The Navel (Hard)

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See also: The Navel and The Navel (Extreme)


Trial.png

The Navel (Hard)

The navel hard banner1.png
Level
50 (Sync: 50)
iLevel
57
Difficulty
Normal
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
60min
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
quest In a Titan Spot
Patch
2.0

From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.

— In-game description

The Navel (Hard) is a level 50 trial introduced in patch 2.0.

Lore

From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.

General Information

The Navel (Hard) is a level 50 trial. It requires a full part of 8 players. In The Navel (Hard), players are required to defeat the mighty Primal Titan (Hard). The trial can be unlocked after completing The Howling Eye (Hard). Speak to Y'shtola at the Waking Sands to receive the quest In a Titan Spot

Titan HM is a fairly difficult encounter. Players can reduce its difficulty by memorizing its attack rotation. While a 5 phase boss fight seems daunting, Titan's attack pattern does not change within one phase.

Abilities

Rock Buster is an instant melee attack that deals a moderate amount of damage to Titan's current target.

Landslide is a frontal column AoE that deals moderate amount of damage and knocks back all targets hit.

Tumult is a stomp attack that deals small amount of damage to all players. It is used up to seven times in a row depending on Titan's HP.

Geocrush is a leaping AoE attack. When Titan jumps into the air, a giant, red circular, ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate amounts of damage while players at the center of the boss room will take heavy damage.

Weight of the Land is an AoE ability that spawns 4 swirling circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.

Bomb Boulders is an ability that spawns numerous bombs around the boss room. The bombs will explode after a short time, dealing heavy damage to nearby players. Bombs that spawn earlier will explode sooner than bombs that spawn later.

Rock Throw is an ability that spawns clock-like symbol underneath a random player. A few seconds later the player will be encased by an object named Granite Gaol. Play encased by the Granite Goal cannot move, attack or use abilities. Other players can attack the Gaol to break the player free. After escaping the Gaol, the player will have the cleansable debuff Determination Down.

Earthen Fury is Titan's ultimate ability. If Titan's Heart was not destroyed before the end of phase 4, Titan will instant kill all players. If the heart was destroyed, Titan will do moderate amount of damage to all players.

Mountain Buster is a frontal attack that deals very heavy damage to Titan's target (tank).

Rotations

Phase 1: Landslide -> Tumult -> (Repeat)

Phase 2: Weight of the Land -> Landslide -> Tumult -> (Repeat)

Phase 3: Landslide -> Weight of the Land -> Bomb Boulders -> Landslide -> Weight of the Land -> Rock Throw -> Tumult -> (Repeat)

Phase 4: Rock Throw -> Landslide -> Weight of the Land -> Tumult -> Rock Throw -> Landslide -> Weight of the Land -> Earthen Fury

Phase 5: Mountain Buster -> Tumult -> Weight of the Land -> Bomb Boulders + Landslide -> Mountain Buster -> Weight of the Land -> Rock Throw -> Landslide -> (Repeat)

Phase 1: 100% - 90% HP

Landslide -> Tumult -> (Repeat)

In phase 1 Titan will use Landslide and Tumult on repeat. Players should avoid Titan's frontal column AoE attack named Landslide. For phase 1 there is a wall at the edge of the boss room, preventing players from falling off when they are knocked off. When Titan is at about 90% HP, it will leap into air and use Geocrush. Players should move to the perimeter of the boss room, within the red ground indicator (not inside the red zone). They should not be in the center of the room. Players can also stack up to receive Sacred Soil from Scholar or AoE heals.

Phase 2: 90% - 75% HP

Weight of the Land -> Landslide -> Tumult -> (Repeat)

The wall at the edge of the boss room is now gone. The boss will be able to knock players off the platform through knock back attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At bout 75% HP, Titan will leap into air and use Geocrush. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.

Phase 3: 75% - 55% HP

Landslide -> Weight of the Land -> Bomb Boulders -> Landslide -> Weight of the Land -> Rock Throw -> Tumult -> (Repeat)

Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the boss room that explode after a short time. The bombs that spawn first will explode first. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player in Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the player. Newly freed player will have the cleansable debuff Determination Down.

Bomb Boulders spawn bombs in the boss room in 2 different patterns. In the first pattern, bombs spawn at the edge of the room then at the center. The bombs at the edge of the room will explode first then the bomb in the center will explode. Players should move to the center of the room first to avoid the exploding bombs at the edge of the room. They should move to the empty spot at the edge of the room to avoid the bomb at the center. In the other pattern the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid the exploding bombs.

