Shadowbringers content

The Twinning

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Dungeon.png

The Twinning

The Twinning.png
Level
80
iLevel
410 (Sync: 470)
Difficulty
Normal
Party size
Light Party
4man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Time limit
90min
Roulette
Level 80 Dungeons
Req. quest
Feature quest By the Time You Hear This
Entrance
The Crystarium (X:12.8, Y:10.6)
Patch
5.0

Since its sudden appearance in Norvrandt, the Crystal Tower has been a source of great mystery, one which the people of the Crystarium have barely begun to unravel. Now that the city is free from the threat of the Lightwardens, researchers have been afforded the opportunity to explore the innermost reaches of the tower, though they soon found their way barred by hordes of ferocious guardians. An aetherial disturbance detected from inside is believed to be in some way linked to their appearance, and you have been tasked with not only clearing a path for the researchers, but with investigating the cause of the anomaly.

— In-game description

The Twinning is a level 80 dungeon introduced in patch 5.0 with Shadowbringers.



Objectives

  • Arrive at Repurposing
  • Clear Repurposing
  • Arrive at Aetherial Observation
  • Clear Aetherial Observation
  • Arrive at the Cornice
  • Defeat the Tycoon

Bosses

Video guide by MTQcapture

There are three bosses in The Twinning.

Aggressive difficulty r6.png Alpha Zaghnal

  • Augurium: Tankbuster. Hits in a cone-shaped area directly in front of the Alpha Zaghnal. This attack targets the ground, so the Tank can dodge it by stepping out of the way.
  • Beastly Roar: Moderate damage to the group.
  • Pounce Errant: Large player-targeted circle AoEs on each player. Alpha Zaghnal will jump to each player in sequence, dealing damage to players in the area.
  • Forlorn Impact: Marks each player with a number one through four, then fires a line attack at each player in sequence, dealing damage to all players in the line.
  • Charge Eradicated: Stack marker on one player. Afterwards, a large fire puddle will spawn where the attack hit, inflicting Burns to players standing in it. Once the first attack hits, a second stack marker will appear on another player with the same effects.
  • Beta Zaghnal: The east and west sides of the platform each have four containment units. If one of the Alpha Zaghnal's player-targeted attacks also hits a containment unit, it will shatter and free the Beta Zaghnal held inside. Once freed, a Beta Zaghnal will aggro onto the player who freed it.

Silver Coffer (small).png Loot table

Aggressive difficulty r6.png Mithridates

  • Thunder Beam: Tankbuster.
  • Electric Discharge: Places a number of purple orbs around the area. Those orbs will discharge after a time, dealing area damage around them.
  • Laserblade: Line area of effect, crosswise with secure spots in-between.
  • Allagan Thunder: Circle AoE centered on each player.
    • Eventually, Mithridates will begin using all of its non tankbuster abilities simultaneously. When this happens, Allagan Thunder will only target the Tank and Healer.

Silver Coffer (small).png Loot table

Aggressive difficulty r6.png Artificial Enigma: The Tycoon

  • Rail Cannon: Tankbuster.
  • Magitek Crossray: Four rectangular laser AoEs in the cardinal directions from the boss. After a few seconds, the areas will be released from Temporal Stasis and become line attacks travelling outward. Causes very high damage and inflicts a stack of Vulnerability Up. The Tycoon telegraphs the lasers firing by counting down in a text box.
    • Note that these lasers spawn on the outside of the Tycoon's hitbox and shoot toward the edge, leaving the spot where it was standing safe.
  • Defensive Array: Similar to Magitek Crossray, except the AoEs appear from the outside and shoot in toward the center of the platform.
    • Temporal Stasis: Running into a time-stopped laser will cause a Temporal Paradox, spreading the laser's damage to the entire party while also inflicting Vulnerability Up on the offending player.
  • Artifical Gravity: Black and red circle AoEs that grow in size after a few seconds before finally going off, dealing high damage.
  • High-tension Discharger: Moderate damage to the entire party.
  • Magicrystal: Circle AoEs targeted on each player.

