The Navel (Hard)
- This article is about the level 50 story-mode trial. For the Main Scenario trial, see The Navel. For the level 50 challenge-mode trial, see The Navel (Extreme). For the Ultimate Raid involving Titan, see The Weapon's Refrain (Ultimate).
The Navel (Hard)
- 50 (Sync: 50)
- Item Level
- Party size
- Full Party
8 man • 2 2 4
- Time limit
- 60 minutes
- Duty Finder
- Trials (A Realm Reborn)
- Req. quest
- In a Titan Spot
- Outer La Noscea (X:24.3, Y:8.9)
- The Navel
- La Noscea
- The Echo
- On wipe: +10% (max +50%)
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.
— In-game description
The Navel (Hard) is a level 50 trial introduced in patch 2.0.
Players must be level 50 and must have completed the following:
Main Scenario Quest
Lord of Crags: Titan
Rock Buster is an instant melee attack that deals a moderate amount of damage to Titan's current target.
Landslide is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.
Tumult is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan's current HP.
Geocrush is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.
Weight of the Land is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.
Bomb Boulders is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.
Rock Throw is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a Granite Gaol. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable Damage Down debuff.
Earthen Fury is Titan's ultimate ability. If Titan's Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.
Mountain Buster is a frontal attack that deals heavy damage to Titan's target.
Phase 1: Landslide -> Tumult -> (Repeat)
Phase 2: Weight of the Land -> Landslide -> Tumult -> (Repeat)
Phase 3: Landslide -> Weight of the Land -> Bomb Boulders -> Landslide -> Weight of the Land -> Rock Throw -> Tumult -> (Repeat)
Phase 4: Rock Throw -> Landslide -> Weight of the Land -> Tumult -> Rock Throw -> Landslide -> Weight of the Land -> Earthen Fury
Phase 5: Mountain Buster -> Tumult -> Weight of the Land -> Bomb Boulders + Landslide -> Mountain Buster -> Weight of the Land -> Rock Throw -> Landslide -> (Repeat)
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his "Landslide" attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!
2. During "Geocrush" (boss jumps up in the air, disappears, then slams the ground) you don't risk being pushed off the ledge from the shockwave itself. However, the arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Therefore, stay inside the red circle (so you don't fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don't try to destroy them -- they are just a waste of dps).
Phase 1: 100% - 90% HP
Landslide -> Tumult -> (Repeat)
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% HP, he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the center as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.
Phase 2: 90% - 75% HP
Weight of the Land -> Landslide -> Tumult -> (Repeat)
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.
Phase 3: 75% - 55% HP
Landslide -> Weight of the Land -> Bomb Boulders -> Landslide -> Weight of the Land -> Rock Throw -> Tumult -> (Repeat)
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - Damage Down).
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.
Phase 4: Titan's Heart
Rock Throw -> Landslide -> Weight of the Land -> Tumult -> Rock Throw -> Landslide -> Weight of the Land -> Earthen Fury
Players will need to destroy Titan's Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan's Heart for the second Rock Throw. Do not forget to cleanse the Damage Down.
Use Limit Break to kill the Heart if your party does not have enough DPS.
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury.
Phase 5: 55% - 0% HP
Mountain Buster -> Tumult -> Weight of the Land -> Bomb Boulders + Landslide -> Mountain Buster -> Weight of the Land -> Rock Throw -> Landslide -> (Repeat)
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.
As Titan's HP drops, he will cast Tumult up to 7 in a row.
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the center have exploded, players should return to the middle of the boss room to avoid the bombs on the sides.
- See also: Crag Weapons
- Titan Card (Drops at a fixed rate.)
- Titan's Heart
|The Axe of Crags||Marauder's Arm||Tomestone||1|
|Guillotine of Crags||Dark Knight's Arm||Tomestone||1|
|The Spear of Crags||Lancer's Arm||Tomestone||1|
|Fists of Crags||Pugilist's Arm||Tomestone||1|
|Katana of Crags||Samurai's Arm||Tomestone||1|
|Cleavers of Crags||Rogue's Arm||Tomestone||1|
|The Bow of Crags||Archer's Arm||Tomestone||1|
|Culverin of Crags||Machinist's Arm||Tomestone||1|
|Staff of Crags||Two-handed Thaumaturge's Arm||Tomestone||1|
|The Greater Key of Titan||Arcanist's Grimoire||Tomestone||1|
|Foil of Crags||Red Mage's Arm||Tomestone||1|
|The Cane of Crags||Two-handed Conjurer's Arm||Tomestone||1|
|The Holy Key of Titan||Scholar's Arm||Tomestone||1|
|Star Globe of Crags||Astrologian's Arm||Tomestone||1|
|The Wall of Crags||Shield||Tomestone||1|
|Crag Weapon Coffer (IL 80)||Other||Basic||1|