Cutter's Cry

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Cutter's Cry

Level
38 (Sync: 40)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Feature Quest Dishonor Before Death
Entrance
Central Thanalan (X:15, Y:14)
Modes
Explorer
Duty Support
Patch
2.0

Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.

— In-game description

Cutter's Cry is a level 38 dungeon introduced in patch 2.0. This dungeon was carried forward from 1.x and revamped. In patch 7.3, additional changes were implemented with the addition of Duty Support for this dungeon.

Duty Support

Scion Marauder Scion Conjurer Scion Thaumaturge Scion Lancer
Class Marauder Conjurer Thaumaturge Lancer
Role Tank Healer DPS DPS

Objectives

  1. Slay all the enemies: 0/8
  2. Slay all the enemies: 0/8
  3. Clear the Feeding Pit: 0/1
  4. Clear the Sunken Antechamber: 0/1
  5. Defeat the chimera: 0/1

Walkthrough

The dungeon layout is relatively straightforward, with only a few branching paths.

In the first two rooms, the party must defeat all enemies and interact with the Shifting Sands to proceed to the next room.

In the third room, take the left path at the intersection to reach the first boss. The right path is a dead end containing only enemies and no bonus treasure coffer.

In the section between the first and second bosses, the party will again progress by interacting with Shifting Sands. These will spawn once a sufficient number of enemies in the room (around 2 packs) have been defeated.

The section before the last boss contains two branching paths with a treasure coffer in each one. Many parties will skip these.

Enemies

Bosses

Cutter's Cry Guide (Outdated as of Patch 7.3)
  • Stone II is a telegraphed circle AoE on a player's location.
  • Mandible Bite is a telegraphed frontal conal AoE.
  • Silence is a spell used to Silence a party member for a short time. Can be interrupted to stop.
  • Trap Jaws is a multi-hit instant melee attack.

Periodically, the boss will summon three types of adds:

  • Myrmidon Soldier is the least dangerous add type. It only has a basic attack.
  • Myrmidon Guard is a slightly stronger add. It also has Mandible Bite, the frontal AoE cone ability.
  • Myrmidon Marshal is the strongest add. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones, which puts a Vulnerability Down buff on Myrmidon Princess. Will be indicated by it tethering to the Princess.

The boss will summon 4 soldiers, then 1 guard, then 1 marshal. Repeat summonings will either be 2 soldiers or 1 guard; it will not summon the marshal again.

Throughout the fight, the Giant Tunnel Worm will submerge underneath the sandy grounds of the boss room. The worm is the most dangerous when it is submerged. The worm's main abilities include:

  • Sandstorm is an instant frontal attack that deals a small amount of damage.
  • Sand Cyclone is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff.
  • Sand Pillar is used when it is burrowed. Sand Pillar damages any player standing on top of the sand trap.
  • Earthbreak is used when it is burrowed. Tunnel Worm explodes out of the ground and heavily damages anyone near it.
  • Bottomless Desert is used by the Worm when it is burrowed. It appears as a whirlwind on the ground, does small amount of damage and pulls all party members towards its center.
  • Sludge is a single-target ability used by the Worm. It inflicts a heavy Sludge DoT (~200 HP per tick) on a player which should be removed as soon as possible. Target priority does not seem to factor in who gets attacked.

Spreading out when the worm submerges reduces the chance that multiple party members will be hit when it emerges from the sand. It is important that after it does the Bottomless Desert that adventurers move out of the center to not get hit when the worm emerges.

The final boss of Cutter's Cry, the Chimera requires players to pay attention to its cast bar for some attacks to avoid them, rather than relying entirely on orange ground AoE indicators. Being hit with avoidable AoEs may inflicts some cleansable status effects that the healer should remove with   Esuna.

  • Lion's Breath: An instant, untelegraphed frontal cleave. Tank should face boss away from party so others are not hit by this.
  • The Ram's Breath / The Dragon's Breath. Both are telegraphed conal AoEs. Ram's Breath causes ice damage and Heavy on the right side of its body and Dragon's Breath causes thunder damage and Paralysis on the left side of its body. Non-tanks can stand directly behind the Chimera to avoid these cones, but the tank will have to move left or right to sidestep out of the way.

