Dzemael Darkhold
Dzemael Darkhold
- Level
- 44 (Sync: 46)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1
1
2 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Available
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- Leveling
- Req. quest
- Fort of Fear
- Entrance
- Coerthas Central Highlands (X:20, Y:28)
- Modes
Command Mission
Explorer
Duty Support- Base EXP
125,000- Patch
- 2.0
“Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.
— In-game description
Dzemael Darkhold is a level 44 dungeon introduced in patch 2.0. This dungeon was first introduced in Legacy with Patch 1.18, and carried forward with A Realm Reborn and revamped. The map layout was overhauled in patch 6.1. Later, in patch 7.4, additional changes were implemented with the addition of Duty Support for this dungeon.
Duty Support
| Scion Marauder | Scion Conjurer | Scion Thaumaturge | Scion Lancer | |
|---|---|---|---|---|
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|
|
| |
| Class | ||||
| Role | Tank | Healer | DPS | DPS |
Objectives
- Open the Grand Hall gate: 0/1
- Clear the Feasting Hall: 0/1
- Deactivate the level IV magitek field: 0/1
- Defeat Batraal: 0/1
Enemies
- Diamond-tooth Hedgemole
- Betrayed Soul
- Alpgrot Orobon
- Mouche Volante
- Bone Nix (uses blue mage spell Sticky Tongue)
- Forsaken Soul
- Lava Drake
- Deepvoid Slave
- Hellsbound Warrior
- Corrupted Crystal
Bosses
All-seeing Eye is the first boss of Dzemael Darkhold.
Abilities
- Blustering Blink is a frontal line AoE attack.
- Void Matter is a sequence of circle AoEs: three on the walls; then three more on the walls, leaving a safe zone in the center; then a final AoE covering the center. Dodge to the center, then dodge out after the first set of AoEs go off.
- Eyes on Me is a room-wide AoE.
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform and are untargetable. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
Adds
- Deepvoid Slave has two types of attacks, Firewater and Boulderdash. Firewater is a set of 4 circular AoEs around the arena. Boulderdash is an instant cast that hits all players.
Abilities
- Straight Punch is an instant melee attack that deals a small amount of damage.
- Double Smash is a frontal AoE cone attack that deals a large amount of damage to targets hit.
- Elbow Drop is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half HP.
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend, which grants him a permanent Damage Up buff. He will start using Desolation at will.
- Avoid Desolation at all cost, since it will instantly kill most players
- If you are targeted, don't point Desolation at the rest of the party
- Kill crystals when they appear. The crystal activate in a set pattern at set percentages of the boss's HP. The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room. From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.
Abilities
- Grim Fate is an instant frontal attack that deals heavy damage to a single player.
- Grim Cleaver is an instant ranged attack that deals moderate amount of damage to a random player.
- Grim Halo is a circle AoE that deals moderate damage to all players around him.
- Desolation is a frontal AoE column that deals very heavy damage to all players caught within.
Loot
25,000 Experience Points
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Coliseum Galerus | Body | 46 | Green | 1 |
| Coliseum Loincloth | Legs | 46 | Green | 1 |
| Coliseum Shawl | Body | 46 | Green | 1 |
| Coliseum Subligar | Legs | 46 | Green | 1 |
| Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
| Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
| Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
| Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
| Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
| Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
| Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
| Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
| Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
| Dzemael Winglet | Gladiator's Arm | 46 | Green | 1 |
| Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
| Pince-nez | Head | 46 | Green | 1 |
| Scorpion Shield | Shield | 46 | Green | 1 |
| The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
45,000 Experience Points
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Buccaneer's Gloves | Hands | 46 | Green | 1 |
| Buccaneer's Sarouel | Legs | 46 | Green | 1 |
| Buccaneer's Shirt | Body | 46 | Green | 1 |
| Buccaneer's Tricorne | Head | 46 | Green | 1 |
| Harlequin's Acton | Body | 46 | Green | 1 |
| Harlequin's Cap | Head | 46 | Green | 1 |
| Harlequin's Mitts | Hands | 46 | Green | 1 |
| Harlequin's Tights | Legs | 46 | Green | 1 |
| Sentinel's Celata | Head | 46 | Green | 1 |
| Sentinel's Cuirass | Body | 46 | Green | 1 |
| Sentinel's Gauntlets | Hands | 46 | Green | 1 |
| Sentinel's Trousers | Legs | 46 | Green | 1 |
| Templar's Chain Coif | Head | 46 | Green | 1 |
| Templar's Haubergeon | Body | 46 | Green | 1 |
| Templar's Skirt | Legs | 46 | Green | 1 |
| Templar's Vambraces | Hands | 46 | Green | 1 |
- Ahriman Card (Drops at a fixed rate)
55,000 Experience Points
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Buccaneer's Boots | Feet | 46 | Green | 1 |
| Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
| Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
| Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
| Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
| Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
| Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
| Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
| Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
| Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
| Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
| Harlequin's Boots | Feet | 46 | Green | 1 |
| Paladin's Dzemael Arms (Lv. 44) | Other | N/A | Green | 1 |
| Sentinel's Sabatons | Feet | 46 | Green | 1 |
| Templar's Sollerets | Feet | 46 | Green | 1 |
| The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
| The Darkhold Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Treasure Coffers
Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Pince-nez | Head | 46 | Green | 1 |
| Coliseum Galerus | Body | 46 | Green | 1 |
| Coliseum Shawl | Body | 46 | Green | 1 |
| Coliseum Subligar | Legs | 46 | Green | 1 |
| Coliseum Loincloth | Legs | 46 | Green | 1 |
| Sentinel's Sabatons | Feet | 46 | Green | 1 |
| Templar's Sollerets | Feet | 46 | Green | 1 |
| Buccaneer's Boots | Feet | 46 | Green | 1 |
| Harlequin's Boots | Feet | 46 | Green | 1 |
Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Sentinel's Celata | Head | 46 | Green | 1 |
| Templar's Chain Coif | Head | 46 | Green | 1 |
| Buccaneer's Tricorne | Head | 46 | Green | 1 |
| Harlequin's Cap | Head | 46 | Green | 1 |
| Sentinel's Gauntlets | Hands | 46 | Green | 1 |
| Templar's Vambraces | Hands | 46 | Green | 1 |
| Buccaneer's Gloves | Hands | 46 | Green | 1 |
| Harlequin's Mitts | Hands | 46 | Green | 1 |
Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Sentinel's Cuirass | Body | 46 | Green | 1 |
| Templar's Haubergeon | Body | 46 | Green | 1 |
| Buccaneer's Shirt | Body | 46 | Green | 1 |
| Harlequin's Acton | Body | 46 | Green | 1 |
| Sentinel's Trousers | Legs | 46 | Green | 1 |
| Templar's Skirt | Legs | 46 | Green | 1 |
| Buccaneer's Sarouel | Legs | 46 | Green | 1 |
| Harlequin's Tights | Legs | 46 | Green | 1 |
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Mapping the Realm: Dzemael Darkhold | 10 | Discover every location within Dzemael Darkhold. | - | 2.0 |
| My Body Is a Temple | 5 | Obtain a complete set of templar armor consisting of a Templar's Chain Coif, a Templar's Haubergeon, and a pair of Templar's Sollerets.
|
- | 2.0 |
| Dress Like a Pirate Day | 5 | Obtain a complete set of buccaneer armor consisting of a Buccaneer's Tricorne, a Buccaneer's Shirt, and a pair of Buccaneer's Boots.
|
- | 2.0 |
| A Mummer in Motley | 5 | Obtain a complete set of harlequin armor consisting of a Harlequin's Cap, a Harlequin's Acton, and a pair of Harlequin's Tights.
|
- | 2.0 |
Images
Music
| Condition | Theme |
|---|---|
| Main | The Darkhold |
| Battle | A Fell Air Falleth |
| Mid-Bosses | A Fine Death |
| Final Boss | Nemesis |
Lore
The Count's Ambition
Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.
In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl's Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.
All-seeing Eye
An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.
Batraal
In the course of the Darkhold's construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.
Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold's construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.
History
In patch 7.4, the following changes were implemented with the addition of Duty Support to the dungeon:
- The blue magitek terminals around the dungeon, which players had to stand in for a period of time to activate a door or remove a barrier, have been removed. All doors are now already open by default. The barrier just before Batraal still exists, but it now becomes disabled once all enemies in the room have been defeated.
- The crystals throughout the dungeon no longer have a blue aura around them. This aura would grant the buff Crystal Veil, which reduced damage taken by 90% and removed the All-seeing Eye's invulnerability.
- The All-seeing Eye no longer patrols the halls of the dungeon prior to its boss fight. It would be invulnerable while it did this, occasionally detonating a large AoE called "Eyes on Me" that dealt a fixed 1,001 damage (101 damage if under Crystal Veil). Now, this enemy just waits in its boss room.
- Previously, the All-seeing Eye's boss fight required pulling it near a crystal to disable its invulnerability, and then pulling it to a second crystal when the light from the first crystal faded. The crystal mechanic has now been removed entirely, the boss is never invulnerable, and the arena is a simple circular shape.
- The All-seeing Eye has a new attack, "Void Matter", which spawns 3 sets of overlapping circular AoEs.
- Taulurd's adds now spawn sets of 4 AoEs around the arena, rather than a single AoE targeted on a player. Boulderdash now hits all players at once, instead of one random player.
- Batraal's attack "Grim Halo" now has a cast time and a telegraph, instead of being an instant cast.
- Batraal no longer spawns black pools under 3 players in his final phase. These pools would deal damage to players standing in them, and occasionally explode for additional high damage to anyone standing in them.



