The Wreath of Snakes
The Wreath of Snakes
- Level
- 70 (Sync: 70)
- Item Level
- 365
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 60 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Trials (Stormblood)
- Roulette
- Trials
- Tomestones
15 - Req. quest
- Surpassing the Samurai
- Entrance
- The Ruby Sea (X:37.5, Y:15.4)
- Location
- The Wreath of Snakes
- Region
- Othard
- Patch
- 4.5
The Echo- On wipe: +10% (max +50%)
“Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...
— In-game description
The Wreath of Snakes is a level 70 trial introduced in patch 4.5 with Stormblood.
Guide
- Fifth Element - Room-wide AoE
- Infirm Soul - Tank buster
- Serpent Descending - Circle AoE marker on 4 players
- Onmyo Sigil - Teleports and creates a symbol which determines the effect:
- Yin-yang Symbol: Run away; creates a point-blank AoE
- Serpent-eye Sigil (serpent ring): Get close; creates large aoe with safezone around him
- Kuji-kiri - Covers the ground in a grid of line AoEs, stand in between to avoid them
- Forbidden Arts - Line stack marker that fires twice!
- Summon Shiki - Summons some of the following in a fixed sequence:
- Ao-no-shiki and Aka-no-shiki (blue & red wheels): 1 blue wheel tethers to a player and creates a line stack marker. 2 red wheels each tether to a player, then charge through them in a line and knock them back. Point the red wheels' tethers away from the stack. In phase 2, the red wheels may knock players into the water, so tethered players should stand close to them and face them north.
- Iwa-no-shiki (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn't need to dodge.
- Ten-no-shiki (flying creatures): Create wide line aoes across the arena
- (Phase 1 Only) Numa-no-shiki and Doro-no-shiki (head creatures): Summoned in 2 waves of 1 large head and 3 small heads each. They explode when killed (large ones deal much more damage), so try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu's mana bar fills or the party will wipe.
- (Phase 2 Only) Blue Orochi (horde of snakes): Summoned twice in a row. Rush across the platform, dealing damage and pushing everyone about halfway across. Second set is usually accompanied by Forbidden Arts.
- (Phase 2 Only) Yama-no-shiki (giant water guy): Slams a fist on the platform, dealing heavy damage to that half of the platform. Telegraphed by which arm he raises. Anyone hit will be inflicted with Blunt Resistance Down, making another hit lethal. After two fist slams, he will slam the center, which knocks everyone back.
- Strength of Spirit - (Phase 1 Only) Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.
- Serpent Ascending - (Phase 2 Only) Creates circles that players must stand in, or they explode dealing damage and Damage Down stacks to the group.
Phase 1: Fight is on a regular platform. Phase shift signaled by Strength of Spirit after the Numa-no-shiki and Doro-no-shiki adds are killed.
Phase 2: Fight is on an island. Falling in the water stuns the player for 3s (Drowning), and inflicts Vulnerability Up while remaining in it.
Loot
15 Allagan Tomestone of Poetics- Seiryu Card (Drops at a fixed rate.)
Dialogue
Cutscene
Seiryu: Prove me wrong, mortals! Make me submit—or die for your insolence!
Duty
Seiryu: If I must forsake myself to keep mine oath, then so be it! Seiryu: Beg not for mercy! Seiryu: You've nowhere to run! Seiryu: Tremble before true power! Seiryu: Impudent mortals! Seiryu: Grant me the strength to smite mine enemies! Seiryu: Bah! Stubborn fools! This is far from over! Seiryu: Flesh of my flesh, show them their folly! Seiryu: None can match my might!
Yama-no-shiki: RISE WE, THE LAND, THE LAND! Yama-no-shiki: FALL YOU, CRUSH YOU, OUR DUTY! Yama-no-shiki: THE LAND, THE LAND, THE LAND...
Seiryu: You've nowhere to run! Seiryu: How it burns! Seiryu: No, I will not lose! I cannot! Seiryu: Oh, aramitama! Seiryu: You've nowhere to run! Seiryu: More! I must have more! O aramitama!
Yama-no-shiki: RISE AGAIN, THE LAND, THE LAND! Yama-no-shiki: ENDURE YOU, DEFY YOU, HOW DARE!
Seiryu: No, I will not lose! I cannot!
Yama-no-shiki: THE LAND, THE LAND, THE LAND...
(Optional) Seiryu: Only once before have I bowed my head low...
Music
| Section | Theme |
|---|---|
| Phase 1 | Answer on High |
| Phase 2 | From the Dragon's Wake |