Dzemael Darkhold

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Dzemael Darkhold

Level
44 (Sync: 46)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Feature Quest Fort of Fear
Entrance
Coerthas Central Highlands (X:20, Y:28)
Modes
Command Mission
Explorer
Duty Support
Base EXP
Experience 125,000
Patch
2.0

Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.

— In-game description

Dzemael Darkhold is a level 44 dungeon introduced in patch 2.0. This dungeon was first introduced in Legacy with Patch 1.18, and carried forward with A Realm Reborn and revamped. The map layout was overhauled in patch 6.1. Later, in patch 7.4, additional changes were implemented with the addition of Duty Support for this dungeon.

Duty Support

Scion Marauder Scion Conjurer Scion Thaumaturge Scion Lancer
Class Marauder Conjurer Thaumaturge Lancer
Role Tank Healer DPS DPS

Objectives

  1. Open the Grand Hall gate: 0/1
  2. Clear the Feasting Hall: 0/1
  3. Deactivate the level IV magitek field: 0/1
  4. Defeat Batraal: 0/1

Enemies

Bosses

Dzemael Darkhold Guide (Pre-7.4)

All-seeing Eye is the first boss of Dzemael Darkhold.

Abilities

Blustering Blink is a frontal line AoE attack.
Void Matter is a sequence of circle AoEs: three on the walls; then three more on the walls, leaving a safe zone in the center; then a final AoE covering the center. Dodge to the center, then dodge out after the first set of AoEs go off.
Eyes on Me is a room-wide AoE.

Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.

Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform and are untargetable. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.

Adds

Deepvoid Slave has two types of attacks, Firewater and Boulderdash. Firewater is a set of 4 circular AoEs around the arena. Boulderdash is an instant cast that hits all players.

Abilities

Straight Punch is an instant melee attack that deals a small amount of damage.
Double Smash is a frontal AoE cone attack that deals a large amount of damage to targets hit.
Elbow Drop is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half HP.

Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.

Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.

At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend, which grants him a permanent Damage Up buff. He will start using Desolation at will.

  • Avoid Desolation at all cost, since it will instantly kill most players
  • If you are targeted, don't point Desolation at the rest of the party
  • Kill crystals when they appear. The crystal activate in a set pattern at set percentages of the boss's HP. The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room. From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.

Abilities

Grim Fate is an instant frontal attack that deals heavy damage to a single player.
Grim Cleaver is an instant ranged attack that deals moderate amount of damage to a random player.
Grim Halo is a circle AoE that deals moderate damage to all players around him.
Desolation is a frontal AoE column that deals very heavy damage to all players caught within.

Loot

Name Type Item Level Rarity Quantity
  Coliseum Galerus Body 46 BGreen 1
  Coliseum Loincloth Legs 46 BGreen 1
  Coliseum Shawl Body 46 BGreen 1
  Coliseum Subligar Legs 46 BGreen 1
  Dzemael Bardiche Marauder's Arm 46 BGreen 1
  Dzemael Carbine Machinist's Arm 46 BGreen 1
  Dzemael Jamadhars Pugilist's Arm 46 BGreen 1
  Dzemael Longbow Archer's Arm 46 BGreen 1
  Dzemael Planisphere Astrologian's Arm 46 BGreen 1
  Dzemael Pugiones Rogue's Arm 46 BGreen 1
  Dzemael Spear Lancer's Arm 46 BGreen 1
  Dzemael Staff Two-handed Thaumaturge's Arm 46 BGreen 1
  Dzemael Whispering Rod Two-handed Conjurer's Arm 46 BGreen 1
  Dzemael Winglet Gladiator's Arm 46 BGreen 1
  Dzemael Zweihander Dark Knight's Arm 46 BGreen 1
  Pince-nez Head 46 BGreen 1
  Scorpion Shield Shield 46 BGreen 1
  The Book of Dzemael Arcanist's Grimoire 46 BGreen 1
Name Type Item Level Rarity Quantity
  Buccaneer's Gloves Hands 46 BGreen 1
  Buccaneer's Sarouel Legs 46 BGreen 1
  Buccaneer's Shirt Body 46 BGreen 1
  Buccaneer's Tricorne Head 46 BGreen 1
  Harlequin's Acton Body 46 BGreen 1
  Harlequin's Cap Head 46 BGreen 1
  Harlequin's Mitts Hands 46 BGreen 1
  Harlequin's Tights Legs 46 BGreen 1
  Sentinel's Celata Head 46 BGreen 1
  Sentinel's Cuirass Body 46 BGreen 1
  Sentinel's Gauntlets Hands 46 BGreen 1
  Sentinel's Trousers Legs 46 BGreen 1
  Templar's Chain Coif Head 46 BGreen 1
  Templar's Haubergeon Body 46 BGreen 1
  Templar's Skirt Legs 46 BGreen 1
  Templar's Vambraces Hands 46 BGreen 1
Name Type Item Level Rarity Quantity
  Buccaneer's Boots Feet 46 BGreen 1
  Dzemael Bardiche Marauder's Arm 46 BGreen 1
  Dzemael Carbine Machinist's Arm 46 BGreen 1
  Dzemael Jamadhars Pugilist's Arm 46 BGreen 1
  Dzemael Longbow Archer's Arm 46 BGreen 1
  Dzemael Planisphere Astrologian's Arm 46 BGreen 1
  Dzemael Pugiones Rogue's Arm 46 BGreen 1
  Dzemael Spear Lancer's Arm 46 BGreen 1
  Dzemael Staff Two-handed Thaumaturge's Arm 46 BGreen 1
  Dzemael Whispering Rod Two-handed Conjurer's Arm 46 BGreen 1
  Dzemael Zweihander Dark Knight's Arm 46 BGreen 1
  Harlequin's Boots Feet 46 BGreen 1
  Paladin's Dzemael Arms (Lv. 44) Other N/A BGreen 1
  Sentinel's Sabatons Feet 46 BGreen 1
  Templar's Sollerets Feet 46 BGreen 1
  The Book of Dzemael Arcanist's Grimoire 46 BGreen 1
  The Darkhold Orchestrion Roll Orchestrion Roll N/A ABasic 1

