Urth's Fount

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Disambig icon.png This article is about the trial containing the Primal Odin. For the FATE, see Steel Reign.

Urth's Fount

Urths fount banner1.png
50 (Sync: 50)
Item Level
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Allagan Tomestone of Poetics 15 
Req. quest
Feature quest Fear and Odin in the Shroud
South Shroud (X:33.7, Y:23.1)
South Shroud
The Black Shroud
The echo icon1.png The Echo
On wipe: +10% (max +50%)

In the moons following the Calamity, myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer O-App-Pesi sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal Odin. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to Eorzea remains a mystery─one now in the capable hands of Eorzea's adventurers.

— In-game description

Urth's Fount is a level 50 trial introduced in patch 2.5.


Aggressive difficulty r6.png The Dark Divinity: Odin

Note that despite popular belief, it is not possible to interrupt any of his attacks.

Second note: This is not a hard fight, but requires you to be on your toes at all times!

Estimated DPS requirement: 1750 raid-wide DPS.

He will cast Shin-Zantetsuken, his ultimate, at 15% HP or after 6 minutes.


Hall of Sorrow: Raid-wide magical damage, unavoidable. Hits for about ~1700 damage. Casts periodically.

Hall of Lead: Targets 3 random raid members (never MT) for magical damage with a medium AoE. Hits for about ~1500 damage, unavoidable. Inflicts 10s Slow icon1.png Slow on all affected targets. Can be cleansed.

Hall of Stone: Targets random raid members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s Petrifaction on hit targets. Cannot be cleansed.

Einherjar: Raid-wide unavoidable magic attack. Has a 3s cast time. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir's gone down and after Odin uses Sanngetal. Hits for about ~2700 magical damage, and inflicts a 30s DOT on the entire raid; this DOT can be cleansed.

Valknut: Medium-sized AoE around Odin. Can be avoided. Hits for 60% of your max hp. Happens periodically, but guaranteed after each Gungnir. Seems % based, a la 'Gravity' - does terrifying damage to unsynced characters.

Sanngetall: Death-sentence-like attack. Single-target damage against whoever has highest aggro (usually tank). Hits for about ~8000 physical damage unmitigated. Should be shielded and cooldowned, as it happens once every minute or so; off-tank can also provoke right after it hits. Has a 3s cast time.

Gagnrath: Attributed to Gungnir instead of Odin, so damage can't be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Avoidable. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Hits for about ~2700 physical damage, and knocks its targets back about 1/3rd of arena.

Gungnir: Three random targets (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for ~1300 physical damage to everyone in AoE. Can be mitigated, etc. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off, for ~3000 physical and magical damage to Gungnir targets total. Gungnir also inflicts a raid-wide DOT field for as long as the three spears remain alive. Unknown how much damage this DOT does. Cannot be cleansed. Need data on Gungnir HP -- Roughly 30k hp.

Auto-attack: Hits for about 1300 slashing physical damage.

Shin-Zantetsuken: Unavoidable 99,999 damage to the entire raid. Cannot be interrupted. Starts the cast at about 15% HP, or after 6 minutes. Not sure on how much time you have to kill him after he starts cast, but eyeballed at about ~30s. There's a 7s or so cast animation afterwards during which you can still kill him to acquire a win. Shortly after this, even if this attack is weathered due to unsync, the duty will reset.


  • Einherjar -> Gungnir -> Valknut -> Sanngetal (first time)
  • Gungnir -> Valknut -> Sanngetal -> Einherjar (second time)


Gold Coffer (small).png Treasure Coffer

Name Type Rarity Quantity
Dark divinity hjalmr icon1.png  Dark Divinity Hjalmr Head BDungeon 1
Dark divinity auga icon1.png  Dark Divinity Auga Head BDungeon 1
Dark divinity herklaedi icon1.png  Dark Divinity Herklaedi Body BDungeon 1
Dark divinity feldr icon1.png  Dark Divinity Feldr Body BDungeon 1
Dark divinity hanzkar icon1.png  Dark Divinity Hanzkar Hands BDungeon 1
Dark divinity brok icon1.png  Dark Divinity Brok Legs BDungeon 1
Dark divinity spjarrar icon1.png  Dark Divinity Spjarrar Legs BDungeon 1
Dark divinity skor icon1.png  Dark Divinity Skor Feet BDungeon 1
Faded copy of the corpse hall icon1.png  Faded Copy of The Corpse Hall Orchestrion Roll ABasic 1
Triple Triad Card r4.png  Odin Card   Drops at a fixed rate. Triple Triad Card 1


This duty is associated with the following achievements:

Name Points Task Reward
Missed the cut icon1.png  Missed the Cut 10 Defeat Odin at Urth's Fount. Achievement title icon.png The Unsevered