Stormblood content

Kugane Ohashi

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See also: Battle on the Big Bridge and Battle in the Big Keep

Trial.png

Kugane Ohashi

Kugane Ohashi.png
Level
70 (Sync: 70)
Item Level
365
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Stormblood)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
Feature quest The Past Is Never Past
Location
Kugane Ohashi
Region
Hingashi
Patch
4.56
The echo icon1.png The Echo
On wipe: +10% (max +50%)

In the Far Eastern realm of Hingashi, in the pitch of night, perched atop a ship's mast, a warrior awaits. In his hand, a sacred treasure, a sword without peer. Yet the enigmatic Yojimbo is a man with many secrets secreted within his many sleeves—all of which he is prepared to bring to bear against his most fearsome and radiant foe...

— In-game description

Kugane Ohashi is a level 70 trial introduced in patch 4.56 with Stormblood. It is part of the Even Further Hildibrand Adventures Quests questline.

Guide

Aggressive difficulty r6.png Yojimbo

Kugane Ohashi Trial Guide

Throughout the fight, the boss will comment on the various attacks he uses, either by saying a phrase that appears in a speech balloon above his head. The first time the bosses uses an ability, the line will instead be shouted, appearing in a dialogue box and printed in the chat log.

Phase 1

  • Inoshikacho: Summons 4 butterflies that land on random players. When they touch the ground, they create large AoEs around them. Deals heavy damage, and may be enough to kill squishy players.
  • Metta-giri: Moderate party-wide AoE damage.

Stack in advance for Inoshikacho to make it easier to dodge the butterflies.

Phase 2

After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men. And ladies. And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden light as Gilgamesh and toss his hat away. Phase 2 will then begin until Gilgamesh reaches 50% HP.

  • Icewind: Multiple crisscrossing white line AoEs will form, with squares of safe spots beneath them. Immediately after, additional crisscrossing line AoEs will cover up the previous safe spots, with new safe spots where they previously covered. Always combined with Gekko.
  • Gekko: Marks each player with a whiteish medium AoE. After a few seconds, it will go off, dealing moderate damage to all players in the AoE. Immediately drops a large pink donut AoE with the safe spot in a small circle in the center where the player is standing. While stacking would be ideal, the damage from the initial AoE will kill everyone if they stack together, so it's best to spread out enough that your pink donut doesn't overlap with other players safe spots and allows you to stay put. Gilgamesh says: "Divide and conquer, Gilgamesh style!"
  • Bitter End: Frontal cleave on the tank. Keep facing away from the group.
  • Tiny Song: Marks each player with a red arrow pointing down at their heads. All players must stack together to avoid being inflicted with Minimum icon1.png Minimum.
  • Dragon's Head: Summons ghostly dragon heads along one wall of the arena, with a few gaps between them. The line of heads will slowly move across the arena. Players need to stand in the gaps to avoid taking moderate damage and gaining Vulnerability Up icon1.png Vulnerability Up debuffs. Followed by Dragon Night. Yojimbo says: "Uh-oh! Someone woke the dragon..."
  • Dragon Night: Used by the Dragon's Heads after they reach the far wall. Moderate arena-wide AoE damage.

If you see Dragon's Head, top players off before they reach the end of the arena as they will use Dragon Night shortly after.
Avoid standing in the front so you aren't hit with Bitter End.
Stack with at least 1 other player to avoid being inflicted with Minimum icon1.png Minimum by Tiny Song.
Keep a decent spread distance for Gekko so you aren't both hit by other's white AoEs and forced to move from their pink donut AoE.

Phase 3

Starts around ~40%. Uses Gekko during this.

  • Embodiment: After the boss leaps away, both tanks will be marked with a Flare marker. Move to opposite corners for best effect. After a few seconds, an Embodiment add will leap to each tank, dealing proximity damage to all players in the arena. These must be killed before the Divine Epicness bar reaches 100%. They cannot be stacked or they will become almost invulnerable.
  • Divine Epicness: When both Embodiment adds are dead or the bar reaches 100%, the boss will use Ame-no-Murakumo.
  • Ame-no-Murakumo: The boss does his best Susano impression and cleaves the center of the arena with a massive sword, dealing more damage the closer players are to the center while also dealing damage based on the charge of the Epicness bar.
  • Giga Jump: After Ame-no-Murakumo, the boss will target the MT with a Flare marker and use Giga Jump to jump to them, dealing proximity damage. Signals the start of phase 4.

Don't stand near the tanks for Embodiment and Giga Jump.
Avoid standing in the center of the arena so you aren't cleaved with Ame-no-Murakumo.

Phase 4

Uses all abilities from Phase 2 in addition to the ones below.

  • Electrogenetic Force: Has 2 variations. Deals heavy damage if hit; being struck by two or with missing health will likely kill you. Gilgamesh says: "And now for something truly shocking!"
    • Multiple purple lightning orbs will spawn and create large, overlapping AoEs around them, with one spot left without an orb. Players must determine safe spot and move there ASAP.
    • Drops purple lightning orbs on random players, forcing players to move aside. Can happen during Dragon's Head.
  • Enchain: Tethers the 2 tanks and 2 healers to the boss. After a few seconds, they will be locked in Iron Chains and begin casting Hells' Gate. As he casts Enchain, Gilgamesh will say: "What's the matter, friend? All tied up?"
  • Iron Chains: A targetable enemy entangling the tanks and healers from Enchain. The DPS must kill the chains to free their teammates before Hells' Gate finishes casting, or they will die. The closer a chained player is to the boss, the stronger it will be.
  • Hells' Gate: Used after Enchain. Kills all players still in Iron Chains.
  • Masamune: Long line AoE. The boss will charge down the line after a few seconds and begin casting Zanma Zanmai. Gilgamesh says: "Not the strongest of swords, but it should suffice."
  • Zanma Zanmai: Used after Masamune. Drops all players to 1 HP. Followed by Epic Stormsplitter. Gilgamesh says: "Behold, the sword art of legend—Zanmato!"
  • Epic Stormsplitter: A thin blue line AoE down the center of the arena. About halfway through the cast, two additional AoEs will spawn, covering the majority of the arena except for a thin strip down the middle of the blue line AoE. Wait for the blue AoE to go off, then move into the safe spot to avoid the secondary AoE. Gilgamesh says: "The seas part for Gilgamesh alone!"

The boss will start using more abilities together, like Dragon's Head and Tiny Song. Just continue to do the mechanics properly as they come and you'll do just fine.
Wait for the blue AoE to go off in Epic Stormsplitter before you move into the safe spot or you'll take heavy damage.
The chained players should move some distance away from the boss and stack to make destroying the chains easier.

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Yojimbo barding icon1.png  Yojimbo Barding Other N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Bite me icon1.png  Bite Me 10 Defeat Yojimbo on Kugane Ohashi. - 4.56

Images