Silver Coffer (small).png Loot table

Loot

Silver Coffer (small).png Alpha Zaghnal

Name Type Rarity Quantity
 Amaurotine Belt of Aiming Waist BDungeon 1
 Amaurotine Belt of Casting Waist BDungeon 1
 Amaurotine Belt of Fending Waist BDungeon 1
 Amaurotine Belt of Healing Waist BDungeon 1
 Amaurotine Belt of Maiming Waist BDungeon 1
 Amaurotine Belt of Scouting Waist BDungeon 1
 Amaurotine Belt of Striking Waist BDungeon 1
 Amaurotine Bracelets of Aiming Bracelets BDungeon 1
 Amaurotine Bracelets of Casting Bracelets BDungeon 1
 Amaurotine Bracelets of Fending Bracelets BDungeon 1
 Amaurotine Bracelets of Healing Bracelets BDungeon 1
 Amaurotine Bracelets of Slaying Bracelets BDungeon 1
 Amaurotine Choker of Aiming Necklace BDungeon 1
 Amaurotine Choker of Casting Necklace BDungeon 1
 Amaurotine Choker of Fending Necklace BDungeon 1
 Amaurotine Choker of Healing Necklace BDungeon 1
 Amaurotine Choker of Slaying Necklace BDungeon 1
 Amaurotine Earrings of Aiming Earrings BDungeon 1
 Amaurotine Earrings of Casting Earrings BDungeon 1
 Amaurotine Earrings of Fending Earrings BDungeon 1
 Amaurotine Earrings of Healing Earrings BDungeon 1
 Amaurotine Earrings of Slaying Earrings BDungeon 1
 Amaurotine Ring of Aiming Ring BDungeon 1
 Amaurotine Ring of Casting Ring BDungeon 1
 Amaurotine Ring of Fending Ring BDungeon 1
 Amaurotine Ring of Healing Ring BDungeon 1
 Amaurotine Ring of Slaying Ring BDungeon 1

Silver Coffer (small).png Mithridates

Name Type Rarity Quantity
 Amaurotine Belt of Aiming Waist BDungeon 1
 Amaurotine Belt of Casting Waist BDungeon 1
 Amaurotine Belt of Fending Waist BDungeon 1
 Amaurotine Belt of Healing Waist BDungeon 1
 Amaurotine Belt of Maiming Waist BDungeon 1
 Amaurotine Belt of Scouting Waist BDungeon 1
 Amaurotine Belt of Striking Waist BDungeon 1
 Amaurotine Bracelets of Aiming Bracelets BDungeon 1
 Amaurotine Bracelets of Casting Bracelets BDungeon 1
 Amaurotine Bracelets of Fending Bracelets BDungeon 1
 Amaurotine Bracelets of Healing Bracelets BDungeon 1
 Amaurotine Bracelets of Slaying Bracelets BDungeon 1
 Amaurotine Choker of Aiming Necklace BDungeon 1
 Amaurotine Choker of Casting Necklace BDungeon 1
 Amaurotine Choker of Fending Necklace BDungeon 1
 Amaurotine Choker of Healing Necklace BDungeon 1
 Amaurotine Choker of Slaying Necklace BDungeon 1
 Amaurotine Earrings of Aiming Earrings BDungeon 1
 Amaurotine Earrings of Casting Earrings BDungeon 1
 Amaurotine Earrings of Fending Earrings BDungeon 1
 Amaurotine Earrings of Healing Earrings BDungeon 1
 Amaurotine Earrings of Slaying Earrings BDungeon 1
 Amaurotine Ring of Aiming Ring BDungeon 1
 Amaurotine Ring of Casting Ring BDungeon 1
 Amaurotine Ring of Fending Ring BDungeon 1
 Amaurotine Ring of Healing Ring BDungeon 1
 Amaurotine Ring of Slaying Ring BDungeon 1

Silver Coffer (small).png The Tycoon

Name Type Rarity Quantity
 A Long Fall Orchestrion Roll Orchestrion Roll ABasic 1
 Amaurotine Belt of Aiming Waist BDungeon 1
 Amaurotine Belt of Casting Waist BDungeon 1
 Amaurotine Belt of Fending Waist BDungeon 1
 Amaurotine Belt of Healing Waist BDungeon 1
 Amaurotine Belt of Maiming Waist BDungeon 1
 Amaurotine Belt of Scouting Waist BDungeon 1
 Amaurotine Belt of Striking Waist BDungeon 1
 Amaurotine Bracelets of Aiming Bracelets BDungeon 1
 Amaurotine Bracelets of Casting Bracelets BDungeon 1
 Amaurotine Bracelets of Fending Bracelets BDungeon 1
 Amaurotine Bracelets of Healing Bracelets BDungeon 1
 Amaurotine Bracelets of Slaying Bracelets BDungeon 1
 Amaurotine Choker of Aiming Necklace BDungeon 1
 Amaurotine Choker of Casting Necklace BDungeon 1
 Amaurotine Choker of Fending Necklace BDungeon 1
 Amaurotine Choker of Healing Necklace BDungeon 1
 Amaurotine Choker of Slaying Necklace BDungeon 1
 Amaurotine Earrings of Aiming Earrings BDungeon 1
 Amaurotine Earrings of Casting Earrings BDungeon 1
 Amaurotine Earrings of Fending Earrings BDungeon 1
 Amaurotine Earrings of Healing Earrings BDungeon 1
 Amaurotine Earrings of Slaying Earrings BDungeon 1
 Amaurotine Ring of Aiming Ring BDungeon 1
 Amaurotine Ring of Casting Ring BDungeon 1
 Amaurotine Ring of Fending Ring BDungeon 1
 Amaurotine Ring of Healing Ring BDungeon 1
 Amaurotine Ring of Slaying Ring BDungeon 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: ?? Y: ??)

