*
  4. Arcane Revelation (3 hits)
  5. Headlight/Thunderous Breath*
  6. Headlight/Thunderous Breath*
  7. Third Rail*
  8. Lightning Burst
  9. Derailment Siege (4 hits)
  10. Derail
CAR 5
  1. Psychokinesis (2 targets)
  2. Third Rail*
  3. Psychokinesis (3 targets)
  4. Lightning Burst
  5. Psychokinesis (5 targets)
  6. Third Rail*
  7. Derailment Siege (5 hits)
  8. Derail
CAR 6
  1. Dead Man’s Overdraught (stocked)
  2. Turret Crossing
  3. Turrets Hit*
  4. Headlight/Thunderous Breath*
  5. Headlight/Thunderous Breath*
  6. Turrets Hit*
  7. Psychokinesis (4 targets)
  8. Third Rail
  9. Dead Man’s Express/Windpipe
  10. Dead Man’s Overdraught (hit)*
  11. Lightning Burst
  12. Dead Man’s Overdraught (stocked)
  13. Arcane Revelation (2 hits)
  14. Third Rail*
  15. Dead Man’s Express/Windpipe
  16. Dead Man’s Overdraught (hit)
  17. Headlight/Thunderous Breath*
  18. Headlight/Thunderous Breath*
  19. Lightning Burst
  20. Third Rail*
  21. Derailment Siege (6 hits)
  22. Derail (enrage)

Guides

  • North America & European data centers typically follow Hector's strats for this fight.
    • Static Intermission is typically used both in NA and Europe party finder as well.
  • The Materia center typically follows Materia strats for this fight.
  • The JP data centers follow Game8's strats for this fight.
  • WTFDIG supports Hector and Game8 strats for this fight, and provides strategy boards for both.


Animated guide by Hector Hectorson
Static Intermission guide by Hector Hectorson
Materia Strats guide by Kobe

Loot

See also: Runaway Weapons

Treasure Coffer

Name Type Item Level Rarity Quantity
Paladin's Runaway Arms (IL 775) Other N/A CBlue 1
Runaway War Axe Marauder's Arm 775 CBlue 1
Runaway Guillotine Dark Knight's Arm 775 CBlue 1
Runaway Gunblade Gunbreaker's Arm 775 CBlue 1
Runaway Spear Lancer's Arm 775 CBlue 1
Runaway War Scythe Reaper's Arm 775 CBlue 1
Runaway Knuckles Pugilist's Arm 775 CBlue 1
Runaway Blade Samurai's Arm 775 CBlue 1
Runaway Cleavers Rogue's Arm 775 CBlue 1
Runaway Twinfangs Viper's Arm 775 CBlue 1
Runaway Bow Archer's Arm 775 CBlue 1
Runaway Handgonne Machinist's Arm 775 CBlue 1
Runaway Chakrams Dancer's Arm 775 CBlue 1
Runaway Rod Two-handed Thaumaturge's Arm 775 CBlue 1
Book of the Doomed Arcanist's Grimoire 775 CBlue 1
Runaway Foil Red Mage's Arm 775 CBlue 1
Runaway Flat Brush Pictomancer's Arm 775 CBlue 1
Runaway Staff Two-handed Conjurer's Arm 775 CBlue 1
Word of the Rail Scholar's Arm 775 CBlue 1
Runaway Star Globe Astrologian's Arm 775 CBlue 1
Runaway Wings Sage's Arm 775 CBlue 1
Runaway Metal Material 775 ABasic 1
Runaway Weapon Coffer (IL 775) Other N/A ABasic 1
Wings of Mist Other N/A ABasic 1
FINAL FANTASY IX: Battle 2 (Dawntrail) Orchestrion Roll Other N/A ABasic 1

Achievements

This duty is associated with the following achievement:

Name Points Task Reward Patch
I Choo-Choo-Choose Doom 10 Defeat the Doomtrain in Hell on Rails (Extreme). - 7.4

Dialogue

Lumull: We're in it now... I'm counting on you! (upon pull)
Lumull: Waugh, the flatcar! (Car 2 start)
Lumull: Not again... You all right back there? (car 3 start)
System: You are transported... (Runaway Train)
System: You hear the scream of metal...and it's coming closer! (Runaway Train ultimate attack)
Lumull: What in the─ You're still on board, right!? (Back to car 3)
Lumull: Aetherial...arms...? (after Shockwave)
Lumull: Thunderous heavens! (Car 4 start)
System: Aether condenses between the Doomtrain's hands... (Arcane Revelation)
Lumull: Stop doing that! (Car 5 start)
Lumull: Look out! (Derail)
Lumull: We're running out of train! (Car 6 start)
Lumull: Pretty sure this is bad! (Derail enrage)

Music

Section Theme
Main FINAL FANTASY IX: Battle 2 (Dawntrail)
Victory Fanfare from FINAL FANTASY IX

Images