Treasure Coffers

Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)

Name Type Item Level Rarity Quantity
  Pince-nez Head 46 BGreen 1
  Coliseum Galerus Body 46 BGreen 1
  Coliseum Shawl Body 46 BGreen 1
  Coliseum Subligar Legs 46 BGreen 1
  Coliseum Loincloth Legs 46 BGreen 1
  Sentinel's Sabatons Feet 46 BGreen 1
  Templar's Sollerets Feet 46 BGreen 1
  Buccaneer's Boots Feet 46 BGreen 1
  Harlequin's Boots Feet 46 BGreen 1

Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)

Name Type Item Level Rarity Quantity
  Sentinel's Celata Head 46 BGreen 1
  Templar's Chain Coif Head 46 BGreen 1
  Buccaneer's Tricorne Head 46 BGreen 1
  Harlequin's Cap Head 46 BGreen 1
  Sentinel's Gauntlets Hands 46 BGreen 1
  Templar's Vambraces Hands 46 BGreen 1
  Buccaneer's Gloves Hands 46 BGreen 1
  Harlequin's Mitts Hands 46 BGreen 1

Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)

Name Type Item Level Rarity Quantity
  Sentinel's Cuirass Body 46 BGreen 1
  Templar's Haubergeon Body 46 BGreen 1
  Buccaneer's Shirt Body 46 BGreen 1
  Harlequin's Acton Body 46 BGreen 1
  Sentinel's Trousers Legs 46 BGreen 1
  Templar's Skirt Legs 46 BGreen 1
  Buccaneer's Sarouel Legs 46 BGreen 1
  Harlequin's Tights Legs 46 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
  Mapping the Realm: Dzemael Darkhold 10 Discover every location within Dzemael Darkhold. - 2.0
  My Body Is a Temple 5 Obtain a complete set of templar armor consisting of a Templar's Chain Coif, a Templar's Haubergeon, and a pair of Templar's Sollerets.
  • Speak to Jonathas with all three items equipped.
- 2.0
  Dress Like a Pirate Day 5 Obtain a complete set of buccaneer armor consisting of a Buccaneer's Tricorne, a Buccaneer's Shirt, and a pair of Buccaneer's Boots.
  • Speak to Jonathas with all three items equipped.
- 2.0
  A Mummer in Motley 5 Obtain a complete set of harlequin armor consisting of a Harlequin's Cap, a Harlequin's Acton, and a pair of Harlequin's Tights.
  • Speak to Jonathas with all three items equipped.
- 2.0

Images

Music

Condition Theme
Main   The Darkhold
Battle   A Fell Air Falleth
Mid-Bosses   A Fine Death
Final Boss   Nemesis

Lore

The Count's Ambition

Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.

In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl's Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.

All-seeing Eye

An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.

Batraal

In the course of the Darkhold's construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.

Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold's construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.

History

In patch 7.4, the following changes were implemented with the addition of Duty Support to the dungeon:

  • The blue magitek terminals around the dungeon, which players had to stand in for a period of time to activate a door or remove a barrier, have been removed. All doors are now already open by default. The barrier just before Batraal still exists, but it now becomes disabled once all enemies in the room have been defeated.
  • The crystals throughout the dungeon no longer have a blue aura around them. This aura would grant the buff Crystal Veil, which reduced damage taken by 90% and removed the All-seeing Eye's invulnerability.
  • The All-seeing Eye no longer patrols the halls of the dungeon prior to its boss fight. It would be invulnerable while it did this, occasionally detonating a large AoE called "Eyes on Me" that dealt a fixed 1,001 damage (101 damage if under Crystal Veil). Now, this enemy just waits in its boss room.
    • Previously, the All-seeing Eye's boss fight required pulling it near a crystal to disable its invulnerability, and then pulling it to a second crystal when the light from the first crystal faded. The crystal mechanic has now been removed entirely, the boss is never invulnerable, and the arena is a simple circular shape.
    • The All-seeing Eye has a new attack, "Void Matter", which spawns 3 sets of overlapping circular AoEs.
  • Taulurd's adds now spawn sets of 4 AoEs around the arena, rather than a single AoE targeted on a player. Boulderdash now hits all players at once, instead of one random player.
  • Batraal's attack "Grim Halo" now has a cast time and a telegraph, instead of being an instant cast.
  • Batraal no longer spawns black pools under 3 players in his final phase. These pools would deal damage to players standing in them, and occasionally explode for additional high damage to anyone standing in them.