The Chimera's main mechanics are either   The Dragon's Voice[1] and   The Ram's Voice[1]. When players see one of the two messages below in the chat log, they need to either move closer to the boss or away from it. Neither of these attacks have orange ground AoE indicators.

  • When the Chimera's eyes glow violet - The Dragon's Voice, a donut thunder AoE attack that damages and inflicts Paralysis on everyone outside of Chimera's melee range. All players should move toward the boss immediately.
  • When the Chimera's eyes glow blue - The Ram's Voice, a point-blank ice AoE that damages and inflcits Heavy on everyone in Chimera's melee range. All players should move away from it to dodge.

The Chimera will randomly begin targeting adventurers with two new abilities as well:

  • Cacophony: The Chimera will re-center itself and mark one player with an orange marker. It then sends out a purple ball of energy that travels to the target and explodes. That party member targeted by this ability should move away from the ball immediately. If the ball hits a player while it is traveling, it will explode immediately. The explosion not only damages players but also inflicts Paralysis on them.
  • Lightning Storm: Telegraphed circle AoEs at two random players' locations.

[1] Blue Mages can learn these spells.

Loot

Name Type Item Level Rarity Quantity
  Aetherial Amethyst Choker Necklace 38 DAetherial 1
  Aetherial Amethyst Earrings Earrings 39 DAetherial 1
  Aetherial Aquamarine Choker Necklace 38 DAetherial 1
  Aetherial Aquamarine Earrings Earrings 39 DAetherial 1
  Aetherial Garnet Choker Necklace 38 DAetherial 1
  Aetherial Garnet Earrings Earrings 39 DAetherial 1
  Aetherial Goshenite Choker Necklace 38 DAetherial 1
  Aetherial Goshenite Earrings Earrings 39 DAetherial 1
  Aetherial Heliodor Choker Necklace 38 DAetherial 1
  Aetherial Heliodor Earrings Earrings 39 DAetherial 1
  Aetherial Pearl Choker Necklace 38 DAetherial 1
  Aetherial Pearl Earrings Earrings 39 DAetherial 1
  Aetherial Peridot Choker Necklace 38 DAetherial 1
  Aetherial Peridot Earrings Earrings 39 DAetherial 1
  Aetherial Wolf Necklace Necklace 37 DAetherial 1
  Conquistador Elmo Head 40 BGreen 1
  Conquistador Vambraces Hands 40 BGreen 1
  Divining Halfgloves Hands 40 BGreen 1
  Divining Hat Head 40 BGreen 1
  Poacher's Hat Head 40 BGreen 1
  Seer's Cowl Body 40 BGreen 1
  Venerer's Bracers Hands 40 BGreen 1
Name Type Item Level Rarity Quantity
  Aetherial Amethyst Bracelet Bracelets 38 DAetherial 1
  Aetherial Amethyst Ring Ring 39 DAetherial 1
  Aetherial Aquamarine Bracelet Bracelets 38 DAetherial 1
  Aetherial Aquamarine Ring Ring 39 DAetherial 1
  Aetherial Boarskin Wristbands Bracelets 37 DAetherial 1
  Aetherial Garnet Bracelet Bracelets 38 DAetherial 1
  Aetherial Garnet Ring Ring 39 DAetherial 1
  Aetherial Goshenite Bracelet Bracelets 38 DAetherial 1
  Aetherial Goshenite Ring Ring 39 DAetherial 1
  Aetherial Heliodor Bracelet Bracelets 38 DAetherial 1
  Aetherial Heliodor Ring Ring 39 DAetherial 1
  Aetherial Mythril Ring Ring 37 DAetherial 1
  Aetherial Pearl Bracelet Bracelets 38 DAetherial 1
  Aetherial Pearl Ring Ring 39 DAetherial 1
  Aetherial Peridot Bracelet Bracelets 38 DAetherial 1
  Aetherial Peridot Ring Ring 39 DAetherial 1
  Aetherial Red Coral Armillae Bracelets 39 DAetherial 1
  Divining Gaskins Legs 40 BGreen 1
  Kokoroon's Darkshell Mail Body 40 BGreen 1
  Loyalist's Bliaud Body 40 BGreen 1
  Paladin's Trousers Legs 40 BGreen 1
  Poacher's Kecks Legs 40 BGreen 1
  Poacher's Tunic Body 40 BGreen 1
Name Type Item Level Rarity Quantity
  Abomination Orchestrion Roll Orchestrion Roll N/A ABasic 1
  Conquistador Thighboots Feet 40 BGreen 1
  Crier's Baghnakhs Pugilist's Arm 40 BGreen 1
  Crier's Bhuj Marauder's Arm 40 BGreen 1
  Crier's Carbine Machinist's Arm 40 BGreen 1
  Crier's Claymore Dark Knight's Arm 40 BGreen 1
  Crier's Composite Bow Archer's Arm 40 BGreen 1
  Crier's Grimoire Arcanist's Grimoire 40 BGreen 1
  Crier's Halberd Lancer's Arm 40 BGreen 1
  Crier's Knives Rogue's Arm 40 BGreen 1
  Crier's Radical Two-handed Conjurer's Arm 40 BGreen 1
  Crier's Staff Two-handed Thaumaturge's Arm 40 BGreen 1
  Crier's Star Globe Astrologian's Arm 40 BGreen 1
  Divining Moccasins Feet 40 BGreen 1
  Engineer's Leggings Feet 40 BGreen 1
  Paladin's Crier Arms (Lv. 38) Other N/A BGreen 1

