Bardam's Mettle
Bardam's Mettle
- Level
- 65 (Sync: 66)
- Item Level
- 250
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Stormblood)
- Roulette
- Leveling
- Req. quest
- In the Footsteps of Bardam the Brave
- Entrance
- The Azim Steppe (X:11.3, Y:11.1)
- Modes
- Duty Support, Explorer
- Patch
- 4.0
“If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?
— In-game description
Bardam's Mettle is a level 65 dungeon introduced in patch 4.0 with Stormblood.
Duty Support
Gosetsu | Mol Youth | Hien | Lyse | |
---|---|---|---|---|
Class | Samurai | Shaman | Samurai | Pugilist |
Role | Tank | Healer | DPS | DPS |
Objectives
- Arrive at Bardam's Hunt: 0/1
- Defeat Garula: 0/1
- Arrive at the Rebirth of Bardam the Brave: 0/1
- Defeat Bardam: 0/1
- Arrive in the Voiceless Muse: 0/1
- Defeat Yol: 0/1
Bosses
Garula
- Heave Frontal cone AOE. Tank to dodge as required.
- Crumbling Crust After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
- Rush Galura will tether an off-aggro target and channel a straight line charge. Marked players should distances themselves from Galura to reduce damage taken, indicated when the tether turns from spiky pink to purple. Other players should move out of Galura's path.
- War Cry Occurs immediately after Rush, dealing partywide damage, followed by Earthquake, dealing partywide damage and stunning all players. Animals marked with a '!' symbol in the pen will begin charging up their AoE attacks. The type of animal determines the type of attack that will occur. Galura does this three times in his fight.
- Ram: Straight line AoE. Appears in all 3 phases.
- Coeurl: Large frontal cone AoE. Appears after the second time Rush is used.
- Kukurul: Small circle AoE. Appears after the third time Rush is used.
Bardam
This is a non-combat boss fight. Phases are composed of various mechanics players will have to successfully complete or dodge. Players who fail twice during any phase will receive a fetters debuff until the end of the phase. Debuffs will be cleansed at the end of each phase. At least one player must survive the mechanics to proceed to the next phase. If all players fail the mechanics, you'll be forced to repeat the fight. Note that using Duty Support, if the player character fails, the fight will reset regardless of the status of the NPCs.
Phase 1
- Magnetism Pulls all players towards the center of the room.
- Travail (shockwave) Occurs immediately after Magnetism. A circle AoE will appear in the center, followed by a circle AoE covering the remainder of the outer arena. Stand just outside the inner AoE facing away from the Hunter of Bardam. Wait for the inner AoE to cast, then immediately walk backwards to avoid the outer AoE. If you use Legacy camera, press all 3 of left strafe, right strafe, and backwards in order to walk backwards, e.g. ASD if using WASD movement.
- Spear charge Spears appear along to edge of the map and fire off AoEs that makes the map a chessboard of safe zones.
- Empty gaze Empty Gaze will charge while Travail and Spear charges are running. Turn away to dodge it.
Phase 2
- Travail (lightning) Lightning attack on the whole party. Stand on prism towers to dodge the attack.
- Travail (firestorm) All players are marked and rings of fire drops periodically over their heads. Rings will remain active for a few seconds after dropping. To prevent dropping your AOE onto an ally's escape path, everyone should spread out and run clockwise.
- Heavy strike 270 degree front cone. Safe spot is behind the golem.
- Star fall Spawns 4 large circular AoEs that leaves behind Star shards to be used in the next phase. Safe spots include the center and the outer edge of the arena.
Phase 3
- Looming Shadow Meteor attack with an extremely long cast time. Hide behind Star shard to dodge.
- Travial (summon warriors) Breaks the East and West star shards.
- Magnetism + Spear charge + Heavy Strike + Shockwave combo The floor is lava. Find safe spot. Will destroy one of the two remaining star shards. After these attacks, the meteor will land. Hide behind the last star shard.
Yol
Phase 1
- Feathercut Frontal cleave tank-buster.
- Wind Unbound Group-wide AoE. Spawns a number of orbs around the outer edge of the arena. Orbs will periodically fire line AoEs.
- Flutterfall Marks all players with orange markers. Players need to spread to avoid overlapping splash damage.
- Eye of the Fierce Gaze attack that causes Confusion. Look away to avoid status infliction.
At the end of this phase, Yol will retreat and spawn a Corpsecleaner Eagle. Once the first is killed, Yol will spawn one more and after killing it Yol will return to the arena. During this time, Yol will periodically appear the edge of the arena, performing line AoE attacks with no markers. Move out from in front of Yol when it appears to avoid damage.
Phase 2
- Wingbeat Marks a player with a green marker. The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEs.
At the start of this phase, Yol's wings will become targetable and Yol will become untargetable. Players must kill both wings to proceed. During this time, Yol will spawn three circular AoEs that will rotate clock-wise around the outer edge of the arena. Players should stay close to the center to avoid these. Once Yol's wings are shattered, the fight's mechanics will repeat until Yol is defeated.