Phase 4: Titan's Heart

Rock Throw -> Landslide -> Weight of the Land -> Tumult -> Rock Throw -> Landslide -> Weight of the Land -> Earthen Fury

In Phase 4 players need to destroy the Titan's Heart before Titan finishes its ability rotation. If Titan uses its ability rotation, the whole party will wipe. Titan will not use Boulder Bombs in this phase.

Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan's Heart for the second Rock Throw. Do not forget to cleanse the Determination Down.

Use Limit Break to kill the Heart if your party does not have enough DPS.

After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury.

Phase 5: 55% - 0% HP

Mountain Buster -> Tumult -> Weight of the Land -> Bomb Boulders + Landslide -> Mountain Buster -> Weight of the Land -> Rock Throw -> Landslide -> (Repeat)

In the fifth and final phase, Titan gains the ability Mountain Buster. Mountain Buster does very heavy damage to the tank. Tanks should use defensive cooldowns to reduce Mountain Buster's damage. Other players should use damage reduction abilities such as Virus and Eye for an Eye after Titan uses Landslide.

As Titan's HP drops, he will cast additional Tumult in a row. Up to 7 Tumult will be casted in a row when Titan's HP is really low. Healers should pre-cast AoE heals if possible.

In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, players should move either north or south, to the 2 columns of the bombs on the side. After the bombs in middle have exploded, players should return to the middle of the boss room to avoid the bombs on the sides.

Loot

Weapons

Item Icon Level Item Level Requirement Damage (Type) Delay Auto Attack Materia Slots Stats and Attributes
Fists of Crags Fists of crags icon1.png 50 80 PGL MNK 44 (Physical) 2.40 35.20 0 Strength +27, Vitality +30, Determination +16, Direct Hit Rate +33
Foil of Crags Foil of crags icon1.png 50 80 RDM 66 (Magical) 3.44 50.45 0 Vitality +27, Intelligence +27, Critical Hit +33, Direct Hit Rate +23
Katana of Crags Katana of crags icon1.png 50 80 SAM 44 (Physical) 2.64 38.72 0 Strength +27, Vitality +30, Critical Hit +23, Direct Hit Rate +33
The Axe of Crags The axe of crags icon1.png 50 80 MRD WAR 44 (Physical) 3.44 50.45 0 Strength +27, Vitality +30, Determination +16, Tenacity +33
The Bow of Crags The bow of crags icon1.png 50 80 ARC BRD 44 (Physical) 3.36 49.28 0 Dexterity +27, Vitality +30, Determination +16, Direct Hit Rate +33
Cleavers of Crags Cleavers of crags icon1.png 50 80 ROG NIN 44 (Physical) 2.72 39.89 0 Dexterity +27, Vitality +30, Critical Hit +33, Determination +16
Culverin of Crags Culverin of crags icon1.png 50 80 MCH 44 (Physical) 2.64 38.72 0 Dexterity +27, Vitality +30, Determination +16, Direct Hit Rate +33
The Cane of Crags The cane of crags icon1.png 50 80 CNJ WHM 66 (Magical) 3.44 50.45 0 Vitality +27, Mind +27, Determination +16, Piety +23
Star Globe of Crags Star globe of crags icon1.png 50 80 AST 66 (Magical) 3.20 46.93 0 Vitality +27, Mind +27, Determination +16, Piety +23
The Cudgel of Crags The cudge of crags icon1.png 50 80 THM BLM 66 (Magical) 3.28 48.10 0 Vitality +27, Intelligence +27, Determination +16, Direct Hit Rate +33
The Greater Key of Titan The greater key of titan icon1.png 50 80 ACN SMN 66 (Magical) 3.36 49.28 0 Vitality +27, Intelligence +27, Determination +16, Direct Hit Rate +33
The Holy Key of Titan The holy key of titan icon1.png 50 80 SCH 66 (Magical) 3.36 49.28 0 Vitality +27, Mind +27, Determination +16, Piety +23
The Spear of Crags The spear of crags icon1.png 50 80 LNC DRG 44 (Physical) 2.96 43.41 0 Strength +27, Vitality +30, Determination +16, Direct Hit Rate +33
Guillotine of Crags Guillotine of crags icon1.png 50 80 DRK 44 (Physical) 2.96 43.41 0 Strength +27, Vitality +30, Determination +16, Tenacity +33

Shields

Item Icon Level Item Level Requirement Block Strength Block Rate Materia Slots Stats and Attributes
The Wall of Crags The wall of crags icon1.png 50 80 GLA PLD 167 167 0 Strength +8, Vitality +8, Determination +5, Tenacity +9

Images

Titan1.jpg Titan2.jpg Titan hm rotation1.jpg Titan hm rotation2.jpg

Video Guides

Titan Hard Mode Guide
Stark's Titan Hard Tanking Guide


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