Treasure Coffers

Treasure Coffer 1 (The Wet Sands, X: 16.0 Y: 9.9)

Name Type Item Level Rarity Quantity
  Seer's Cowl Body 40 BGreen 1
  Conquistador Thighboots Feet 40 BGreen 1
  Engineer's Leggings Feet 40 BGreen 1
  Divining Moccasins Feet 40 BGreen 1
  Aetherial Heliodor Earrings Earrings 39 DAetherial 1
  Aetherial Garnet Earrings Earrings 39 DAetherial 1
  Aetherial Amethyst Earrings Earrings 39 DAetherial 1
  Aetherial Goshenite Earrings Earrings 39 DAetherial 1
  Aetherial Pearl Earrings Earrings 39 DAetherial 1
  Aetherial Peridot Earrings Earrings 39 DAetherial 1
  Aetherial Aquamarine Earrings Earrings 39 DAetherial 1
  Aetherial Heliodor Choker Necklace 38 DAetherial 1
  Aetherial Garnet Choker Necklace 38 DAetherial 1
  Aetherial Amethyst Choker Necklace 38 DAetherial 1
  Aetherial Goshenite Choker Necklace 38 DAetherial 1
  Aetherial Pearl Choker Necklace 38 DAetherial 1
  Aetherial Peridot Choker Necklace 38 DAetherial 1
  Aetherial Aquamarine Choker Necklace 38 DAetherial 1
  Aetherial Wolf Necklace Necklace 37 DAetherial 1

Treasure Coffer 2 (The Wet Sands, X: 16.7 Y: 7.2)

Name Type Item Level Rarity Quantity
  Conquistador Elmo Head 40 BGreen 1
  Poacher's Hat Head 40 BGreen 1
  Divining Hat Head 40 BGreen 1
  Conquistador Vambraces Hands 40 BGreen 1
  Venerer's Bracers Hands 40 BGreen 1
  Divining Halfgloves Hands 40 BGreen 1

Treasure Coffer 3 (The Blue Sands, X: 8.8 Y: 6.8)

Name Type Item Level Rarity Quantity
  Kokoroon's Darkshell Mail Body 40 BGreen 1
  Poacher's Tunic Body 40 BGreen 1
  Loyalist's Bliaud Body 40 BGreen 1
  Paladin's Trousers Legs 40 BGreen 1
  Poacher's Kecks Legs 40 BGreen 1
  Divining Gaskins Legs 40 BGreen 1

