Dawntrail content

The Windward Wilds

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This article is about the optional story-mode level 100 trial. For the level 100 challenge-mode trial, see The Windward Wilds (Extreme).

The Windward Wilds

Level
100 (Sync: 100)
Item Level
725
Difficulty
Normal
Party size
Full Party
8 man 2 2 4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Not Available
Duty Finder
Trials (Dawntrail)
Roulette
Trials
Tomestones
Allagan Tomestone of Heliometry 12 Allagan Tomestone of Mathematics 7 
Req. quest
Feature Quest The White Wanderer
Location
The Windward Wilds
Region
Xak Tural
Patch
7.35

Animal carcasses have been turning up left and right in Shaaloani, with a mysterious mark bill suggesting that a new monster prowls the plains. Tasked with hunting the beast, you set off to meet your client, a stray Felyne, and together with their stalwart Seikret companion, scour the wilds and identify your mark: Guardian Arkveld. Now invigorated by a repast of grilled meat and equipped with potent mega potions, the time is come to end the Guardian's rampage and return peace to the wilds!

— In-game description

The Windward Wilds is a level 100 trial introduced in patch 7.35 with Dawntrail. It is part of the permanent crossover event Guardian Arkveld Descends!.

Guide

The arena is surrounded by a dangerous AoE. Being hit by avoidable AoEs will result in a 1 minute stacking Vulnerability Up debuff.

Each player has 10 uses of the   Mega Potion duty action, which instantly restores the user's HP to full but has a lengthy animation delay. Unlike in Trial The Great Hunt or its extreme variant, potions are optional to use, as there is no debuff that prevents healing by normal means.

All players will have the Well-done, Steak buff for the duration of the fight, which increases their maximum HP and provides healing-over-time. This buff is not lost on death.

The White Wraith: Guardian Arkveld

Guardian Arkveld does not have cast bars, and its attacks are based on its animations and common mechanical markers that appear.

  • Cleave: The boss raises one of its claws, indicating a wide, late telegraphed line AoE that will hit that side and through its hitbox, leaving its opposite flank safe.
  • Charge + follow-up AoE: The boss will jump to one edge of the arena. It will then charge to the opposite side (with colored cracks on the ground as an indicator), damaging anyone in its path. Afterwards, a follow-up AoE will originate from the ground cracks based on their color.
    • White: A late telegraphed line AoE through the cracks, leaving the sides safe.
    • Red: Two late telegraphed wide line AoEs to the sides of the cracks, leaving a narrow region in the middle safe.
  • Cascading line AoEs: A telegraphed line AoE with arrows will appear, then gradually cascade outwards in both directions as late telegraphed line AoEs. In later uses of this attack, the cascading line AoEs may strike red clouds at the edges of the arena, causing them to emit a follow-up set of cascading line AoEs that travers the entire arena.
  • Multiple charges + epicenter AoEs: The boss will show three line AoE charge telegraphs in sequence. At the end of each charge, a circle AoE telegraph with outward arrows will be briefly displayed, before the boss charges again. The AoEs will then resolve in sequence with late ground telegraphs. The circle AoEs will cascade outwards as concentric donut AoEs.
  • Half-room cleave: The boss will raise its head and one side of its body in one direction, indicating a late-telegraphed half-room cleave in that direction.
  • Rear line AoE: The boss will then raise its tail, indicated a narrow late-telegraphed line AoE hitting its rear.
  • Stack marker: A random player is targeted with a stack.
  • Towers and baited AoEs: Six towers spawn: two tankbuster towers (opposite each other) and four normal towers. When the towers are active, random players will receive two sets of baited circle AoEs. The party should attempt to bait these away from the towers before standing in the towers. There are several seconds between the last set of circle AoEs and the towers resolving, so there is plenty of time to adjust. The towers will leave behind white crystal formations which are relevant in the next mechanic.
  • Exaflares: Guardian Arkveld gathers energy... Four "exaflare" moving circle AoE telegraphs will spawn from the middle, on all cardinals or intercardinals. There are four sets of exaflares in total, alternating between cardinals and intercardinals. The first set of exaflares will hit the crystal formations, causing to explode late-telegraphed point-blank AoEs. The larger crystals will emit larger AoEs. During the subsequent exaflare sets, random players will receive spread AoE markers. These inflict Magic Vulnerability Up, so overlapping them is lethal.
  • Multi-hit raid-wide: Guardian Arkveld brings its might to bear! The boss deals three hits of raid-wide damage (first two physical, third magical) that should be healed through. All players will also be inflicted with the Guardian Will debuff for the remainder of the fight, increasing damage taken and causing damage-over-time.
  • Roar: The boss will rear back for a few seconds when at a wall, indicating a magical party-wide attack.
  • Rotating line AoE: The boss spawns a purple line AoE telegraph that will rotate in the direction of the arrows. Get behind the arrows, then spread out, because each player will receive a spread AoE marker.
  • Mechanics then repeat (but with faster-paced overlaps) until the boss is defeated.

Loot

Upon completing the Windward Wilds, each player will receive a   Veldian Weapon Coffer. In addition,   Guardian Scales (x2) may be carved from Guardian Arkveld's hide.

Guardian scales may be exchanged for a variety of weapons and items at the smithy in Tuliyollal (X:13.2 Y:13.0) after completing the quest Feature Quest The White Wanderer.

Occasionally, a treasure coffer will appear with rare rewards.

Treasure Coffer

Name Type Item Level Rarity Quantity
  Felyne Support Team Cart Horn Other N/A ABasic 1

Music

Section Theme
Main   Radiant Cry of Life

Images