Note: This phase can be entirely skipped with a well-timed Limit Break just before Yol starts his second phase. Yol's retreats are usually pre-faced with a cast of Wind Unbound, with the first retreat (which turns into the Phase 2 retreat if Yol's HP is below a certain threshold) occurring 2 mechanics after Eye of the Fierce (Eye of the Fierce → Flutterfall → Wind Unbound). Yol will forcefully retreat without using Wind Unbound if its HP is too low (at about 6% HP left).
Loot
- See also: Nomad's Weapons, Nomad's Armor and Nomad's Accessories
Garula
- 80,000 Experience Points
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Nomad's Boots of Aiming | Feet | 276 | Green | 1 |
Nomad's Boots of Casting | Feet | 276 | Green | 1 |
Nomad's Boots of Fending | Feet | 276 | Green | 1 |
Nomad's Boots of Healing | Feet | 276 | Green | 1 |
Nomad's Boots of Maiming | Feet | 276 | Green | 1 |
Nomad's Boots of Scouting | Feet | 276 | Green | 1 |
Nomad's Boots of Striking | Feet | 276 | Green | 1 |
Nomad's Ring of Aiming | Ring | 276 | Green | 1 |
Nomad's Ring of Casting | Ring | 276 | Green | 1 |
Nomad's Ring of Fending | Ring | 276 | Green | 1 |
Nomad's Ring of Healing | Ring | 276 | Green | 1 |
Nomad's Ring of Slaying | Ring | 276 | Green | 1 |
Nomad's Wristbands of Aiming | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Casting | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Fending | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Healing | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Slaying | Bracelets | 276 | Green | 1 |
Bardam
- 150,000 Experience Points
Yol
- 190,000 Experience Points
Additional Treasure Coffers
For Stormblood dungeons, it's possible for any additional coffer to be random materials from the Miss List instead of gear.
Treasure Coffer 1 (X: 10.7 Y: 14.9)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Nomad's Boots of Fending | Feet | 276 | Green | 1 |
Nomad's Boots of Maiming | Feet | 276 | Green | 1 |
Nomad's Boots of Striking | Feet | 276 | Green | 1 |
Nomad's Boots of Scouting | Feet | 276 | Green | 1 |
Nomad's Boots of Aiming | Feet | 276 | Green | 1 |
Nomad's Boots of Casting | Feet | 276 | Green | 1 |
Nomad's Boots of Healing | Feet | 276 | Green | 1 |
Nomad's Wristbands of Fending | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Slaying | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Aiming | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Casting | Bracelets | 276 | Green | 1 |
Nomad's Wristbands of Healing | Bracelets | 276 | Green | 1 |
Nomad's Ring of Fending | Ring | 276 | Green | 1 |
Nomad's Ring of Slaying | Ring | 276 | Green | 1 |
Nomad's Ring of Aiming | Ring | 276 | Green | 1 |
Nomad's Ring of Casting | Ring | 276 | Green | 1 |
Nomad's Ring of Healing | Ring | 276 | Green | 1 |
Treasure Coffer 2 (X: 10.6 Y: 12.9)
Treasure Coffer 3 (X: 11.1 X: 5.8)
Treasure Coffer 4 (X: 11.9 Y: 3.2)
Miss List
Name | Type | Rarity | Quantity |
---|---|---|---|
Halgai Mane | Crafting material | Basic | 1 |
Manzasiri Hair | Crafting material | Basic | 1 |
Gagana Skin | Crafting material | Basic | 1 |
Gyuki Hide | Crafting material | Basic | 1 |
Tiger Skin | Crafting material | Basic | 1 |
Marid Hide | Crafting material | Basic | 1 |
Gazelle Hide | Crafting material | Basic | 1 |
Muud Suud Horn | Crafting material | Basic | 1 |
Gazelle Horn | Crafting material | Basic | 1 |
Dzo Horn | Crafting material | Basic | 1 |
Rhino Beetle Carapace | Crafting material | Basic | 1 |
Moth Scales | Crafting material | Basic | 1 |
Fire Shard | Crystal | Basic | 1 |
Ice Shard | Crystal | Basic | 1 |
Wind Shard | Crystal | Basic | 1 |
Earth Shard | Crystal | Basic | 1 |
Lightning Shard | Crystal | Basic | 1 |
Water Shard | Crystal | Basic | 1 |
Fire Crystal | Crystal | Basic | 1 |
Ice Crystal | Crystal | Basic | 1 |
Wind Crystal | Crystal | Basic | 1 |
Earth Crystal | Crystal | Basic | 1 |
Lightning Crystal | Crystal | Basic | 1 |
Water Crystal | Crystal | Basic | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Bardam's Mettle | 10 | Discover every location within Bardam's Mettle. | - | 4.0 |
Images
Lore
In The Footsteps Of A Legend
Along the edges of the Azim Steppe, there wends a trail rife with danger said to have been blazed by a great hero of Xaela legend. Named Bardam's Mettle for the hero, braving it is a rite of passage for the youths of the Steppe.