Treasure Coffer 4 (The Blue Sands, X: 6.5 Y: 9.7)

Name Type Item Level Rarity Quantity
  Paladin's Crier Arms (Lv. 38) Other N/A BGreen 1
  Crier's Bhuj Marauder's Arm 40 BGreen 1
  Crier's Claymore Dark Knight's Arm 40 BGreen 1
  Crier's Halberd Lancer's Arm 40 BGreen 1
  Crier's Baghnakhs Pugilist's Arm 40 BGreen 1
  Crier's Knives Rogue's Arm 40 BGreen 1
  Crier's Composite Bow Archer's Arm 40 BGreen 1
  Crier's Carbine Machinist's Arm 40 BGreen 1
  Crier's Staff Two-handed Thaumaturge's Arm 40 BGreen 1
  Crier's Grimoire Arcanist's Grimoire 40 BGreen 1
  Crier's Radical Two-handed Conjurer's Arm 40 BGreen 1
  Crier's Star Globe Astrologian's Arm 40 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
  Mapping the Realm: Cutter's Cry 10 Discover every location within Cutter's Cry. - 2.0

Images

Music

Condition Theme
Main   Abomination
Battle A Fell Air Falleth
Mid-Bosses   A Fine Death
Final Boss   Nemesis

Lore

The Devourer Of Darklight

Near an old mountain path used by woodcutters as a detour through the more perilous stretches of northern Thanalan lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said that those who enter never return—the cries of the damned echoing, up from the depths the only testament to their folly.

As the Sixth Astral Era drew to a close, Cutter's Cry claimed for its legend a vaunted name—that of the Darklight Raiders. Hardened warriors all, it was believed that they would make short work of the fiends within, but none would return from that mission save for one man. This survivor, Sibold, spoke of their ill-fated encounter with the dread chimera, who slew all of his comrades, even their inimitable leader, Gerbald the Red. While his memory of the battle was hazy, the creature’s disappearance afterwards led some to believe that the Darklight Raiders may have triumphed after all, albeit at a high price.

Years later, following the Calamity, unsettling reports began to emerge that the chimera's spine-chilling growl could be heard deep within the cave once more...

The Chimera

For its insatiable appetite for manflesh, this abominable specimen was given the name "Craver" by woodcutters. Despite suffering grievous wounds in its encounter with the Darklight Raiders, it survived to make a fall recovery and resumed its reign of terror. While presumed to trace its origins from the chimerical creations of the Allagan Empire, it is not known how it came to inhabit Cutter's Cry.

The Myrmidon Princess

An antling species native to Thanalan, myrmidon society is centered around a queen. When an heir—the princess—is born, the queen goes into exile, taking half the colony with her, while the rest remain to serve her successor.

More

Carved splendidly smooth by erosion, the rock formations are a sight to behold, but one would do well not to admire them overlong —lest she become fodder for fell fiends.

History

  • In patch 7.3, the following changes were implemented with the addition of Duty Support to the dungeon:
    • The shifting sands that allow players to progress through the second part of the dungeon will now appear after defeating a certain number of enemies (around 2 packs). Previously, these were available from the start, and players may have skipped the enemies, which occasionally created conflicts in matchmade groups.
    • The Myrmidon Princess boss battle has been adjusted.
      • Myrmidon adds now spawn on a timer instead of being HP based.
      • Previously spawned multiple types of adds at once.
      • The Haste that the boss previously cast on the adds has been removed.
      • The tether graphical effect of the Myrmidon Marshal has been adjusted. It now uses the animation and tether of the Paladin action   Cover (previously, it was just a thin yellow tether).
      • The Myrmidon Marshal now buffs the boss with Vulnerability Down instead of giving a regen.
      • Now uses Stone II, a circle AoE telegraph aimed at a random player.
    • The Chimera boss battle has been adjusted:
      • Boss now centers itself before using Cacophony.
      • The player targeted with Cacophony is now marked with an orange overhead marker (previously orange crosshairs).
      • The Ram's Keeper, an attack which left persistent ice puddles, has been replaced with Lightning Storm, which does not leave puddles.