Name Type Rarity Quantity
 Savage Aim Materia VII Materia ABasic 1
 Savage Might Materia VII Materia ABasic 1
 Heavens' Eye Materia VII Materia ABasic 1
 Quickarm Materia VII Materia ABasic 1
 Quicktongue Materia VII Materia ABasic 1
 Battledance Materia VII Materia ABasic 1
 Piety Materia VII Materia ABasic 1

Bronze Coffer (small).png Treasure Coffer 2 (X: ?? Y: ??)

Name Type Rarity Quantity
 Amaurotine Bracelets of Fending Bracelets BDungeon 1
 Amaurotine Bracelets of Slaying Bracelets BDungeon 1
 Amaurotine Bracelets of Aiming Bracelets BDungeon 1
 Amaurotine Bracelets of Casting Bracelets BDungeon 1
 Amaurotine Bracelets of Healing Bracelets BDungeon 1
 Amaurotine Ring of Fending Ring BDungeon 1
 Amaurotine Ring of Slaying Ring BDungeon 1
 Amaurotine Ring of Aiming Ring BDungeon 1
 Amaurotine Ring of Casting Ring BDungeon 1
 Amaurotine Ring of Healing Ring BDungeon 1
 Savage Aim Materia VII Materia ABasic 1
 Savage Might Materia VII Materia ABasic 1
 Heavens' Eye Materia VII Materia ABasic 1
 Quickarm Materia VII Materia ABasic 1
 Quicktongue Materia VII Materia ABasic 1
 Battledance Materia VII Materia ABasic 1
 Piety Materia VII Materia ABasic 1

Bronze Coffer (small).png Treasure Coffer 3 (X: ?? Y: ??)

Name Type Rarity Quantity
 Savage Aim Materia VII Materia ABasic 1
 Savage Might Materia VII Materia ABasic 1
 Heavens' Eye Materia VII Materia ABasic 1
 Quickarm Materia VII Materia ABasic 1
 Quicktongue Materia VII Materia ABasic 1
 Battledance Materia VII Materia ABasic 1
 Piety Materia VII Materia ABasic 1

Bronze Coffer (small).png Treasure Coffer 4 (X: ?? Y: ??)

Name Type Rarity Quantity
 Amaurotine Earrings of Fending Earrings BDungeon 1
 Amaurotine Earrings of Slaying Earrings BDungeon 1
 Amaurotine Earrings of Aiming Earrings BDungeon 1
 Amaurotine Earrings of Casting Earrings BDungeon 1
 Amaurotine Earrings of Healing Earrings BDungeon 1
 Amaurotine Choker of Fending Necklace BDungeon 1
 Amaurotine Choker of Slaying Necklace BDungeon 1
 Amaurotine Choker of Aiming Necklace BDungeon 1
 Amaurotine Choker of Casting Necklace BDungeon 1
 Amaurotine Choker of Healing Necklace BDungeon 1
 Savage Aim Materia VII Materia ABasic 1
 Savage Might Materia VII Materia ABasic 1
 Heavens' Eye Materia VII Materia ABasic 1
 Quickarm Materia VII Materia ABasic 1
 Quicktongue Materia VII Materia ABasic 1
 Battledance Materia VII Materia ABasic 1
 Piety Materia VII Materia ABasic 1

Lore

Throughout the dungeon, players can find notes left behind that provide insight into the Ironworks's efforts to save The Source.

Our only hope lies in the Crystal Tower, though it did not yield its secrets easily. Even opening the doors was a monumental undertaking. Without the founder's datalogs and the NOAH reports left by the Sons of Saint Coinach, we would never have stood a chance of succeeding.

None of us were prepared for the spectacle that awaited us when we first stepped into the tower. To be surrounded by the marvels of a lost age took our breath away. And there, at its center, we found him.

— Ironworks Datalog 2.5

Our research into the Emperor's Throne is almost complete, as we now understand the methods used to open a doorway to the World of Darkness, otherwise known as the Thirteenth.

However, this is only the beginning of our plan. Even if we find a way to the First, it is already too late to prevent the Eighth Umbral Calamity. For that, we must travel not only to another world, but to another time.

Thankfully, the datalogs gathered over the years, detailing battles with various primals, pointed us in the right direction.

— Ironworks Datalog 3.5

Just as we thought the pieces were in place, we came to the realization that traversing time and space has its... difficulties. It is one thing to possess the technology necessary to enable such a feat, quite another to actually perform it.

The interdimensional rift, as it was called in the founder's datalogs, is what I can only describe as "infinite chaos." To navigate it would take expertise far beyond our ken.

There was, however, once a being capable of exactly that: The one known as "Omega." And yet, despite all of the research carried out, the mystery of how it was able to cross the rift remains unsolved.

— Ironworks Datalog 4.5

Trivia

  • The track that plays in the overworld (The Long Fall) is a remix of both Syrcus Tower and eScape from the Omega raids in Stormblood.
  • The track that plays during the battle with the Tycoon (Locus - The Primals) is a remix of "Locus" from the Alexander raids in Heavensward.
  • During the cinematic following The Tycoon's defeat, a faded version of Biggs (or more likely his descendant mentioned in the cutscene with Bethana after completion) can be seen standing off to the left.

Images

Gear Images

Dungeon Images




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