Completing the rite requires one to run a gauntlet of fearsome foes to reach an ancient altar, the oldest in the land, and thence tame a yol, a giant cloudkin. In so doing, one earns recognition as a warrior and is permitted to participate in the Naadam, the battle to decide the ruler of these vast fields.
As observed in the memoir Narrow Road through the Deep Grass, the trail symbolizes Bardam’s life. A warrior of rare talent, the young Bardam was a boastful man, but his hubris brought him low and he found himself lying at death’s door. Yet the gods saw fit to spare him, and he was prompted to reflect upon his ways. Keeping the lesson of his bitter defeat ever close to heart, he rose again to become perhaps the greatest hero in Xaela history, carving his name into their annals by triumphing in the very first Naadam. Long after his time, Bardam the Brave continues to inspire new generations of aspiring warriors, who walk in his footsteps in hopes of emulating his legend.
Yol
High atop the granite peaks of Othard’s Far East do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestors' tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception.
Bardam
Representing a youthful Bardam, this stone colossus embodies his youthful strength and arrogance. By overcoming this trial, one comes to know the folly that Bardam himself committed; only then can one begin to walk the path of a true hero.
Dialogue
Duty Dialogue
The Dusk Visage: Thus spoke Nhaama: "Hunters in whose veins flows moonlight, show me your mettle!" The Dusk Visage: Pass, blood of my blood, for you are of the Dusk and of the Steppe.
The Dawn Visage: Thus spoke Azim: "Warriors in whose veins flows sunlight, show me your mettle!" The Dawn Visage: Pass, blood of my blood, for you are of the Dawn and of the Steppe.
Bardam: Yea, you who would walk after Bardam! He who was as strong as the earth, swift as a horse, brave as the thunder! Bardam: You who would become Warriors of the Steppe! With death will you fance! Bardam: The first trial is upon you... Bardam: Be not deceived by demons... Bardam: The second trial is upon you... Bardam: Be not tempted to rest, but fly across the Steppe as the wind... Bardam: The third trial is upon you... Be not afraid of falling stars... Bardam: Yea, you worthy successors of Bardam! Yours is the Steppe and everything in it!
Duty Support
Mol Youth, Hien, and Lyse
Lyse: So this is the hero's path... Let's prove ourselves worthy!
Hien: Nice of them to afford us the chance to limber up.
Lyse: A herd of beasts!?
Lyse: That fellow knew how to charge...
Hien: You truly get the sense that this is sacred ground.
Lyse: Indeed! Give me chills just to be here!
Lyse: Uwaaah! A golem!?
Hien: Are those seals or hammers in its hands?
Lyse: Why not both?
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Lyse: Is it over...? My head's spinning something fierce.
Hien: It seems that was a test of judgement in the heat of battle.
Lyse: Ahhh, that was refreshing!
Hien A cavern now... This is turning out to be quite a tour.
Lyse: A cavernous space behind a portentious gate... This ought to be good!
Hien: This is it my friends—the final test!
Lyse: So that's a yol!
Gosetsu, Lyse, and Hien
Hien: This day, we shall be as warriors born anew!
Gosetsu: Hear, hear!
Lyse: One test down!
Gosetsu: There is no telling what awaits. Let us remain vigilant.
Gosetsu: It appears these beasts are our next test.
Hien: No mistaking who the leader is.
Hien: That creature was utterly fearless.
Gosetsu: Aye, a warrior in its own right.
Hien: You truly get the sense that this is sacred ground.
Lyse: Indeed! Give me chills just to be here!
Gosetsu: The stone is alive! What sorcery is this!?
Hien: Whatever it is, it's ingenious!
Hien: Are those seals or hammers in its hands?
Lyse: Why not both?
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Lyse: Is it over...? My head's spinning something fierce.
Hien: It seems that was a test of judgement in the heat of battle.
Lyse: Ahhh, that was refreshing!
Hien A cavern now... This is turning out to be quite a tour.
Gosetsu: This bird motif...
Hien: I daresay we are come to the yol's nest!
Hien: This is it my friends—the final test!
Lyse: So that's a yol!
Gosetsu, Mol Youth, and Hien
Hien: This day, we shall be as warriors born anew!
Gosetsu: Hear, hear!
Hien: Nice of them to afford us the chance to limber up.
Gosetsu: It appears these beasts are our next test.
Hien: No mistaking who the leader is.
Hien: That creature was utterly fearless.
Gosetsu: Aye, a warrior in its own right.
Gosetsu: That such a place should exist in the Steppe!
Gosetsu: The stone is alive! What sorcery is this!?
Hien: Whatever it is, it's ingenious!
Gosetsu: What an enormous foe!
Hien: Nothing to it!
Hien: It certainly kept us on our toes!
Gosetsu: Whew, such a scramble that was...
Gosetsu: After that dip, I'm glad for the warmth of the torches.
Gosetsu: This bird motif...
Hien: I daresay we are come to the yol's nest!
Gosetsu: 'Twould seem we've reached the path's end.